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User information for Billy Mitchell

Real Name Billy Mitchell   
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Nickname theglaze
Email Concealed by request
ICQ None given.
Description Try my hot sauce.
Homepage http://
Signed On Nov 1, 2011, 22:27
Total Comments 513 (Apprentice)
User ID 57201
 
User comment history
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News Comments > TrackMania Turbo Release Trailer
2. Re: TrackMania Turbo Release Trailer Mar 22, 2016, 13:28 theglaze
 
4-player split screen?! ZOMG me waaaaaaants!!!  
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 16, 2016, 10:51 theglaze
 
Zoopster wrote on Mar 16, 2016, 10:39:
I honestly don't see a peripheral that costs more than the console it plugs into, doing well.

High end racing wheels+pedals are more expensive than a console and most computers, and they require a chassis for mounting. And sim racing to that extent is a very niche market, and despite all cost considerations, it's a thriving genre.

These VR heads have waaaaaaay more mass appeal, future gaming potential, and VR will perfectly compliment the sim guys and their flight/driving/space/etc setups.

So WORST case, the smallest potential market are the "hardcore" sim guys. Best case? THE WORLD!
 
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News Comments > AMD's VR Headset & Dual-GPU Pro Video Card Announced
4. Re: AMD's VR Headset & Dual-GPU Pro Video Card Announced Mar 15, 2016, 13:38 theglaze
 
AMD Radeon's are notorious for having higher latency when generating 3D game environments compared to nvidia...and they don't seem to be talking about that in any of these press releases so I guess they're glossing over a blatant issue with their APU/GPU design/drivers. Or have they already fixed that and I missed it?

Either way, this will be a relatively heavy and hot VR headset, but the idea of throwing it on straight into SteamVR without a tether does sound great. Assuming Valve will support it as well as it's Vive?

Oh man things are getting complicated for early adopters...
 
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News Comments > Valve Teases Free VR Experiments in The Lab
12. Re: Valve Teases Free VR Experiments in The Lab Mar 7, 2016, 20:41 theglaze
 
Devinoch wrote on Mar 7, 2016, 20:24:
show me something that I *need* this hardware to be able to play, and make me excited about the game, excited enough that I'll buy the hardware.

Here's generation one with Hover Junkers being the one a lot of people are excited about. Look up gameplay if you want to see it in action.

Personally I can't wait to race!

 
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News Comments > Forza Motorsport 6: Apex for Windows 10
30. Re: Forza Motorsport 6: Apex for Windows 10 Mar 1, 2016, 23:21 theglaze
 
Nuhaus wrote on Mar 1, 2016, 22:06:
One major question that I'm having difficulty finding an answer for:

Will I be able to use a racing wheel with this game?

No word from M$ about that, yet.
 
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News Comments > Forza Motorsport 6: Apex for Windows 10
25. Re: Forza Motorsport 6: Apex for Windows 10 Mar 1, 2016, 16:50 theglaze
 
I'm a longtime fan of the Forza series, heck Forza 2 got me into sim racing. That said, Forza 6 was't enough to make me throw down cash on a XB1, and now I'm glad I didn't.

This arstechnica article has a better writeup on Microsoft shift to a Universal Windows Platform for gaming and how that ties into todays announcement of Forza to PC.

For people concerned about content, compared it to the launch of Assetto Corsa and RaceRoom. I had to BUY into Assetto Corsa's early access, which was even more featureless than this release and caused much strife within the community due to its many issues. It's smaller team with less resources has accomplished a lot since then, mainly due to talent and passion, and I don't think it's fair for anyone on the outside to say Turn 10 does not also have those attributes. RaceRoom Racing Experience is F2P and also had a slow start with limited options, content, and quality, but it has also become a significantly improved platform that many thought it would never reach.

Most PC sim titles suffer with graphic quality and consistency, and Turn 10 is going to challenge the established PC sims. With a high-end PC, Turn 10 can push Forza Apex to 4K @ 60 FPS...that's impressive by any standard and really challenges the abilities of other race sim developers on the PC.

As for accessories and specifically wheel support, I haven't found an official statement that clearly states there is no wheel support; they have not made a comment which doesn't mean no. Considering the existing relationship with Fanatec and Thrustmaster (who both have XB1 wheels), it won't be difficult for them to add it in even if it's down the road.

Last thing....a F2P model could be WAAAAAY better than Forza's previous model of inconsistent releases every couple years with a mixed bag of dropped and added features from one release to the next, plus the bonus of having to buy all the cars/tracks again when they release the next title and it's DLC. Also, Turn 10's DLC output significantly trailed off with each game once the next came out (Horizon and 2 killed Forza DLC each month it was released). That's not possible with a F2P structure because constant content creation is required to maintain interest and secure the monthly active user count they are looking for.
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Feb 23, 2016, 01:39 theglaze
 
BobBob wrote on Feb 23, 2016, 00:52:
They'll probably come out with some kind of full immersion chamber with liquid filled nano bubbles - a substance with changeable viscosity and properties; ex can instantly transforms from air light to water to oil to gel to solid), flowing and constantly fluctuating that simulates moving within a world with ever changing currents and pressures to emulate distinct environmental qualities. Could even be an air pressure system or hybri of both. It'll have to be a full immersion chamber to get the proper effect - like astronauts in swimming pools or those spas with high pressure streams to simulate swimming in a pool, but far more intricate and advanced. Eventually it will be refined to wearable body suits leading to realistic augmented reality - slaying a dragon at the local park, paint ball style warfare with virtual lasers that provide impact and possible true handicaps (leg hit so suit hinders or weights down on wounded area), virtual terrain felt on the legs and feet. Just brainstorming. Sorry for typos, using phone. Something to put in a story. Hmm...

Pass it to the left, dude, I want in on that! Beatnik
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Feb 22, 2016, 16:49 theglaze
 
jdreyer wrote on Feb 22, 2016, 16:10:
Interesting article comparing Vive and Oculus.

Thanks for the link.

Interesting that they use the same screen and resolution, but he thinks the Vive has a taller visual range.

With the shortest race in iRacing being about 30mins, my practice sessions about an hour, and endurance races closer to 2 hours...I'm definitely leaning towards Oculus because of comfort and lighter weight.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Feb 22, 2016, 14:08 theglaze
 
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.

But I also find it mighty hard to believe Facebook will not provide all the funding Oculus requires to catch up to Vive, perhaps not on first release, but at least with add-on peripherals or in rift v2.
 
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News Comments > HTC Vive in April for $799
73. Re: HTC Vive in April for $799 Feb 22, 2016, 12:04 theglaze
 
A singular 'killer-app' will not be enough; each of the headsets has different features and capabilities. Each manufacturer will need a title that proves why their headset is the best, or in the very least, which type of gamer/sim'er is best for their headset. I'm a sim racer, and as far as I can tell, Oculus Rift is the best one for me because the developers and community have been creating PC sim support and mods for over a year now.

As for VR going mainstream...I don't want that!

The technology and subsequent experience have to be watered down to satisfy the cost expectations of a general consumer. That's what consoles tend to provide for gaming and that's what the Samsung Gear VR current is for VR: a simplified experiences for the masses.

Mainstream VR is as interesting to me as a generic fast food meal for the masses. Gimme that AAA steak dinner, rare please. And here's my money.
 
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News Comments > HTC Vive in April for $799
47. Re: HTC Vive in April for $799 Feb 21, 2016, 20:21 theglaze
 
Squirmer wrote on Feb 21, 2016, 18:56:
theglaze wrote on Feb 21, 2016, 18:43:
VR is rushing to mobile phones, high-end PCs, and consoles at relatively the same time...this is unprecedented for any technology (that I can think of), and suggests that it's not just a fad but a shift by the electronics industry on how its consumers interact with future digital media.
This is such an overstatement. One console manufacturer is making a VR device, while Microsoft's augmented reality is just an experiment at this stage. Some mobile manufacturers are making VR gear but whether consumers want to start strapping stuff to their face instead of using their phones in a more sensible way remains to be seen. And VR is expensive as hell on high-end PCs. At this stage it's still just an interesting technology that has a few good niche applications, but suggesting it's a "new era" and people are going to fundamentally shift the way they interact with technology is just silly.

My reply is the two sentences you decided to cut out of my post. Meanwhile, I'll mark you down as a non-participator.

theglaze wrote on Feb 21, 2016, 18:43:
Samsung's new S7 can compile, stitch, and edit 360 video capture via its new Gear 360 camera...that's crazy for a mobile device.

Technology moves fast gentlemen, and this is the beginning of a new era for millions of consumers, whether you want to participate in it or not.
 
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News Comments > HTC Vive in April for $799
39. Re: HTC Vive in April for $799 Feb 21, 2016, 18:43 theglaze
 
VR is rushing to mobile phones, high-end PCs, and consoles at relatively the same time...this is unprecedented for any technology (that I can think of), and suggests that it's not just a fad but a shift by the electronics industry on how its consumers interact with future digital media.

Samsung's new S7 can compile, stitch, and edit 360 video capture via its new Gear 360 camera...that's crazy for a mobile device.

Technology moves fast gentlemen, and this is the beginning of a new era for millions of consumers, whether you want to participate in it or not.
 
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News Comments > HTC Vive in April for $799
26. Re: HTC Vive in April for $799 Feb 21, 2016, 16:15 theglaze
 
Julio wrote on Feb 21, 2016, 13:48:
Unless VR porn becomes a big thing, this is dead on arrival.

I'll just leave this YouTube link here...
 
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News Comments > Need for Speed PC Specs
15. Re: Need for Speed PC Specs Feb 19, 2016, 17:26 theglaze
 
I'll probably pick it up on sale. PC sims are too hardcore and difficult for my friends to drive with my wheel setup; this looks dumbed down enough for casuals to drink and drive to while still using a wheel to have fun.  
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News Comments > Counter-Strike: Global Offensive - Operation Wildfire
12. Re: Counter-Strike: Global Offensive - Operation Wildfire Feb 18, 2016, 18:10 theglaze
 
hoolaparara wrote on Feb 18, 2016, 18:02:
Having played the new Cruise map I can't help but wonder why they didn't just put one of those velvet ropes across the boarding ramp, then the whole terrorist incident wouldn't have happened.

lol

I played that one first, very streamline with long angles and north/south layout.

Then played Coast afterwards, a maze of tight angles with nooks and flanking hallways in every part of the map...reminds me a lot of CoD.
 
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News Comments > Counter-Strike: Global Offensive - Operation Wildfire
5. Re: Counter-Strike: Global Offensive - Operation Wildfire Feb 18, 2016, 14:34 theglaze
 
Omni wrote on Feb 18, 2016, 10:58:
csgo is the new cheater paradise so yeah lets keep throwing money at it. We all know valve and their wonderful support.

I've done about 150 overwatch cases (peer review of reported violations) and about half of them cheated, and most of those were blatant to a spectator.

When someone is "better" than me because they have faster reflexes, more accurate aiming, better hearing, superior game sense, and just plan logged more hours...yeah it's natural to think they cheat. The unfortunate truth is that they usually don't, especially if you download the demo to review.

PHJF wrote on Feb 18, 2016, 12:08:
I always liked nuke.

I tried nuke on casual mode, had some pretty major frame rate skips with my nvidia card, pretty disappointed. Hopefully optimizations are inbound or it doesn't affect me in competitive 5vs5.
 
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News Comments > Evening Safety Dance
4. Re: CS Player Fake Hacks Trap Thousands... Feb 1, 2016, 23:10 theglaze
 
MoreLuckThanSkill wrote on Feb 1, 2016, 21:00:
Yep, CS:GO sounds like an utter cesspool of cheating asshats. What a shame.


That chart they provide is really interesting, even if it lacks detail for context. I've seen several of my friends and even my account got bumped up in rank within the last week, and I'm curious if that's related to this trap and previous matches being overturned.
 
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News Comments > Offensive Counter-Strike Global Offensive Severs Closed
2. Re: Offensive Counter-Strike Global Offensive Severs Closed Jan 29, 2016, 12:53 theglaze
 
InBlack wrote on Jan 29, 2016, 12:13:
So much for being mod friendly...

I guess things were getting out of hand, new users were being misled, and Valve wasn't making any moola off of any of it.
 
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News Comments > Counter-Strike: Global Offensive Gets Handier
2. Re: Counter-Strike: Global Offensive Gets Handier Jan 8, 2016, 14:00 theglaze
 
Xero wrote on Jan 8, 2016, 13:42:
Now if only they could fix the ranking system...

What's more broken with the ranking system? I thought the previous ranking system also needed fixing, and any fallout now is really just an adjustment to a more normal distribution.
 
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News Comments > Morning Previews
1. Re: Morning Previews Jan 7, 2016, 16:42 theglaze
 
I'm an XCOM and Xenonauts fan, but man alive XCOM 2 is $80 Canadian via Steam. Or spend $95 and get the Day 1 DLC...

What the hell
 
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513 Comments. 26 pages. Viewing page 14.
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