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User information for Gadzooks

Real Name Gadzooks   
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Nickname Gadzooks
Email Concealed by request - Send Mail
Description yar yar
Homepage http://
Signed On Jul 18, 2011, 18:07
Total Comments 235 (Novice)
User ID 56987
 
User comment history
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News Comments > OUTWARD Announced
1. Re: OUTWARD Announced Dec 19, 2018, 14:03 Gadzooks
 
Seems like a "not so dark" souls game.  
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News Comments > Battlefield V Launches
54. Re: Battlefield V Launches Nov 20, 2018, 23:10 Gadzooks
 
Choobeastia wrote on Nov 20, 2018, 18:40:
Osc8r wrote on Nov 20, 2018, 18:04:
Gadzooks wrote on Nov 20, 2018, 13:32:
The is the closest BF has felt to Call of Duty for me so far.

Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.

This ^.

Not sure how anyone enjoys competitive multiplayer in games where fights are over in a second flat.

Hopefully they adjust this for the BR version of they can keep it as well. May as well just stick with COD if you want than console gaming experience...

And lol at raytracing in it's current form, 4k makes a much bigger difference than 'cute reflections' (as someone here nailed it) and with a much lower performance hit to boot.


The time to kill actually helps the tactical and squad play. If the time to kill is too long, then your well laid plans only give you a slight benefit. But with the low time to kill, if you get the drop on someone, or have proper suppressing fire laid down, then you can work wonderfully as a squad. I've had more than a few instances where my laying down fire has allowed my team to move into an area, and use their shorter range weapons to clear it out.

At the same time, there are times when our plans don't work out, and someone else has planned better or is doing something that we had no plan for, resulting in us getting killed. Which is as it should be.

Actually helps??!? what?

Here are some of the reasons why a low TTK nullifies tactical gameplay elements

1. Attrition mode - No health regen: You die before you ever have to worry about no longer regenerating health

2. Attrition mode - less ammo: You die, often long before you ever run out of ammo (unless you are camping, which this game rewards)

3. Support Class - Give ammo: Pointless since most people die before running out of ammo

4. Medic Class - Give medpack: Again, most players are dead before this can be tossed at them

5. Hit direction - Most of the time you are dead before you can even tell what direction you got hit from. With the removal of squad spotting (a tactical element), not even being able to call out "Shooting from the east!" because you are dead removes squad tactical gameplay.


The ONLY tactical element (one thats even new) that benefits from the low Time To Kill, is the construct defenses mechanic. Build up defenses, bunker down, camp, and shoot anyone running who isnt behind cover.
 
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News Comments > Battlefield V Launches
18. Re: Battlefield V Launches Nov 20, 2018, 13:32 Gadzooks
 
The is the closest BF has felt to Call of Duty for me so far.

Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.

Its fun, but it feels the least like a BF game of all the BF games out.
 
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News Comments > HELLGATE: London Returning (Again) Next Month
4. Re: HELLGATE: London Returning (Again) Next Month Oct 24, 2018, 12:16 Gadzooks
 
If all the other reasons it already failed (more than once) wont kill it yet again... removing multiplayer will.  
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News Comments > Call of Duty: Black Ops 4 Sets Activision Record
3. Re: Call of Duty: Black Ops 4 Sets Activision Record Oct 15, 2018, 12:31 Gadzooks
 
In its first day of availability, the total number of people who connected online to play Black Ops 4 increased from last year’s release.

Um, isnt the game ONLY online? Its not like last year where players had the option of buying and playing the game without connecting online.
 
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News Comments > Subnautica: Below Zero Revealed
9. Re: Subnautica: Below Zero Revealed Aug 30, 2018, 12:41 Gadzooks
 
ItBurn wrote on Aug 30, 2018, 11:34:
I don't care what everybody says, including the devs, this game needs coop.

^ This

Having it as an option is never a bad thing. Those who dont want it, dont have to play it in co-op.
 
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News Comments > Star Wars Battlefront II Roadmap
2. Re: Star Wars Battlefront II Roadmap Aug 30, 2018, 12:24 Gadzooks
 
fawker wrote on Aug 30, 2018, 11:51:
bringing the ability for players to spawn on squad member

well that's almost a year too late

Can you even pick which squad you want to be in?

I thought your squad was just a random group of players who happened to be respawning at the same time as you.
 
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News Comments > Serious Sam 4 Gameplay Footage
11. Re: Serious Sam 4 Gameplay Footage Jun 19, 2018, 13:30 Gadzooks
 
Sorry Sam, you have just changed too much, and not for the better.

Sure the graphics are more "life like", but the retro style FPS graphics of your first games were never a bad thing. It actually added to the experience.

Now, you are just another generic, seemingly open world shooter, with boring visuals and bland looking combat.
 
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News Comments > RAGE 2 Announcement and Gameplay Trailer
16. Re: RAGE 2 Announcement and Gameplay Trailer May 15, 2018, 21:29 Gadzooks
 
Darks wrote on May 15, 2018, 21:16:
Going to be so bummed out if theirs no Coop this time around. Yes the first one had Coop missions, but those were trashy.

Yup, probably wont buy it if there isnt co-op campaign.

Ill just wait for Borderlands 3
 
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News Comments > Soulblight Released
1. Re: Soulblight Released Mar 16, 2018, 12:28 Gadzooks
 
The camera zoom/position makes me think they made this game specifically to be a mobile game.

 
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News Comments > Alaska Released
1. Re: Alaska Released Feb 2, 2018, 12:05 Gadzooks
 
Is there something special about this game?

Was it developed solo by someone with a mental disability or something like that, where we can appreciate and celebrate the challenge they over came to create it?

Because otherwise, it looks like hot garbage.

 
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News Comments > Warhammer 40,000: Inquisitor Story Trailer
2. Re: Warhammer 40,000: Inquisitor Story Trailer Jan 15, 2018, 12:13 Gadzooks
 
coming from the team that made the van helsing arpg series, im a bit disappointed with how clunky and cumber-sum this games controls and gameplay are.  
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News Comments > Ironsight Next Month
1. Re: Ironsight Next Month Jan 15, 2018, 12:11 Gadzooks
 
Looks more or less like the higher tech call of duty games  
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News Comments > Kings and Heroes Released
1. Re: Kings and Heroes Released Nov 19, 2017, 15:41 Gadzooks
 
This game still very much feels unfinished and unpolished.

For using the UE4, it somehow manages to look a lot worse than skyrim, a game from 2011, and perform a lot worse.
 
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News Comments > Star Wars Battlefront II Grind Complaints
29. Re: Star Wars Battlefront II Grind Complaints Nov 13, 2017, 12:46 Gadzooks
 
40 hours is hardly "I want everything NOW!"

Remember when players would play 40+ hours in a game just because playing the game was fun, even when there was NOTHING else to unlock?

Sense of accomplishment came from doing well in the game, not how many hours you had to put into it, or even silly unlocks or achievements.
 
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News Comments > Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins
37. Re: Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins Nov 2, 2017, 12:17 Gadzooks
 
El Pit wrote on Nov 2, 2017, 11:55:
Nailbender wrote on Nov 2, 2017, 11:25:
El Pit wrote on Nov 2, 2017, 06:12:
If there were not pirates and/or cheaters, there would not be DRM and "anti-tamper solutions". Thank the pirates and cheaters, this is who you should point your fingers at. Action: stealing, reaction: DRM et al. It started with code wheels and has evolved into partially horrible DRM (e.g. Starforce). In the end: nobody wins.

How about sources for your claims, buddy?

Oh, how I was waiting for exactly this answer. And here we have the guy who had to spring the trap!

Proof? How about this experiment: I hope you live in a big city (like the internet is one very, very huge city). You leave your door open and tell websites to announce this on the web (like Pirate Bay announcese "Hey, don't pay, just take it for free!") and leave your house open for 24 hours after the announcement. Leave the house. Meanwhile, I will leave my house, too, but will lock it up. And in 24 hours, please come here again and tell me how the experiment worked for you. You can use your neighbour's computer to do this, by the way, because I got a feeling that some things will have been stolen (oops, "pirated") from your home. How about that, "buddy"? Got the balls to try this and tell us then again about your own "proof" (experience) how this worked for you? LOL!

The naivete of thinking that the theft of a tangible object is anything like virtual theft... With one, you actually LOSE the item, with the other, you only lose the possibility of potentially selling it. If you cant understand this difference, you shouldnt even be debating this issue.

Is virtual theft/piracy still an issue? Yes, 100%.

Is piracy worth punishing PAYING customers over? Doesnt seem like a smart solution to me.

Does DRM/anti piracy stop pirates? No.

So in the end, paying customers are getting punished, and piracy is still happening. Doesnt sound like DRM is any solution at all to the problem.

 
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News Comments > Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins
16. Re: Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins Nov 2, 2017, 02:20 Gadzooks
 
You have to pay attention to what Ubisoft is saying here, because what they say is crafted to insure zero chance of blame.

What they are basically saying is this:

The DRM in no way keeps you from running at a solid 30 FPS.

Which is 100% true.

The DRM seems to only keep people from running at a consistent rate ABOVE 30 FPS, such as a steady 60 FPS. But since they are only ensuring 30 fps, then no, the anti-tamper solution in no way hinders that performance.
 
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News Comments > Activision Patents Driving Microtransactions Through Matchmaking
16. Re: Activision Patents Driving Microtransactions Through Matchmaking Oct 18, 2017, 12:36 Gadzooks
 
If there was ever any doubt before, there sure isnt any now:

Game Design is no longer about making good, fun, and entertaining games. Its pure sales now.
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
5. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 12:23 Gadzooks
 
There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

http://s2.quickmeme.com/img/31/311ab87178f17d227f8d63e2d60e49a087ab88293a3dede983a0e04acef83316.jpg

Seriously... none of these points addresses the issue of the game being Pay 2 Win.


 
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News Comments > Warhammer: Vermintide 2 Announced
5. Re: Warhammer: Vermintide 2 Announced Aug 30, 2017, 12:11 Gadzooks
 
I hope its more than just new levels and characters.

The first game was a lot of fun, but it felt like a Corvette that never went above 45 mph.

They really need to put in the features, functionality and customization that players have been asking for in the current game. Leaving all that out would make the sequel not much more than an over priced DLC.
 
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235 Comments. 12 pages. Viewing page 1.
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