Citizen P wrote on Nov 11, 2015, 04:27:
You're an idiot, and that's okay. You don't want to grow up, and you want everything your way, the old wat, or no way - but you aren't a big enough to just let things go, you have whine and complain. Love to hate, grow up.
Protip: attributing reason to emotion is a poor defense. But then again, you've tasked yourself with defending the indefensible.
Let's review main quests:
F1: Get Water Chip to save Vault. A timed fetch quest.
F2: Get Geck to save village.
F3: Find Father who abandoned you.
FNV: Find the man that tried to kill you.
Reductio ad absurdum is not an argument.
Fallout 2 almost all of its art assets are from Fallout. Buggy as absolute hell on release, it was virtually unplayable.
Fallout 2 Had a whorehouse, moreover you could be a pornstar. A fetch quest involved finding dirty magazines, the game featured a number of whores, and getting a crimelord's daughter pregnant. Wow, that's edgy. Do you remember fetching golden gecko skins for rewards? I do. Do you remember the citizens of Planescape: Torment? Torpedo tits and bikinis everywhere.
Both Fallout's featured low-rent, at the time, celebrity voice acting.
Many quests in Fallout 1 and 2? Go here, kill this, get that, bring it back.
More reductio ad absurdum.
Back To The Future 2: a bad guy travels to the past, and good guy travels to the past to stop him in order to save the future
Terminator 2: a bad guy travels to the past, and good guy travels to the past to stop him in order to save the future
SAME MOVIE CLEARLY.
In other words, you make much noise, signifying nothing.
I think Fallout 1 is great, Fallout 2 is alright, and you're stuck in fantasyland.
It never gets old when people refer to Fallout as something that was so far in the past that it cannot be purchased, ran, re-experienced, or as if it is something that hasn't been thoroughly documented.
http://fallout.wikia.com/wiki/The_Nearly_Ultimate_Fallout_GuideA good guide like this, studied thoroughly, gives a good look at how rich Fallout's world was under the surface.
There are situations in Fallout that you'll never find in FO3/FO4 because they are simply too complex for Bethesda to script. They don't have the know-how.
But of course a troglodyte can blow through Fallout like they did with Diablo, and miss on the entirety of it all.
Fallout 2 is a parody of Fallout, instead of trying too hard to make great atmosphere they filled the game with as many popular culture references and bad jokes as they could.
Yes, Fallout 2 is thematically poor. However, mechanically, in terms of world reactivity and freedom of player agency, in the details that matter, its programming and design is ages ahead of Bethesda.
Fallout 2 was the beginning of thematic decline, however it was still far more thematically cohesive than Fallout 3, and incomparably better when it came to meaningful utilization of stats and world reactivity.
As for Planescape Torment, it was a vastly different design with its own strengths and weaknesses, which is outside the framework of this discussion. But yes, it was a classic game, unlikely to be reproduced in all its depth.
These days we have companies who have tools for growing 3D grass and making 3D houses, but zero knowledge on developing true world reactivity. That's how you end up with an NPC in Witcher 3 telling you his life story while you're robbing his house right in front of him.