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Real Name A.S.   
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Nickname shiho
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Signed On Jul 18, 2011, 06:27
Total Comments 735 (Apprentice)
User ID 56986
 
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News Comments > DOOM Reveal at E3
71. Re: DOOM Reveal at E3 May 19, 2015, 04:25 shiho
 
peteham wrote on May 19, 2015, 03:57:
Probably also a large dose of having to deal with the constraints of GeForce2/3 class hardware, and their flaky shader feature set.

Doom 3 required GeForce 3 as I recall, because it had normal mapping. In fact GeForce 3-grade hardware is what excited Carmack about "possibilities" in the first place, which lead into this game being a graphics engine demo.

I assume the teleportation-thing was at least partially a gameplay mechanic born out of the need to ensure that you were never fighting more than 2-3 enemies at any given time. Meanwhile, Doom 1/2 had you gunning down piles of demons.

Quake2 had a similar (polygon count) challenge and it solved it via decidedly Doom1-like level design, which didn't require flooding the player with spawning monsters. No, it just required proper _level design_.

I also think monster closets automatically feel more jarring once you reach a certain level of fidelity. Doom 3's levels tried to convey a sense of time and place, where machinery appeared to have function, and some story-telling via PDAs. Doom 1/2's levels were mostly just there to let you shoot stuff.

Monster closets would be just as annoying in Doom1/2, if they used them with the same shameless abandon, in the same cramped linear levels, with the same lack of teleport sound cue.

In Doom3 they were a poorly implemented and overused gimmick, a lazy tool for generating cheap scares.
 
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News Comments > DOOM Reveal at E3
65. Re: DOOM Reveal at E3 May 19, 2015, 01:49 shiho
 
Krovven wrote on May 18, 2015, 19:50:
Aww so witty. Was that supposed to impress me? What would impress me is you actually countering it with something that is meaningful and maybe demonstrates you have a single clue of which you speak of.

PROTIP: the correct response is, "Ah yes, I re-read your posts and understand the entirety of your argument. I do concede - proving that Doom 3 is a worthy Doom game, on any level or scale, is an impossible task as it is objectively false. Thank you for making me see the light. Can I have your autograph?"

This exactly.
 
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News Comments > DOOM Reveal at E3
49. Re: DOOM Reveal at E3 May 18, 2015, 18:50 shiho
 
Krovven wrote on May 18, 2015, 18:39:
And you are perfect example of someone that runs their mouth when they know nothing about what or to whom you speak. I'm almost 42. I've played all the id games since the beginning. You've been around here for a few years...I've been around here for 20 years.

Some people learn for 20 years. Others learn for 1 year, 20 times in a row.

And your entire argument about the closets is based on teleporting. It's semantics, of whether they were spawned in, teleported from elsewhere, or were preplaced. You triggered events and closets opened with monsters. Just because they "spawned in" rather than be "placed in" areas you may have already looked sometimes, doesn't change the function.

Any two subjects can be simplified to the point where start appearing extremely similar. This, however, speaks nothing of the subjects themselves, but rather of the bias of the observer.

"Summarizing" my already compact and siccinct point until it starts sounding like yours, is, how do I put it... maybe Doom 3 and you have something in common after all. You're both cheap?
 
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News Comments > DOOM Reveal at E3
46. Re: DOOM Reveal at E3 May 18, 2015, 18:31 shiho
 
Krovven wrote on May 18, 2015, 16:18:
It makes me laugh when people complain about monster closets when it comes to Doom 3, but none of the other previous games. Happens in all of the Doom games and at least the first Quake game. Pick up an item, flip a switch, step on a pressure plate...wall opens monsters come out. This might be right behind you, right in front of you, or around the corner so you don't know it's coming.

Ladies and gentlemen, here we have a prime example of someone who has heard of these "old games" on paper but never actually played them.

FYI - the way it was done in Doom 3 was radically different from previous Dooms.

I quit Doom 3 after being subjected to the same exact routine multiple times - walking through claustrophobic environments when a monster spawns RIGHT behind my back and starts clawing at me.

In Doom 1/2, monsters didn't actually spawn (with exception of final level in Doom 2). SOME were placed in a way which would make them walk onto a teleport when the player reaches a certain place in the level, and appear in your immediate vicinity.

You could eventually go and find the location they were teleporting FROM.

Just as importantly, it didn't take place in cramped, polygon-savvy quarters of Doom 3. Both first Doom games (especially the more famous second one) had expansive, large levels, where the annoyance factor of such a spawn would be mitigated. Other mitigation factors were VISIBILITY, and the teleport sound cue.

Doom 3 is a completely alien game in design when it comes to the series. It no longer uses level design as the enemy in itself, relying instead on "atmosphere" and cheap spawns. The levels are there to "look good" instead of serving the function of feeding the monsters to player in entertaining and imaginative ways. The notion of creating illusion of non-linearity was abandoned, too.

Doom 3 was a tech demo with Doom name slapped on it. The end of id software.

 
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News Comments > Open Source MAME
18. Re: Open Source MAME May 18, 2015, 03:33 shiho
 
I bet that requires a ping of 30 or below to be even remotely playable.  
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News Comments > The Witcher 3 Launch Cinematic
28. Re: The Witcher 3 Launch Cinematic May 15, 2015, 04:34 shiho
 
Quinn wrote on May 15, 2015, 03:57:
It makes sense from an evolutionary standpoint. They look sexy in passive mode so they can catch anyone off guard, and in combat mode they have to look intimidating and scary so that even the best of fighters is reconsidering flight during the fight. But I read between your lines: You just wanted to see a naked chick.

You, much wisdom, Daniel-san.

Squirmer wrote on May 15, 2015, 04:02:
shihonage wrote on May 15, 2015, 02:49:
No, I have no issue with it whatsoever
That's what I mean.

Thanks!
 
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News Comments > The Witcher 3 Launch Cinematic
24. Re: The Witcher 3 Launch Cinematic May 15, 2015, 02:49 shiho
 
No, I have no issue with it whatsoever, unlike the makers of that video. But thanks for caring!  
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits May 15, 2015, 01:40 shiho
 
Hey that's a pretty nice Witcher artI AM HUNGRY  
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News Comments > The Witcher 3 Launch Cinematic
22. Re: The Witcher 3 Launch Cinematic May 15, 2015, 01:13 shiho
 
Too bad they couldn't keep her hot throughout the whole fight. Had to go the whole "enemies have to look evil - for the kids - and we're afraid to dismember women because the combination of sex and violence gives us confused feelings" thing.

This comment was edited on May 15, 2015, 03:45.
 
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News Comments > Overwatch Video
33. Re: Overwatch Video May 14, 2015, 18:02 shiho
 
Looks like something the infamously retarded Jay Wilson would make.  
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News Comments > etc., etc.
11. Re: etc., etc. May 12, 2015, 04:48 shiho
 
InBlack wrote on May 12, 2015, 03:04:
I for one welcome our new female overlords, I just hope they treat us nicer then we treated them over the millenia.

SJW
 
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News Comments > etc.
4. Re: etc. May 7, 2015, 23:19 shiho
 
I don't play games that feel like work. I also avoid grinding and other mind-bogglingly retarded activities of its ilk.

Maybe this is acceptable for children, but not for people who's been exposed to actual, real work.
 
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News Comments > Sunday Safety Dance
2. Re: Sunday Safety Dance May 4, 2015, 03:24 shiho
 
You're being watched.  
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News Comments > Evening Crowdfunding Roundup
8. Re: Evening Crowdfunding Roundup May 2, 2015, 02:59 shiho
 
Each device will ship with a mandatory human arbiter.  
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News Comments > DOOM Map Sources & More Released
11. Re: DOOM Map Sources & More Released Apr 26, 2015, 22:35 shiho
 
Brutal Doom is an overmedicated teenager's idea of a cool FPS. Thank god id software had sufficient talent to not create something like this jarring, gimmicky mess.  
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News Comments > Out of the Blue
16. Re: Out of the Blue Apr 24, 2015, 07:45 shiho
 
InBlack wrote on Apr 24, 2015, 06:29:
On my friends system (i5@4ghz, 16GB DDR3, GTX680) the game runs and looks great. Still it has these more or less frequent 'slowdowns'. I can't describe them better, it's not like stutter, its like the game slows down just a fraction and then resumes normal speed a fraction of a second later. They happen every so often, more frequently or rather more noticably while driving, sort of maybe every 5-10 seconds or so. Could this be tied to 'data' streaming and if so would the HDD be the culprit? (He doesn't have an SSD).

That is likely the problem, yes. If he's feeling anal about things, he could try using a custom defragmenter to specifically push the game's folder to the beginning of the drive for faster access...

It could also be an overly fragmented swapfile or a rogue background process, like a shitty antivirus or bloated porn downloader, I mean torrent program...
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Apr 24, 2015, 05:59 shiho
 
Given the nature of GTA, there's only one possibility - it streams data as you go.

Just because you have 16GB of RAM, GTA still can't preload all of its content into it (and it would take forever), and it can't guess where you're going in the game, so it can't really utilize the excess memory past a certain engine-required threshold.

All this suggests that there's a high chance that running off SSD would reduce a specific kind of performance issues, i.e. frequent "pausing".

However if the framerate is consistently low, this is a sign of a more general problem, such as an underpowered gaming system or bad driver.
 
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News Comments > Out of the Blue
11. Re: Out of the Blue Apr 23, 2015, 23:14 shiho
 
Krovven wrote on Apr 23, 2015, 21:47:
shihonage wrote on Apr 23, 2015, 17:57:
ForgedReality wrote on Apr 23, 2015, 17:35:
Mordecai Walfish wrote on Apr 23, 2015, 13:25:
The only thing that significantly reduced any nagging stutter or hitches occasionally that I saw, was disabling the user radio station. (Deleting or moving all the shortcuts out of the user music folder)

Why aren't you running an SSD?

Because SSDs aren't suitable for massive storage yet. One doesn't just put their Steam library on an SSD.

Call me when 2TB+ SSDs become affordable, commonplace, and reliable.

You don't need every game on one drive. Put the most demanding games on the SSD and the rest on your normal drive.

Do you even have 60GB free on your SSD? I don't. And gameS? As in plural? Oh Lawd. Stop pretending this sort of massive file juggling is some kind of convenient solution.

The problem lies with the devs. End of story.

 
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News Comments > Out of the Blue
8. Re: Out of the Blue Apr 23, 2015, 17:57 shiho
 
ForgedReality wrote on Apr 23, 2015, 17:35:
Mordecai Walfish wrote on Apr 23, 2015, 13:25:
The only thing that significantly reduced any nagging stutter or hitches occasionally that I saw, was disabling the user radio station. (Deleting or moving all the shortcuts out of the user music folder)

Why aren't you running an SSD?

Because SSDs aren't suitable for massive storage yet. One doesn't just put their Steam library on an SSD.

Call me when 2TB+ SSDs become affordable, commonplace, and reliable.
 
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Apr 23, 2015, 02:14 shiho
 
So then... it's almost as good as Windows 7? Yeah? Yeah?  
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735 Comments. 37 pages. Viewing page 21.
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