PsychoMoggieBagpuss wrote on Sep 4, 2015, 07:29:Player wardrobe? I haven't played the game, but I'm assuming that means the character couldn't change armors before. So in 2015 the ability to equip new armor for a different look in an RPG is a fan requested feature? Not a standard feature? Please, someone enlighten me if I'm way totally off base.Creston wrote on Sep 3, 2015, 21:56:our focus is on introducing fan-requested features
YES! Finally we'll get some decent tactical mode combat!!We’re happy to introduce the player wardrobe
|RaptoR| wrote on Aug 26, 2015, 22:30:Cutter wrote on Aug 26, 2015, 22:23:|RaptoR| wrote on Aug 26, 2015, 21:08:
The hate runs thick on Bluesnews comment threads
Chalk that up to experience, son. Fool me once, shame on you. Fool me twice, shame on me. While we love games - good ones at any rate - this is a very scummy industry in how they treat both customers and workers. The industry only has itself to blame for cultivating that sort of reaction.
Cutter, I work in the industry. I am well aware of the reality of things here.HorrorScope wrote on Aug 26, 2015, 21:27:|RaptoR| wrote on Aug 26, 2015, 21:08:
The hate runs thick on Bluesnews comment threads
Well he's made some of that bed.
Unreal Tournament series
Gears of War series
Consulted/contributed to a ton of other projects, including Fat Princess.
Really hard to take issue with that resume.
I think the big thing that people constantly bring up are his comments on piracy and console exclusivity. I can see that being polarizing, I guess. As an industry veteran, I have a different perspective (because it has a direct and very real financial impact to myself personally). I respect both sides, but I think that the PC gamer crowd tends to ignore statistics and work off of gut instincts... but the numbers just don't support it.
Cliffs comments on piracy carry a significant amount of truth -- "PC master race" folks are adamant about denying it, but piracy is real on the PC and it very much so makes developers think twice about targeting the PC with a traditional model. Our multiplatform games utilize back-end analytics services to help us understand play styles and habits of our users so we can understand which modes are popular and which aren't. The data is anonymous, but it does allow us to very easily see legitimately licensed copies vs pirated copies and the numbers are absolutely staggering. Consoles and mobile have an incredibly low percentage, but PC? 80%+ of connected users are not using a genuine license. We don't rely on any DRM, either.
Why do you think DLC is so universally pushed nowadays?
Why do you think that subscription based games are mostly on the PC?
These are not coincidences.
Either way, Cliff's resume stands on its own, and I for one have been looking forward to a non-military shooter for a good while now. Can't wait to see what this brings to the table.
NetHead wrote on Jun 26, 2015, 03:14:Perhaps they could design the MP to work similar to how the ARMA series handles it. You use/download only what the server has when you connect to it. You could have a bunch of mods installed, but you can still connect to any ARMA server you desire. You'll simply inherit their setup for that play session. They'd have to totally revamp how the file structure currently works, but if they had a way for co-op to function natively, I think that would do wonders for these games. It's no secret modders have worked on MP mods for these games for a long time.
I wouldn't expect any kind of multiplayer in any of the Elder Scrolls/Fallout games from Bethesda.
It's a combination of both won't and can't. They know how much their games being highly moddable benefits them, it's the number one sales point and virtually the only thing that keeps their sales going for so long.
With a game that can be so modded multiplayer can become impossible. Mmissing, conflicting, altered, new: land masses, NPCs, monsters, items, abilities, this list would go on for a very long time and goes far beyond textures and meshes etc.
The only way multiplayer would be possible in such a game is if both/all playing had virtually the exact same game, including all installed mods and even those mod's settings in many cases. Very few would not guarantee severe to utterly game breaking/crashing problems.
They haven't avoided multiplayer to focus on singleplayer, or to manage resources or anything else, it's because of mods and the heaps of sales/money mods in turn bring both at release and especially in time.
HoSpanky wrote on Jun 24, 2015, 09:20:My friend bought it, and his exact quote to me the other day when I mentioned there's another season pass coming out was "I got robbed by that game." He played it for 2 weeks then got tired of how repetitive it felt.
Just curious, did ANYONE on here buy this game? I know zero people who bought it. Not ONE person on my Steam friends list has it.
Bundy wrote on Jun 16, 2015, 09:54:No, it wasn't, but it sure as heck is far easier to emulate games for the 360 than it is games made for the PS3's Cell processor.nin wrote on Jun 16, 2015, 08:58:Mordecai Walfish wrote on Jun 16, 2015, 04:18:
With how unique the architecture on the PS3 was compared to the pretty standard x86 hardware in the 360, I don't see the PS4 getting emulation of PS3-era games ever.
They'll continue to push their streaming service. which is unfortunate, as I'd much prefer local emulation (which I totally agree with you - w/o the chip, it's going to be extremely hard if not impossible).
I don't think the Xbox 360 was x86.
NamecaF wrote on Jun 4, 2015, 00:01:Really does seem like it was built upon SWAT. Looks interesting conceptually, but I wonder if this would've succeeded against L4D. It's probably better that it was canceled.
So it was basically a SWAT 4 mod. They were using the same assets and systems and even the same maps.
Kajetan wrote on Jun 1, 2015, 03:58:Same thing was thinking. I would wager they made a profit, but not the kind of profit they're seeing other publishers who force annual/bi-annual sequels (e.g. Ubisoft, EA) making, so they wanted to move away from the long development cycles. Quantity > Quality is the new status quo, with few exceptions (e.g. Rockstar).
So, 11 mio. unit sold of Bioshock Infinite.
How expensive was that game, when 11 mio. units are not enough to prevent the closure of Irrational?
Creston wrote on May 12, 2015, 23:37:This is pretty much what I'm expecting. There is absolutely no way that game is going to look anything like what they showed off if they expect to run it on the consoles. And Ubisoft isn't one to bother to put extra work into their PC ports to take advantage of better hardware (e.g. Watchdogs).
"You guys remember that incredible trailer we showed off about two years ago? Yeah, it looks and plays nothing like that anymore."
Parallax Abstraction wrote on Mar 31, 2015, 21:45:But why does it bother you so much? I'm of the opinion that her skewed videos wouldn't have gotten attention if it wasn't for all the butthurt people complaining about them. Just ignore them like you do the thousands of others of videos of people expressing opinions you disagree with on youtube. It's not so hard.
So she isn't remotely close to finishing her first series that was Kickstarted, despite it being years late and the first episodes relying on stolen footage and assets and in some cases, outright falsehoods to boot but now she's starting another one? I'm sure her backers are thrilled. Who am I kidding, most of them don't care.
eRe4s3r wrote on Mar 4, 2015, 22:29:I think the fact that it didn't cost $100+ to have all the L4D content is another factor. People don't care if the rest of that content is coming later down the road. Perception is king. They're telling people pay $60 for half the game.Cyanotetyphas wrote on Mar 4, 2015, 21:02:jdreyer wrote on Mar 4, 2015, 19:33:
Evolve Is Dying - Ten Ton Hammer…
Yeah yikes that article threw a shovel of dirt over Turtle Rock
A 1 trick pony not successful.. say it ain't so. L4D is quite different to Evolve, because the maps themselves are the enemy. Not just the zombies. And you had plenty different objectives.