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Nickname Suppa7
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jan 26, 2012, 04:58
Total Comments 900 (Graduate)
User ID 57312
 
User comment history
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News Comments > Quake Champions Gameplay Trailer
9. Re: Quake Champions Gameplay Trailer Aug 5, 2016, 00:30 Suppa7
 
Looks like crap... sorry to say. Back when quake/doom/etc were released they were pushing the envelope. Then fps games backslid and focused on cinematic set pieces for more then a decade. FPS gameplay has stagnated, reaching it's pinnacle in UT2004.

This doesn't look interesting.

When quake live was announced I thought it was going to be a real quake 3 arena sequel but we got repackaged quake 3.
 
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News Comments > More Win10 Concerns from Tim Sweeney
211. Re: More Win10 Concerns from Tim Sweeney Jul 30, 2016, 20:34 Suppa7
 
Razumen wrote on Jul 29, 2016, 20:25:
Steam is a platform you dolt, there are tons of games on it that do not use its DRM at all,

Except the games people care about have massive fucktonnes of DRM (aka AAA games). Any F2P/MMO is A DRM'd game by the way, it's not it's own genre, its not a fucking platform. It's MARKETING SPEAK to allow corporations to infringe on your right to own, control and modify the software you buy. They want to transform the relationship of gamers experience of software as something controlled by the end user to something increasingly centralised in the hands of big business and developers.
 
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News Comments > PC Disney Infinity to Cease Working
10. Re: Into the Black Jul 30, 2016, 04:02 Suppa7
 
Slashman wrote on Jul 29, 2016, 23:28:
It mostly has to do with pointless overreaction. If you've opted out of playing MMOs (I know I have), then what do you really care about here?

This is a freaking luxury entertainment product we're talking about, not food, water and clothing.

MMO's were the original online DRM, aka those gamers who knew not to pay for a game you didn't control and could be taken away from you. The problem is "MMO" is marketing speak for a piece of software whos multiplayer code has been taken hostage on the other side of the internet. Notice that games like neverwinter nights, dungeon siege - rpg's with multiplayer disappears with the rise of drm'd rpg's like Guild wars, World of warcraft and EQ because the average rpg player is so fucking moronic, thereby paving the way for acceptance of software you dont control.

The fact that world of warcraft servers have been recreated is proof positive that game companies are giving players 98% of the game with a tiny bit of server code that allows them to keep control over the game.

https://news.ycombinator.com/item?id=11444122

Why get annoyed? Because this cancer has infected all of gaming. Starcraft 2 and diablo 3 have fucking online drm them and LAN removed, why the fuck would anyone with half a brain who gamed during the 90's not be annoyed at shit getting confiscated in agame they are paying good fucking money for?

 
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News Comments > PC Disney Infinity to Cease Working
5. Re: Into the Black Jul 29, 2016, 23:16 Suppa7
 
NegaDeath wrote on Jul 29, 2016, 22:29:
If the hobby of gaming drives you to a maddening rage on a daily basis it's time to find a new hobby.

Has nothing to do with gaming, has everything to do with political and historical trends that people like you are blissfully ignorant of.
 
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News Comments > PC Disney Infinity to Cease Working
3. Re: PC Disney Infinity to Cease Working Jul 29, 2016, 20:35 Suppa7
 
Eirikrautha wrote on Jul 29, 2016, 19:54:
And this is why "software as a service" is anti-consumer at its very core. Yet no one gets very worked up about it anymore...

Because the theory behind keeping businesses honest doesn't work at scale, aka online drm would not be a thing if we were two blocks away from game companies. Physical proximity of customer to the busines is everything in keeping businesses honest. Without that they just do what they want no matter how fraudulent or corrupt.
 
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News Comments > PC Disney Infinity to Cease Working
2. Re: PC Disney Infinity to Cease Working Jul 29, 2016, 19:58 Suppa7
 
Eirikrautha wrote on Jul 29, 2016, 19:54:
And this is why "software as a service" is anti-consumer at its very core. Yet no one gets very worked up about it anymore...

MMO's were the original "Software as a service" let's remember, and there are a lot of EQ, ultima online and wow retards that enabled drm.

Let's remember MMO' is marketing speak and business propagnada, there's no logical reason players can't run "private" mmo servers. So let's remember, this started with the average mmo rpg player showing the game industry how dumb the average rpg gamer really is that spread like cancer to the rest of the industry.

https://news.ycombinator.com/item?id=11444122

It's not that people are not annoyed by it, many are, the problem is business only has to wait for a new generation of children who grow up with it and are ignorant of what has happened.

The real problem is people who grew up and emotionally connected to wow, ultima, EQ or any other "online game" are gullible and emotionally driven they pretty much greenlighted steam, drm, microstranscations and online drm.

Hell world of warcraft players are so stupid they will pay money for in game items via blizzards on store for pets and stupid shit for a game the never own, world of warcraft is proof humanity generally are fucking morons.
 
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News Comments > DOOM Patch, DLC, and Double XP Plans
9. Re: DOOM Patch, DLC, and Double XP Plans Jul 29, 2016, 02:52 Suppa7
 
Ozmodan wrote on Jul 28, 2016, 18:51:
Milking your player base for DLC money is getting ridiculous in the gaming industry.

Unfortunately your comment says something about the average gamer, and it isn't nice.
 
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News Comments > Paragon Trailer
5. Re: Paragon Trailer Jul 28, 2016, 21:08 Suppa7
 
Kobalt wrote on Jul 28, 2016, 19:26:
How is overwatch a moba? Is anything with different characters a moba now? Is street fighter 5 a moba?

The whole word MOBA is bullshit, league of legends and their ilk are just cut down real time strategy games descendent from warcraft and starcraft. They are just hero based RTS deathmatch games. It's basically warcraft 3 with just the heroes and items. I really hate the term moba and "arena shooter", only morons would use those terms.

Those of us who gamed during that area quake 3/unreal tournament were just called fps multiplayer games. Just like "MOba's" are really just hero based real time strategy games /w minimum emphasis on strategy. they are like RTS for chimps, which is why anyone can play them.
 
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News Comments > More Win10 Concerns from Tim Sweeney
107. Re: More Win10 Concerns from Tim Sweeney Jul 26, 2016, 18:30 Suppa7
 
NetHead wrote on Jul 26, 2016, 18:06:
It's like someone's told them the Earth isn't flat and they're ranting about how that someone is wrong with ridiculous and stupid reasons and comparisons. The reply's are so stupid they're not even worth correcting.

Most people are morons, that's why STEAM, mmo's, always online drm and f2p games are a thing.

They are all part of the same agenda to infect games with crapware that requires you to report home and get permission to use the shit you buy, to transform the ownership relations under the guise of corporate pr speak "saas" software as a service = removal of your rights. Most people are dumb as a post though.
 
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News Comments > More Win10 Concerns from Tim Sweeney
106. Re: More Win10 Concerns from Tim Sweeney Jul 26, 2016, 18:28 Suppa7
 
noman wrote on Jul 26, 2016, 18:17:
Looks like UWP rubs Tim Sweeney the wrong way for some reason, and he has to invent these outlandish scenarios (in a typical forum-post sky is falling style) to make his point.

UWP is an option, just like Steamworks is, and Win32 is not going anywhere. Epic is welcome to release games directly on GoG, DRM free.


Dude, our options have been dwindly for AAA games, notice how more and more AAA games have online only requirement. MMO's and F2P games were the first true "walled gardens" for videogames, microsoft see's how dumb people like you are and want's a total closed ecosystem.

The future for many giant corporations is to take away peoples rights to own, modify and know about what their operating system is doing and how it works. They want to turn it into a locked down appliance and lock everything down completely. What do you think steam machines are? They are locked down PC's, while valve talks a good game, both Valve and Epic are hypocrits. Valve's steam was DRM no one wanted shoved into half-life and CS in 2004. So Valve is the guy behind creating a walled garden... note the fluffy pr speak for games like Starcraft 2, diablo 3, note that both these major sequels have forced online drm in them. When both sc1 and diablo 2 didn't have any. And it's all about control and taking away your rights for profits.

You should read these and get a bit of a clue:

https://en.wikipedia.org/wiki/Halloween_documents

 
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News Comments > More Win10 Concerns from Tim Sweeney
89. Re: More Win10 Concerns from Tim Sweeney Jul 26, 2016, 17:13 Suppa7
 
TheEmissary wrote on Jul 26, 2016, 14:59:
Sweeney made some cogent points in the past about UWP but this is starting to get in to tin-foil territory.

Nope, you should go read documents concerning anti-trust in the 90's regarding web browsers... its microsoft's strategy to pretend to play nice then destroy.

https://en.wikipedia.org/wiki/Embrace%2C_extend_and_extinguish
 
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News Comments > Quake Champions Trailer
8. Re: Quake Champions Trailer Jul 25, 2016, 22:07 Suppa7
 
fujiJuice wrote on Jul 25, 2016, 20:30:
I am probably in the extreme minority, but I want a sequel, as in similar in tone, to Quake 1. Not that it needs a 'story' but for whatever reason, even though the worlds were disjointed and somewhat confused, it had really cool environments etc. I was never against the FPS brown phase. I also really enjoyed Quake 2, I still play it today, 'coop or die', and would like another in that vein as well. Quake 4, while enjoyable, took itself a little too seriously I think.

For me doom 2 multiplayer, quake 2 and quake 3 were both better than quake 1. Quake 1 was many peoples first encounter with multiplayer gaming but if you had been playing Doom 2, descent and duke nukem 3d on LAN's, quake 1 wasn't anything too special. Quake 1 was one of the first internet multiplayer games for the masses but other games were more fun multiplayer until quake2/quake3 hit.
 
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News Comments > Quake Champions Trailer
7. Re: Quake Champions Trailer Jul 25, 2016, 22:02 Suppa7
 
RedEye9 wrote on Jul 25, 2016, 20:01:
There are a lot of mp games to choose from, Quake Live can't even hit 1000 concurrent players a day.


That's because quake live is old quake. When quake live was announced I thought it was going to be a true quake 3 sequel - aka totally new graphics maps models, the works... they didn't do shit for quake live. They just repackaged Quake 3 and the original quake 3 with mods and level editing tools is superior to quake live.
 
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News Comments > Morning Interviews
19. Re: Morning Interviews Jul 23, 2016, 18:16 Suppa7
 
jdreyer wrote on Jul 21, 2016, 18:30:
Regional pricing is the best solution to a tricky issue. Yes, Doom might cost $5 in Cambodia and $50 in Canada. But in Cambodia, unlike Canada, you might have slow intermittent internet, and electricity only for half of the day, and have to boil your drinking water.

Say what? If you can afford an internet connection you are part of the wealthy set. Purchasing power is all that matters, what % of disposable income vs the money you have to pay for rent, food, etc. The cost of living is also vastly cheaper in those countries. Trying to do lay comparisons is bullshit and let's be honest we're talking about the richest game corporations on earth. If valve needs reginal pricing being the billion dollar corporation that it is, there's a serious inability to reason trying to protect people like gabe newell.

Companies are out to screw people, that's what they do if they are not held in check by some power, the history of war proves it. Almost all wars have been for commercial/profit purposes.
 
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News Comments > Op Ed
58. Re: Op Ed Jul 23, 2016, 06:21 Suppa7
 
Sepharo wrote on Jul 12, 2016, 19:53:
Suppa7 wrote on Jul 11, 2016, 21:31:
[Gabe's] a total dick that pushed the move behind the removal of dedicated servers.

Haha what? Valve is one of the very few developers who still support private dedicated servers.

You're a fucking moron if you believe that... remember steam drm was forced into half life and cs, no one wanted it. Steam lead the charge against game confiscation and adding layers of encryption to steam game files, etc.
 
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News Comments > Diablo III Season 7 Rewards
7. Re: Diablo III Season 7 Rewards Jul 21, 2016, 06:38 Suppa7
 
VaranDragon wrote on Jul 21, 2016, 03:03:
Jagacademy wrote on Jul 20, 2016, 17:56:

Oh, wait, that's all any Diablo has ever been.

Nope. Diablo II (LOD 1.10 onwards) was different. It had level progression to 99 which was basically the goal of the ladder season in that game. It had 8 player games. It had PvP built right into the base game, anyone could cross swords with anyone else and fight anywhere outside of town. It had meaningful builds that you had to think about right from the get go. It had a full player driven economy with no Bind on Equip or any of the other bullshit trading restrictions. It built on an adult horror story with a mysterious setting and protagonists that hinted at a sprawling epic struggle just behind the veil.

Mostly correct...
 
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News Comments > Diablo III Season 7 Rewards
5. Re: Diablo III Season 7 Rewards Jul 21, 2016, 00:36 Suppa7
 
Cutter wrote on Jul 20, 2016, 22:58:
Agreed. The first was great for the flavor and the novelty of it. The second and third were meh for me. I'll never understand the long term draw of Blizzard games with this grind for a trinket mentality. It's just boring as shit for me at any rate.

The first and second were alright, the third was bad. basically ARPG's in the vein of torchlight/diablo 3 are a bit played out. The problem is there's not much to the combat so they hide that with loot grinding.

Diablo 1/2 were leaning heavily towards a more action oriented real time actionn games which had more fighting game characteristics in it in terms of its gameplay, the origonators of the ARPG genre didn't know that though. All diablo 1 is a fighter with limited number of moves with the camera fixed to overhead isometric perspective with leveling and loot grinding.

Why diablo 1 was so compelling was that they were heavily leaning towards a real action game with it the rpg elements were the glue for an ultimately weak design.

Notice in that diablo 2 there were more things you could do, like shield bash and dashing with the paladin. AKA more actions you could take to fight enemies. The people behind ARPG however dont' realize that the "arpg genre" is really just medieval fighting game with weak combat with loot and leveling stapled on.

It's part of the reason torchlight 2 feels so monotonous and barren after a while.
 
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News Comments > Evening Interviews
3. Re: Evening Interviews Jul 19, 2016, 16:03 Suppa7
 
Tipsy McStagger wrote on Jul 19, 2016, 14:36:
You should feel bad if you Pirated Witcher 3.. one of the few games that deserves your hard earned money.

I really like the Carrot philosophy they have. Make the game so appealing that you feel like you SHOULD buy it for how good it is.

No you should feel bad you don't understand anything about how the public domain has been stolen.

You are politically ignorant.

https://www.amazon.com/Against-Intellectual-Monopoly-Michele-Boldrin/dp/0521127262/

Here is the constitution:

https://en.wikipedia.org/wiki/Copyright_Clause

Article I, Section 8, Clause 8 of the United States Constitution, known as the Copyright Clause, empowers the United States Congress:

To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

Note it says limited times, not infinite times.
 
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News Comments > Morning Patches
2. Re: Morning Patches Jul 15, 2016, 01:25 Suppa7
 
The_Pink_Tiger wrote on Jul 14, 2016, 19:35:
Every time I read about Descent Underground I'm momentarily confused and think they mean Descent to Undermountain. "Wow, they're still patching that old game?"


It's the descent made by wannabe programmers from Star citizen. The real deal is overload made by the same people who made descent 1 + 2.

Overload

Demo from their site:

Playable teaser
 
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News Comments > Rocket League Crate Plans
10. Re: Rocket League Crate Plans Jul 13, 2016, 04:18 Suppa7
 
descender wrote on Jul 13, 2016, 01:38:
I wonder if the gamer generations understand chance and probability better than our elders ever did because of the prevalence of video games in culture. Theoretically we should have a more mature understanding of the risks of gambling because of this exposure at a younger age than previous generations were ever capable of experiencing. You would think the F2P generation would be even more aware of this, but I feel that parents haven't really handled that well.

Uhh what? The average gamer is young and stupid. Most youth has no memory of the 90's, playing doom or quake, computers and the internet is the equivalent of magic hidden behind windows.

Very few gamers will know what dos or win 3.11 is. There's been a whole generation of gamers growing up with drm and mmo's/f2p as 'normal'. Most people are stupid.

Science has shown human reasoning isn't literal, each individual mind has its own dictionary from which it 'reasons' and the person is not aware of or has access to the majority of their thought process. Which goes a long way to explaining why people would defend modern gaming when game companies are doing their darndest to prevent game ownership so they can sell chances to gable on skins and cosmetics.

Science on reasoning, you can tell people the facts and they won't reason to the right conclusion:

https://www.youtube.com/watch?v=PYmi0DLzBdQ

When you think about it, religion being a big thing on our planet nad history, that should be overwhelmingly blinding evidence that the human brain is poor at perceiving reality generally. Which goes a long way to explaining why most people act so against their interest in gaming.
 
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900 Comments. 45 pages. Viewing page 12.
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