Julio wrote on Sep 23, 2011, 05:04:
Hope this works out as well for Blizzard as Dragon Age 2 changes worked out for Bioware.
The only thing I'm looking forward to now for Diablo 3 is the obligatory dev interview where they tell us:
-We made major changes and stand by them
-Gamers just didn't get it, otherwise they would have bought our game
-We didn't learn anything from screwing up, we'll do it again
Ouch. Sadly, I have to agree. Quite a few companies that have done well in the past, game studio or not, seem to forget how they became successful and are shocked when they design something not for the benefit of their customers or audience and it fails. Hard. The Netflix fiasco as an example of how quickly it can go wrong.
Bioware, with DA2, loves saying how it's been financially successful. I can't help but laugh to myself whenever I see it repeated, knowing they lost half of the people who bought the first game. It reminds me of the middle school I drive by on the way to work every morning. They have a banner over the front door that reads "Adequate yearly progress three years in a row!" Talk about celebrating mediocrity. Sheesh.
To the subject at hand, I played D2 online with a few friends but most of the time solo. Every feature they take away from the game or hassle they add to it in the name of preventing multiplayer cheating, makes the game less and less appealing. I've gone from drooling and giddy waiting for news about the game to meh, maybe if it's bargain bin.
*sigh*
I wonder if he reads them, or if it's just for show.