EQ was unbelievably player-hostile. Generally you had fun because you were in some sort of shared-trauma situation with several other people.
The time it required to do anything was intense, whether it was waiting and hoping for a rare spawn, or just getting somewhere.
And it actually got worse the more hardcore you were. Everything required a ton of work from you, and you HAD to keep up with your guild or you were just F'ed. I saw it destroy lives at a horrible clip.
What it DID have is a sense of accomplishment. This game did not in any way spoon feed you anything, and quite to the contrary, it tried to kill you with the spoon regularly. Just getting TO a raid was often very complex and dangerous.
As such, the community was real. These were people you fought along side, or often competed with. Remember, no instances. All of you are in the same dungeon. "kill stealing" is a real thing.
No, I would NOT recommend you play it. You won't get a player to level 20 without losing your mind at the glacial pace.
You'll also be surprised at the complete lack of any concessions to player comfort. Die? All your stuff stays on your corpse. Under the thing that just killed you already. You lose experience which took you hours (days, later in progression) to get.
Oh, it's a feisty bitch. Which is why that remaining group loves it. WoW it is not.