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User information for A.S.

Real Name A.S.   
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Nickname shiho
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Signed On Jul 18, 2011, 06:27
Total Comments 722 (Apprentice)
User ID 56986
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News Comments > etc.
1. Re: etc. Jul 20, 2015, 01:00 shiho
That space truck simulator is deader than dead.  
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News Comments > Fallout 4 Trailer
49. Re: Fallout 4 Trailer Jul 19, 2015, 18:34 shiho
Jerykk wrote on Jul 19, 2015, 18:18:
Eh, to be fair, Dogmeat was basically worthless in FO1 because he was killable and you had no real control over him. He'd attack Deathclaws and Super Mutants armed with gatling lasers or he'd just walk through a laser forcefield.

At a certain point, you either said "screw it" and let him die or reloaded your save every time he died. Making him invincible (but still get knocked out if his health reaches 0) means he can still be useful but not OP and won't feel like a burden either.

Yes, one could say that Dogmeat's death in Fallout was essentially scripted for emotional manipulation. But therein lies the difference in Fallout's design in all respects vs. newer RPGs.

Its walls are not "hard", but stretchable. There isn't a specific moment where Dogmeat died. Whatever moment he dies, it's YOUR moment, inside GAMEPLAY, while you're immersed. You were with him during the battle. It's not some crappy cutscene which dictates what happen - you bear partial responsibility for it due to your involvement.

And isn't there a little bit of tragedy in how that could, indeed, happen? Dogs do get attached. There are no dog-sitters in the apocalypse. And you can't exactly put power armor on them.

And of course, there's also the fact that Fallout is so stretchable, that some people managed to keep Dogmeat alive through the end - by locking him behind forcefields in Military Base and killing all the mutants.

It is an unreasonable amount of effort, but not having hard walls goes a long way toward immersion. It is harder to design, but it is the true path in evolution of RPGs.
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News Comments > Fallout 4 Trailer
47. Re: Fallout 4 Trailer Jul 19, 2015, 00:37 shiho
Quinn wrote on Jul 18, 2015, 08:19:
I don't agree. In fact, I call utter bullshit.

Have you ever played Mass Effect? If you did, you probably did get attached to characters. None of them were not immortal in combat. None.

In fact, any important NPC in any game I can come up with is immortal in this sense.

The fact that they CAN die in the story depending on your decisions, that's what matters. The interaction you have with the characters outside of combat, that's what matters -- that's what develops a relationship, like that first moment you meet Dogmeat in this video.

Ahem. Actually Dogmeat originated in Fallout 1, where he was killable. And so was every single NPC in the game, including quest givers and other potential companions.

Fallout 2 and Arcanum followed a similar design.

They key word here being "design". RPGs hit their apex mechanically in the late 90s, and console dudebro abominations like "Mass Effect" mutilated the genre into something utterly unrecognizeable.

At some point the publishers interpreted RPG as "Really Profitable Game", and thus it became an amalgamation of genres.

"Mass Effect" does not know how to make player care. Its NPCs are autistic infodumps, they talk like no one ever, and what you say to them is disconnected from what is shown on the screen.

Mass Effect is a generic action franchise with a few stats thrown in, and a few IF-THEN pivot points to give it that RPG flavor without any of the substance.

Its idea of emotional involvement revolves around hackneyed "tearjerker" cutscenes (my eyes were even drier than usual), and awkward bumping-mannequins "lovemaking".

The success of dudebro RPGs like Mass Effect is a symptom of the general decline of the audience. Consoles made games a form of passive entertainment, a set of clowns juggling chainsaws on your TV while you lay back on the couch and absorb content.

Like COD series, it was a big step back toward reducing interactivity in games, essentially neutering the strongest feature that makes them unique, and instead trying to play off genre's secondary qualities of being able to poorly, very poorly, imitate a really crappy movie.

Bioware/Bethesda wouldn't know how to make the player feel immersed, involved, or make him care. That art was lost a long time ago. It requires actual thought, design, innovation, writing. It requires an innate understanding that an interactive world is the holy grail of an RPG.
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News Comments > Op Ed
38. Re: Op Ed Jul 18, 2015, 07:37 shiho
harlock wrote on Jul 18, 2015, 07:24:
not surprising that some people want to lick trump's asshole

its the same people who are so retarded they would love to drown themselves in his diseased sperm, and dream of choking on a gold encrusted cock

Aww, the angst, the hormones. Keep being adorable, you
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News Comments > Fallout 4 Trailer
33. Re: Fallout 4 Trailer Jul 18, 2015, 06:13 shiho
Bethesda making Dogmeat invulnerable means there will be heavy-handed emotional manipulation cutscenes which will of course fail because Dogmeat has been invulnerable and you never grew to care about it.

That company wouldn't know storytelling if it sat on Todd Howard's face.
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News Comments > Op Ed
36. Re: Op Ed Jul 18, 2015, 06:02 shiho
If you filter out all the sentences that start with "ME", "MY", etc, Derek Smart has homed in on an obvious truth, and he's milking it with glee.

Star Citizen WILL blow up, it is inevitable. It will be as if thousands of nerds cried out in terror and were suddenly... well... no, they'll be crying for a long, long time.

Chris Roberts will be a pariah of unprecedented proportions. He's gonna make John Romero his bitch.

nin wrote on Jul 17, 2015, 21:14:
zombiefan wrote on Jul 17, 2015, 20:30:
The Donald Trump (outrageous ego) of video games takes on the Jim and Tammy Faye Bakker of video games (promising Nirvana while fleecing the imbecilic sheep). Now we just need Geraldo to cover the fracas. Or Jack Thompson.

Trump is a very apt comparison. I have no idea why he gets the air time he does.

Authenticity tends to get through to people, especially in our age of double-speaking politicians with triple-vetted teleprompter speeches.

This comment was edited on Jul 18, 2015, 06:08.
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News Comments > Fallout 4 Trailer
29. Re: Fallout 4 Trailer Jul 18, 2015, 04:46 shiho
Fallout fans (of the first two games) should be far more concerned with those issues than an underwhelming presentation.

After Fallout 3, if anything, this game might be an improvement.

It's not a Fallout game even a little bit, but as far as walking simulators go, it has better graphics and seems to be more honest about its useless stats by simply discarding them in favor that something may work better for its purposes.
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News Comments > Fallout 4 Trailer
26. Re: Fallout 4 Trailer Jul 18, 2015, 01:25 shiho
Didn't you know?

These days, IMURSHUN is achieved not through choices&consequences, cohesive worlds, engaging writing, stats that matter, reactivity, but through animated water and weaving grass.

Epically minigunning a Deathclaw is really the core of Fallout, see? MAXIMUM IMURSHUN.

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News Comments > TotalBiscuit, Steam, and 30 FPS Lock-Blocking
32. Re: TotalBiscuit, Steam, and 30 FPS Lock-Blocking Jul 17, 2015, 17:52 shiho
I'm about to publish my formerly DOS-based ASCII shooter on Steam. Product of adolescence.

It had an internal FPS of 15 at the time. I doubled it to smoothe the "camera" movement, so now it's 30.

Gah. Guess that's not enough now... even though it's largely pointless, because the game will still respond at 15FPS internally.
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News Comments > Evening Interviews
8. Re: Evening Interviews Jul 17, 2015, 04:17 shiho
"Feature creep bloat". Isn't that like "ATM machine", "Sahara desert", etc?  
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News Comments > Saturday Tech Bits
13. Re: Saturday Tech Bits Jul 12, 2015, 00:06 shiho
harlock wrote on Jul 11, 2015, 23:31:
we know you arent perfect, but youre also annoying and stupid

so try to keep it short, ok kiddo?

That vague feeling of discomfort you felt upon glancing over my review, was created by your brain cells trying to multiply. I know it's uncomfortable at first, but hey, you spelled "youre" instead of "ur", and you are posting on a niche site created in the late 90s, so you are making progress. Keep it up! Thumbsup
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News Comments > Saturday Tech Bits
11. Re: Saturday Tech Bits Jul 11, 2015, 23:25 shiho
dj LiTh wrote on Jul 11, 2015, 22:21:
All that needs to be realized from shihonage and his opinion is this quote from a few days ago from a previous post "The more people we have like Derek Smart and Peter Molyneux and that Fez guy, the better."

The only thing more delusional then shihonage is the fictitious antihero in this show.

That said, Again, amazing show.

You certainly have an interesting definition of "amazing", and a particularly content-free way of arguing your point. As for the ridicule, it really speaks for itself.

harlock wrote on Jul 11, 2015, 22:13:
shihonage wrote on Jul 11, 2015, 20:28:
harlock wrote on Jul 11, 2015, 13:48:
love this show

nobody cares

yeh but it didnt take me 5000 words to say it

It's okay son, nobody's perfect.
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News Comments > Saturday Tech Bits
8. Re: Saturday Tech Bits Jul 11, 2015, 20:28 shiho
harlock wrote on Jul 11, 2015, 13:48:
love this show

nobody cares
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News Comments > Saturday Tech Bits
5. Re: Saturday Tech Bits Jul 11, 2015, 18:15 shiho
After seeing the pilot, I dumped this terrible show. This is my IMDB review of it:





The pilot centers around Elliot, 20-something guy who probably has a form of high-functioning autism, which isolates him from society, makes him withdraw into the world of computers, and he naturally becomes a genius hacker.

There have been a number of shows and films about people who are not NT(neurotypical), like "Monk" and "Numbers" and "Beautiful Mind", and even the martial arts film "Chocolate" - however, they managed to portray their heroes as sympathetic. After all, if you don't sympathize with the hero, what's supposed to hold your interest? In this show, nothing does.

This dude reads private Emails of people he "protects" (without their consent, of course). He has no life, at all, and therefore lives through controlling THEIRS, in textbook example of severe, long-neglected, codependence syndrome.

He believes work is slavery and corporations are the slave owners.

He wants "redistribution of wealth". The idea of erasing people's credit card debts makes him feel funny in the pants. Because it's not your responsibility to decide to borrow or manage your finances, no - it's the "corporation's fault".

This show would've been welcomed with open arms in my former homeland - USSR - just as any show that bashed capitalism or showed the West in a bad light. We lived without toilet paper, but at least we were free of corporations who produce it!

But I digress...

The show portrays Elliot as some sort of righteous warrior, but really he's an overgrown child.

We're supposed to sympathize with him not because of his personality - he has none - but because of his mental condition. The show does the autism spectrum no favors here by showing the hero as socially crippled, with minimal life skills, and drowning in angst.

Instead of portraying autistics as "different", it shows him as "broken", with no real outstanding character qualities or insights to compensate for his flaws. Yes, he can hack. At society's expense.

Not only is this show's "hero" a creepy simpleton, the overeager simplicity infects the entire show.

His friend, who works with him at a CYBERSECURITY COMPANY, doesn't know what a ROOTKIT is. He has to explain it to her, because, apparently, she's stupid because... she's a woman? Really?

The "enemy" in this show is the ambiguous, all-controlling "E CORP", which is constantly referenced verbally as "EvilCorp". Yes, really.

The evil CTO of "EvilCorp" is MOST DEFINITELY evil because he talks rudely to the hero's friend.

The hero goes to psychiatrist, who genuinely tries to help him. Instead, he, despite being chock-full of psychological issues, zones out during her visits and thinks about the photos he saw after hacking into her Facebook.

So the hero hacks his psychiatrists' new date. The date is a BAD GUY, because he has a wife, history of cheating, and he pulled up his dog by the leash when the dog misbehaved.

The dog trait was given to him to make him, you know, EVIL.

The hero has to protect his psychiatrist from this "self-destructive dating pattern", while being completely oblivious just how messed up, creepy and delusional HE is.

The show starts with by preaching about the "1% of the 1%"... i.e. "down with the bourgeoisie!", and it never really stops. It is aimed at the easily impressionable, the idealistic, the college students who don't understand work, or financial responsibility, and believe world history started when they were born.

Down with the system! Down with the corporations!

Of course, the show itself was made by a corporation and is aired thanks to a corporation, and it was made to make money from the same naive audience who applauds abolishing corporations.

I give it 3 stars instead of 1, because it's filmed well, and it's trying to have a plot.

Except that plot revolves around a codependent, isolated, angsty Peeping Tom with no understanding of history, politics or math.
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News Comments > Into the Black
4. Re: Into the Black Jul 8, 2015, 01:17 shiho
It's the Lybians! Run for it, Marty!  
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News Comments > No Man's Sky Gameplay Video
44. Re: No Man's Sky Gameplay Video Jul 7, 2015, 23:11 shiho
That interviewer is getting many mini-orgasms over Spore 2.  
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News Comments > Op Ed
76. Re: Op Ed Jul 5, 2015, 23:22 shiho
I disagree with the implication that game developers aren't allowed to have controversial personalities.

The more people we have like Derek Smart and Peter Molyneux and that Fez guy, the better. They may be pompous or pretentious in some ways, but they add diversity and color to the community. In one way or another, they speak their mind and express their emotions about things.

Most importantly, they have passion about their projects.

What I really don't care for much, is all the polite devs spouting generic PR garbage because they're afraid of upsetting their friends in the community, or afraid for their "job security".
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News Comments > Op Ed
44. Re: Op Ed Jul 5, 2015, 04:00 shiho
I admire Smart's attachment to complex gameplay systems because I'm the same way.  
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News Comments > Killing Floor 2 Content Plans
11. Re: Killing Floor 2 Content Plans Jun 28, 2015, 03:25 shiho
What's sad is that Left4Dead solved these problems in what, 2008? It's not like they require big budgets to solve - just programming.

If you don't have the budget for fence climbing animations - don't make levels in a way where zeds are forced to climb fences. Idjots.

theglaze wrote on Jun 28, 2015, 03:06:
XP resets are also in the Early Access

As for the teleportation, I agree that it needs to be removed or significantly revamped.

Personally, I find the clunky movement of zeds over objects to be more annoying as they've instantly rise and fall over fences and what not with no climbing action, and ruining any lined up shot.
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News Comments > Killing Floor 2 Content Plans
9. Re: Killing Floor 2 Content Plans Jun 28, 2015, 00:27 shiho
Until they remove zed teleporting, which negates all the strategy... the game is useless junk.  
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722 Comments. 37 pages. Viewing page 17.
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