This was my review on steam
The game isnt bad, its just lacks intuitive design...
As I played this game, I kept finding myself annoyed by mechanics and design choices (or lack there of) that were completely lacking in common sense or intuition. For example:
- You have to manually put a usable item into a quick slot to use it, you cant just use it from your inventory. Navigating the inventory system is pretty clumsy too, obviously something designed for consoles first with a poor switch to PC (for example, reading a note you loot requires you to hit escape 3 times to get back to the default game view.
- The item you put in your quick slot, if you use the last one, and then loot another, it doesnt go back into that quick slot. (ie: medkits). You have to go back in and put the item back into that quickslot again.
- You can carry multiple types of ammo for a weapon, but if you run out of one type, you dont automatically switch over to using another. You have to open the inventory, select the weapon, click on "addons", and slot the other type of ammo. Sucks getting hurt or dying because you ran out of ammo, despit having 180 rounds of hollow point that would have realistically just been used instead.
- Much of the time, you dont even visually see the enemy at first, and instead, rely on those little "has it detected me yet?" markers that pop up on the screen pointing you in the exact direction the enemy is at. These arent super camouflaged enemies. They are big, rusty robots. The devs needed to try to better distinguish their silhouettes amidst the background and foreground graphics.
- looting giant propane tanks from tiny little tool boxes.... and then being able to carry 10 of them around
- Looting 20+ radios and being able to carry them around with you.
- Finding several types of crafting stations right at the start of the game, with no instructions or tutorial on how to use them
- Spawning a bike to travel faster, and then realizing that the only benefit to a bike, is on a road, and the robots are all over the road, making it a death sentence to even bother.
- Who keeps 1 bullet in an ammo box? Seriously. No one just leaves ONE bullet.
- Having lockpicks, but not having any indicator that the lock you are standing next to can be picked or not (probably because there is some skill you have to spend points in first, but no guide or tutorial even remotely points you in this direction)
- Flares that burn for 5 seconds and then fizzle out. What defective flare company made these? Have the devs never used or seen a real flare?
- Shooting a car window and the car EXPLODING. What defective glass manufacturer makes their glass with nitro-glycerin?
Just a bunch of things like this... No, they dont break the game. They dont make the game awful, but they certainly keep the game from feeling great.