descender wrote on Nov 7, 2016, 23:29:
Even if D2's dungeons were more random, no one cleared dungeons more than once anyway, you would just bumrush the bosses.
Unlike you, some of us actually play the game to enjoy the experience of playing it. People like you always baffle me. You rush through the games as fast and efficiently as possible, never stopping to actually enjoy them, and then grind the endgame.
I really don't understand that at all. Having spent 12+ years in cubicle jobs, I really don't need another grind like that.
And by the way, randomization is CRUCIAL to REPLAYABILITY. A pretty simple concept to get.
Maybe the story is stupid, most video game stories are stupid. It's a game about demons and hell. It's not Shakespeare and it never was in the first place (or the second place). I played D2 for thousands of hours and I couldn't tell you what most of the story was, it's simply not important.
The cutscenes in D2 were magnificent, memorable, and integrated perfectly into the changes of scenery. A lost art, as apparent in D3.
"To the East... always into the East".
The tutorial level and story being integrated into the game better in D3 is a direct result of both technological and design progress, to think otherwise is absurd.
Actually no. When your game needs a "tutorial", instead of simply letting you play it and slowly learn, it is REGRESSIVE in design.
Diablo2 started you off right in the game, and eased you into the gameplay regardless, without straitjacketing you at the start. It was an EVOLVED design.
Next thing you're gonna tell me is that Dead Space is a more evolved design than Half-Life, because it's newer. Meanwhile back in the real world, Half-Life actually gave you some freedom of movement, while Dead Space is just another cinematic straitjacket.
D3 by the way fails the old Blizzard "mom rule", where your mom is supposed to be able to get a hang of the gameplay basics. The UI is pointlessly convoluted; the art of clean design has been lost.
Why in the flying fuck does it matter what particular stat scales the spell damage? If it's a damage stat or a modifier or the color of the armor? You can't possibly care that much where this stat comes from and it absolutely does not matter in any way.
I care about class-specific items. I want mage to carry items that a fucking MAGE WOULD CARRY to enhance his MAGE POWERS.
I don't go to WoW and expect to open portals with a fucking hammer, now do I?
Did Gandalf and Saruman battle with axes?
Do I really have to explain the absolute axioms?
It is pretty amazing the purposeful obtuseness you'll go to in order to defend this horrible, lazy design decision, made by company that used to create amazing games with care and attention put into them.
Tons of design changes in D3 are for the better, and when they steal some ideas from their competition (like PoE) for D4, it will get even better.
The only design decision in D3 which wasn't a failure, was the ability to respec. No respec, that was the one major flaw Diablo2 had.
But then D3 went and fucked it up, by removing the notion of builds entirely.
I don't have to fool anyone. 30+million people bought and played the game.
I'm sure just as many people watched Jersey Shore.
I have played with thousands of people online and had lots of fun doing it. It's much better now than the last time you (maybe) played it. It's Diablo 3. You aren't getting anything else. It's been 4 years, how many more posts about how much you don't like D3 have to be made? Some people are rather enjoying it. Calling them names and ridiculing the game doesn't make you a bigger person
I don't care about taking a high road. It's all pretense on the Internet, anyway. I am not trying to ruin people's enjoyment of games directly - but in a way I am, by trying to poke their heads into the Matrix, so the thin veneer of the game falls before their very eyes, the make-up melts, and they see that they have settled for mediocrity.
And then, maybe, people like you will actually start to demand something BETTER. But first, you have to stop calling dog food like Diablo3, a quality game.