Agent.X7 wrote on Oct 12, 2012, 12:15:This is an excellent example, and I think I'm gonna use it from now on when debating this topic.
This is akin to Amazon selling you the kindle version of a book, but charging you extra if you want to read the chapters that it deems aren't really important to the overall plot of the book.
What? You got the gist, right? You don't NEED those extra chapters. Just because they are already on your Kindle doesn't mean you are entitled to read them without paying more.
You bought the Avengers on bluray, but we locked out 20 minutes of the movie that we deemed "extra." You have to pay more to see it. What? A different unit worked on those scenes. You're not entitled to them just because they are on the disc.
This guys argument is bullshit, and I think he knows it. Fluff for fluff's sake.
Bhruic wrote on Aug 14, 2012, 18:17:I totally agree with this. The way these companies interpret their collected data bothers me.
This is hardly surprising news. People tend to play a game when it first comes out. People tend not to go back and replay games (I know lots of us do, but we're not exactly a good random sampling). So having DLC come out 3 months later isn't going to get the sales that DLC right away is, simply because by that point fewer people will be interested in going back to play it.
Prez wrote on Aug 15, 2012, 08:22:
I loved Half-Life...... I even loved the Xen missions
NKD wrote on Aug 14, 2012, 15:36:So its the consumers' fault that developers that work for mega-publishers like EA have absolutely no idea how to control their spending? Why is it that CD Projekt can produce The Witcher and The Witcher 2, give away all the "DLC" for free, sell "only" 4 million copies combined (both games and across all platforms), and they're still profitable? Does The Witcher 2 look like a low-budget game to you? How about you stop and question why EA's budgets are so astronomical, and whether these incredible games really cost as much as they're claiming they do to make? It's all horsesh*t, the companies have just become bloated insatiably gluttonous monsters.NegaDeath wrote on Aug 14, 2012, 13:29:
They're confusing "importance" with "financially successful douchebaggery".
When you're a business, especially a game studio that is just one disappointing title from complete failure, financially successful douchebaggery is highly important.
Day 1 DLC works. People buy it. Consumers have spoken with their wallets and unfortunately they disagree with the popular Internet opinion of Day 1 DLC. It's not even an essential product. It's not like you absolutely have to have the DLC and you are being forced at gunpoint to buy it. Yet people still buy it.
A lot of these companies are portrayed as being somehow needlessly greedy. But most of them are financially struggling, at least in business terms. Greed is about excess. A lot of these companies are just keeping their bottom line intact with these supposedly greedy tactics. Sleazy? Yeah. But hardly excessive.
Everybody wants to play triple A blockbuster games, but nobody wants to pay what it costs to develop them.
Convince the industry to lay off 75% of their employees and make lower budget games and you won't have to deal with Day 1 DLC or any other of these recent sleazy tactics. But if people expect game budgets to continue to increase, logically the developers' income must also increase.
Wraith wrote on May 19, 2012, 07:31:I disagree. Origin is a lot like Steam, just not as robust. I have both of them on my PC (BF3 requires Origin), and the majority of my games are on Steam, but not all. Many people hate Steam just as much as Origin, and in inXile's own words, they support player choice. That means making the game available in as many places as possible, which I wholeheartedly support. Exclusivity for any platform is what is truly anti-user.Jerykk wrote on May 19, 2012, 07:24:Good Lord, the stupidity on display here is appalling.
Good lord, the knee jerk reactions are painful. Please do some research or at least read the rest of the thread before posting. Wasteland 2 is not going to require Origin. It will simply be sold on Origin, along with Steam, GOG, GamersGate and every other digital distributor.
Origin is a non-functional piece of cat-piss which EA forces on people who don't want it. Origin requires you to satisfy the EA machine to play your single player game. By supporting and utilising Origin, you are supporting their anti-consumer behaviour. The only way this piece of shit will go away is if it's not supported.
Fuck Origin and fuck anyone who supports it. If you're a developer who received crowd-sourced funding from gamers and you support Origin, then you're betraying the demographic which funded your fucking game in the first place - and are therefore a piece of shit.
This isn't rocket surgery dude. It just requires you to - oh, I don't know - THINK.
Jerykk wrote on May 4, 2012, 01:10:THQ actually purchased the rights from Sierra back when it crumbled, so yes, the possibility exists, but I doubt we'll ever see another Homeworld. They don't feel the market for it is big enough.Burrito of Peace wrote on May 3, 2012, 18:42:
Not Homeworld 3?
Fuck you, Relic. Fuck you.
Does Relic even own the Homeworld IP? Last I checked, Sierra published the Homeworld games. Then Vivendi bought Sierra. Then Vivendi sold most of its IP to Activision. So there's a pretty good chance that Activision owns the Homeworld IP, which means it is basically dead.
Graham wrote on Apr 26, 2012, 13:16:Zing!deqer wrote on Apr 26, 2012, 11:56:
I was going to pick this up, but ever since they released that childish cinematic last week, I fear I would be picking up a game for 5yearolds--I'm not a 5yearold.
You sound like a rational person with reasonable opinions.
Protip: Being worried about you own personal, private hobbies appearing childish shows that you still have some growing up to do.
20 nothing year old bimbo with a nice rack who knows fuck-all about games to bring in the teen boys and old losersI want to address this comment because it's so off base it actually irked me. First of all Morgan Webb was placed on X-Play after G4 took over TechTV in the hopes her good looks would get the show more ratings (she was under contract). And you're right, she was not a gamer when they put her in that spot. She was a tech geek and she knew her subject matter very well. Go watch some old episodes of The Screen Savers, the show she was originally hired for, and you'll see she is a legitimate geek. She's no Olivia Munn, meaning she wasn't hired for her looks, and she's not brain dead. So yea, she may not be a hardcore gamer, but to call her a "bimbo" is unfair.
SirKnight wrote on Apr 24, 2012, 23:41:Thank you SirKnight for saving me the trouble of explaining all the hogwash in that interview."I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.
"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."
BS. POM is not really that big of a deal. It's been around for a long time. I even implemented it in OpenGL YEARS ago when DX9 was the new kid in town. I think on a GeForce FX. Shader Model 3 (aka DX9) is more than good enough for this. To say the 360 can not theoretically do this is just pure crap. I did it on a much older GPU! I just can't believe they're trying to say this.
That whole article is just trying to blow smoke up people's arses.
The real features of DX11 is compute and tessellation. You can do some compute like stuff with GPGPU techniques in DX9 but you will not be able to emulate it exactly. The tessellation part can be done without DX11 but it will mostly be in software with very little in hardware. The tessellation features ATI put in the 360 GPU is not completely what DX11 exposes.
It's pretty obvious this guy being interviewed is clueless about graphics tech. I'm surprised he's not Crytek's PR guy.
Oh also, Crysis 1 already had POM, but was not used in the main game. To use it would require a little texture modding. But the code was there and ready to be used in DX9 mode.