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Real Name A.S.   
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Nickname shiho
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Signed On Jul 18, 2011, 06:27
Total Comments 737 (Apprentice)
User ID 56986
 
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News Comments > Dirty Bomb Trailer
12. Re: Dirty Bomb Trailer Jun 20, 2015, 16:35 shiho
 
descender wrote on Jun 20, 2015, 10:28:
laggy and imprecise like TF2
not suitable for fast-paced gameplay

You must play games on some other planet. Source has the most consistent and solid netcode in the business.

I really don't understand that comment at all lol... Frostbite has the most horrible netcode (shoot 3 feet behind your enemy to continue) in existence and I don't know what other "fast paced" multiplayer FPS engine you could be referring to. UE3 didn't even attempt lag compensation.

On topic: Dirty bomb looks to be about as generic as it could be. Both games are pretty blatant TF2 rip-offs, and neither of them are going to be very successful.

Quake Wars, my friend. Quake Wars had amazing netcode.

Titanfall actually had to rewrite Source networking stack to make fast-paced multiplayer work.

TF2 always handled about as precise as WoW combat to me. Overwatch looks similar.

It's been a while since I bothered with TF2, but did it really have objective-based gameplay?

Is objective-based gameplay considered "generic"? Are there more objective-based competitive FPS out there that are solidly built, of which I am unaware?

Dirty Bomb's level design is created from years of experience, so are the abilities of characters, many of which are taken from Quake Wars.

UE has pretty bad netcode by default (as evidenced by Tribes), but then again, HiRez is a half-assed company, and Splash Damage clearly went through a lot of effort to make the netcode work.

They lack cheat protection at the moment, which is unfortunate, but the netcode has quite a good "feel".
 
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News Comments > Dirty Bomb Trailer
10. Re: Dirty Bomb Trailer Jun 20, 2015, 07:27 shiho
 
Jerykk wrote on Jun 20, 2015, 07:03:
Overwatch looks a lot more interesting than this. More interesting weapons, more interesting abilities, more interesting traversal.

Replace "interesting" with "wacky" for increased truth factor.

Overwatch looks like an overdesigned gimmick which is gonna handle laggy and imprecise like TF2, because both Source engine and Blizzard's next-gen MMO engine are not suitable for fast-paced gameplay.
 
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News Comments > Dirty Bomb Trailer
8. Re: Dirty Bomb Trailer Jun 19, 2015, 16:22 shiho
 
Tribes: Ascend is dead and full of hax. I say this as a former level 50.

Dirty Bomb is the only contender on the market, and they were created by makers of Quake Wars: Enemy Territory, my favorite online FPS of all time.

It is unfortunate that Quake Wars, 8 years ago, had far better visuals, and 3x the depth and content of Dirty Bomb, but beggars can't be choosers.

I hope Splash Damage succeeds with this title, because they know how to make this sort of game. Their cards system is a clusterfuck, but once you get past it, they have a real game underneath.
 
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News Comments > Evening Metaverse
7. Re: Evening Metaverse Jun 17, 2015, 05:33 shiho
 
AmaZoo  
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News Comments > Dishonored Game Announcement Accidentally Spoiled
23. Re: Dishonored Game Announcement Accidentally Spoiled Jun 14, 2015, 21:37 shiho
 
Jerykk wrote on Jun 14, 2015, 21:32:
shihonage wrote on Jun 14, 2015, 21:22:
Techie714 wrote on Jun 14, 2015, 13:48:
Sorry, but no matter how much you dislike the business practices of Bethesda (Zenimax) you have to give them credit for delivering some seriously rock solid games that most of us have spent HUNDREDS of hours in. I know I'll be spending at least 100+ hours in F4 & Dishonored was an OUTSTANDING game. Really looking forward to tonight's stream!

Well, that's because you haven't played enough games. When that point hits when you see The Matrix and all games just become blonde, brunette, redhead... you will want something new. Something more.

Something that is not a lifeless, poorly written, creatively bankrupt grind agonized into existence by bleary-eyed programmers whipped into a schedule by corporate management.

When that happens, call me, I'll fly out on my jetpack, we'll hang out.

You might be the only person in existence to accuse Dishonored of being lifeless, poorly written and creatively bankrupt.

It is less so than Bethesda's take on Fallout, but yes. A world that never comes into its own, gray visuals, stilted writing. Everyone's waiting for the sequel to "really show the world of Dishonored" but chances are, it will be more of the same.
 
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News Comments > Dishonored Game Announcement Accidentally Spoiled
21. Re: Dishonored Game Announcement Accidentally Spoiled Jun 14, 2015, 21:22 shiho
 
Techie714 wrote on Jun 14, 2015, 13:48:
Sorry, but no matter how much you dislike the business practices of Bethesda (Zenimax) you have to give them credit for delivering some seriously rock solid games that most of us have spent HUNDREDS of hours in. I know I'll be spending at least 100+ hours in F4 & Dishonored was an OUTSTANDING game. Really looking forward to tonight's stream!

Well, that's because you haven't played enough games. When that point hits when you see The Matrix and all games just become blonde, brunette, redhead... you will want something new. Something more.

Something that is not a lifeless, poorly written, creatively bankrupt grind agonized into existence by bleary-eyed programmers whipped into a schedule by corporate management.

When that happens, call me, I'll fly out on my jetpack, we'll hang out.

 
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News Comments > Morning Interviews
2. Re: Morning Interviews Jun 13, 2015, 00:40 shiho
 
Chris Averrated  
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News Comments > Steam Summer Sale
6. Re: Steam Summer Sale Jun 11, 2015, 18:35 shiho
 
Dirty Bomb starter pack 25% off. 23 bux not bad for the loadouts. This is the closest we'll get to Quake Wars or Wolf:ET...  
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Jun 11, 2015, 16:19 shiho
 
Google got design? Did I miss something and Google+ interface became understandable and intuitive overnight?  
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News Comments > Indie Developers on Steam Refunds
51. Re: Indie Developers on Steam Refunds Jun 8, 2015, 19:56 shiho
 
Vio wrote on Jun 8, 2015, 15:41:
shihonage wrote on Jun 8, 2015, 15:34:
They just need to limit it to games that cost $30 and up, which are mostly non-indie titles.
There is no reason to place limits on refunds unless a company/indie is going to produce a piece of crap that no one wants to keep, and sucker them into buying via marketing.

The simple fact is this: everyone who got the refund didn't think the game was worth the purchase price.

Think about what an early access game REALLY sells. It sells a small piece of content, usually, and the rest of your money is invested into future patches which expand this content.

Thus, early access games are prime targets for being exploited by this return policy.
 
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News Comments > Indie Developers on Steam Refunds
50. Re: Indie Developers on Steam Refunds Jun 8, 2015, 19:52 shiho
 
jdreyer wrote on Jun 8, 2015, 16:47:
Just out of curiosity: did you know less than 2 hours into FO3 that you wanted a refund? (I assume you did with A:CM)

Yes. In both cases. In Fallout 3, I understood everything I needed to know very shortly after leaving the Vault. Quit and never touched it again. Later the horror of it all was confirmed by looking at people's LP threads of this "game".
 
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News Comments > Indie Developers on Steam Refunds
41. Re: Indie Developers on Steam Refunds Jun 8, 2015, 15:34 shiho
 
As someone who hopes to put an early-access indie title on Steam at some point... I believe return policy is almost there. They just need to limit it to games that cost $30 and up, which are mostly non-indie titles.

My biggest buying regrets were Aliens: Colonial Marines and Fallout 3, both made by big companies, both over $30.

This policy change might also encourage lower pricing of games? There's probably an unforeseen side-effect to this, but I don't see it just yet.
 
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News Comments > Fallout 4 Trailer
113. Re: Fallout 4 Trailer Jun 4, 2015, 17:25 shiho
 
Silicon Avatar wrote on Jun 4, 2015, 10:27:
Fallout used branched story paths that closed and opened new branches as you went - just like Wasteland 2. Some variations were introduced with skill checks that relied on percentages instead of hard locks. Some variations were introduced with light simulation elements (explosives can open doors, etc.).

This kind of oversimplification is why we can't have nice things

Fallout games and Wasteland 2 provided a very different experience, in terms of freedom as well as everything else.
 
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News Comments > Fallout 4 Trailer
102. Re: Fallout 4 Trailer Jun 4, 2015, 09:06 shiho
 
hello newman wrote on Jun 4, 2015, 08:04:
is this the Rage engine from iD ?

Looks like Gamebryo to me. Probably still has loading screens when entering a tiny hut.
 
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News Comments > Fallout 4 Trailer
97. Re: Fallout 4 Trailer Jun 4, 2015, 02:42 shiho
 
Silicon Avatar wrote on Jun 4, 2015, 01:34:
You have a lot of passion. I'll give you that.

Fallout 2 had quest flags that lead to predefined sub-endings. You are still funneled into an ending. You can't buy a boat and float away to a new world, you can't be king of Bartertown. You can't even change the economy or pick most items up. Minecraft has more going on than that.

Fallout 2 is still a good game, but it's not an open one. The world only reacts to you in ways the programmers predicted.

You want *emergent behavior* and there is little to none in Fallout 2. There is little to none of that in most games because it's hard to do and results can be unpredictable enough that the game goes from being fun to not being fun in a hurry.

You're not entirely right, which makes a HUGE practical difference in this case.

What I am talking about is not _absolute freedom_, which is impossible, but having significantly more freedom than Bioware and Bethesda games allow.

Walls made not out of brick, but out of elastic resin. This means, although the amount of "game endings" is predetermined, the individual player experience is never quite the same. It is also a VERY different feeling, between running into brick and into resin.

Both games in Fallout series accomplished this through rich world reactivity on macro- and micro-levels, as well as "soft area passability control".

It's not just WHAT happens, it's HOW it happens. Multiple quest solutions, design that has no unkillable NPCs or hard-blocked story hubs (i.e. anti-Bioware), passing by a corridor when your PER dings you that there's a stimpak in a nearby locker...

As I said, look into that Fallout guide. It's hard to comprehensively describe otherwise, but it ends up being a rich experience which dithers into something that feels organic and creates more freedom in your day-to-day actions than most games do.

You're not limited to LARPing and choosing which trash can to loot next. The game rewards you for being clever where it actually matters - its WORLD (and I see that term differently than just terrain with critters on it, mind you).

When I talk about this with most people, they immediately fall into this dichotomy - either it's a "an impossible AI that writes a story on the fly", or it's "Dwarf Fortress".

I believe in something else, based on research, not just vague dreams. We can have a game which provides a very convincing illusion of a story that is shaped by YOU.

Oh, there will be limitations as to how far it can be stretched, because we don't HAVE an AI. However we don't need an AI, just some old algorithms from 1960s, and writing+world that are structured to maximize their benefits while hiding their drawbacks.

If you want things to be shaken up you should expect to contribute yourself. There are two engines out there right now you could be using for free - Unity and Unreal - to make prototypes.

Be shiny and we will witness it.

The project exists. You'll witness it on Steam when it moves into functional gameplay.

Now if someone gave me a cure for chronic dry eye, things would move a lot faster.
 
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News Comments > Fallout 4 Trailer
95. Re: Fallout 4 Trailer Jun 4, 2015, 00:44 shiho
 
shihonage wrote on Jun 4, 2015, 00:39:
He accomplished reactivity as he saw it.
 
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News Comments > Fallout 4 Trailer
93. Re: Fallout 4 Trailer Jun 4, 2015, 00:39 shiho
 
harlock wrote on Jun 4, 2015, 00:29:
shihonage wrote on Jun 4, 2015, 00:25:
Wasteland 2 was never meant to be a Fallout game. It was NOT a stated goal! Fargo namedropped Fallout a couple of times, but the game was a combat strategy game, as opposed to an RPG with depth.

i never said it was meant to be a fallout game. it was meant to highlight and feature "world reactivity" which for damn sure WAS a stated goal, many numerous times

He accomplished reactivity as he saw it.
 
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News Comments > Fallout 4 Trailer
90. Re: Fallout 4 Trailer Jun 4, 2015, 00:25 shiho
 
harlock wrote on Jun 4, 2015, 00:00:
give it up dude - it was the high water mark ... nobody is willing to put in that kind of effort these days

even wasteland 2 didnt come close, and that was their stated goal specifically

takes too much brain power or something - who knows

If the public had higher expectations, we'd get higher quality games.

Wasteland 2 was never meant to be a Fallout game. It was NOT a stated goal! Fargo namedropped Fallout a couple of times, but the game was a combat strategy game, as opposed to an RPG with depth.

It didn't help that he filled the game with throwaway text, micromanagement and general stalling, because "that's what those nerds must like".
 
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News Comments > Fallout 4 Trailer
85. Re: Fallout 4 Trailer Jun 3, 2015, 23:07 shiho
 
ForgedReality wrote on Jun 3, 2015, 20:22:
The world is open, not the story. Jesus. Stop nitpicking.

Don't panic.

How does the fact that it's not a completely loose story (which would be incredibly fucking boring--you need some framework, or you don't have a game) make it not fun to play or somehow ruin your enjoyment of the game?

Because I grew out of games which pretend to have choice&consequence but really don't. I know such games are possible - Fallout1&2 paved the way - and refuse to settle for simplistic design which amounts to LARPing simulators.

I'd argue that it's your attitude that ruins your enjoyment. Holy fucking shit. Learn to smile more. >_<

I'd argue that I'm more educated than you on how complex Fallout1/2's world reactivity was. Those games were a promise of things to come, but instead the industry's been devolving at worst, in stalemate at best.

Look at Fallout1/2 walkthroughs. Like this one:
http://fallout.wikia.com/wiki/The_Nearly_Ultimate_Fallout_Guide

There's so much variability and world reactivity there, there are quests based on time behaviors, multiple solutions, world reactivity galore - it's just superior in every way to what we're being fed now.

The biggest mistake people make is thinking that world reactivity and C&C in an RPG is simply a series of IF-THEN statements.

In reality, while we have established, complex frameworks for rendering tree branches and fields of grass, nobody has pushed the art&science of non-linear story forward since 1997.

It doesn't require an "AI". That's a scapegoat. It doesn't require getting lost in a chess tree of infinite IF-THEN statements - that's a college students' approach.

What it does require is proper, functional framework.

And what happened to writing, proper lore-building? Fallout1/2 had pretty compact but functional/believable writing. Fallout 3 was a horrible mess. Mass Effect series is populated by Rain Men. All games have worse writing than the most mediocre TV show.

When was the last time you played a game and actually felt like you were doing what YOU want to do? I'd say, probably decades, or maybe never.

We've been so conditioned to follow the character's lead, follow the story's lead, reach the next checkpoint, "finish the story" that we've mentally become slaves to those expectations.

It's okay that you select something from the TWO choices your character has, and then he SAYS a completely different thing from what you just chose.

It's okay, man. Relax. Leave your brain at the door. Games are for brainless idiots.

Well, I refuse. I expect MORE - from story, world-building, non-linearity, reactivity.

These are THE qualities that the first 2 Fallouts took a big step toward, and Fallout 3 has abandoned due to technical ineptness, poor writing, and general ignorance.

There WILL be more, dammit. Even if I have to do it myself.
 
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News Comments > Fallout 4 Trailer
79. Re: Fallout 4 Trailer Jun 3, 2015, 19:55 shiho
 
One day I'll get the refund for my Fallout 3 Steam purchase. One day.

Meanwhile, never again.

______

And Fallout 3 was not an open-world game. It's time people grew up and realized that an open-world game which forces you through a specific series of checkpoint without any real variability on choice or sequence, is not open at all.

Games like GTA series, Far Cry series, and Bethesda's latest are not open-world games at all. They only let you be somewhere where you want to be, as long as your actions carry no consequence on anything real, i.e. the story.

They're LARPing simulators which from time to time remind you your place as the passive observer, by straitjacketing you into a linear story checkpoint.

This comment was edited on Jun 3, 2015, 20:01.
 
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737 Comments. 37 pages. Viewing page 19.
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