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Real Name A.S.   
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Nickname shiho
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Homepage http://
Signed On Jul 18, 2011, 06:27
Total Comments 722 (Apprentice)
User ID 56986
 
User comment history
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News Comments > Fallout 4 Trailer
95. Re: Fallout 4 Trailer Jun 4, 2015, 00:44 shiho
 
shihonage wrote on Jun 4, 2015, 00:39:
He accomplished reactivity as he saw it.
 
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News Comments > Fallout 4 Trailer
93. Re: Fallout 4 Trailer Jun 4, 2015, 00:39 shiho
 
harlock wrote on Jun 4, 2015, 00:29:
shihonage wrote on Jun 4, 2015, 00:25:
Wasteland 2 was never meant to be a Fallout game. It was NOT a stated goal! Fargo namedropped Fallout a couple of times, but the game was a combat strategy game, as opposed to an RPG with depth.

i never said it was meant to be a fallout game. it was meant to highlight and feature "world reactivity" which for damn sure WAS a stated goal, many numerous times

He accomplished reactivity as he saw it.
 
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News Comments > Fallout 4 Trailer
90. Re: Fallout 4 Trailer Jun 4, 2015, 00:25 shiho
 
harlock wrote on Jun 4, 2015, 00:00:
give it up dude - it was the high water mark ... nobody is willing to put in that kind of effort these days

even wasteland 2 didnt come close, and that was their stated goal specifically

takes too much brain power or something - who knows

If the public had higher expectations, we'd get higher quality games.

Wasteland 2 was never meant to be a Fallout game. It was NOT a stated goal! Fargo namedropped Fallout a couple of times, but the game was a combat strategy game, as opposed to an RPG with depth.

It didn't help that he filled the game with throwaway text, micromanagement and general stalling, because "that's what those nerds must like".
 
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News Comments > Fallout 4 Trailer
85. Re: Fallout 4 Trailer Jun 3, 2015, 23:07 shiho
 
ForgedReality wrote on Jun 3, 2015, 20:22:
The world is open, not the story. Jesus. Stop nitpicking.

Don't panic.

How does the fact that it's not a completely loose story (which would be incredibly fucking boring--you need some framework, or you don't have a game) make it not fun to play or somehow ruin your enjoyment of the game?

Because I grew out of games which pretend to have choice&consequence but really don't. I know such games are possible - Fallout1&2 paved the way - and refuse to settle for simplistic design which amounts to LARPing simulators.

I'd argue that it's your attitude that ruins your enjoyment. Holy fucking shit. Learn to smile more. >_<

I'd argue that I'm more educated than you on how complex Fallout1/2's world reactivity was. Those games were a promise of things to come, but instead the industry's been devolving at worst, in stalemate at best.

Look at Fallout1/2 walkthroughs. Like this one:
http://fallout.wikia.com/wiki/The_Nearly_Ultimate_Fallout_Guide

There's so much variability and world reactivity there, there are quests based on time behaviors, multiple solutions, world reactivity galore - it's just superior in every way to what we're being fed now.

The biggest mistake people make is thinking that world reactivity and C&C in an RPG is simply a series of IF-THEN statements.

In reality, while we have established, complex frameworks for rendering tree branches and fields of grass, nobody has pushed the art&science of non-linear story forward since 1997.

It doesn't require an "AI". That's a scapegoat. It doesn't require getting lost in a chess tree of infinite IF-THEN statements - that's a college students' approach.

What it does require is proper, functional framework.

And what happened to writing, proper lore-building? Fallout1/2 had pretty compact but functional/believable writing. Fallout 3 was a horrible mess. Mass Effect series is populated by Rain Men. All games have worse writing than the most mediocre TV show.

When was the last time you played a game and actually felt like you were doing what YOU want to do? I'd say, probably decades, or maybe never.

We've been so conditioned to follow the character's lead, follow the story's lead, reach the next checkpoint, "finish the story" that we've mentally become slaves to those expectations.

It's okay that you select something from the TWO choices your character has, and then he SAYS a completely different thing from what you just chose.

It's okay, man. Relax. Leave your brain at the door. Games are for brainless idiots.

Well, I refuse. I expect MORE - from story, world-building, non-linearity, reactivity.

These are THE qualities that the first 2 Fallouts took a big step toward, and Fallout 3 has abandoned due to technical ineptness, poor writing, and general ignorance.

There WILL be more, dammit. Even if I have to do it myself.
 
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News Comments > Fallout 4 Trailer
79. Re: Fallout 4 Trailer Jun 3, 2015, 19:55 shiho
 
One day I'll get the refund for my Fallout 3 Steam purchase. One day.

Meanwhile, never again.

______

And Fallout 3 was not an open-world game. It's time people grew up and realized that an open-world game which forces you through a specific series of checkpoint without any real variability on choice or sequence, is not open at all.

Games like GTA series, Far Cry series, and Bethesda's latest are not open-world games at all. They only let you be somewhere where you want to be, as long as your actions carry no consequence on anything real, i.e. the story.

They're LARPing simulators which from time to time remind you your place as the passive observer, by straitjacketing you into a linear story checkpoint.

This comment was edited on Jun 3, 2015, 20:01.
 
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News Comments > Gatherings & Competitions
6. Re: Gatherings & Competitions May 31, 2015, 16:31 shiho
 
Growing up as a nerd in school I started off by saying "chess is a sport!" (add nasal tone here). Then I grew out of it.

Let sports be sports, and games be games. Nobody suffers for it.
 
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
29. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 31, 2015, 16:29 shiho
 
PS3 owner detected.  
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
27. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 31, 2015, 04:34 shiho
 
Todd Howard, is that you?  
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
25. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 31, 2015, 04:20 shiho
 
Reactor wrote on May 31, 2015, 03:39:
You sound like a nutter to me. If FO3 caused you 'mental torture'', make sure you avoid any game made after 1991, leaving the house, or talking to people. Basically doing anything.

Protip: it was a humorous exaggeration.
 
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News Comments > Overwatch Video
13. Re: Overwatch Video May 31, 2015, 02:53 shiho
 
When Blizzard started using WoW art style in all their games, they became homogenous in more than just appearances.

Starcraft 2 (2010) was the last game before the decline. After that, it's all been downhill.

Welcome to MMO remodeled into FPS as a hail mary. Much excite. So WoW.
 
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
23. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 30, 2015, 17:18 shiho
 
harlock wrote on May 30, 2015, 17:17:
you seem to have strong feelings about this

Just as I would after stepping into horse manure.
 
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
21. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 30, 2015, 16:08 shiho
 
I do deserve a refund when I paid for entertainment and got mental torture instead.

The Aliens: CM and Fallout 3 were the most depressing gaming purchases I ever made (not in a good way).
 
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
19. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 30, 2015, 15:59 shiho
 
harlock wrote on May 30, 2015, 09:24:
F3 was mediocre, but not loathsome

I played the game some (what I could stomach, for science), and went through complete LPs of other people.

The only achievement this game has, is that it does not format your hard drive.

I could present screenshot evidence of just how horrifying the dialogue and world-building is, literally written by some programmer on a napkin, ALL OF IT, but frankly I shouldn't have to prove the obvious.

The game is super-linear, devoid of choices or world reactivity, because Bethesda confuses non-linearity with "ability to walk places".

The only thing that doesn't 100% suck about this game, is the setting it was inspired by, which is taken from the original Fallout, which remains a true classic.

That moment when you leave the Vault, with the sun affecting your vision, was equally if not more powerful in Fallout1, even if it only described it through a dungeon master textbox.
 
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
14. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 30, 2015, 06:54 shiho
 
I don't know. Terrible engine? Terrible UI? Terrible writing, with dialogue obviously written by programmers, in a way that no living thing ever speaks?

Terrible world design? Terrible combat? Terrible story? Lack of non-linearity? Nuclear exploding cars? People in the middle of nuclear detonation instantly becoming ghosts? Non-reactive, non-consequential player stats? (unlike FO:NV)

Long, unskippable vault sequence?

Horrific animations and models? Loading screens upon entering every tiny hut? Trash items everywhere?

Graphics piss-filter?

Retardation in every possible crevice of this terrible product?

This just off the top of my head. There's more.
 
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News Comments > Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox
12. Re: Aliens: Colonial Marines Lawsuit Loses Class Status; Drops Gearbox May 30, 2015, 05:26 shiho
 
I want my fucking money back. This is the one game where I feel very strongly about that.

Well that and Fallout 3.
 
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News Comments > Evening Safety Dance
2. Re: Evening Safety Dance May 30, 2015, 01:36 shiho
 
Blaming Russians is en vogue these days. King Obama set a trend.  
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News Comments > Into the Black
1. Re: Into the Black May 29, 2015, 06:15 shiho
 
Impressive aim, he knew exactly what he was doing. Probably due to experience.  
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News Comments > Evening Patches
2. Re: Evening Patches May 26, 2015, 18:08 shiho
 
Not playing KF2 until they stop monsters from blatantly teleporting behind your back. Not only does the player move like a turtle, they STILL can't make this mechanic work gracefully, while L4D solved this 7 years ago.  
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News Comments > Evolve Free Update Adds Arena Mode
2. Re: Evolve Free Update Adds Arena Mode May 26, 2015, 18:06 shiho
 
"For those not up on your math, thatís 70 locked-down venues, ready for brawling."

Somehow the arrogance even seeps into the patch notes.
 
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News Comments > Free Content Coming to Gauntlet
3. Re: Free Content Coming to Gauntlet May 25, 2015, 16:12 shiho
 
Is this the patch that makes it fun?  
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722 Comments. 37 pages. Viewing page 19.
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