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User information for Billy Mitchell

Real Name Billy Mitchell   
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Nickname theglaze
Email Concealed by request
ICQ None given.
Description Try my hot sauce.
Homepage http://
Signed On Nov 1, 2011, 22:27
Total Comments 587 (Apprentice)
User ID 57201
 
User comment history
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News Comments > Out of the Blue
20. Re: Out of the Blue Feb 23, 2016, 01:39 theglaze
 
BobBob wrote on Feb 23, 2016, 00:52:
They'll probably come out with some kind of full immersion chamber with liquid filled nano bubbles - a substance with changeable viscosity and properties; ex can instantly transforms from air light to water to oil to gel to solid), flowing and constantly fluctuating that simulates moving within a world with ever changing currents and pressures to emulate distinct environmental qualities. Could even be an air pressure system or hybri of both. It'll have to be a full immersion chamber to get the proper effect - like astronauts in swimming pools or those spas with high pressure streams to simulate swimming in a pool, but far more intricate and advanced. Eventually it will be refined to wearable body suits leading to realistic augmented reality - slaying a dragon at the local park, paint ball style warfare with virtual lasers that provide impact and possible true handicaps (leg hit so suit hinders or weights down on wounded area), virtual terrain felt on the legs and feet. Just brainstorming. Sorry for typos, using phone. Something to put in a story. Hmm...

Pass it to the left, dude, I want in on that! Beatnik
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Feb 22, 2016, 16:49 theglaze
 
jdreyer wrote on Feb 22, 2016, 16:10:
Interesting article comparing Vive and Oculus.

Thanks for the link.

Interesting that they use the same screen and resolution, but he thinks the Vive has a taller visual range.

With the shortest race in iRacing being about 30mins, my practice sessions about an hour, and endurance races closer to 2 hours...I'm definitely leaning towards Oculus because of comfort and lighter weight.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Feb 22, 2016, 14:08 theglaze
 
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.

But I also find it mighty hard to believe Facebook will not provide all the funding Oculus requires to catch up to Vive, perhaps not on first release, but at least with add-on peripherals or in rift v2.
 
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News Comments > HTC Vive in April for $799
73. Re: HTC Vive in April for $799 Feb 22, 2016, 12:04 theglaze
 
A singular 'killer-app' will not be enough; each of the headsets has different features and capabilities. Each manufacturer will need a title that proves why their headset is the best, or in the very least, which type of gamer/sim'er is best for their headset. I'm a sim racer, and as far as I can tell, Oculus Rift is the best one for me because the developers and community have been creating PC sim support and mods for over a year now.

As for VR going mainstream...I don't want that!

The technology and subsequent experience have to be watered down to satisfy the cost expectations of a general consumer. That's what consoles tend to provide for gaming and that's what the Samsung Gear VR current is for VR: a simplified experiences for the masses.

Mainstream VR is as interesting to me as a generic fast food meal for the masses. Gimme that AAA steak dinner, rare please. And here's my money.
 
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News Comments > HTC Vive in April for $799
47. Re: HTC Vive in April for $799 Feb 21, 2016, 20:21 theglaze
 
Squirmer wrote on Feb 21, 2016, 18:56:
theglaze wrote on Feb 21, 2016, 18:43:
VR is rushing to mobile phones, high-end PCs, and consoles at relatively the same time...this is unprecedented for any technology (that I can think of), and suggests that it's not just a fad but a shift by the electronics industry on how its consumers interact with future digital media.
This is such an overstatement. One console manufacturer is making a VR device, while Microsoft's augmented reality is just an experiment at this stage. Some mobile manufacturers are making VR gear but whether consumers want to start strapping stuff to their face instead of using their phones in a more sensible way remains to be seen. And VR is expensive as hell on high-end PCs. At this stage it's still just an interesting technology that has a few good niche applications, but suggesting it's a "new era" and people are going to fundamentally shift the way they interact with technology is just silly.

My reply is the two sentences you decided to cut out of my post. Meanwhile, I'll mark you down as a non-participator.

theglaze wrote on Feb 21, 2016, 18:43:
Samsung's new S7 can compile, stitch, and edit 360 video capture via its new Gear 360 camera...that's crazy for a mobile device.

Technology moves fast gentlemen, and this is the beginning of a new era for millions of consumers, whether you want to participate in it or not.
 
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News Comments > HTC Vive in April for $799
39. Re: HTC Vive in April for $799 Feb 21, 2016, 18:43 theglaze
 
VR is rushing to mobile phones, high-end PCs, and consoles at relatively the same time...this is unprecedented for any technology (that I can think of), and suggests that it's not just a fad but a shift by the electronics industry on how its consumers interact with future digital media.

Samsung's new S7 can compile, stitch, and edit 360 video capture via its new Gear 360 camera...that's crazy for a mobile device.

Technology moves fast gentlemen, and this is the beginning of a new era for millions of consumers, whether you want to participate in it or not.
 
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News Comments > HTC Vive in April for $799
26. Re: HTC Vive in April for $799 Feb 21, 2016, 16:15 theglaze
 
Julio wrote on Feb 21, 2016, 13:48:
Unless VR porn becomes a big thing, this is dead on arrival.

I'll just leave this YouTube link here...
 
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News Comments > Need for Speed PC Specs
15. Re: Need for Speed PC Specs Feb 19, 2016, 17:26 theglaze
 
I'll probably pick it up on sale. PC sims are too hardcore and difficult for my friends to drive with my wheel setup; this looks dumbed down enough for casuals to drink and drive to while still using a wheel to have fun.  
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News Comments > Counter-Strike: Global Offensive - Operation Wildfire
12. Re: Counter-Strike: Global Offensive - Operation Wildfire Feb 18, 2016, 18:10 theglaze
 
hoolaparara wrote on Feb 18, 2016, 18:02:
Having played the new Cruise map I can't help but wonder why they didn't just put one of those velvet ropes across the boarding ramp, then the whole terrorist incident wouldn't have happened.

lol

I played that one first, very streamline with long angles and north/south layout.

Then played Coast afterwards, a maze of tight angles with nooks and flanking hallways in every part of the map...reminds me a lot of CoD.
 
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News Comments > Counter-Strike: Global Offensive - Operation Wildfire
5. Re: Counter-Strike: Global Offensive - Operation Wildfire Feb 18, 2016, 14:34 theglaze
 
Omni wrote on Feb 18, 2016, 10:58:
csgo is the new cheater paradise so yeah lets keep throwing money at it. We all know valve and their wonderful support.

I've done about 150 overwatch cases (peer review of reported violations) and about half of them cheated, and most of those were blatant to a spectator.

When someone is "better" than me because they have faster reflexes, more accurate aiming, better hearing, superior game sense, and just plan logged more hours...yeah it's natural to think they cheat. The unfortunate truth is that they usually don't, especially if you download the demo to review.

PHJF wrote on Feb 18, 2016, 12:08:
I always liked nuke.

I tried nuke on casual mode, had some pretty major frame rate skips with my nvidia card, pretty disappointed. Hopefully optimizations are inbound or it doesn't affect me in competitive 5vs5.
 
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News Comments > Evening Safety Dance
4. Re: CS Player Fake Hacks Trap Thousands... Feb 1, 2016, 23:10 theglaze
 
MoreLuckThanSkill wrote on Feb 1, 2016, 21:00:
Yep, CS:GO sounds like an utter cesspool of cheating asshats. What a shame.


That chart they provide is really interesting, even if it lacks detail for context. I've seen several of my friends and even my account got bumped up in rank within the last week, and I'm curious if that's related to this trap and previous matches being overturned.
 
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News Comments > Offensive Counter-Strike Global Offensive Severs Closed
2. Re: Offensive Counter-Strike Global Offensive Severs Closed Jan 29, 2016, 12:53 theglaze
 
InBlack wrote on Jan 29, 2016, 12:13:
So much for being mod friendly...

I guess things were getting out of hand, new users were being misled, and Valve wasn't making any moola off of any of it.
 
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News Comments > Counter-Strike: Global Offensive Gets Handier
2. Re: Counter-Strike: Global Offensive Gets Handier Jan 8, 2016, 14:00 theglaze
 
Xero wrote on Jan 8, 2016, 13:42:
Now if only they could fix the ranking system...

What's more broken with the ranking system? I thought the previous ranking system also needed fixing, and any fallout now is really just an adjustment to a more normal distribution.
 
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News Comments > Morning Previews
1. Re: Morning Previews Jan 7, 2016, 16:42 theglaze
 
I'm an XCOM and Xenonauts fan, but man alive XCOM 2 is $80 Canadian via Steam. Or spend $95 and get the Day 1 DLC...

What the hell
 
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News Comments > Oculus Rift $599
82. Re: Oculus Rift $599 Jan 6, 2016, 20:02 theglaze
 
Some of you really need to google product life cycle...  
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News Comments > Oculus Rift Preorders Wednesday
26. Re: Oculus Rift Preorders Wednesday Jan 4, 2016, 18:56 theglaze
 
Steele Johnson wrote on Jan 4, 2016, 18:41:
I'm going to wait for 2.0 and see how that does. I'm thinking the intial response from people will be that they're amazed that they can look all around, but then that initial first impression will wear off fast and then they'll start thinking about how good it could be if the technology was better.

I think the screen technology will move fast.

Gaming monitors have gone from crappy 1080p TN panels at 120Hz in 2011 to gorgeous 1440p IPS panels at 165Hz in 2015. And that's low volume production with primeium costs.

My guess is the screens in the Rift two years from now will be a generation leap in quality, resolution, and latency compared to version 1 releasing now.

 
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News Comments > Oculus Rift Preorders Wednesday
23. Re: Oculus Rift Preorders Wednesday Jan 4, 2016, 18:14 theglaze
 
OMG OMG OMG

Can't wait to do this!!!!
 
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News Comments > etc., etc.
1. Re: etc., etc. Dec 19, 2015, 10:28 theglaze
 
Just a quick shout out to Total Annihilation, still kickin after all this time!  
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News Comments > Counter-Strike Gun Control
12. Re: Counter-Strike Gun Control Dec 17, 2015, 00:18 theglaze
 
Nucas wrote on Dec 16, 2015, 19:59:
i'm trying to think of any time, ever, that a "fan community" hasn't been pissed about something they're used to changing.

or really just any human, anywhere. at any time.

Change is scary! Example:

Valve-run servers are now the most widely accepted way to play the game, and every time the map ends an automatic vote pops up for players to vote on the next map. Guess what maps wins +50% of the time?

de_dust2

Even if the current map is dust2, it usually wins the vote again despite a majority of users wishing to play another map.

So dust2 loads again, about +60% of the server clears out, and 1 to 4 mins later the server is full again. And when the map ends, another vote comes up. Guess what map wins +50% of the time?

de_dust2

60% of the server clears out. People join again because in casual modes a player CANNOT de-select any particular map. And the de_dust2 train with a minority vote keeps choo-chooing along...

I understand the natural human instinct to avoid change, especially when learning a new game. But map voting occurs hundreds (thousands?) of times a minute across all Valve servers, and it's obvious to anyone who stays in a server, the community DOESN'T know what's best for itself.

And apparently the programmers administering CSGO don't know either.
 
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News Comments > Counter-Strike Gun Control
9. Re: Counter-Strike Gun Control Dec 16, 2015, 19:10 theglaze
 
edaciousx wrote on Dec 16, 2015, 17:52:
theglaze wrote on Dec 16, 2015, 14:28:
Well it certainly confirms the haphazard approach Valve takes to CSGO tweaks: a bunch of middle-rung Nova skilled programmers relying on data crunching to guide code changes that manipulate fundamentals to the game, all without fully thinking through the actual impact to gameplay and player experience.

CSGO Blog wrote:
For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing.

Morons..

Kind of harsh words. at least they changed it back and admitted they made a mistake. I mean, what do you want from them? To not try to make the game better?

Yes, it is harsh.

Having seen the change log for Battlefield games or MOBA's which are considerably more complex than CSGO, the developers share with the community what they changed and by how much. But with Valve and CSGO it's all secret witchcraft, it forces the community to attempt to decrypt what the hell changed. Even in this official blog post, they reference a user's reddit thread to help explain to us why their update was stupid...

To me, it appears to be an unprofessional approach that disrespects a loyal userbase that has now grown to 9.2m CSGOers.

Speaking of all those users, the beefing and nerfing of weapons directly affects values of weapon skins because it changes the consumers perceived value, adding volatility to the market. And guess who profits from all that activity.
 
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587 Comments. 30 pages. Viewing page 18.
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