User information for SXO

Real Name
SXO
Nickname
SXO
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November 10, 2011
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154 (Novice)
User ID
57222
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154 Comments. 8 pages. Viewing page 7.
Newer [  1  2  3  4  5  6  7  8  ] Older
28.
 
Re: Baldur's Gate Enhanced Editions Announced
Mar 15, 2012, 21:17
SXO
28.
Re: Baldur's Gate Enhanced Editions Announced Mar 15, 2012, 21:17
Mar 15, 2012, 21:17
SXO
 
This is totally anti-climactic without any kind of screenshot or videos to accompany the announcement.
1.
 
Re: Warface Interview
Mar 15, 2012, 09:45
SXO
1.
Re: Warface Interview Mar 15, 2012, 09:45
Mar 15, 2012, 09:45
SXO
 
I'm surprised to say this, but I'm actually now interested in the game just because of the mention of PvE. There can never be enough coop games IMHO.

On the otherhand, the PvP side of it sounds like utter crap, particularly after the mention of how it's completely OK for a medic to just run around on his own. They should be reinforcing teamwork, not belittling it. BF2142 worked because of the teamwork structure, things like the squad system and commander, awarding more points for following orders, etc.
19.
 
Re: Baldur's Gate Countdown to Tomorrow
Mar 15, 2012, 09:31
SXO
19.
Re: Baldur's Gate Countdown to Tomorrow Mar 15, 2012, 09:31
Mar 15, 2012, 09:31
SXO
 
I think it's pretty obvious it'll be an "HD" remake of the games, since that's what the company that owns the URL has done in the past with another old franchise, MDK.

Also, is it just me, or is the site now down?
13.
 
Re: Battlefield 3 Patch in Certification
Mar 14, 2012, 08:56
SXO
13.
Re: Battlefield 3 Patch in Certification Mar 14, 2012, 08:56
Mar 14, 2012, 08:56
SXO
 
Is this the patch that finally puts in the real commo rose? Or do we have to wait until the first DLC launches before they finish the base game?
2.
 
Re: Battlefield 3 Close Quarters Trailer
Mar 13, 2012, 10:01
SXO
2.
Re: Battlefield 3 Close Quarters Trailer Mar 13, 2012, 10:01
Mar 13, 2012, 10:01
SXO
 
*rocks back in forth in rocking chair*
Back in my day an "expansion" was a lot more than a map pack with some new weapons.
55.
 
Re:
Mar 13, 2012, 09:47
SXO
55.
Re: Mar 13, 2012, 09:47
Mar 13, 2012, 09:47
SXO
 
Caslon wrote on Mar 13, 2012, 00:04:
ItBurn wrote on Mar 12, 2012, 17:28:
Caslon wrote on Mar 12, 2012, 17:20:
Tumbler wrote on Mar 12, 2012, 16:49:
Crysis was spectacular when it was announced and when it shipped. (graphically) Since then you have not been spectacular.


Ummm, Crysis wasn't that spectacular. I can't remember much about it because it was that forgettable. Countless North Koreans taking a pee behind a tree and then suddenly popping out from behind it when you were near them is not my idea of great. The online play was a complete joke. The destructible terrain aspect was highly promoted but turned out to be nothing much at all. Some of the interiors of the huts were no better looking than the original Far Cry. All this while the game code taxed everyones new rigs they built just for this game. Crysis will be forgotten.

The online mode was far from a joke. It's pretty complex and interesting. It just couldn't compete with COD and Halo, like every other game.

The enemies can actually hear sounds, so it's absolutely normal for them to go towards it, even if a tree is in the way.


#1, I acknowledge the online play was never meant to be the games strong suit, but still...it was frustratingly rudimentary in hit detection and the lagged out play was horrible, on the lowest ping server.

#2. Yes the North Koreans could hear you approaching, but it got old playing among a forest of tall standing trees with a guy coming out from behind each tree, like they were all taking a leak. That got old.
o·pin·ion  - [uh-pin-yuhn]
noun
1. a personal view, attitude, or appraisal.

Person A loved Crysis. Person B thought it was mediocre. A & B debate why their own personal opinion is right. Moral of the story? A & B have different tastes.
54.
 
Re:
Mar 13, 2012, 09:35
SXO
54.
Re: Mar 13, 2012, 09:35
Mar 13, 2012, 09:35
SXO
 
I'm gonna take a guess that this new announcement has something to do with Timesplitters.
36.
 
Re: Three Battlefield 3 Expansions Announced
Mar 7, 2012, 15:57
SXO
36.
Re: Three Battlefield 3 Expansions Announced Mar 7, 2012, 15:57
Mar 7, 2012, 15:57
SXO
 
InBlack wrote on Mar 7, 2012, 09:21:
Wow no less than 3 expansions?? Not DLC? Expansions...Its been a while since Ive actually seen an expansion for a recent game, let alone three in the same year.

Well now, doesnt this seem a bit of a rippoff for those of you who bought the game? (I never bought BF3 I dont want to support EA and the Origin craptastic machine...)

Yea, EA marketing is a bunch of geniuses. They said to themselves "We used to talk trash about Activision charging people for map packs back when we were promoting Bad Company 2, so how are we going to get people to pay for map packs now?" Then one of the guys over by the fountain screamed "I got it, add some weapons and vehicles and call it an expansion!" Meanwhile the old man cleaning the floors walked by shaking his remembering a time when companies would routinely release new maps, vehicles, weapons and even game modes for free. Not out of the goodness of their hearts, but knowing that by continually supporting their game, it would keep their game sales up through word of mouth like so many of the MP giants of the past did. Not to mention the fact that paid-for MP content splits the community between haves and have nots.
57.
 
Re: Mass Effect 3 Ships; Review Roundup
Mar 6, 2012, 15:43
SXO
57.
Re: Mass Effect 3 Ships; Review Roundup Mar 6, 2012, 15:43
Mar 6, 2012, 15:43
SXO
 
Brataccas wrote on Mar 6, 2012, 13:32:
Meh, I'll wait for the bargain sales if I play it at all. The ending to ME2 was so awful that I just can't bring myself to get excited over this one.

This is exactly how I feel. Mass Effect 2 was not a proper second installment to an over-arching storyline. No progress was made in the main story arc. At the end of ME1 you're like "The Reapers are coming, we only slowed them down, now we have to find a way to stop them." At the end of ME2 you're like "The Reapers are still coming, we only slowed them down yet again, and we still have no clue how to stop them."

Couple this with the numerous plot holes that suddenly appeared in ME2, coupled with a cheesetastic last boss, it removed any and all anticipation I had to see how the story ends. On the contrary, it made me afraid of where the story would go next, and I started questioning whether it would be better to remember ME just the way it was without its sequels.
27.
 
Re: Hardcore Tactical Shooter Kickstart
Mar 4, 2012, 12:17
SXO
27.
Re: Hardcore Tactical Shooter Kickstart Mar 4, 2012, 12:17
Mar 4, 2012, 12:17
SXO
 
I'm in for $50. Even if we don't get cutting-edge graphics, I'll be happy with an improved Rogue Spear clone at this point. And who knows what this could lead to down the line if it's successful. Even Red Storm Entertainment and Bohemia Interactive had to start somewhere.
43.
 
Re: Unreal Engine 4 at GDC
Mar 4, 2012, 12:13
SXO
43.
Re: Unreal Engine 4 at GDC Mar 4, 2012, 12:13
Mar 4, 2012, 12:13
SXO
 
Beamer wrote on Feb 29, 2012, 13:13:
Verno wrote on Feb 29, 2012, 12:41:
Tanto Edge wrote on Feb 29, 2012, 11:07:
'The PC gaming isn't dead' argument is all well and good but realistically, there aren't that many folks using UE3 to develop PC titles as opposed to folks using it to develop on consoles.
The incredible capabilities of software are being held back by the current console generation..
It's a shame.

AAA titles you mean? PC gaming has moved well beyond being limited to that market as a revenue stream. I agree that the former is being held up by consoles but the latter is thriving in a way not seen since the shareware days, much of that due to Steam and UE.

It'll be nice to see those titles mature, too.
Right now we're getting a certain kind of indie title. I won't call them simple or uncomplex, but they all fit a certain type, or maybe I should say two certain types. Most of them go for "retro" as well.

I still contend we won't be able to get cutting edge 3D FPS games coming from the indie crowd (no, Unity engine games don't count), but I really want to see a strategy revival. Right now it seems we're getting a good amount of half-finished space themed 4x games that aren't setting the world on fire. I want ones that maybe have their ambition pulled back a bit but do what they do insanely well (and preferably not in space.) And I want someone to do something interesting with turn based tactics without feeling like everything needs to move at the same time.

Wishes...

I believe all that is possible as soon as developers start relying less on publishers for funding, which is why I'm hoping all these kickstarter projects we're seeing actually succeed. Once devs realize they can be free of publisher control, I think they will be more willing to innovate as well as some who also push the hardware thresholds. It won't happen at first, small money, small projects, but it could be the beginnings of a renaissance of sorts.
20.
 
Re: id on DOOM 4 Images
Mar 2, 2012, 10:07
SXO
20.
Re: id on DOOM 4 Images Mar 2, 2012, 10:07
Mar 2, 2012, 10:07
SXO
 
Quboid wrote on Mar 2, 2012, 09:52:
SirKnight wrote on Mar 2, 2012, 09:47:
ItBurn wrote on Mar 2, 2012, 09:39:
It better not be fuckin' mega textures. Rage's textures look so bad even on max details, it's ridiculous.


Don't blame the tech since you obviously have no idea how it works and why it's needed. Doom 4 WILL use MegaTextures since this is idTech 5 they're using. The problem is not MegaTextures (virtual texturing) but the extreme amount of compression used for the consoles. Virtual texturing is the only and best way to have unique texutring everywhere and higher resolution/texture detail than would otherwise be possible due to hardware constraints. But the consoles screwed that up due to the disk media.

Isn't this problem that MegaTextures need to be compressed heavily on consoles? In that case, and I think this was ItBurn's point, isn't this going to happen again (and again and again until consoles ship with AAG 4GB+ VRAM)?
Exactly, it will be the same story all over again, no doubt about it. Not to mention, id has yet to prove they can offer innovative gameplay.

I finally played Rage on a friend's computer and was bored to tears at how repetitive it felt. It's the same feeling I had when playing Borderlands solo for the 2nd time (mind you I loved that game in coop).

I never even finished Doom 3. I got to the very last area and just stopped because I realized just how bored I was with it. It was just monster closets, monster closets, and a few more monster closets. Doom 1 & 2 could get away with that because it was new and still exciting at the time, plus it had far more interesting level and atmosphere design.

I personally don't think id has made a good game since Quake II, and I'm not sure they know how to anymore. Sure Quake III was fun for MP, but Unreal Tournament had it beat IMO.
28.
 
Re: Unreal Engine 4 at GDC
Feb 28, 2012, 08:39
SXO
28.
Re: Unreal Engine 4 at GDC Feb 28, 2012, 08:39
Feb 28, 2012, 08:39
SXO
 
Fion wrote on Feb 27, 2012, 23:35:
I am so sick of this engine. Every game looks the same, all the characters are identical in every game. It is really getting boring.
That's not the fault of the engine, it's a fault of the developers who design their games so similarly. Character design is not a product of the engine a game is developed on, it is a product of the artists who designed them.

Take a look at all the games that use UE 3.0, and you'll see there's quite a range of looks:
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
4.
 
Re: Tactical Intervention This Spring
Feb 16, 2012, 11:59
SXO
4.
Re: Tactical Intervention This Spring Feb 16, 2012, 11:59
Feb 16, 2012, 11:59
SXO
 
I would go further and say a weak arguement. As I remember it, Counter-Strike was actually trying to bring the realistic tactical aspect of Rainbow Six into a HL mod. In fact, the original BETA's (my favorite being BETA 3) were very different than CS today. I remember you couldn't run, jump, or even walk and expect to shoot accurately. You wanted to hit someone, your better be crouching and firing in short controlled bursts otherwise you couldn't hit the broadside of a barn. Anyway, getting off this tangent, CS was originally a clone of Rainbow Six. It's popularity however is what brought interest to the sub-genre.
5.
 
Re: BioWare on Mass Effect 3 Multiplayer
Jan 19, 2012, 09:10
SXO
5.
Re: BioWare on Mass Effect 3 Multiplayer Jan 19, 2012, 09:10
Jan 19, 2012, 09:10
SXO
 
Bhruic wrote on Jan 19, 2012, 00:45:
I actually had some fun playing BGII multiplayer, so the thought of multiplayer in an RPG doesn't automatically turn me off. My only issue will be whether they make multiplayer necessary in any fashion. As long as it's an optional thing, then I don't really have a problem with it.
There's a big difference between playing through an entire game with friends versus playing a little tacked on multiplayer mode that is seperate from the main storyline. It would be like if Borderlands was an entirely single-player game, and the only multiplayer were the arenas where you could fight waves of enemies ad nauseum.
4.
 
Re: Kinect for Windows Next Month
Jan 10, 2012, 11:03
SXO
4.
Re: Kinect for Windows Next Month Jan 10, 2012, 11:03
Jan 10, 2012, 11:03
SXO
 
My prediction: People will continue to use the regular Kinect for the PC the way they have since it first came out, using "hacks." The official PC version will be shunned due to its price, and Microsoft will respond to the poor sales by claiming there is no market for it on PC and further ignore PC consumers in the future.
17.
 
Re: Half-Life 3 ARG?
Dec 12, 2011, 12:32
SXO
17.
Re: Half-Life 3 ARG? Dec 12, 2011, 12:32
Dec 12, 2011, 12:32
SXO
 
Sorry to burst everyone's bubble, but this is more than likely an upcoming announcement for Portal 3.
22.
 
Re: GSC Game World Closing?
Dec 9, 2011, 15:35
SXO
22.
Re: GSC Game World Closing? Dec 9, 2011, 15:35
Dec 9, 2011, 15:35
SXO
 
A sad day for PC gaming indeed, and there will never be any substitutes to this franchise.
8.
 
Re: Tribes: Ascend Beta Patched
Dec 9, 2011, 14:34
SXO
8.
Re: Tribes: Ascend Beta Patched Dec 9, 2011, 14:34
Dec 9, 2011, 14:34
SXO
 
I applied for the beta a few weeks back but never heard back.
52.
 
Re: Skyrim Patched, LAA Support Coming
Dec 8, 2011, 10:07
SXO
52.
Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 10:07
Dec 8, 2011, 10:07
SXO
 
You're getting FPS dropping into the teens with only 1024x768 reso? Something is severely broken there cause all the performance reviews for the game I've seen show people running the game on Ultra with reso as high as 1920x1200 with the 6870 not dropping below 20 FPS.
I'm not doubting your claim whatsoever, but something is definitely not working as it should in your rig.
154 Comments. 8 pages. Viewing page 7.
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