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User information for Andyy Clitheroe

Real Name Andyy Clitheroe   
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Nickname Peeeling
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Homepage http://
Signed On Jan 10, 2012, 21:40
Total Comments 112 (Novice)
User ID 57293
 
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News Comments > Star Citizen Passes $250M

43. Re: Star Citizen Passes $250M Dec 2, 2019, 07:20 Peeeling
 
Watched a couple of streams of it for a while during the free fly. One guy was sitting in a turret shooting at a twinkly dot surrounded by hud brackets. The laser pulses were square-ended and had no motion-blur so they just seemed to sit like Minecraft Steve's arms either side of the screen every time he pulled the trigger. Eventually the dot blew up, producing an expanding, flat rectangle with a tiled explosion texture on it. Then another dot appeared, flew up and rubbed its nose all over the hull nearby like a drunk Quake player trying to get through a door, before jerkily reversing.

The next guy spent five minutes landing. In fairness, a minute of that was his ship standing at a 70 degree angle a few feet from the ground on a couple of little blue pilot lights creating no downdraft while he talked about how much he liked the little blue pilot lights.

Literally better than any other game ever made.
 
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News Comments > Valve Fighting EU Antitrust Charges

16. Re: Valve Fighting EU Antitrust Charges Aug 30, 2019, 05:47 Peeeling
 
Slick wrote on Aug 30, 2019, 00:48:
funding their lawyers to skirt as many fair practice pro-consumer laws as they can for as long as possible.

Except this law has no consumer benefit, because it prevents publishers discounting titles in poorer EU countries. What do you want them to do, discount thousands or tens of thousands of units in UK/France/Germany to chase a few hundred in Bulgaria?

It's an unfortunate conflict between ideology and political reality. The EU wasn't supposed to have any poor countries; that was the point. Free trade within the bloc wouldn't be disruptive because everyone would be on decent wages and have decent standards of living. But the political reality was that it's had to accept countries that don't fit the profile in order to keep them western-aligned. So laws like this, that ideologically should be fine, end up being a bit of a facepalm.
 
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News Comments > Activision Blizzard's Layoff Logic in Question

5. Re: Activision Blizzard's Layoff Logic in Question Mar 3, 2019, 15:25 Peeeling
 
I know it's tempting (not to mention fashionable) to ascribe this kind of thing to rampant egocentric greed at the executive level, but in this case nothing could be closer to the truth.

Activision might best be imagined as a kind of flaccid, bloated tick, siphoning nourishment from a procession of hosts. The culture of entitlement at the highest level is difficult for ordinary people to imagine. This (to the best of my recollection, direct quote from inside the company prior to purchasing King) might give some kind of insight: "We haven't had our Clash of Clans moment yet."

Nobody on the board of that company gives one hot shit about games or the people who make them. Now, apologetics will be quick to point out that the board is not supposed to prioritise such things. Their fiduciary responsibility is to the shareholders, and any care shown for the product or producers is necessarily secondary. All will be well if you diligently pursue profit.

But that's horseshit. If you do not care about your product or your workers then you do not understand what you are doing or making. Which means you cannot be an effective, responsible custodian. It means that any idea that isn't "Let's make another CoD leveraging cutting-edge microtransaction strategies to maximise ROI" doesn't even parse, let alone feature in decision-making. They don't love games, so they don't understand WHY people love games, so they have no idea how to prolong that love affair. The only reason anything good has ever come out of Activision is the perverse dedication of the designers, artists, coders and producers labouring to deliver something they can be proud of and tricking their overlords into letting them do it.
 
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News Comments > Can You Actually See Ray Tracing?

15. Re: Can You Actually See Ray Tracing? Jan 15, 2019, 14:58 Peeeling
 
It's worth remembering that artists and art directors deliberately work around the limitations that they have. Simply put, if something specifically needs ray-tracing (or ray-traced AO or whatever) to look awesome, it won't be there in the base game for RTX to work with when you switch it on.

It's like the way Doom (original) just doesn't look that great no matter how many modern switches you pull. IIRC it didn't even have any transparent surfaces. Doom (latest release) on the other hand looks amazing, because it was built with a different set of assumptions.

It might even be something entirely different and unexpected that falls out of RTX. Remember when we could have games that looked nice, or games where the environment was dynamic, but not both? I think judging the technology just now might be premature.
 
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News Comments > Out of the Blue

8. Re: Out of the Blue Nov 23, 2018, 17:11 Peeeling
 
We do know that it was us who scorched the skies.  
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News Comments > Evening Interviews

6. Re: Evening Interviews Aug 1, 2018, 07:35 Peeeling
 
MattyC wrote on Aug 1, 2018, 03:59:
John Gabriel's Greater Internet Fuckwad Theory explained this phenomenon ~14 years ago. At this point I think it is really more of a law. No further extrapolation is necessary.

I laughed at that one at the time too. But it's not really an explanation, more an observation of correlation.

I don't turn into (more of) a dick online. I think to start to understand those who do, it's only necessary to listen to them: you'll often hear how their behaviour is fine because it's just 'an outlet' or 'a release' or 'blowing off steam' or 'venting'. LOTS of pressure metaphors. The implication is that not only do they feel under a lot of pressure in their life (of the kind touched upon in the article: pressure to 'man-up' or otherwise meet societal or familial expectations), but that they see that as a normal and acceptable state of affairs to which 'venting' is a normal, acceptable counterbalance. Asking them to stop is like telling an institutionalised lifer his yard privileges have been revoked - when really all anyone wants is to knock down the jail.
 
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News Comments > Star Citizen Refund Refusals

99. Re: Star Citizen Refund Refusals Jul 17, 2018, 10:33 Peeeling
 
theyarecomingforyou wrote on Jul 16, 2018, 15:53:
dsmart wrote on Jul 16, 2018, 12:19:
For the record, since 2015, I have WARNED that this is where things would be headed once it became clear that they could NEVER ship the games promised.
Yet all of the content shown so far is far in excess of what was originally promised.

Okay, can't let that one pass.

At no point have they delivered in full what they promised for the amount of money or time they said they needed. Never. As of right now you do not even have the experience promised you in the original kickstarter for $2M, let alone the $5M and $6M stretch goals.

Moreover, if you actually go and look at the original pitch, the scope of the game hasn't increased all that much since. A lot of implementation details have been filled in, and a lot of systems have been overhauled two or three times in an attempt to make them fit for purpose - all of which makes it LOOK like the scope is increasing, but by and large they're still chasing that original $2-6M goal.
 
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News Comments > Valve's Unannounced Top Secret Games

30. Re: Valve's Unannounced Top Secret Games May 22, 2018, 17:12 Peeeling
 
CJ_Parker wrote on May 22, 2018, 16:17:
jdreyer wrote on May 22, 2018, 14:08:
Valve's Unannounced Top Secret Games

Just had a terrible thought:

Half-Live: Battle Royale

You mean you had a REALISTIC thought?

I mean, seriously, does anyone really believe a new HL would even have a single player campaign? Like really really?

LLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLL

Yes. And if you thought about it for a moment, you'd believe it too. Valve is not publicly traded. They have plenty of money. If for some random reason they decided to make a BR game, why would they attach the HL brand to it?
 
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News Comments > Op Ed

11. Re: Op Ed Mar 12, 2018, 11:53 Peeeling
 
"Many gamers are right wing" > links to article where a nazi has 300 friends on a platform with 65,000,000 monthly users.

I don't think that word means what you think it does.
 
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News Comments > Saturday Mobilization

1. Re: Saturday Mobilization Jan 29, 2018, 06:08 Peeeling
 
Here's a shot of the box the Clips comes in.  
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News Comments > CIG Responds to Crytek

24. Re: CIG Responds to Crytek Jan 29, 2018, 05:15 Peeeling
 
Might just be me, but Crytek's interpretation of 'exclusively' doesn't seem all that absurd. Discounting the license fee in exchange for a promise to use their engine and no other for a specific title sounds like a pretty reasonable mutual back-scratching arrangement. CIG got the discount - if they subsequently want to back out of the deal they should at least have offered to buy out the contract.

I've no idea what legal weight any of this carries, but something smells funky here. How can you say "It's not even Cryengine any more; we call it Star Engine", and then turn around and port the whole shebang to Lumberyard, which IS Cryengine in all but name, virtually overnight? I'm not a lawyer but I am a coder, and those are not compatible concepts.
 
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News Comments > Crytek Suing Cloud Imperium

29. Re: Crytek Suing Cloud Imperium Dec 14, 2017, 09:08 Peeeling
 
eRe4s3r wrote on Dec 13, 2017, 23:12:
Huh, isn't Lumberyard based on Cryengine after Amazon bought the engine after Crytek folded? I am confused.

And that aside, Crytek still exists? Good for them I guess. But what the actual fuck is this lawsuit? CIG uses Lumberyard not CryEngine, and even if they used CryEngine this isn't "really" CryEngine anymore after 90% of the systems had been replaced....

I would actually be really shocked if this lawsuit went anywhere. Whoever made that original engine contract must have been a fucking idiot if they did actually sign a "we don't change engine" clause.

Not really. According to the suit, CIG negotiated a significant discount from the usual licensing rate by promising to exclusively use Cryengine, promising to prominently feature Crytek copyright notices on launch, and promising to collaborate with Crytek by back-propagating bug-fixes and optimisations to Crytek. The deal was, essentially: you get to use our engine as a launchpad at knockdown rates, in exchange for which we are along for the ride PR-wise and tech-wise.

In other news: Nacho stocks soar as world popcorn shortage drives snackers elsewhere.
 
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News Comments > Out of the Blue

15. Re: Morning Tech Bits Dec 11, 2017, 05:18 Peeeling
 
RedEye9 wrote on Dec 9, 2017, 16:15:
jdreyer wrote on Dec 9, 2017, 15:32:
Mordecai Walfish wrote on Dec 9, 2017, 15:16:
That optical illusion is "breaking their brains"?

Its really fucking simple. the lines are shaded differently in the alternating rows, and when the split between the shades is at the apex of the curve, the lines appear straighter than the ones that are not split on the apex of the curves. The shaded sections being in the straighter areas instead of the curved areas gives the illusion. Took all of 5 seconds to realize whats going on there.. not very "brain breaking", but I guess it's just a clickbait headline.

Not all brains are created equal.

Screw the cool optical illusion, this is the real thing to read on digg http://digg.com/2017/ajit-pai-ron-swanson-net-neutrality

The point wasn't that they look different, it's that they ONLY look different when viewed against a grey background, not a white or black background.

Personally I think it happens because against the mid-grey background the 'sharp' lines look as though they could be the highlights and shadows of an embossing, and because they're uniformly light and dark with a hard transition, that tells our brain "even brightness = straight line = hard angles"
 
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News Comments > Out of the Blue

26. Re: Out of the Blue Nov 24, 2017, 06:37 Peeeling
 
RedEye9 wrote on Nov 23, 2017, 11:54:
Darwin aoproves of the flat earthers rocket launch.

"Rocket Launch will prove California man flat, Earth says."
 
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News Comments > Evening Metaverse

4. Re: Evening Metaverse Nov 2, 2017, 09:50 Peeeling
 
Personally, I don't think the problem is social media dividing us. Quite the opposite: the problem is social media making it possible for anyone, however fringe or extreme or unpleasant or counterfactual their views, to feel part of a large and supportive community - even to believe they are part of a 'silent majority'. It has become practically impossible for mainstream society to effectively ostracize members who undermine its values.  
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News Comments > Star Citizen Bank Loan Follow-up

69. Re: Star Citizen Bank Loan Follow-up Jun 27, 2017, 05:09 Peeeling
 
CJ_Parker wrote on Jun 26, 2017, 13:19:

Brexit. The pound has crashed pretty hard in the last few years. When SC development started in the UK in 2013, you'd get about $1.6 for your £1. Now you are only getting about $1.27.

No... in 2013 paying a UK dev £1 COST $1.6, and now it only costs $1.27.
The majority of CIG staff is in Manchester at Foundry 42. Development has become a lot more expensive for CIG just because of currency shenanigans.

No, it has got cheaper. Most of their income is in $ and Euros, and their expenditure is in UK£. The pound has become cheaper to buy with $ and Euros, ergo development expenses have fallen relative to the value of income.

The dev who gets a salary of £3,000 only cost CIG $1,764 in mid 2014 when the $ reached its high against the £ and today the same dev eats up $2,362.

Um. No. That's entirely backwards. A salary of £3000 at an exchange rate of $1.6/£1 would have been $4800. Now it's $3810.
 
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News Comments > Star Citizen Bank Loan Follow-up

12. Re: Star Citizen Bank Loan Follow-up Jun 26, 2017, 11:30 Peeeling
 
Correct me if I'm wrong:

The UK government pays out tax credit rebates every year, and does so in UK£. This has been going on for a while now, so that money is turning up already (even though it's 'from' a year or so back).

Securing a loan against that rebate is a way to get at next year's money now. The rebates are ALREADY IN UK£, so... eh? And it's a one-time trick: next year they'll either get zero rebate OR they'll have to take out a second loan as an advance against the NEXT year's rebate.

The only way this helps avoid currency conversion is if the UK studios need extra money, urgently, and they don't want to transfer money into the country just yet. But it's a one-time trick, so unless the need for extra funds subsides, that transfer has to happen next year anyway.

So why don't they want to transfer extra money into the country just yet? I can think of one pretty obvious reason, but maybe you can all think of another.
 
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News Comments > More on the Star Citizen Roadmap

10. Re: More on the Star Citizen Roadmap Apr 16, 2017, 15:45 Peeeling
 
The Half Elf wrote on Apr 16, 2017, 13:32:
Ok I have to admit I am having some fun in the Free Fly weekend (thank god for a 1070 video card). But a tutorial would be so much better then spewing out more shit from Roberts mouth.


And stop with the fucking feature creep and just finish the fucking game.

Feature creep IS the game. That's what everyone's paying to play.
 
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News Comments > Quake Champions Trailer

14. Re: Quake Champions Trailer Apr 6, 2017, 08:55 Peeeling
 
To me it just... doesn't look very nice. The quad damage powerup looks like someone added it to Unity without a texture. The yellow... hourglasses? look awful. I've been playing that exact level in Quake Live with my daughter recently, and I honestly think the old one looks better. What's going on?  
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News Comments > Star Citizen Swapping DX12 for Vulkan

49. Re: Star Citizen Swapping DX12 for Vulkan Mar 20, 2017, 07:32 Peeeling
 
Like they said, it's mostly about re-engineering the pipeline feeding the API, not the API itself (not when talking about DX12/Vulkan, anyway). So they're probably not taking any significant hit from this, and ditching DX11/OGL will allow them to focus on optimising for a single target. All in all, it's a better decision than pursuing DX12 would have been.

On the other hand, just because you've picked the best way to do something doesn't necessarily make doing it AT ALL a good idea.
 
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