Icewind wrote on Dec 10, 2020, 13:31:I use an RTX2060/Ryzen 2600X, 1080p Medium RTX/DLSS off, and last night at least saw an average GPU utilization of like 60% in busy intersections crowded with NPCs, vehicles, lights, and clutter. FPS could be upwards of 75 in some areas but then dip to 33fps in busy areas. The first time I left my apartment with Jackie and walked down the steps to the car my FPS dipped below 30. Just nutso performance issues. Latest drivers of course. I shutdown my PC overnight and fired it up this morning and it's faring a little better, around 85% utilization, but still not a solid 60fps. I've tried all sorts of toggles. Even tried Low @ 1600x1050 and still didn't get a solid frame rate. Aiming feels almost drifty... like there's input lag when moving the mouse. Rivatuner reported frametimes are sub-15ms though...heroin wrote on Dec 10, 2020, 13:14:
It's fucking fantastic so far, I don't know why there are so many people out there that just chew away at the sails of awesome shit. Depressing mfers.
It runs great too, from the specs they released I should only be playing this on Raytracing Light, but the game put all my settings to Ultra by default and still running at 60fps.
About 4 hours in the Cyberpunk logo/intro is finally ran and I did run into a bug right before that, couldn't get something off someone, reloaded and that person
reloaded/floated outside the building where I couldn't get to, so had to reload the whole mission. A little aggravating but definitely not a dealbreaker besides that haven't seen too many glitches so far. Looks, sounds and plays awesome - combat is better than expected.
Agree 100% on everything you said.
What bugs me is the people complaining are playing on last gen consoles (PS4, XB1) or out of date PCs with GPU/CPUs from more than 3 years ago. You can't expect to get any decent performance from the game when using such outdated tech. This is the Ultima 9 launch all over again. People trying to play a game using bleeding edge technology while on ancient hardware.
I have a Radeon 580 and a Ryzen 7 and it runs on Ultra at 1080p just fine. A good 50-55fps. Very playable and only a few odd visual glitches usually involving the lighting.
HorrorScope wrote on Dec 9, 2020, 10:35:jacobvandy wrote on Dec 8, 2020, 23:39:
Yeah, we're all looking forward to the future where all aspects of a virtual world become more immersive. I'm just saying there are games now that feature a surprising amount of that "boring" simulation stuff, and what Rockstar puts out is the most obvious example, even if most people ignore it. Eating, drinking, watching TV, mundane (legal) jobs, recreational sports and hobbies, all that stuff has been a part of their expansive game worlds for a decade already. I'm not aware of any everyday life simulator more advanced than what they have baked into Red Dead Redemption 2, just because they can. Otherwise you're looking at the myriad of very specific niches that the '______ Simulator' games fill, at least the ones which aren't parodies or shoddy cash grabs.
Right, now we say we want to do that mundane thing. Give me the option of doing something bold and exciting or something common and boring, people will overwhelmingly choose the former and we know today it isn't easy programming anything and this would add so many more layers of complexity, all devs come to the same conclusion today, not worth it.
OmegaFoRCe wrote on Dec 4, 2020, 06:42:jdreyer wrote on Dec 3, 2020, 17:55:
One thing I don't understand (and I said at the time of the NVidia story) is why someone doesn't offer virtual machines optimized for game streaming on which you could install your O/S, then Steam, then whatever game you wanted. This should be able to bypass any publisher complaints.
Ah but there is such a service! Shadow has been around for a couple of years and they're slowly but surely expanding their services. A lot of Quest VR folks have been using Shadow for their Virtual Desktop/Oculus Link experiences.
VaranDragon wrote on Nov 27, 2020, 04:24:
Please don't buy Mechwarrior 5 Mercs. It is absolute Shite. I am one of the biggest Mechwarrior fans in existence. Mechwarrior 2 was my Bible. Mechwarrior 2: Mercs, my Catechism.
I played all of them, religiously.
I bought into Mechwarrior 5 at release. The first two missions are actually quite good. The mechbay is quite good. The rest of the game is some of the most terrible, generic crap gameplay I have ever seen. Once you've seen the 5 different mission types you have seen them all. The generic missions for the most part are terrible. Even the "story" missions are the same generic bullshit as the other generic missions (and by generic they really are generic). Each mission (no matter the type) is basically a struggle to survive against waves and waves of teleporting enemies (and they literally pop in existence, sometimes right in front of you) while taking as little damage as possible. No mission design, horrible AI, useless systems, no real sense of dueling it out or accomplishing anything (other than surviving) mission, after mission, after mission.
These guys couldn't build a single-player campaign if their life depended on it. So I have little faith that this DLC is not just more of the same cashgrab.
These guys have literally destroyed the Mechwarrior IP.
BIGtrouble77 wrote on Oct 23, 2020, 17:02:MoreLuckThanSkill wrote on Oct 23, 2020, 13:09:Putting sheer install size aside, there are a bunch of things I loved about the "big box" era that we haven't seen for 25 years...
Well, physical media had its share of pluses and minuses, just like digital, but overall the convenience of digital games seems to outweigh having a physical disk for most people, even back in the day.
Having a physical representation of the game really added to the immersion and enjoyment when it was done well. I can't imagine playing Ultima 1-7 without the map, bestiary, trinkets, etc. Monkey Island made copy protection fun with Dial a Pirate. I read the X-com and Sim City 2000 manuals cover to cover.
The other side effect is that these weren't impulse buys. You had to go to the store and pull your wallet out to buy anything. I valued my more intimate collection of games way more back then than I do most of my Steam games now. Having a physical representation of a virtual product just made it seem more substantial.