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Nickname Suppa7
Email Concealed by request
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Homepage http://
Signed On Jan 26, 2012, 04:58
Total Comments 926 (Graduate)
User ID 57312
 
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News Comments > PC DOOM Sells 1M
27. Re: PC DOOM Sells 1M Aug 10, 2016, 18:18 Suppa7
 
jdreyer wrote on Aug 10, 2016, 14:05:
Meh, not really comparable IMO.
- Doom is a console port, D3 was PC only.
- Doom is an FPS, of which we get many every year. D3 is an action RPG, of which we had gotten very few in the years before D3 was released.
- Blizzard is a company at the peak of its game. iD is a shadow of its former self.

Almost everything you posted is misinformaiton, the original doom sold via shareware with no marketing and made people like JC rich very quickly. It spread by word of mouth and caught fire. Doom 2016 hasn't done anything like that.

Blizzard is NOT at the peak of its game, it's surviving off generational turnover, WoW is not a good game, neither is starcraft 2, neither is diablo 3. All the big sequels were big let downs. Diablo 3 has drm in it and the story/universe is fucked up beyond all repair compared to diablo 1 and 2. The same thing happend to SC2's story, the universe doesn't even feel the same. It's some alternate universe. Starcraft 1 and BW were pushing the envelope of RTS, the rise of korean e-sports fandom fucked up starcraft 2 big time. You can search game development conference video on youtube where they talk about how they wanted to design starcraft 2 to be an e-sport because they saw all that money they weren't making in korea... I'm kinda SC2 "bombed" as an e-sport compared to moba's because the designers can't fix the old modly RTS formula because of competitive e-sports players are super conservative and holding onto many bad elements of RTS... like the poor interface and the sheer lack of depth... RTS is still largely about APM and racing to get ahead in resources/expansion it's still fundamentally a race /w little strategy.

Blizzard is surviving off sheer fandom at this point and a new generation of gamers who never played the original games and hence have no memory of the past and hence their brains are overvaluing what blizzard is producing by a large margin.

The same thing just happened with overwatch.
 
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News Comments > PC DOOM Sells 1M
26. Re: PC DOOM Sells 1M Aug 10, 2016, 15:54 Suppa7
 
The Magician wrote on Aug 10, 2016, 15:17:
But how much playtime does anyone have on it?

I've finished it, it's not worth full price you can wait. The single player just isn't anything we've haven't seen before and you'll get bored. The game uses the same game design throughout, its pretty much Doom 3 but with small arenas and resting periods repated over and over, it's not anywhere near doom1/2 levels of creativity.

This comment was edited on Aug 10, 2016, 16:29.
 
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News Comments > PC DOOM Sells 1M
4. Re: PC DOOM Sells 1M Aug 10, 2016, 10:15 Suppa7
 
nin wrote on Aug 10, 2016, 09:36:
I'm honestly surprised it's not higher. It was a fun game, and seemed to have good word of mouth as well...

The lack of a real level editor, half baked multiplayer and the fact that the game files are encrypted using denuvo (aka making modding difficult to impossible) is why interest waned. The original Doom sold on word of mouth and also because you could easily modify the wads and share levels and add new stuff.

It's a far cry from what game companies do today, the money men basically don't get what doom or PC gaming were about during that era and the drm, shitty half baked snap map which has no real powerful editor basically killed a lot of sales.

After 20 years most of us were looking forward to user moddified levels to freely share, a real level editor and multiplayer that wasn't balls. Without a real level editor and ability to mod the game the multiplayer simply has no legs.
 
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News Comments > PC DOOM Sells 1M
3. Re: PC DOOM Sells 1M Aug 10, 2016, 10:02 Suppa7
 
Kajetan wrote on Aug 10, 2016, 09:33:
Is that good for the reboot of THE Most iconical shooter of all times? Or dissapointing?

Rage has over a million, Black Ops has 3.4 mio., Wolfenstein New Order 1.2 mio., the Bioshocks (none under 3 Mio.).

Disappointing, the real problem was doom as a property was allowed to sit for too long. Basically single player games like half-life, fear, battlefield and call of duty exceeded iD when it came to single player portion of the game - iD never got the importance of set piece cinematic elements for single player that came to dominate all first person shooters.

Doom 1/2 was great single player years ago... but single player campaigns moved on to expensive hollywood set pieces. The game industry figured out they could amp up the excitement factor by using hollywood techniques that iD never mastered nor understood.

When doom 3 came out it wasn't really a proper doom sequel in the tradition of lots of overwhelming enemies and fast in your face action. Doom 3 didn't really feel like doom at all, the realism really killed the game IMHO. Doom had it's own unique artistic semi-cartoony style that was totally absent from doom 3 in the quest towards realistic graphics.

Doom 3 IMHO really showed id didn't understand doom as a property/franchise, doom 1/2 were originally about over the top balls to wall monsters everywhere at high speed. Doom 3 slowed down the game considerably and tried to turn it into a slow corridor shooter with horror elements, the concept of "monster closets" was coined because thats what doom 3 realy was, the monsters were "hiding" inside level geometry/closets you couldn't access until you it invisible trigger to make the lights go out and have them come out. That cheap trick to make people scared got old fast because they severely overused it.

Doom 3 was what really killed interest in doom as a franchise, doom 3 did something like 3.5 million total over its entire lifetime, which is pretty fucking shitty. It simply wasn't as fun as doom 1/2 and iD proved that they had no fucking clue that multiplayer was a big component of doom 2, aka the high speed lands many of us used to play on and what we got doom 2 for.

The new doom people were hoping to get real level editor/modding tools with the game but because it uses denuvo drm basically bethesda fucked over doom because it wanted to encrypt the game and make it very difficult to pirate... to do that they can't have easy moddability like in the doom/quake/unreal tournament days, all this drm shit is basically killing what made doom great.

The game industry is pushing to sandbox and encyrypt single player games in order to extract maximum revenue, I'm kind of glad doom hasn't sold a lot.

To put things in perspective, Diablo 3 sold more (3.5 million) in 24 hours then doom has sold in 3 months.

Diablo 3 - 24 hours --> 3.5 million copies sold
Doom 2016 - 3 months --> 1.0 million copies sold.

That's terrible.

This comment was edited on Aug 10, 2016, 10:11.
 
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News Comments > DOOM Score Attack Plans
1. Re: DOOM Score Attack Plans Aug 6, 2016, 11:49 Suppa7
 
Too bad there's no real level editor or sdk... this tacky stuff they are adding that most likely could be done infinitely better by the community /w tools.  
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News Comments > Quake Champions Gameplay Trailer
11. Re: Quake Champions Gameplay Trailer Aug 5, 2016, 06:27 Suppa7
 
NotOneOfUs wrote on Aug 4, 2016, 22:52:
Perhaps my memory of Quake 3 has it faster than it really is? I relatively recently played some of the original Unreal Tournament and was quite shocked how much slower it was to my memory

Doom and quake are still high speed, you need to play a reasonably small level, go load up quake - proving grounds, 1v1. The sense of speed is just how I remember it.
 
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News Comments > Quake Champions Gameplay Trailer
9. Re: Quake Champions Gameplay Trailer Aug 5, 2016, 00:30 Suppa7
 
Looks like crap... sorry to say. Back when quake/doom/etc were released they were pushing the envelope. Then fps games backslid and focused on cinematic set pieces for more then a decade. FPS gameplay has stagnated, reaching it's pinnacle in UT2004.

This doesn't look interesting.

When quake live was announced I thought it was going to be a real quake 3 arena sequel but we got repackaged quake 3.
 
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News Comments > More Win10 Concerns from Tim Sweeney
211. Re: More Win10 Concerns from Tim Sweeney Jul 30, 2016, 20:34 Suppa7
 
Razumen wrote on Jul 29, 2016, 20:25:
Steam is a platform you dolt, there are tons of games on it that do not use its DRM at all,

Except the games people care about have massive fucktonnes of DRM (aka AAA games). Any F2P/MMO is A DRM'd game by the way, it's not it's own genre, its not a fucking platform. It's MARKETING SPEAK to allow corporations to infringe on your right to own, control and modify the software you buy. They want to transform the relationship of gamers experience of software as something controlled by the end user to something increasingly centralised in the hands of big business and developers.
 
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News Comments > PC Disney Infinity to Cease Working
10. Re: Into the Black Jul 30, 2016, 04:02 Suppa7
 
Slashman wrote on Jul 29, 2016, 23:28:
It mostly has to do with pointless overreaction. If you've opted out of playing MMOs (I know I have), then what do you really care about here?

This is a freaking luxury entertainment product we're talking about, not food, water and clothing.

MMO's were the original online DRM, aka those gamers who knew not to pay for a game you didn't control and could be taken away from you. The problem is "MMO" is marketing speak for a piece of software whos multiplayer code has been taken hostage on the other side of the internet. Notice that games like neverwinter nights, dungeon siege - rpg's with multiplayer disappears with the rise of drm'd rpg's like Guild wars, World of warcraft and EQ because the average rpg player is so fucking moronic, thereby paving the way for acceptance of software you dont control.

The fact that world of warcraft servers have been recreated is proof positive that game companies are giving players 98% of the game with a tiny bit of server code that allows them to keep control over the game.

https://news.ycombinator.com/item?id=11444122

Why get annoyed? Because this cancer has infected all of gaming. Starcraft 2 and diablo 3 have fucking online drm them and LAN removed, why the fuck would anyone with half a brain who gamed during the 90's not be annoyed at shit getting confiscated in agame they are paying good fucking money for?

 
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News Comments > PC Disney Infinity to Cease Working
5. Re: Into the Black Jul 29, 2016, 23:16 Suppa7
 
NegaDeath wrote on Jul 29, 2016, 22:29:
If the hobby of gaming drives you to a maddening rage on a daily basis it's time to find a new hobby.

Has nothing to do with gaming, has everything to do with political and historical trends that people like you are blissfully ignorant of.
 
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News Comments > PC Disney Infinity to Cease Working
3. Re: PC Disney Infinity to Cease Working Jul 29, 2016, 20:35 Suppa7
 
Eirikrautha wrote on Jul 29, 2016, 19:54:
And this is why "software as a service" is anti-consumer at its very core. Yet no one gets very worked up about it anymore...

Because the theory behind keeping businesses honest doesn't work at scale, aka online drm would not be a thing if we were two blocks away from game companies. Physical proximity of customer to the busines is everything in keeping businesses honest. Without that they just do what they want no matter how fraudulent or corrupt.
 
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News Comments > PC Disney Infinity to Cease Working
2. Re: PC Disney Infinity to Cease Working Jul 29, 2016, 19:58 Suppa7
 
Eirikrautha wrote on Jul 29, 2016, 19:54:
And this is why "software as a service" is anti-consumer at its very core. Yet no one gets very worked up about it anymore...

MMO's were the original "Software as a service" let's remember, and there are a lot of EQ, ultima online and wow retards that enabled drm.

Let's remember MMO' is marketing speak and business propagnada, there's no logical reason players can't run "private" mmo servers. So let's remember, this started with the average mmo rpg player showing the game industry how dumb the average rpg gamer really is that spread like cancer to the rest of the industry.

https://news.ycombinator.com/item?id=11444122

It's not that people are not annoyed by it, many are, the problem is business only has to wait for a new generation of children who grow up with it and are ignorant of what has happened.

The real problem is people who grew up and emotionally connected to wow, ultima, EQ or any other "online game" are gullible and emotionally driven they pretty much greenlighted steam, drm, microstranscations and online drm.

Hell world of warcraft players are so stupid they will pay money for in game items via blizzards on store for pets and stupid shit for a game the never own, world of warcraft is proof humanity generally are fucking morons.
 
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News Comments > DOOM Patch, DLC, and Double XP Plans
9. Re: DOOM Patch, DLC, and Double XP Plans Jul 29, 2016, 02:52 Suppa7
 
Ozmodan wrote on Jul 28, 2016, 18:51:
Milking your player base for DLC money is getting ridiculous in the gaming industry.

Unfortunately your comment says something about the average gamer, and it isn't nice.
 
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News Comments > Paragon Trailer
5. Re: Paragon Trailer Jul 28, 2016, 21:08 Suppa7
 
Kobalt wrote on Jul 28, 2016, 19:26:
How is overwatch a moba? Is anything with different characters a moba now? Is street fighter 5 a moba?

The whole word MOBA is bullshit, league of legends and their ilk are just cut down real time strategy games descendent from warcraft and starcraft. They are just hero based RTS deathmatch games. It's basically warcraft 3 with just the heroes and items. I really hate the term moba and "arena shooter", only morons would use those terms.

Those of us who gamed during that area quake 3/unreal tournament were just called fps multiplayer games. Just like "MOba's" are really just hero based real time strategy games /w minimum emphasis on strategy. they are like RTS for chimps, which is why anyone can play them.
 
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News Comments > More Win10 Concerns from Tim Sweeney
107. Re: More Win10 Concerns from Tim Sweeney Jul 26, 2016, 18:30 Suppa7
 
NetHead wrote on Jul 26, 2016, 18:06:
It's like someone's told them the Earth isn't flat and they're ranting about how that someone is wrong with ridiculous and stupid reasons and comparisons. The reply's are so stupid they're not even worth correcting.

Most people are morons, that's why STEAM, mmo's, always online drm and f2p games are a thing.

They are all part of the same agenda to infect games with crapware that requires you to report home and get permission to use the shit you buy, to transform the ownership relations under the guise of corporate pr speak "saas" software as a service = removal of your rights. Most people are dumb as a post though.
 
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News Comments > More Win10 Concerns from Tim Sweeney
106. Re: More Win10 Concerns from Tim Sweeney Jul 26, 2016, 18:28 Suppa7
 
noman wrote on Jul 26, 2016, 18:17:
Looks like UWP rubs Tim Sweeney the wrong way for some reason, and he has to invent these outlandish scenarios (in a typical forum-post sky is falling style) to make his point.

UWP is an option, just like Steamworks is, and Win32 is not going anywhere. Epic is welcome to release games directly on GoG, DRM free.


Dude, our options have been dwindly for AAA games, notice how more and more AAA games have online only requirement. MMO's and F2P games were the first true "walled gardens" for videogames, microsoft see's how dumb people like you are and want's a total closed ecosystem.

The future for many giant corporations is to take away peoples rights to own, modify and know about what their operating system is doing and how it works. They want to turn it into a locked down appliance and lock everything down completely. What do you think steam machines are? They are locked down PC's, while valve talks a good game, both Valve and Epic are hypocrits. Valve's steam was DRM no one wanted shoved into half-life and CS in 2004. So Valve is the guy behind creating a walled garden... note the fluffy pr speak for games like Starcraft 2, diablo 3, note that both these major sequels have forced online drm in them. When both sc1 and diablo 2 didn't have any. And it's all about control and taking away your rights for profits.

You should read these and get a bit of a clue:

https://en.wikipedia.org/wiki/Halloween_documents

 
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News Comments > More Win10 Concerns from Tim Sweeney
89. Re: More Win10 Concerns from Tim Sweeney Jul 26, 2016, 17:13 Suppa7
 
TheEmissary wrote on Jul 26, 2016, 14:59:
Sweeney made some cogent points in the past about UWP but this is starting to get in to tin-foil territory.

Nope, you should go read documents concerning anti-trust in the 90's regarding web browsers... its microsoft's strategy to pretend to play nice then destroy.

https://en.wikipedia.org/wiki/Embrace%2C_extend_and_extinguish
 
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News Comments > Quake Champions Trailer
8. Re: Quake Champions Trailer Jul 25, 2016, 22:07 Suppa7
 
fujiJuice wrote on Jul 25, 2016, 20:30:
I am probably in the extreme minority, but I want a sequel, as in similar in tone, to Quake 1. Not that it needs a 'story' but for whatever reason, even though the worlds were disjointed and somewhat confused, it had really cool environments etc. I was never against the FPS brown phase. I also really enjoyed Quake 2, I still play it today, 'coop or die', and would like another in that vein as well. Quake 4, while enjoyable, took itself a little too seriously I think.

For me doom 2 multiplayer, quake 2 and quake 3 were both better than quake 1. Quake 1 was many peoples first encounter with multiplayer gaming but if you had been playing Doom 2, descent and duke nukem 3d on LAN's, quake 1 wasn't anything too special. Quake 1 was one of the first internet multiplayer games for the masses but other games were more fun multiplayer until quake2/quake3 hit.
 
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News Comments > Quake Champions Trailer
7. Re: Quake Champions Trailer Jul 25, 2016, 22:02 Suppa7
 
RedEye9 wrote on Jul 25, 2016, 20:01:
There are a lot of mp games to choose from, Quake Live can't even hit 1000 concurrent players a day.


That's because quake live is old quake. When quake live was announced I thought it was going to be a true quake 3 sequel - aka totally new graphics maps models, the works... they didn't do shit for quake live. They just repackaged Quake 3 and the original quake 3 with mods and level editing tools is superior to quake live.
 
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News Comments > Morning Interviews
19. Re: Morning Interviews Jul 23, 2016, 18:16 Suppa7
 
jdreyer wrote on Jul 21, 2016, 18:30:
Regional pricing is the best solution to a tricky issue. Yes, Doom might cost $5 in Cambodia and $50 in Canada. But in Cambodia, unlike Canada, you might have slow intermittent internet, and electricity only for half of the day, and have to boil your drinking water.

Say what? If you can afford an internet connection you are part of the wealthy set. Purchasing power is all that matters, what % of disposable income vs the money you have to pay for rent, food, etc. The cost of living is also vastly cheaper in those countries. Trying to do lay comparisons is bullshit and let's be honest we're talking about the richest game corporations on earth. If valve needs reginal pricing being the billion dollar corporation that it is, there's a serious inability to reason trying to protect people like gabe newell.

Companies are out to screw people, that's what they do if they are not held in check by some power, the history of war proves it. Almost all wars have been for commercial/profit purposes.
 
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926 Comments. 47 pages. Viewing page 13.
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