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User information for Billy Mitchell

Real Name Billy Mitchell   
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Nickname theglaze
Email Concealed by request
ICQ None given.
Description Try my hot sauce.
Homepage http://
Signed On Nov 1, 2011, 22:27
Total Comments 356 (Amateur)
User ID 57201
 
User comment history
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News Comments > Tribes Ascend Parting Gifts Patch
5. Re: Tribes Ascend Parting Gifts Patch Sep 29, 2016, 15:05 theglaze
 
Flatline wrote on Sep 29, 2016, 12:28:
Sad to see the game became abandonware. It was a lot of fun. I played the shit out of it when it launched and eventually dropped about 20 bucks into it because it was fun. The F2P part was not terrible because your basic weapons still were pretty effective and you could grind relatively quickly if you had a direction you wanted to go in. I spent 20 bucks and really was able to unlock all the classes and weapons I wanted to and was pretty satisfied by that.

Me too.

$20 in Ascend got me a lot more than $20 in Planetside 2, both came out around the same time.
 
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News Comments > Morning Patches
1. Re: Morning Patches Sep 29, 2016, 14:00 theglaze
 
Holy crud, they've saved the primary rifles for last with new sounds!

I look forward to taking the M4A1 and AK for a spin
 
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News Comments > Saturday Tech Bits
8. Re: Saturday Tech Bits Sep 24, 2016, 20:48 theglaze
 
ForgedReality wrote on Sep 24, 2016, 18:09:
Easily the best right here:

https://www.amazon.com/ELECOM-Wireless-button-function-M-XT3DRBK/dp/B016QCPNUW

It's replaced my amazing M570.

Whoa!

I've been using the M570 for years...and this ELECOM looks brilliant with improvements in every way!
 
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News Comments > Rocket League AquaDome Next Month
18. Re: Rocket League AquaDome Next Month Sep 24, 2016, 04:16 theglaze
 
descender wrote on Sep 23, 2016, 19:59:
The greater problem probably lies in the obsession with needing "rare skins" than with the existence of a system to accommodate your obsession. This is like blaming the casino for your own lack of self control in playing it's games. You are not obligated to feed them money just because they accept money.

Agreed.

I can recal a time where items were rewarded based on performance, where an accomplishment like recording 100 epic saves was rewarded. Oh wait, don't reward the player for his/her achievements earned while participating in the world you created..

Please insert $1.25 for GOTCHA
 
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News Comments > Rocket League AquaDome Next Month
16. Re: Rocket League AquaDome Next Month Sep 23, 2016, 18:30 theglaze
 
Ceribaen wrote on Sep 23, 2016, 17:02:
There is a term for it though...
Gacha / Gasha / Gashapon.

http://www.serkantoto.com/2012/02/21/gacha-social-games/
https://en.wikipedia.org/wiki/Gashapon

LOL, the pronunciation is strikingly similar to "gotcha"...

Which I find hilarious because the dev's are relying on compulsive consumer behavior for the scheme to work. Each time they lure a new customer in, dev's be like "GOTCHA!"
 
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News Comments > Rocket League AquaDome Next Month
11. Re: Rocket League AquaDome Next Month Sep 22, 2016, 19:49 theglaze
 
Mordecai Walfish wrote on Sep 22, 2016, 17:50:
theglaze wrote on Sep 22, 2016, 16:08:
now I have to pay almost as much to open a crate which awards like a slot machine

That's the thing though.. you don't "have" to pay for anything. Your fixation on cosmetic modifications to a car that will only be seen for a couple seconds at the end of a game by anyone, is simply a choice. Some people focus on the gameplay mechanics and simply playing better, others want to "pimp their ride". If the latter crowd is funding the release of free content for people who are just interested in playing the game, I think it's a successful model for everyone involved.

Of course, the game is still fun even if all the cars were the same. However, dont just disregard the cosmetic side of the game, and their encouragement to the player to consume, manage inventory, and trade-up

The new crate system is based on a gambling model, and it's not compatible with the Steam Marketplace. I can't pick the car decal I want for my $2 ride, I'll have to feed the slot machine $1.25 each time.

Psyonix has done some things right, such as no functional advantage to mods to the car and not segregating the community from modes and arenas.

But forcing its players to gamble to win the next tier of cosmetic items? I find that disappointing.

Good luck on the slots, everyone!

This comment was edited on Sep 22, 2016, 20:04.
 
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News Comments > Rocket League AquaDome Next Month
9. Re: Rocket League AquaDome Next Month Sep 22, 2016, 16:08 theglaze
 
Mordecai Walfish wrote on Sep 22, 2016, 12:37:
theglaze wrote on Sep 22, 2016, 11:03:
Yeah me too!

It better be free. The case+key micro gambling system they've introduced exists outside the Steam Market, so it's all cash money for them.

Meanwhile servers are still crappy, with car and ball warps even with sub 100ms. Besides content, I haven't seen any updates announce improvements to the technical side of the game.

The first sentence of their announcement, which Blue also quoted, literally says free in all caps.

Also, I haven't seen the car and ball warps you're talking about even when I've played this with pings over 100 at times. You might want to make sure your local config/networking isn't messed up in any way.

I was being sarcastic, perhaps I should have phrased it "damn right it's free" because everyone is buying keys to open up crates and get decals, wheels, paints, etc, and I'm left looking like chump with the "free" customization items.

I just bought a car for a couple bucks, and now I have to pay almost as much to open a crate which awards like a slot machine, and even if I get a kickass car specific skin...it's extremely unlikely it will be for my new ride...

"Free" is an illusion, gentlemen.

This comment was edited on Sep 22, 2016, 16:14.
 
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News Comments > Rocket League AquaDome Next Month
2. Re: Rocket League AquaDome Next Month Sep 22, 2016, 11:03 theglaze
 
Yeah me too!

It better be free. The case+key micro gambling system they've introduced exists outside the Steam Market, so it's all cash money for them.

Meanwhile servers are still crappy, with car and ball warps even with sub 100ms. Besides content, I haven't seen any updates announce improvements to the technical side of the game.
 
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News Comments > Battlefield 1 System Specifications
22. Re: Battlefield 1 System Specifications Sep 20, 2016, 12:34 theglaze
 
Slick wrote on Sep 20, 2016, 02:32:
theglaze wrote on Sep 20, 2016, 02:11:
Slick wrote on Sep 19, 2016, 20:29:
Here's the GOOD hudless video incase you're lazy

Thank you for the link!

I'm still a fan of BF series because of the audio/video quality they bring to the FPS multiplayer table.

That said, they've dropped the ball with RUSH mode after Bad Company 2 and haven't picked it up since. IO thought the BF1 Rush experience in the public beta was WEAK.

I was hopeful that they would revitalize Rush with WW1 trench warfare and the desperation of holding the line or trying to storm through defenses. But my impression was, once again, a focus on making Conquest mode work first with maximum player and vehicle counts...and then attempts to 're-purpose' those maps for Rush mode. But the quality just isn't there, and at this point, pushes me away from buying it.

You're right, in BC2 (and BC for that matter) Rush was the primary game mode, that's what the maps were designed around. People wanted conquest to be the focus as it'd classically been, so they brought back the ultra big conq maps with BF3, BF4, and now BF1.

At least it's not as bad as their TDM/Domnination modes, which are, as i've said many times on here, just a scattering of shipping containers by a flag and presto chango! TDM.

Say what you will about Battlefront, they actually built the maps around the game modes, instead of just making the big map, and squeezing the small modes into the big map. That's the kind of production that will be required for rush to be great again.

Which is a lot of work, You can't just splice one mode's map into another mode. It doesn't really work. I think they do an alright job of it considering, but I really don't see why they think they should care.

What was the #1 complaint about Battlefront? No Maps.

What was the Reality of Battlefront? On launch 4 big maps, and 11 small ones, totalling 15 UNIQUE (non-shared) maps, and then releasing another 3 big ones and 5 small ones for free for around 23 total UNIQUE maps in the vanilla game.

What did everyone see? only 4 "big maps".

That's the reality of designing games for this retarded generation, if you actually deliver a map that's build from the ground up with that particular game mode in mind, then you'll get eaten alive by ignoramuses.

I'd be perfectly happy with 4 RUSH maps, 4 CONQ maps, and 6 TDM/DOM maps. 14 maps on launch, each built by design for that mode, custom catered gameplay experiences, not trying to squeeze every mode under the sun into the same physical map. Every Conq map is MADE for CONQ, they'd all be "good" CONQ maps. And I can see the headlines now: "BF6 HAZ ONLY 4 MAPS, EA IZ THE DEVIL"

Exactly.

Here is how Conquest matches generally breakdown in BF3/BF4/BF1:

A. New players have no idea what class to be, what point should be captured, or how to effectively change the momentum of the match. It looks like chaos to them, but they're having a decent time while getting slaughter because it's a pretty game.

B. A killer squad of uber-experienced players are hogging whatever vehicle is best suited for the map. No one can join their squad or spawn on them. The driver finishes the match with the fewest deaths and his teammates have the highest points in the server. Whether their team wins or loses does not impact their strategy or point totals.

C. Experienced players and left trying to fill in the gaps left by newbs doing nothing helpful and uber-players just helping themselves. But with the unfocused carnage of Conquest, plus the high turnover rate of a 32 player team...maintaining an effective squad is near impossible.

In contrast, Rush forces the situation on both teams with limited access points, limited vehicles and resources, and less time for objectives. All of that leads to teamwork, even in a squad of strangers, and it's possible for single play from a squad or even an individual player to make an impact on the match and change the momentum of battle.

I respect the casual, sandbox nature of Conquest...but disregarding the quality of gaming Rush provides is beyond unfortunate. It's game breaking to me, because I and you know how good Rush once was.
 
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News Comments > Battlefield 1 System Specifications
13. Re: Battlefield 1 System Specifications Sep 20, 2016, 02:11 theglaze
 
Slick wrote on Sep 19, 2016, 20:29:
Here's the GOOD hudless video incase you're lazy

Thank you for the link!

I'm still a fan of BF series because of the audio/video quality they bring to the FPS multiplayer table.

That said, they've dropped the ball with RUSH mode after Bad Company 2 and haven't picked it up since. IO thought the BF1 Rush experience in the public beta was WEAK.

I was hopeful that they would revitalize Rush with WW1 trench warfare and the desperation of holding the line or trying to storm through defenses. But my impression was, once again, a focus on making Conquest mode work first with maximum player and vehicle counts...and then attempts to 're-purpose' those maps for Rush mode. But the quality just isn't there, and at this point, pushes me away from buying it.
 
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News Comments > Steam Top 10
38. Re: Steam Top 10 Sep 19, 2016, 11:50 theglaze
 
Paranoid Jack wrote on Sep 19, 2016, 10:57:
Primalchrome wrote on Sep 19, 2016, 10:12:
warmbluelasers wrote on Sep 19, 2016, 06:39:
The problem is too much reliance on automated & community moderation. It was easier to keep a lid on hackers in the days of privately run dedicated servers with admins.
I played CS on dedicated servers a lot years ago. You're viewing the world through rose colored glasses, because I remember cheating to be wildly rampant. Speedhacks, wallhacks, aimbots....you name it and it was everywhere. Bans against good players (who weren't cheating) were also a regular thing with ego-driven admins. Punkbuster helped somewhat...but it was still VERY prevalent. But the internet was small then....cheating today facilitated by large hacker groups for PROFIT....not for fun. It's just like the new Crypto malware/virus forks that are all over the place....it didn't seem as bad back then because there wasn't any money in it and the world was smaller, not because we were supermen and more skilled at stopping it.

I have not played competitively since the days of R6 RvS. As I remember it it was just as bad with Punkbuster than before Punkbuster. It was just that the industry and Punkbuster were promoting their anti-cheat system as the best alternative when in actuality it was the same shit different name. There were cheats out that PB could not detect that required the admin to see a screenshot of your game folder to actually see if you had a cheat file present. LoL, and of course you could hide it very easily.

My clan played in two leagues on two ladders here in NA with some members living in the UK and Italy. Not to mention spread all over the US and Canada. After a few months of competition we found that each of the top teams had members that were also admins on the league forums and PB forums. One female PB admin/player was busted for having hacks claiming her son had been using her PC and that he must have installed the hacks. LoL!

The nail in the coffin for me was a two stage implosion of the clan. First one of our members, Badger, was caught with a hack which got him banned and the whole clan suspended. Then after gaining access to compete again we were fighting our way back up the ladder trying for a spot at second rung on the ladder and two guys in the clan had an argument during the match. An asshat going by the name of Jethro threw the match giving us the loss. It was the game mode were you had to escort a VIP, he was the VIP and ran out into the open getting himself shot. Next round he shot the VIP himself. What a douche.

The anti-cheat is better, and one of the major clients is now published through the Steam Store (ESEA). Tick rates are much higher with better server registration, and compared to the standard Valve matchmaking, players are legitimately good...so don't pay to play iESEA unless you compete in leagues, the competition is ruthless.
 
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News Comments > Steam Top 10
27. Re: Steam Top 10 Sep 18, 2016, 21:18 theglaze
 
1. Counter-Strike: Global Offensive

Valve has been consistently improving core elements of the game; almost all weapons have had improvements made to gun shot sounds and animations, and they've even begun to improve recoil accuracy. This weeks update also fixed a major complaint with the game's first vs third-person inconsistencies and animations. It's been a while since the last operation (DLC co-operative missions with AI) and I assume the next one is around the corner.

Since Overwatch release, and Valve's ban on gambling with gun skins, my gun skin inventory has decreased in value by 15%, however, I've seen an 8% gain in the last 4 weeks.
 
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News Comments > Saturday Patches
1. Re: Saturday Patches Sep 17, 2016, 20:14 theglaze
 
CSGO Update:

They've made the AWP actually sound like a boom stick! Each shot creates an echoing roll of thunder throughout the map, cascading sound that's difficult to place. Not sure how well it will be recieved by the competitive communty, but it's hilarious in casual modes!
 
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News Comments > Company of Heroes Turns 10
2. Re: Company of Heroes Turns 10 Sep 13, 2016, 10:44 theglaze
 
COH campaign was perhaps the most fun I've ever had with an RTS. I also couldn't get into COH2, although there were many changes and improvements to the multiplayer.

I may have to try the original campaign again to see if it still stands up.
 
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News Comments > Forza Motorsport 6: Apex Released
14. Re: Forza Motorsport 6: Apex Released Sep 7, 2016, 12:48 theglaze
 
>SandmaN< wrote on Sep 7, 2016, 12:36:
Hmm, can't download this from the Windows store, but I can download other games. What's up with that?

https://www.microsoft.com/en-us/store/p/forza-motorsport-6-apex-beta/9nblggh3shm7

Maybe you have the wrong link, it's no longer in Brta and should be just Apex.
 
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News Comments > Forza Motorsport 6: Apex Released
6. Re: Forza Motorsport 6: Apex Released Sep 7, 2016, 02:06 theglaze
 
1badmf wrote on Sep 7, 2016, 01:09:
whats the best wheel under $100?

The cheapest product on that list is the Thrustmaster TMX @ $165 via Amazon.

So under $100 means buying a used wheel, and it can be tricky to get a decent one. These are mechanical devices and they wear over time. There are significant G25 & G27 communities that are a great resource for mods, upgrades, replacement parts, and buying used wheels.

Amazing that the Logitech MOMO is still supported after...*uses toes*....14 years? I do not recommend buying a used MOMO, but do your research.
 
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News Comments > Forza Motorsport 6: Apex Released
5. Re: Forza Motorsport 6: Apex Released Sep 7, 2016, 01:55 theglaze
 
Hanover wrote on Sep 6, 2016, 22:36:
From http://news.xbox.com/2016/09/06/forza-motorsport-6-apex-comes-beta-wheel-support

With today’s update, we’re bringing support for a number of popular wheels to the Forza franchise, in Apex and the soon to be released Forza Horizon 3. This full list:

Logitech G27 Racing Wheel
Logitech G25 Racing Wheel
Logitech G29 Racing Wheel
Logitech MOMO Force Feedback Racing Wheel
Thrustmaster T300RS
Thrustmaster T500 RS Gaming Wheel
Logitech G920 Xbox One Wheel
Thrustmaster T150
Thrustmaster TX Xbox One Wheel
Thrustmaster TMX Xbox One Wheel
Thrustmaster RGT Force Feedback Racing Wheel

Note that there are additional wheels that we plan on bringing on board soon...

Not sure why they don't mention Fanatec...both the CSW V2 and CSL are listed within the game.

Buuuuuut, my CSW V1 is NOT recognized by the game! The official post you quoted goes on to say:

"notably Fanatec products such as the ClubSport V2 Xbox One Hub and the Fanatec CSR models. Support for these Fanatec wheels will be arriving in Apex beginning in late September, with updates for both Windows 10 and Apex."

CSR was of the same generation as the CSW V1...so maybe V1 owners will get support too?
 
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News Comments > Battlefield 1 Open Beta
6. Re: Battlefield 1 Open Beta Aug 31, 2016, 10:40 theglaze
 
What's the download size?  
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News Comments > Game Reviews
3. Re: Game Reviews Aug 30, 2016, 13:37 theglaze
 
Beamer wrote on Aug 30, 2016, 11:35:
theglaze wrote on Aug 30, 2016, 11:15:
Worms WMD is great!

Highly recommended to seasoned vets and anyone looking for a turn-based strategy game.

I played an enormous amount of worms back in the day, but never found it fun unless doing it sandbox. My team against 2 or 3 other teams, with way overpowered weapons. Playing with just bazookas and ropes, as the game seems to do if you don't do custom games, is tedious to me.

Adding holy handgrenades and super sheep, though...

WMD brings a lot of new to the table, including a crafting system that lets you break down guns and build better versions or new stuff. The mounted guns and vehicles seem more console focused because they lack accuracy.

I haven't tried online multiplayer, or even browsed what's available. I imagine custom games are still allowed, plus classic modes and such. Custom local matches are still available.
 
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News Comments > Game Reviews
1. Re: Game Reviews Aug 30, 2016, 11:15 theglaze
 
Worms WMD is great!

Highly recommended to seasoned vets and anyone looking for a turn-based strategy game.
 
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356 Comments. 18 pages. Viewing page 1.
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