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User information for Quinn Disoinne

Real Name Quinn Disoinne   
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Nickname Quinn
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Signed On Feb 16, 2012, 17:04
Total Comments 2265 (Senior)
User ID 57334
 
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News Comments > Game Reviews
7. Re: Game Reviews Nov 11, 2016, 16:37 Quinn
 
Redmask wrote on Nov 11, 2016, 07:46:
There was no ad hom, you made a really poorly thought out comment and it was deconstructed by myself and another poster. You falsely assumed that the game was just 25 hours and that it had no replay value. You also seemed to correlate quantity with quality which couldn't be further from the truth. People aren't going to coddle your shitty posting, if you want to be treated better then post better, no one owes you anything.

'Guys this game seems short based on a review, can anyone comment on the length and replay value?'

Hahaha <-- Seriously, I laughed out loud, Redmask. Were you actually writing what you think I should have written, at that last part? Let me have the bravado right now to speak for the majority of people who read that: it's hilarious. For mirth's sake, I truly hope more people laughed.

Yes, I "wrongly assumed" and took Cutter's words on face value. Who the fuck cares? That's how conversation works, especially in online communities. I made an assumption, and somebody else elaborated on the replayability part, convincing me that hell.. maybe 25 hours for the first playthrough isn't that big a deal! XD

Go try to feel important by having a last word, maybe? If not, have a good one.
 
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News Comments > Play Overwatch for Free Next Weekend
21. Re: Play Overwatch for Free Next Weekend Nov 11, 2016, 11:20 Quinn
 
Mordecai Walfish wrote on Nov 10, 2016, 14:36:
Quinn wrote on Nov 10, 2016, 12:07:
SpectralMeat wrote on Nov 10, 2016, 10:46:
It would have been nice having the game on sale too. I guess it sells well enough they don't have to worry about sales and stuff.
Normally on Steam if there is a free weekend for a certain game it is also on sale.
Oh well

The game is too good to go on sale. Not kidding. Haven't had this much consecutive fun in years. At first I hated the addiction because I played it solo. Now I have a steady supply of online buddies I can team with which makes this game 10 times more fun and less frustrating <3

Your singing my tune buddy.

Mordecai#1331

Add me if you wanna team up sometime!

Reading this now. Will do!
 
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News Comments > Game Reviews
5. Re: Game Reviews Nov 11, 2016, 06:34 Quinn
 
Redmask wrote on Nov 10, 2016, 19:00:
That is incredibly short sighted and the sort of attitude that has led to the industry padding the shit out of its games in the name of playtime.

As long as they can allow me to develop my character and the story to a point where I feel I was really entertained then I don't give a fuck if its 25 hours long or not. Some of us have jobs, kids and wives to worry about. If you want to grind out 200 hours of repetitive shit there's always some dippy JRPG or Skyrim Radiant AI quests to burn through. Have fun.

Is that a thing I missed? Is it a thing to make games long these days? What are you talking about?

Your ad-hominems -- basically in all your posts -- are telling, Redmask, and for the sake of conversation it's inefficient to always stoop so low. "Some of us have jobs" and then you rant in great exaggeration about 200 hours bla bla bla. You see, there's a difference between 25 hours and 200 hours. There's a difference between 25 hours and 40 hours. Been playing games since I was 5 years old and by now I know that I never feel like I've had my money's worth unless a game entertains me for a minimum of 40 hours. So when I say I think 25 hours is short and especially so for a CRPG, try and hold that tone; try not to tilt. Thanks.

PS: I have a job where I'm basically always on the job. I get interrupted during movies, games, dinner and if I wouldn't mute my phone during sex I'd be a Hollywood cliche. I still think 25 hours is short.

jimnms wrote on Nov 10, 2016, 19:12:
It's designed to be a shorter experience, more reactive experience and to be played multiple times. I've read 25-30 hours if you rush through, most people will see 50+ hours. It's not the type of RPG that you can see and do everything in one play through. Certain paths will be cut off right at the start based on your decisions. So one play through could be 25-30 hours, but if you want to experience the whole game, you'll need 3 or more play throughs. I'm actually looking forward to starting this up.

This changes things for me. So this game is built around replayability, basically. Thanks for the info.

This comment was edited on Nov 11, 2016, 06:39.
 
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News Comments > Game Reviews
2. Re: Game Reviews Nov 10, 2016, 17:20 Quinn
 
Oh my god..?! Seriously a CRPG should not only take 25 hours to complete. This is actually shocking to me. Unbelievable, I mean. These types of games should take so fucking long to finish, that 78% of the players never do despite their love for it! Divinity Original Sin is a good example in my case..!  
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News Comments > Play Overwatch for Free Next Weekend
5. Re: Play Overwatch for Free Next Weekend Nov 10, 2016, 12:07 Quinn
 
SpectralMeat wrote on Nov 10, 2016, 10:46:
It would have been nice having the game on sale too. I guess it sells well enough they don't have to worry about sales and stuff.
Normally on Steam if there is a free weekend for a certain game it is also on sale.
Oh well

The game is too good to go on sale. Not kidding. Haven't had this much consecutive fun in years. At first I hated the addiction because I played it solo. Now I have a steady supply of online buddies I can team with which makes this game 10 times more fun and less frustrating <3
 
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News Comments > Dishonored 2 Launch Trailer
17. Re: Dishonored 2 Launch Trailer Nov 10, 2016, 11:46 Quinn
 
MoonSpook wrote on Nov 10, 2016, 03:47:
ItBurn wrote on Nov 9, 2016, 17:20:
Quinn wrote on Nov 9, 2016, 15:32:
I used that beating heart to analyze every opponent's true heart. Evil guys (like "He will end 2 more lives before going to bed tonight") I killed. Others (like "He works two shifts only so he can feed his family") I knocked out or ignored.

What? Never heard of that heart thing! In the first game, if you killed a lot, the entire game would change. Things would look darker, and there'd be more rats, dead people and destruction. I wonder if you only killed bad people, did it still make the world darker? Even brighter than if you killed no one?

Good news - they actually are making it work like that in Dishonored 2 - if you kill the bad folk, it generates less chaos than if you kill the good folk, according to what the heart determines about them.

This is maybe the last push I needed to buy the game. Thanks!
 
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News Comments > Dishonored 2 Launch Trailer
6. Re: Dishonored 2 Launch Trailer Nov 9, 2016, 15:32 Quinn
 
Tried to replay Dishonored 1 because I wanna get excited about Dishonored 2. I used that beating heart to analyze every opponent's true heart. Evil guys (like "He will end 2 more lives before going to bed tonight") I killed. Others (like "He works two shifts only so he can feed his family") I knocked out or ignored. Playing 100% non-lethal was boring as hell!!!

I hope D2 will have more cool non-lethal abilities.

Either way, I really had to put effort into liking D1. Not sure if my interests are changing or that the game simply was unimpressive. Reading many people say they got bored halfway through kinda answers that question.
 
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News Comments > Mass Effect: Andromeda - Andromeda Initiative Trailer
18. Re: Mass Effect: Andromeda - Andromeda Initiative Trailer Nov 4, 2016, 12:18 Quinn
 
Slashman wrote on Nov 4, 2016, 11:57:
The entire ending sequence was extremely disappointing.

Instead of a major final space battle where all the races you forged alliances with come together to defeat the Reapers we got that crap.

It was just so friggin' stupid. The game was essentially perfect up until that point. I felt like they really nailed the gameplay and loot/armor system for 3. But then they pulled that ending shite.

Exactly! The ending should've been a dead giveaway: the alliances your forged came together to fuck the Reapers up. After all, the big difference the Reapers had to face in this galactic purge... was COMMANDER SHEPARD and his ability to bring all the races together!

Ugh, do you know that I'm actually getting pissed off again just thinking about the clusterfuck ending of that perfect game trilogy? *sigh*
 
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News Comments > Mass Effect: Andromeda - Andromeda Initiative Trailer
15. Re: Mass Effect: Andromeda - Andromeda Initiative Trailer Nov 3, 2016, 21:47 Quinn
 
Can't get stoked about this. I am as reluctant to get excited about getting this game as getting back into a relationship with the girl that broke my heart.
That fucking ending.... T_T
 
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News Comments > Skyrim Special Edition Audio Fix Coming
52. Re: Skyrim Special Edition Audio Fix Coming Nov 2, 2016, 21:39 Quinn
 
SkyUI 2.2 downloaded on the previous Skyrim Nexus works absolutely fine apart from an easily to ignore SKSE error message.

Installed it today. Unbelievable how Bethesda didn't change the interface for PC since it's absolutely abhorrent and to me it makes the game damn near unplayable.

Thank baby Jesus for SkyUI.
 
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News Comments > Dishonored 2 Gold; Specs
15. Re: Dishonored 2 Gold; Specs Nov 1, 2016, 15:56 Quinn
 
MajorD wrote on Nov 1, 2016, 13:23:
Quinn wrote on Nov 1, 2016, 12:33:
Seen the gameplay vids. If this game doesn't make it to 144 frames per second on my GTX980, then it isn't optimized for PC.

Hmmmmmmm....how well do these games run on your GTX980/System: Rage, Wolfenstein: The New Order & The Old Blood, and The Evil Within?

Apparently Dishonored 2 runs off a modified version of idTech 5, so being modified I'm wondering how much more HP is now required with those modifications.

Additionally, I guess they had to switch from the Unreal Engine due to Bethesda publishing the game.

The game will run on Arkane's new internal "Void" engine, as opposed to Unreal Engine 3 that was previously used in Dishonored. The Void engine is based on id Tech 5,[nb 1] with art director Sebastien Mitton saying the team kept "[roughly] 20 percent" of the original engine.[21] Arkane removed unneeded elements from the engine like the mini open world and overhauled the graphics. The new engine is intended to improve in-game lighting and post-processing to help the game's visuals,[2] and allows the game to visualize subsurface scattering.[23]

All those games you mentioned, I hate their graphics and performance with kind of a passion. I can't and won't ever understand how those games weren't destroyed by PC gamers, although I do know Rage got a beating. Never enough, though. I was one of the very, very few people who complained about the bad Dishonored graphics. Or at least that's what it felt like.

Thanks for letting me know they use the same albeit adjusted engine. Ready to get underwhelmed.
 
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News Comments > Dishonored 2 Gold; Specs
3. Re: Dishonored 2 Gold; Specs Nov 1, 2016, 12:33 Quinn
 
Seen the gameplay vids. If this game doesn't make it to 144 frames per second on my GTX980, then it isn't optimized for PC.

 
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News Comments > Skyrim Special Edition Audio Fix Coming
42. Re: Skyrim Special Edition Audio Fix Coming Nov 1, 2016, 01:42 Quinn
 
Silgurdar wrote on Oct 31, 2016, 18:52:
Quinn wrote on Oct 31, 2016, 18:30:
It's horseshite, sadly. 144hz monitor here. Physics engine is all over the place. Beginning scene with the horse carriage? The carriage in front of me was crashing into walls and flying up and down. My own carriage toppled over a couple of times and I was amazed the script made it to the end. When I enter new rooms, objects fly all over the place. A zombie climbed out of his crypt and was launched into the air. When it came down, it died on the impact.
The physics engine isn't fixed.

That's interesting. Do you remember how many FPS you were getting during the opening scene. Maybe I was only getting 80's and that was low enough not to "break the camel's back".

I can retry the opening scene and see my FPS.

Maybe you have some monster SLI setup and you are getting way higher FPS than mine.

Like I said, on my PC with only one GTX 980, I have been perfectly fine so far. I have played probably around 15 hours so far but not visited that many places.

I totally remember the issue with objects flying all over the place when entering a room and I have not had that happen at all so far.

Maybe you can give a bit more details on your setup?

By the way, I hope you did not insinuate that I was talking horseshite. I have have no reason to lie about this.

It was a poor choice of words. Ofc all I meant was that the physics are horseshite xP

My setup is one GTX980 and a 4.4Ghz quadcore CPU. So a good rig but nothing out of the ordinary. I'll test my fps later but I even get tearing on my 144hz sometimes so that means the fps reaches beyond 144 sometimes. I enabled vsync later. Didn't help with the physics.
 
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News Comments > Skyrim Special Edition Audio Fix Coming
31. Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 18:30 Quinn
 
HorrorScope wrote on Oct 31, 2016, 18:17:
Silgurdar wrote on Oct 31, 2016, 16:14:
1) I know Skyrim is not supposed to work at above 60FPS. The physics engine has a flaw where things start acting incorrectly. This was painfully obvious when I re-loaded Skyrim last week on my new PC and tried to start from scratch. The opening scene with the horse carriage taking you to be executed was completely messed up. The horse was all over the place, the scripted events with the execution, etc. were messed up. I do not think I was even able to get to the end without it getting stuck somewhere. This was all running at over 120FPS which was the culprit. I found a way to limit it to 60FPS and everything worked fine.

With the special edition, I had no problems with anything. The opening scene finished without a glitch and I have been playing the game without any issues since. I typically get about 80FPS, but in some inside areas it is way over 120. To me it looks like the old bug with the physics engine has been fixed which is awesome news to me

That is actually pretty big news if it holds, it really is the only major tech issue imo it had left. I know many are hoping and praying there is a new engine in the future for this series, but as they keep improving this one, I tend to believe it will be this engine until they really go out of their way to tell us they are making a change.

It's horseshite, sadly. 144hz monitor here. Physics engine is all over the place. Beginning scene with the horse carriage? The carriage in front of me was crashing into walls and flying up and down. My own carriage toppled over a couple of times and I was amazed the script made it to the end. When I enter new rooms, objects fly all over the place. A zombie climbed out of his crypt and was launched into the air. When it came down, it died on the impact.
The physics engine isn't fixed.
 
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News Comments > Skyrim Special Edition Audio Fix Coming
25. Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 17:00 Quinn
 
For anyone who can't stand the garbage vanilla faces, there's a SE compatible mod out:

Here you go.
 
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News Comments > Bethesda Holding Back Review Copies
43. Re: Bethesda Holding Back Review Copies Oct 31, 2016, 08:15 Quinn
 
The game is having the weirdest glitches I've ever seen in a game. The special edition doesn't handle 144hz well, sadly.

Also, sound is acting up like a motherfucker. The quality isn't only lower than before, it's like it doesn't know how to produce proper surround sound. The sound stutters and my rear speakers are acting up more often than not. No issues with other games. Messed up.
 
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News Comments > Titanfall 2 Released - No Season Pass
4. Re: Titanfall 2 Released - No Season Pass Oct 28, 2016, 12:05 Quinn
 
I had no idea this game was close to release. They didn't spend much on advertising did they?

Never played Titanfall 1. Will check a lets play.
 
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News Comments > Battlefield 1 Released
65. Re: Morning Mobilization Oct 26, 2016, 11:13 Quinn
 
ANTI KILL3R wrote on Oct 26, 2016, 08:39:
I never understood these military shooters.

After a few hours into MP, neither do I. Maybe my biggest gripe with the game is that it's everyone for themselves even if it's not. What I mean with that cryptic shit is that even if someone pulls off something epic -- like dropping a bomb on a terrorizing tank with a bomberplane -- nobody in the team will know who the fuck pulled that off. There's no real kill log.

In this way neither do we know who is slacking. I saw a guy in a light tank drive into a camp surrounded by about 7 enemies. He got wasted and wasted the team's costly vehicle.
Nobody seemed to care.
 
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News Comments > Skyrim Special Edition Preloads
22. Re: Skyrim Special Edition Preloads Oct 26, 2016, 11:05 Quinn
 
nin wrote on Oct 26, 2016, 09:02:
sauron wrote on Oct 26, 2016, 08:56:
I have about 150 hours logged, and may load this up for a reroll. I usually go archery, summoning, enchanting, sneaking.

Then again, I'm also trying to finish Witcher 3, and just started Enderal...


I think that's about where I ended up, and I finished before all the DLC, so I'm looking forward to finding "new" content.

I went straight mage last time, and while I still plan to cast, I'd like to get more into archery and the thieves guild, too.

Noticed my preload was running this morning, wish I could somehow FF to Friday evening right now...

Also it's khajiit time!


Since you went straight mage last time, will you go gay thief now?
*badum tss*

The DLC are awesome. I loved Dawnguard. If you go archery, you wanna finish Dawnguard before the game bleeds out on you! I never finished Dragonborn so I've a strong motivational factor during this reroll.
 
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News Comments > Dishonored 2 Trailer
10. Re: Dishonored 2 Trailer Oct 26, 2016, 02:46 Quinn
 
eRe4s3r wrote on Oct 25, 2016, 20:42:
Quinn wrote on Oct 25, 2016, 18:37:
Tried to give Dishonored 1 another shot because I wanna get excited for Dishonored 2... But fuck is that game boring if you chose the ghost/stealthy/non-lethal approach. My. Fucking. God.


Why you playing that way then? My last playthrough just a few days ago was 100% lethal (never did that, actually) and without restrictions... was a blast. The ending is also completely different, has a different tone and dialog changes... I found that pretty interesting and fun.

Also I got the remote possession ability asap and blinked my way around as a god of mind control

Imo you should not couple a ghost playthrough with non-lethal.. that's pretty masochistic

Hehe true that but I can't help myself. I always wanna play the good guy and have the good ending. It's still no excuse for a game to actually be boring or even suck when this is a viable choice. I really hope Dishonored 2 has more skills available for that playstyle...
 
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2265 Comments. 114 pages. Viewing page 5.
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