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User information for Billy Mitchell

Real Name Billy Mitchell   
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Nickname theglaze
Email Concealed by request
Description Try my hot sauce.
Homepage http://
Signed On Nov 1, 2011, 22:27
Total Comments 643 (Apprentice)
User ID 57201
 
User comment history
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News Comments > DOOM Open Beta Opens
11. Re: DOOM Open Beta Opens Apr 15, 2016, 13:17 theglaze
 
Anyone know the install dir size on this beta?  
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News Comments > Morning Metaverse
10. Re: Morning Metaverse Apr 13, 2016, 14:47 theglaze
 
KTR wrote on Apr 13, 2016, 14:09:
Have you seen the new GT350R? Too good.

There are a lot of awesome cars at +$60,000, but yes, that Shelby is a must test drive in its price bracket.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Apr 13, 2016, 12:41 theglaze
 
Mustang is more of a chick car than a MX-5 aka Miata...  
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News Comments > Counter-Strike: Global Offensive Tourney Sets Records
11. Re: Counter-Strike: Global Offensive Tourney Sets Records Apr 12, 2016, 15:46 theglaze
 
CJ_Parker wrote on Apr 12, 2016, 11:20:
theglaze wrote on Apr 12, 2016, 10:42:
Divide by 5 because of all of the alternate accounts people had streaming to try and get spectator drops...

wat?

Lemme get this shit straight: You get game item drops just from watching a fucking stream these days??

WTF?????????????

Oh my dear old Counter-Strike how thou hath fallen...

Yup, after every competitive round played that you spectated, something like 0.3% of spectators received an item drop. So over the course of an entire match, it ended up closer to 10%. The more CSGO accounts you own and streamed with, the more drops you can get.

A friend of mine got a Cobblestone souvenir box of skins, sold it for $25 USD and bought a Steam game on his wish list.
 
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News Comments > Counter-Strike: Global Offensive Tourney Sets Records
10. Re: Counter-Strike: Global Offensive Tourney Sets Records Apr 12, 2016, 15:41 theglaze
 
bhcompy wrote on Apr 12, 2016, 13:38:
VaranDragon wrote on Apr 12, 2016, 12:04:
I tried a few rounds of CS:GO a few months ago, but it just felt crap to me. Which was weird because the last time I played CS before that (I believe it was CS: Source) it played and felt pretty good.

I've played both(as well as CS since beta 3). GO and Source aren't that much different in feel to me. The only problem is finding base pubbie servers. Everything is a goddamned surf or idle server. So basically, you play ranked, or don't play at all most of the time, and ranked games take a long time to complete.

Yeah Valve really did kill the whole "pub" gameplay.

I use to have a dozen favorite servers that I'd frag in. They were supported by the regulars and admins, had more of an afterwork hangout feel to it. Some admins would enforce their own rules and keep the communities clean or at least in line with their opinions and values, mostly for the better.

Now? Each Valve game mode is a rainbow mash of different players and personalities where often the loudest and worst people attempt to troll the server.

It didn't use to be like this Value...you broke it!!!!
 
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News Comments > Counter-Strike: Global Offensive Tourney Sets Records
1. Re: Counter-Strike: Global Offensive Tourney Sets Records Apr 12, 2016, 10:42 theglaze
 
Divide by 5 because of all of the alternate accounts people had streaming to try and get spectator drops...  
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News Comments > Oculus Rift Privacy Concerns
23. Re: Oculus Rift Privacy Concerns Apr 3, 2016, 16:06 theglaze
 
Don't hate the player, hate the game.

Tesla just launched their market penetrating Model 3, and look at the agreement they have, or take a look at Fitbit which loads of people use. Every technology focused industry plays this game.

This is capitalism in 2016. Take solace in knowing you are one of hundreds of millions of users, and the businesses don't actually care about you specifically.

Sure data robbery by pimple faced hackers or digital criminals is always possible, and they may specifically hurt you, but your more likely to get mugged on the street or tricked/exploited by a shady business you deal with in person.

There's no story here, just fear mongering.

 
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News Comments > Hardware Reviews
4. Re: Hardware Reviews Mar 30, 2016, 15:03 theglaze
 
sauron wrote on Mar 30, 2016, 11:54:
Dang, every review of the Rift I have read has been absolutely stellar. I guess it really is the real deal.

Anyone here tried it?

Stellar reviews despite most I've read claiming some level of motion sickness.

I think after enough use, the mind will adjust. Most no gamers find intense 2D games too overwhelming (like wipeout). I recall having a hard time with the Rock Band and Guitar Hero titles with all the damn scrolling, but after a few hours I adjusted to that.
 
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News Comments > Game Reviews
1. Re: Game Reviews Mar 25, 2016, 16:07 theglaze
 
[quote="Trackmania Turbo on PC Invasion wrote on Mar 25, 2016, 10:21] Itís as if Trackmania grew up and got a proper job and a mortgage; itís more sensible and socially acceptable now, but some of the spark that made it so engaging has been lost in the transition
That's an odd line to end a review with lol
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Mar 23, 2016, 10:39 theglaze
 
I've used f.lux for some time now, and it doesn't take long to adjust to it. Often I have people remark "what is wrong with your colours" because I forgot it was engaged. And then when I switch it off, they go "wow it's really bright now!"

Unfortunately I cannot help you with the mouse cursor :\
 
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News Comments > TrackMania Turbo Release Trailer
2. Re: TrackMania Turbo Release Trailer Mar 22, 2016, 13:28 theglaze
 
4-player split screen?! ZOMG me waaaaaaants!!!  
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 16, 2016, 10:51 theglaze
 
Zoopster wrote on Mar 16, 2016, 10:39:
I honestly don't see a peripheral that costs more than the console it plugs into, doing well.

High end racing wheels+pedals are more expensive than a console and most computers, and they require a chassis for mounting. And sim racing to that extent is a very niche market, and despite all cost considerations, it's a thriving genre.

These VR heads have waaaaaaay more mass appeal, future gaming potential, and VR will perfectly compliment the sim guys and their flight/driving/space/etc setups.

So WORST case, the smallest potential market are the "hardcore" sim guys. Best case? THE WORLD!
 
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News Comments > AMD's VR Headset & Dual-GPU Pro Video Card Announced
4. Re: AMD's VR Headset & Dual-GPU Pro Video Card Announced Mar 15, 2016, 13:38 theglaze
 
AMD Radeon's are notorious for having higher latency when generating 3D game environments compared to nvidia...and they don't seem to be talking about that in any of these press releases so I guess they're glossing over a blatant issue with their APU/GPU design/drivers. Or have they already fixed that and I missed it?

Either way, this will be a relatively heavy and hot VR headset, but the idea of throwing it on straight into SteamVR without a tether does sound great. Assuming Valve will support it as well as it's Vive?

Oh man things are getting complicated for early adopters...
 
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News Comments > Valve Teases Free VR Experiments in The Lab
12. Re: Valve Teases Free VR Experiments in The Lab Mar 7, 2016, 20:41 theglaze
 
Devinoch wrote on Mar 7, 2016, 20:24:
show me something that I *need* this hardware to be able to play, and make me excited about the game, excited enough that I'll buy the hardware.

Here's generation one with Hover Junkers being the one a lot of people are excited about. Look up gameplay if you want to see it in action.

Personally I can't wait to race!

 
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News Comments > Forza Motorsport 6: Apex for Windows 10
30. Re: Forza Motorsport 6: Apex for Windows 10 Mar 1, 2016, 23:21 theglaze
 
Nuhaus wrote on Mar 1, 2016, 22:06:
One major question that I'm having difficulty finding an answer for:

Will I be able to use a racing wheel with this game?

No word from M$ about that, yet.
 
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News Comments > Forza Motorsport 6: Apex for Windows 10
25. Re: Forza Motorsport 6: Apex for Windows 10 Mar 1, 2016, 16:50 theglaze
 
I'm a longtime fan of the Forza series, heck Forza 2 got me into sim racing. That said, Forza 6 was't enough to make me throw down cash on a XB1, and now I'm glad I didn't.

This arstechnica article has a better writeup on Microsoft shift to a Universal Windows Platform for gaming and how that ties into todays announcement of Forza to PC.

For people concerned about content, compared it to the launch of Assetto Corsa and RaceRoom. I had to BUY into Assetto Corsa's early access, which was even more featureless than this release and caused much strife within the community due to its many issues. It's smaller team with less resources has accomplished a lot since then, mainly due to talent and passion, and I don't think it's fair for anyone on the outside to say Turn 10 does not also have those attributes. RaceRoom Racing Experience is F2P and also had a slow start with limited options, content, and quality, but it has also become a significantly improved platform that many thought it would never reach.

Most PC sim titles suffer with graphic quality and consistency, and Turn 10 is going to challenge the established PC sims. With a high-end PC, Turn 10 can push Forza Apex to 4K @ 60 FPS...that's impressive by any standard and really challenges the abilities of other race sim developers on the PC.

As for accessories and specifically wheel support, I haven't found an official statement that clearly states there is no wheel support; they have not made a comment which doesn't mean no. Considering the existing relationship with Fanatec and Thrustmaster (who both have XB1 wheels), it won't be difficult for them to add it in even if it's down the road.

Last thing....a F2P model could be WAAAAAY better than Forza's previous model of inconsistent releases every couple years with a mixed bag of dropped and added features from one release to the next, plus the bonus of having to buy all the cars/tracks again when they release the next title and it's DLC. Also, Turn 10's DLC output significantly trailed off with each game once the next came out (Horizon and 2 killed Forza DLC each month it was released). That's not possible with a F2P structure because constant content creation is required to maintain interest and secure the monthly active user count they are looking for.
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Feb 23, 2016, 01:39 theglaze
 
BobBob wrote on Feb 23, 2016, 00:52:
They'll probably come out with some kind of full immersion chamber with liquid filled nano bubbles - a substance with changeable viscosity and properties; ex can instantly transforms from air light to water to oil to gel to solid), flowing and constantly fluctuating that simulates moving within a world with ever changing currents and pressures to emulate distinct environmental qualities. Could even be an air pressure system or hybri of both. It'll have to be a full immersion chamber to get the proper effect - like astronauts in swimming pools or those spas with high pressure streams to simulate swimming in a pool, but far more intricate and advanced. Eventually it will be refined to wearable body suits leading to realistic augmented reality - slaying a dragon at the local park, paint ball style warfare with virtual lasers that provide impact and possible true handicaps (leg hit so suit hinders or weights down on wounded area), virtual terrain felt on the legs and feet. Just brainstorming. Sorry for typos, using phone. Something to put in a story. Hmm...

Pass it to the left, dude, I want in on that! Beatnik
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Feb 22, 2016, 16:49 theglaze
 
jdreyer wrote on Feb 22, 2016, 16:10:
Interesting article comparing Vive and Oculus.

Thanks for the link.

Interesting that they use the same screen and resolution, but he thinks the Vive has a taller visual range.

With the shortest race in iRacing being about 30mins, my practice sessions about an hour, and endurance races closer to 2 hours...I'm definitely leaning towards Oculus because of comfort and lighter weight.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Feb 22, 2016, 14:08 theglaze
 
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.

But I also find it mighty hard to believe Facebook will not provide all the funding Oculus requires to catch up to Vive, perhaps not on first release, but at least with add-on peripherals or in rift v2.
 
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News Comments > HTC Vive in April for $799
73. Re: HTC Vive in April for $799 Feb 22, 2016, 12:04 theglaze
 
A singular 'killer-app' will not be enough; each of the headsets has different features and capabilities. Each manufacturer will need a title that proves why their headset is the best, or in the very least, which type of gamer/sim'er is best for their headset. I'm a sim racer, and as far as I can tell, Oculus Rift is the best one for me because the developers and community have been creating PC sim support and mods for over a year now.

As for VR going mainstream...I don't want that!

The technology and subsequent experience have to be watered down to satisfy the cost expectations of a general consumer. That's what consoles tend to provide for gaming and that's what the Samsung Gear VR current is for VR: a simplified experiences for the masses.

Mainstream VR is as interesting to me as a generic fast food meal for the masses. Gimme that AAA steak dinner, rare please. And here's my money.
 
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643 Comments. 33 pages. Viewing page 20.
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