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User information for lala4281263

Real Name lala4281263   
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Nickname Vio
Email Concealed by request
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Homepage http://
Signed On Oct 12, 2011, 23:28
Total Comments 228 (Novice)
User ID 57173
 
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News Comments > Steam Top 10
9. Re: Steam Top 10 Sep 18, 2017, 03:39 Vio
 
After D:OS 1 kickstarter backing 2 was a no brainer, hope it does really well.  
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News Comments > First Emotion Processing Unit Launches
16. Re: First Emotion Processing Unit Launches Sep 12, 2017, 09:34 Vio
 
I'm a bit confused, is this a piece of hardware that can read a player's emotional state and let the software react to that state, or is it a case of they claiming they can create AI with the chip which could emulate the emotion the AI "should" be feeling?  
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News Comments > Ark Expansion Announced
11. Re: Ark Expansion Announced Sep 5, 2017, 04:14 Vio
 
Muscular Beaver wrote on Sep 4, 2017, 06:18:
[...] Looks super "pretty" when half of a giant dinosaur suddenly hangs in the air, because it turned on a hill. [...]
Lol you shoulda seen my base yesterday when I logged in, one of my dino's was standing passive about 25 feet in the air just chilling there lol.
 
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News Comments > Ark Expansion Announced
10. Re: Ark Expansion Announced Sep 5, 2017, 04:09 Vio
 
jdreyer wrote on Sep 3, 2017, 16:00:
Does this game still run poorly for folks?

I play Ark on my 2500k with 1080Ti on 1440p 100% resolution scale on maximum settings with the following adjustments: AA reduced to low (1440p doesn't really matter much), distant field occlusion turned off, foliage distance slider I have @~60% the others all maxed.

With this when I am playing on The Centre around the coastal tropical areas I get ~70-75fps, when in a dense forest area like the inland of TheIsland I get ~50fps, and when I load in a massive base my fps drop to around ~40fps, but jumps back up to around 50-55fps when the load is done.

Note the 2500K is probably bottle-necking my GPU in some scenarios so if you have a new processor with the game on a SSD you will probably not see those dips.

Once again, this is @ 1440p which is very taxing.
 
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News Comments > Quake Champions Early Access
5. Re: Quake Champions Early Access Aug 23, 2017, 07:43 Vio
 
You need dedicated servers for this to work.  
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News Comments > Police Simulator 18 Delay; Trailer
6. Re: Police Simulator 18 Delay; Trailer Aug 22, 2017, 15:42 Vio
 
Want police simulator Africa edition. ;-D  
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News Comments > Steam Top 10
6. Re: Steam Top 10 Aug 21, 2017, 04:57 Vio
 
Really glad to see Hellblade up there, it is one hell of a masterpiece.  
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News Comments > Divinity: Original Sin 2 Split-screen and Controller Support
9. Re: Divinity: Original Sin 2 Split-screen and Controller Support Aug 3, 2017, 04:47 Vio
 
Larian Studios really love their games.  
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News Comments > Steam Summer Sale Thursday
19. Re: Steam Summer Sale Thursday Jun 21, 2017, 08:07 Vio
 
Flash sales were stopped due to the refund policy, people would buy 50% off then it goes on a flash sale 85% off, so people refund the 50% and buy at 85% off.

That is the only reason.
 
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News Comments > Quake Champions Visor Trailer
5. Re: etc. May 11, 2017, 01:04 Vio
 
And that's why we have no grenades or proper knockback on weapon hits either - I believe it's a issue with the netcode. But for gibs this is inexcusable.  
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News Comments > Quake Champions Open Tech Test Friday
4. Re: Evening Legal Briefs May 9, 2017, 08:28 Vio
 
They need to fix the netcode before anything open, last weekend was a mess of an experience.  
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News Comments > Quake Champions Open Tech Test Friday
1. Re: Quake Champions Open Tech Test Friday May 9, 2017, 03:38 Vio
 
Doom 2016 MP Beta - Part 2.  
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News Comments > Evening Interviews
2. Re: Evening Interviews May 3, 2017, 02:29 Vio
 
2*0=0  
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News Comments > Prey System Specs
10. Re: Prey System Specs Apr 28, 2017, 02:43 Vio
 
fishingtime wrote on Apr 27, 2017, 21:20:
no one cares about this game
Yup quite honestly it looks like a single player version of prop hunt to me.
 
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News Comments > New AMD Drivers
3. Re: New AMD Drivers Apr 19, 2017, 01:15 Vio
 
580/570 = re-branded Polaris cards.  
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News Comments > Quake Champions Trailer
10. Re: Quake Champions Trailer Apr 5, 2017, 10:13 Vio
 
MoreLuckThanSkill wrote on Apr 5, 2017, 07:57:
That doesn't look half bad, although the hp/armor/damage numbers seem off, compared to older Quake games. But hey, maybe they have a better balance plan?

This should make for some good youtube videos at least.
Each champion has it's own max HP. Anarki starts low but each time he injects the heal his max hp raises.
 
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News Comments > Quake Champions Trailer
9. Re: Quake Champions Trailer Apr 5, 2017, 10:12 Vio
 
A bit slow, may have been just the FOV maybe - but it felt slower than qlive to me. Rocket seems under powered, needs more knock back/damage.  
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News Comments > Quake Champions Closed Beta Next Week
9. Re: Quake Champions Closed Beta Next Week Mar 31, 2017, 06:53 Vio
 
Interestingly that last rocket that midairs the one guy should have missed but it exploded instead, suggests hitbox is bigger or extends out below the character models.  
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News Comments > Quake Champions Closed Beta Next Week
8. Re: Quake Champions Closed Beta Next Week Mar 31, 2017, 03:16 Vio
 
I wish movement speed / air control was standard and all champions moved like anarki :/
 
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News Comments > Planescape: Torment: Enhanced Edition Announced
14. Re: Planescape: Torment: Enhanced Edition Announced Mar 29, 2017, 03:18 Vio
 
The footage is with their default settings, they did the same thing with BG:EE, but there are some settings to turn off the stupid borders and change the scaling to nearest neighbor instead of linear.  
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228 Comments. 12 pages. Viewing page 1.
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