Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

User information for Billy Mitchell

Real Name Billy Mitchell   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname theglaze
Email Concealed by request
ICQ None given.
Description Try my hot sauce.
Homepage http://
Signed On Nov 1, 2011, 22:27
Total Comments 587 (Apprentice)
User ID 57201
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Evening Mobilization
12. Re: Evening Mobilization Mar 20, 2018, 11:46 theglaze
 
jdreyer wrote on Mar 20, 2018, 09:59:
RedEye9 wrote on Mar 20, 2018, 09:09:
Dev wrote on Mar 20, 2018, 08:56:
...there's multiple sensors etc, that should have detected even if she was wearing black, not in headlight area, and a human driver wouldn't have seen.
^THIS!!!
Infrared, lidar, optical/camera, radar, ultrasonic and the list goes on.

We build fake towns that look like the middle east to train special forces, you can't tell me that we can't do the same to test self-driving vehicles. There should be a minimum federal government approved test before a self driving vehicle is even allowed on the road.

I'll grant you that, but these things have run millions and millions of autonomous miles before killing someone. They would have passed any federally mandated test course with ease. Like the Tesla case, it's really coding for these edge cases that's going to be difficult. Uber is going to analyze this, code a solution (assuming all the correct hardware is already in place), and this situation will never happen again.

We don't get to hear about the "near misses"; who knows how many times this would have happened over the last few years if it were not for the intervention of the human driver.

Intuitiveness is a major difference between average drivers and exceptional drivers. And I'm curious to see how well that can be programmed into AI drivers.

But sadly I agree in that the current level of AI driving ability is probably better than the average driver because of faster decision making, always paying attention, always obeying the rules, additional sensors, better understanding of the cars ability, etc, etc.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
5. Re: Evening Mobilization Mar 20, 2018, 02:28 theglaze
 
...when a female walking outside of the crosswalk crossed the road from west to east...

So a human was behaving irrationally, and the driving algorithms failed to anticipate and proactively avoid the collision?

IMO, that's how most accidents happen with human drivers...
 
Reply Quote Edit Delete Report
 
News Comments > HTC VIVE Pro Preorders
17. Re: HTC VIVE Pro Preorders Mar 19, 2018, 13:27 theglaze
 
Tipsy McStagger wrote on Mar 19, 2018, 13:00:
Agent.X7 wrote on Mar 19, 2018, 12:44:
RedEye9 wrote on Mar 19, 2018, 11:26:
Now waiting on 3rd generation. Sarcasticclap

This. And games. So far nobody has made a VR game that I HAVE to play.

Cockpit and racing games are pretty much HAVE to try.. they feel just so damn good.

Elite Dangerous is just ridiculous.

These are the best VR games I've played or know about for seated position without needing touch/motion controllers:

Simulation Racing: Assetto Corsa, Dirt Rally, iRacing, Live For Speed, RaceRoom, Project CARS 2

Music: Polynomial 2, Rez Infinite, Thumper

Platformer: Tinertia, Legend of Dungeon

Arcade Racing: Redout, Distance

Six-Degree: Overload, Elite Dangerous

Adventure/Puzzle: XING: The Land Beyond, Star Trek: Bridge Crew, The Vanishing of Ethan Carter VR
 
Reply Quote Edit Delete Report
 
News Comments > HTC VIVE Pro Preorders
13. Re: HTC VIVE Pro Preorders Mar 19, 2018, 12:20 theglaze
 
Tipsy McStagger wrote on Mar 19, 2018, 12:00:
theglaze wrote on Mar 19, 2018, 11:54:
Also, the Pro supports 30x30 ft space, double the original.

As a Rift owner who wants a 37% bump in resolution, buying into the whole VIVE ecosystem is simply too expensive. Only those already heavily invested into VIVE would consider this upgrade.

Vive has better tracking than the Rift which is currently my biggest regret with buying the rift. It's not that bad but sometimes it's annoying for clipping. That 30 ft x 30 ft would actually be pretty good for my set up. But still ridiculous when you look at:
HTC Vive:
Resolution: 1080 x 1200 pixels per eye (2160 x 1200 pixels combined)
HTC Vive Pro
Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined)
Oculus Rift:
Resolution: 1080 x 1200 per eye (2160 x 1200 pixels combined)

They just need more pixels per eye and should have waited.

In contrast, I only use my Rift for VR racing from a seated position.

I like the idea of roomscale VR games, but there needs to be a controller revolution before that can take off. I believe VIVE announced they will launch their new design this summer. It will then take another year for new gameplay to be released that integrates those controls.
 
Reply Quote Edit Delete Report
 
News Comments > HTC VIVE Pro Preorders
10. Re: HTC VIVE Pro Preorders Mar 19, 2018, 11:54 theglaze
 
Also, the Pro supports 30x30 ft space, double the original.

As a Rift owner who wants a 37% bump in resolution, buying into the whole VIVE ecosystem is simply too expensive. Only those already heavily invested into VIVE would consider this upgrade.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
1. Re: Morning Mobilization Mar 15, 2018, 14:24 theglaze
 
Oh jeez, I didnít realize PUBG was going mobile too... canít wait for it to land on the mediaís radar when it gathers pop culture momentum with Fortnite, and theyíll blowup itís violence beyond reason  
Reply Quote Edit Delete Report
 
News Comments > Antigraviator Beta Signups
3. Re: Antigraviator Beta Signups Mar 14, 2018, 13:07 theglaze
 
That level certainly looks pretty enough, but the track appears fairly flat and not super interesting to race on

wipeout let the ships have mass and momentum, flying them around very unique tracks had a surfing quality to the physics. It was far from easy to control, and the original was outright punishing with wall collisions killing all speed and damaging your ship significantly

Hereís hoping they make this title with depth and not just visuals
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Mobilization
1. Re: Saturday Mobilization Mar 10, 2018, 17:17 theglaze
 
Fortnite is coming to iOS, will sport cross play with PC and PS4.

wow
 
Reply Quote Edit Delete Report
 
News Comments > NVIDIA GeForce Partner Program Illegal?
1. Re: NVIDIA GeForce Partner Program Illegal? Mar 10, 2018, 12:08 theglaze
 
Makes sense, but I doubt this allegation is enough to dent their skyrocketing market value that's being driven by ridiculous demand for their GPUs (miners)  
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Mar 7, 2018, 16:34 theglaze
 
Whoa what? I can brick my Oculus because of M$/NVIDIA?

Jesus...
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
1. Re: Game Reviews Mar 3, 2018, 13:45 theglaze
 
First line from the Cuphead review... he cuts to the chase:
The best way by far to experience Cuphead is to move to a state with marijuana friendly laws, and while abiding by all laws and following all regulations, smoke marijuana while you play this game. This will raise your anger threshold as well as give you the ability to repetitively play levels over and over again because this game is hard as all of fuck.
 
Reply Quote Edit Delete Report
 
News Comments > Heroes of Hammerwatch Strikes
2. Re: Heroes of Hammerwatch Strikes Mar 2, 2018, 11:40 theglaze
 
I have he original from a Humble Bundle, but never played it. Looks like the gameplay is very similar... maybe Iíll give it a whirl  
Reply Quote Edit Delete Report
 
News Comments > 0įN 0įW Launches
2. Re: 0įN 0įW Launches Mar 2, 2018, 10:34 theglaze
 
Pass the dutchie on the left hand side Smoking  
Reply Quote Edit Delete Report
 
News Comments > Overwatch Developer Update
1. Re: Overwatch Developer Update Mar 1, 2018, 20:54 theglaze
 
I like the gameplay style, i saw some PTR footage on YouTube. Great to see another support counter to fast moving targets.  
Reply Quote Edit Delete Report
 
News Comments > New Overwatch Character Confirmed
9. Re: New Overwatch Character Confirmed Mar 1, 2018, 19:20 theglaze
 
Sepharo wrote on Mar 1, 2018, 15:05:
since ain't nobody going to help by exhibiting even the slightest amount of map awareness.

A mini-map or small radar on the HUD would make team coordination, communication, and general gameplay way easier to execute.

The majority of other FPS franchises use one.

Rainbow Six Siege is the only FPS multiplayer that I can think of in which one is not used during live gameplay.
 
Reply Quote Edit Delete Report
 
News Comments > New Overwatch Character Confirmed
7. Re: New Overwatch Character Confirmed Mar 1, 2018, 14:34 theglaze
 
Frijoles wrote on Mar 1, 2018, 12:06:
theglaze wrote on Feb 28, 2018, 23:28:
I exclusively play Mystery Heroes, thereís actually quite a few players who do that.

I'm the same way. My fear is they put Mystery Heroes on a random rotation like the other game types. I'd probably stop playing. It really makes you focus on staying alive, too, since if you can lose your ult.

It was part of the rotation, but itís been a dedicated option for at least a year now.
 
Reply Quote Edit Delete Report
 
News Comments > New Overwatch Character Confirmed
3. Re: New Overwatch Character Confirmed Feb 28, 2018, 23:28 theglaze
 
I exclusively play Mystery Heroes, thereís actually quite a few players who do that.

It canít really be trolled, disconnecting players have limited impact, and really odd team compositions actually keep things interesting. Itís challenging to be a jack-of-all-trades but being opportunistic is very important when your team has a hero advantage or other team is lacking.

Iíd rather lose to a random number generator for hero selection than from a structured team or exploitationís of imbalanced heroes.

 
Reply Quote Edit Delete Report
 
News Comments > Assetto Corsa Competizione Announced
4. Re: Assetto Corsa Competizione Announced Feb 22, 2018, 12:48 theglaze
 
Zoom wrote on Feb 22, 2018, 06:46:
mid engine cars will not rotate properly and just understeer at limits

Iíve never driven a mid-engine car IRL, much less a race version at its limits, but I have always been disappointed with how sims depict the handling.

Most recently I purchased the Ferrari 488 GT3/GTE for iRacing, and initially it felt like the car was balanced precariously on the tip of a pen. Quick to react but easy to lose out of control, especially under braking. Theyíve dialed it in since initial release, but how much closer it performs to reality is beyond me!

Maybe with real GT3 data from this partnership, these guys can step up the authenticity.
 
Reply Quote Edit Delete Report
 
News Comments > Assetto Corsa Competizione Announced
2. Re: Assetto Corsa Competizione Announced Feb 22, 2018, 02:32 theglaze
 
Very ambitious title, but UE4 is a great idea and I reallllllly look forward to trying their tire model with dynamic weather.

Heads up though, Assetto Corsa was also Steam Early Access and it took over a year for it to have enough polished content with tuned physics/tires to make it a recommended sim.

But this is a more narrow focus and official support should mean access to real performance data...

...I wonder if Competizione will support mods, which are a big bonus from Assetto Corsa's community!

 
Reply Quote Edit Delete Report
 
News Comments > Senator Presses FTC and ESRB on Loot Boxes
8. Re: Senator Presses FTC and ESRB on Loot Boxes Feb 15, 2018, 11:51 theglaze
 
eRe4s3r wrote on Feb 15, 2018, 11:07:
Turd Ferguson wrote on Feb 15, 2018, 10:46:
If more ppl would vote with their wallet, we would not have this kind of issue, however, having a label "loot box alert" attached to the game would be a small step in recognizing that this mechanic is a problem.


The crux of the problem is this entire scummy fake currency system big publishers (but really, mainly EA, Activision and Ubisoft) have setup. There is a reason lootboxes are considered gambling, since you often can't even pay for them with direct money transfer, there is always 1 more step involved which detaches you from the payment, and especially for younger people this is a huge problem. And just like casinos give you chips for money, EA gives you fake money for real money that THEN lets you buy loot boxes. Why are casinos gambling if loot boxes aren't?

The gaming industry's argument is that the player never "loses" when opening a loot box; a reward is always provided, even if undesirable.

It's hard to argue against that, because the risk of "losing your bet" is critical function of gambling.

But in some ways, loot boxes are worse than casino gambling:
  • Most publishers provide NO WAY of exchanging your loot (ie casino chips) into real cash.
  • Most publishers provide NO WAY of exchanging your loot into other games, including sequels (ie: chips can't even be played on other tables or leave the casino).
  • Most publishers provide loot that boosts the players ability to win/earn/achieve results in the video game, so there is a more complex psychological connection than just winning money. (ie: chip value is more than just a direct relationship with money)


  • Then toss in the element of selling to kids, and we've got ourselves an industry that has gone too far without regulation... IMO...
     
    Reply Quote Edit Delete Report
     
    587 Comments. 30 pages. Viewing page 2.
    < Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


    footer

    Blue's News logo