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User information for Billy Mitchell

Real Name Billy Mitchell   
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Nickname theglaze
Email Concealed by request
Description Try my hot sauce.
Homepage http://
Signed On Nov 1, 2011, 22:27
Total Comments 643 (Apprentice)
User ID 57201
 
User comment history
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News Comments > PUBG: 10 Million Down, 90 Million to Go
2. Re: PUBG: 10 Million Down, 90 Million to Go Sep 6, 2017, 19:03 theglaze
 
I wonder if they deduct Steam refunds from their sales numbers, because I sure as hell got my money back on a game that is no-where-near the quality of LoL  
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News Comments > Overwatch Deathmatch Live
1. Re: Overwatch Deathmatch Live Aug 30, 2017, 00:37 theglaze
 
It's actually decent, certainly one of the better modes they've implemented to date.  
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News Comments > PLAYERUNKNOWN'S BATTLEGROUNDS Tops Steam Player Count
4. Re: PLAYERUNKNOWN'S BATTLEGROUNDS Tops Steam Player Count Aug 27, 2017, 20:52 theglaze
 
I bought this a couple weeks ago... and it ended up being my first Steam refund.

Played 5 rounds. Achieved a 3rd and a 7th. Major bugs I experienced were: right-click scope working 10% of the time, and no buildings being rendered so players and items were floating in the air.

Overall the fluidity of movement is terrible, all forms of fighting are lagged and clunky, and there's a general lack of execution in every single aspect of the game. No wonder people slammed the game for introducing micro-transaction-gambling before making it an average-quality title. I don't think the existing engine can be salvaged, or perhaps the dev will never acquire the talent to polish the game.

I only recommend this game to those anarchy-deprived persons who need a digital outlet before they do something stupid enough to land themselves in real-life jail.
 
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News Comments > Bethesda Reveals VR Release Dates
6. Re: Bethesda Reveals VR Release Dates Aug 23, 2017, 12:45 theglaze
 
Be careful what you ask for!

Some friends and I tried the latest Aliens: Isolation VR mod for the Rift... it gave all of us motion sickness to the point where none of us wanted to play it again!

Yes, the immersion was intense and the games atmosphere was engrossing, giving it a certain thrill and excitement.

However, the movement from the first person POV was a tough pill to swallow. Perhaps a third person POV would be easier to tolerate... but the speed of Doom makes it a barf fest Puke

 
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News Comments > Project CARS 2 Trailer
14. Re: Project CARS 2 Trailer Aug 20, 2017, 00:01 theglaze
 
The Half Elf wrote on Aug 19, 2017, 23:31:
theglaze wrote on Aug 19, 2017, 21:08:
The Half Elf wrote on Aug 19, 2017, 20:39:
theglaze wrote on Aug 19, 2017, 17:27:
VaranDragon wrote on Aug 19, 2017, 17:14:
theglaze wrote on Aug 19, 2017, 15:34:
I question the laser scanned tracks.

They used drones to capture the dimensions of the track for proper scale recreation, and used high quality photos to give it that realistic look... but the actually bumps, dips, and character of the surface itself was not captured.

And I believe that always separates a sim from an arcade game when it comes to circuit racing.

If the cars are like paint brushes, driving them in PCARS2 is like painting on drywall. I'll stick to canvas.

Well even the original Project Cars had bumps, dips and characteristics akin to those of the real ones. If the devs said they upgraded this feature for the sequel, why would you think they would lie about something that could be easily checked?

pCARS had less than a handful of laser scanned tracks, and after I tried the game, I decided not to purchase it.

They are hyping this game and releasing alongside the titans of Gran Turismo and Forza Motorsport, and on paper, they appear to have the advantage.

Either way, we're lucky to have such a rich offering of quality racing titles.

Sorry you lost all credibility when you said Gran Turismo (which has gone to utter shit since the launch of the Forza franchise).

Yes, the glory days of GT were on the PS1 and PS2. Maybe Polyphony cannot deliver on GT Sport with the PS4... and pCARS is positioned to jump on misstep from them and/or Turn 10.

I enjoy a lot of different forms of motorsport, from Indy to F1, MotoGP to Motocross, and WRC to WEC... each series is different with strengths and weaknesses when it comes to entertainment side of the equation.

And I feel the same about these different racing titles; each will thrive in certain areas and lack depth in others.

If you are complaining about lack of "laser scanned tracks", and not purchasing a game because of them AND then talking about the Gran Turismo series?!? GT Sport is a fucking joke. They talk about PSVR, but in the video's they are using a script or controller to look around (anyone who's used VR knows your head is never that smooth) and the extra horsepower to used the PSVR, is going to come at a cost to the rest of the game.

Sure. PCARS, Forza, and GT are simcade titles. They feature SOME elements of a standard PC simulator, but with a focus on mass market appeal. But they go about getting there differently.

Forza has fantastic real-time telemetry and wheel FFB. GT has excellent after-release support and content that is free. PCARS2 may end up being the most diverse release with the best environment effects.

There is no "THIS IS THE BEST OF THEM ALL", it's more about what title fits the things you want.

I don't care for single player mode, campaigns/events, split screen gameplay, imaginary tracks, shortlived developer support, or advanced AI.

I want to race on the tracks the professionals do, competing against live opponents in a structured system where that are penalties for unsafe driving, all while using a VR headset.

None of these 3 mainstream simcade games do that, but I'm still interested in how they release and develop over time.
 
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News Comments > Project CARS 2 Trailer
12. Re: Project CARS 2 Trailer Aug 19, 2017, 21:08 theglaze
 
The Half Elf wrote on Aug 19, 2017, 20:39:
theglaze wrote on Aug 19, 2017, 17:27:
VaranDragon wrote on Aug 19, 2017, 17:14:
theglaze wrote on Aug 19, 2017, 15:34:
I question the laser scanned tracks.

They used drones to capture the dimensions of the track for proper scale recreation, and used high quality photos to give it that realistic look... but the actually bumps, dips, and character of the surface itself was not captured.

And I believe that always separates a sim from an arcade game when it comes to circuit racing.

If the cars are like paint brushes, driving them in PCARS2 is like painting on drywall. I'll stick to canvas.

Well even the original Project Cars had bumps, dips and characteristics akin to those of the real ones. If the devs said they upgraded this feature for the sequel, why would you think they would lie about something that could be easily checked?

pCARS had less than a handful of laser scanned tracks, and after I tried the game, I decided not to purchase it.

They are hyping this game and releasing alongside the titans of Gran Turismo and Forza Motorsport, and on paper, they appear to have the advantage.

Either way, we're lucky to have such a rich offering of quality racing titles.

Sorry you lost all credibility when you said Gran Turismo (which has gone to utter shit since the launch of the Forza franchise).

Yes, the glory days of GT were on the PS1 and PS2. Maybe Polyphony cannot deliver on GT Sport with the PS4... and pCARS is positioned to jump on misstep from them and/or Turn 10.

I enjoy a lot of different forms of motorsport, from Indy to F1, MotoGP to Motocross, and WRC to WEC... each series is different with strengths and weaknesses when it comes to entertainment side of the equation.

And I feel the same about these different racing titles; each will thrive in certain areas and lack depth in others.
 
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News Comments > Project CARS 2 Trailer
8. Re: Project CARS 2 Trailer Aug 19, 2017, 17:27 theglaze
 
VaranDragon wrote on Aug 19, 2017, 17:14:
theglaze wrote on Aug 19, 2017, 15:34:
I question the laser scanned tracks.

They used drones to capture the dimensions of the track for proper scale recreation, and used high quality photos to give it that realistic look... but the actually bumps, dips, and character of the surface itself was not captured.

And I believe that always separates a sim from an arcade game when it comes to circuit racing.

If the cars are like paint brushes, driving them in PCARS2 is like painting on drywall. I'll stick to canvas.

Well even the original Project Cars had bumps, dips and characteristics akin to those of the real ones. If the devs said they upgraded this feature for the sequel, why would you think they would lie about something that could be easily checked?

pCARS had less than a handful of laser scanned tracks, and after I tried the game, I decided not to purchase it.

They are hyping this game and releasing alongside the titans of Gran Turismo and Forza Motorsport, and on paper, they appear to have the advantage.

Either way, we're lucky to have such a rich offering of quality racing titles.
 
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News Comments > Project CARS 2 Trailer
6. Re: Project CARS 2 Trailer Aug 19, 2017, 15:34 theglaze
 
I question the laser scanned tracks.

They used drones to capture the dimensions of the track for proper scale recreation, and used high quality photos to give it that realistic look... but the actually bumps, dips, and character of the surface itself was not captured.

And I believe that always separates a sim from an arcade game when it comes to circuit racing.

If the cars are like paint brushes, driving them in PCARS2 is like painting on drywall. I'll stick to canvas.
 
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News Comments > F1 2017 Trailer
2. Re: F1 2017 Trailer Aug 17, 2017, 16:46 theglaze
 
Hanover wrote on Aug 16, 2017, 22:35:
I am chomping at the bit so bad for a new driving/racing game that adds VR. Codies did it with Dirt Rally, but then nada. Please add VR!

Ditto!
 
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News Comments > Nidhogg 2 Released
2. Re: Nidhogg 2 Released Aug 16, 2017, 16:57 theglaze
 
I had some very memorable moments with the tournament mode in the first one. Glad to hear about the online improvements.

Highly recommended couch battle game for those who missed the first one.
 
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News Comments > Overwatch Summer Games Next Week
5. Re: etc. Aug 2, 2017, 18:19 theglaze
 
deqer wrote on Aug 2, 2017, 13:50:
Fix competitive gameplay, and fix Quickplay matchmaking. Stop putting me in matches with people that aren't at my skill level. Give me a key to press to communicate an enemy's position to my team, so I can stop feeling helpless when I'm on a team with no one in voice chat.

wtf...

I think it's as good as it's going to get.
 
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News Comments > F1 2017 Trailer
1. Re: F1 2017 Trailer Jul 28, 2017, 18:58 theglaze
 
Could be the best yet?

Car models look great, driving mechanics reported by beta testers to be the best yet for the series, but the videos show absolutely no car reactions to even fake bumps on the road. I've grown so accoustomed to laser scanned tracks, going to Codies F1 is like stepping back in time despite being the latest interpretation of the formula.

Will probably buy Day 1 anyways lol
 
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News Comments > Sundered Released
2. Re: Sundered Released Jul 28, 2017, 18:55 theglaze
 
It's does look gorgeous, early reviews are mixed but come from the hardcore side scroller fans. I'm interested but will wait and see if they improve the level generator.  
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News Comments > Overwatch Penalties Expand
2. Re: Overwatch Penalties Expand Jul 26, 2017, 12:04 theglaze
 
Henry Dorsett wrote on Jul 26, 2017, 11:45:
How about we punish people who admit to not putting their best effort into winning in ranked matches? If you want to play casually, go play Quick Play. If you can't play with decent people in Quick Play and still want to play casually, then, well, too bad. Ranked matches in any game should be reserved for people whose driving desire is to win, not to have fun fucking around.

Agreed.

But you can report them for that behaviour within the current system, just type within the comments section what they were or were not doing. I've done it several times.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Jul 17, 2017, 18:15 theglaze
 
I think this is merely a numbers game. Innocent people will occasionally die by police enforcement, just like friendly fire in war, or non-conforming widget during the manufacturing process.

From a systems perspective, the pursuit to improve processes, training, resources, etc should be undertaken to reduce the innocent fatality rate. But it can never be nullified.
 
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Jul 13, 2017, 13:07 theglaze
 
Another issue that I see is the development of VR is a focus on higher-resolution displays to reduce the 'screen-door-effect', something that everyone wants but what about end-user implementation?

The current generation is 1080*1200 per eye... and the talk of 2k per eye is crazy because thats +170% the pixel count. A 1080 Ti isn't even enough at that point to establish a solid 90 FPS with high-quality textures.

Until NVIDIA or AMD enable SLI/Crossfire support for VR... the displays will outpace the horsepower to drive them, or other sacrifices are made in image quality to support that resolution.
 
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News Comments > Cricket Captain 2017 Released
5. Re: Out of the Blue Jul 10, 2017, 15:39 theglaze
 
eRe4s3r wrote on Jul 10, 2017, 13:48:
Grumpy Sod wrote on Jul 10, 2017, 13:42:
Cutter wrote on Jul 10, 2017, 11:11:
Has there ever been a stranger, more incomprehensible game than Cricket? Except maybe Whackbat?

Your version of football is as alien to us in the UK as cricket is to you guys I guess? We grow up with it, while we have to actually be taught what the hell is going on in "American Football", and then only if we're interested. That said, the various rules for when two sides draw or win based on rain calling off play blows my mind to this day.

Nah, even as a German (the real football) and the US football are easily understood. But Cricket.. I honestly can't even grasp. I watched a few hours of it and never even understood how a win was allotted, it seemed random and not based on what I saw the previous 2 hours... and that's really strange.

NFL (American football) rule book = 93 pages
ICC (Standard 1 day match) rule book = 31 pages

While page length may not directly represent complexity of the sport, 3:1 seems significant!
 
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News Comments > F1 2017 Trailer
4. Re: F1 2017 Trailer Jul 9, 2017, 19:30 theglaze
 
Armengar wrote on Jul 9, 2017, 05:27:
Does the series simulate driver strops? Or warn you that your place is under threat by inferior drivers (who are bringing sponsorship money with them)

I can't say I buy the games for the single player championship so I can't answer that. I'd rather put that time into the multiplayer championships found in iRacing.

Armengar wrote on Jul 9, 2017, 05:27:
Cant say i regularly watch F1 any longer. Doesnt hold a candle to the older racing days. (Note. Could be rose tinted glasses though, im sure there used to be more racing and overtaking...)

This season stands out as the most interesting since they've moved to 1.6L Turbos. In fact, the race in Baku a couple weeks ago is considered by many to be one of the best/most entertaining races ever (for a mid-season race).
 
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News Comments > F1 2017 Trailer
2. Re: F1 2017 Trailer Jul 9, 2017, 00:49 theglaze
 
What?

Anyways. I first got into racing F1 cars with PS3's F1 Championship Edition, and good'ol Alonso's Renault R26 was on the cover. I wanted to hold off on buying this game until they integrate VR, and these classic cars are making that difficult...
 
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News Comments > No Recoil for Destiny 2 Guns on PC?
19. Re: No Recoil for Destiny 2 Guns on PC? Jun 22, 2017, 13:27 theglaze
 
He misspoke, he meant "auto-aim", as claims reddit and an updated statement.  
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643 Comments. 33 pages. Viewing page 10.
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