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User information for A.S.

Real Name A.S.   
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Nickname shiho
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 18, 2011, 06:27
Total Comments 722 (Apprentice)
User ID 56986
 
User comment history
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News Comments > Diablo III Kanaiís Cube Previewed
10. Re: Diablo III Kanaiís Cube Previewed Jul 28, 2015, 20:08 shiho
 
"This is a the best time ever for Diablo genre fans!"

Oh yeah? Will 2.3.0 patch make the levels more random and less claustrophobic? Bring back usefulness to visits to town/downtime? Resurrect Deckard Cain? Allow custom attribute setting? Resurrect town portals? Remove the mandatory story exposition yapping? Remove the blur filters which obscure the game's detail? Bring back skill trees? Remove stupid shit like a melee item (without special modifiers) dictating mage's spell power?

Ugh.
 
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News Comments > Diablo III Kanaiís Cube Previewed
8. Re: Diablo III Kanaiís Cube Previewed Jul 28, 2015, 20:00 shiho
 
You're gonna laugh, but the only game remotely like this that I sometimes play is WoW circa 2006. It's the build of WoW that preceded the beginning of the game's decline, and there's a well-populated and fully emulated server...

You know, back when we still had skill trees and the game wasn't completely dumbed down to lowest common denominator. It also was more aesthetically consistent... right now WoW is a bizarre mix of old and new models.

I guess this isn't entirely legal, but WoW has changed so much, that version kinda falls into abandonware category. I wasted way too much money on WoW to feel guilty about spending 20 mins per week blasting some orcs in Redridge.
 
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News Comments > Fallout 4 "Basically Done"
43. Re: Fallout 4 Jul 28, 2015, 17:52 shiho
 
Flatline wrote on Jul 28, 2015, 17:47:
At that point it's time to go outside.

Or is that considered another "walking simulator"?

No, actually I walk outside a lot, and practically don't play games anymore because they're just all dry-runnable and have no engaging writing to compensate for same old gameplay.

I just remember it so vividly, the beginning - where games were struggling with the hardware, ingenuity was afoot, new genres were being invented...

Then we just... ran out of genres? That's really stupid, in such an amazing, infinitely potent medium.

I'm not fed up with games. I am fed up with stagnation.
 
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News Comments > Fallout 4 "Basically Done"
41. Re: Fallout 4 Jul 28, 2015, 17:36 shiho
 
I have zero interest in the walking simulator genre, whether it's Far Cry, GTA, Batman, or new Fallouts.

There comes a time when you start seeing these games in Matrix-vision, as spheres and cubes traversing above a checkered grid, with mountains of data rising and falling at the horizon.

The magic is gone, everyone is making games from the same limited templates, using the same abstractions. The walls and limitations of every game are absolutely the same.

These are not even true sandbox games, however limited sandbox games are. You can't have a herd of elephants chase you into the hut where an IMPORTANT NPC has a CINEMATIC SPEECH, and send them running in mid-sentence... no... the important cinematic sequence will always be walled-off into a bubble.

Garbage, all.
 
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News Comments > StarCraft II Turns Five
9. Re: StarCraft II Turns Five Jul 28, 2015, 07:02 shiho
 
dj LiTh wrote on Jul 28, 2015, 06:59:
Blizzard totally mixed up their shit in regards to Starcraft and Diablo. In Starcraft they should of really gone the evolutionary route, not almost a copy and paste with a few different units and barely upgraded graphics. In Diablo3 i would of preferred if it remained closer to Diablo2 as Sc2 did with Sc1. Both were huge disappointments to me and that really sucks to say as SC1 and D2 were some of my favorite games of all time.

Starcraft did right by Starcraft. It did remove a lot of SC UI limitations, even if we take them for granted now.

D3 is just so full of wrong, the cheerful color palette is #50 complaint on my list at this point. The game doesn't PLAY well... never will. Unfixable, moronic design by that monkey Jay Wilson.
 
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News Comments > StarCraft II Turns Five
7. Re: StarCraft II Turns Five Jul 28, 2015, 05:37 shiho
 
SC2 was authentic to Starcraft formula. Campaign was fun.

However as an average player I felt no desire to be humiliated a billion times in competitive games.

And the Zerg expansion... I don't like controlling units that look disgusting. Still waiting for Protoss campaign...
 
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News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Jul 28, 2015, 04:05 shiho
 
Julio wrote on Jul 27, 2015, 18:54:
If Microsoft could get their updates to stop bricking PCs, then I would be more likely to let them install them right away.

And you would still be a fool to let any company get away with this. Infallibility doesn't exist. System-pooping updates are always going to happen, and taking control from users is an act of tyranny.

Google Chrome recently started forcing its updates despite any and all workarounds, policy edits, etc. Of course Google's QA has always been shit, so it creates as many problems as it fixes.

Upon learning that, I nuked it. Don't need viruses on my machine.
 
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News Comments > New DOOM is Fast; Want Co-op? Not So Fast
30. Re: New DOOM is Fast; Want Co-op? Not So Fast Jul 27, 2015, 07:23 shiho
 
InBlack wrote on Jul 27, 2015, 07:15:
shihonage wrote on Jul 27, 2015, 07:08:
Good, now I don't have to post this. This new Doom looks like it will fail to capture Doom gameplay just as the countless knockoffs did over the years.

Serious Sam series is a prime example of how nobody understands the ingredients which made Doom a classic series.

And you base these assumptions on what exactly? That it will feature fast paced gameplay??? On the 15 minutes of gameplay video we've seen that featured what I assume to be the first level and a part of a level in hell?? (That were IMO rather simple, but still pretty awesome) I agree that Doom 1 & 2 featured some never before and since seen level design, and I really doubt that this sequel will reach those heights but why automatically assume that it will have Serious Sam Arena levels?

I base these assumptions on the fact that id software resembles nothing of its former self, the fact that polygon count race once again prevents them from having crowds of enemies, the fact that game's movement speed is sedated and it's full of retarded design decisions like the monochrome visuals, Mortal Kombat fatalities, and Borderlands-type garbage falling out of enemy corpses...

etc etc.

I predicted Spore was going to be garbage before it came out. Didn't take a genius, just understanding of what I was seeing.

Most games today are so soulless, they all blend together, and I see them with Matrix-vision, just spheres and cubes traversing along checkered landscapes, arrays of data rising and falling...

It may be a drab, jaded vision, but it certainly helps me see through all the bullshit.

On a rare occasion I will see game as a world, and the magic will be breathed back into it, but most games unfortunately are just stamped-out templates and remixes of the same old, with this "Doom" title being exactly that.
 
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News Comments > New DOOM is Fast; Want Co-op? Not So Fast
28. Re: New DOOM is Fast; Want Co-op? Not So Fast Jul 27, 2015, 07:08 shiho
 
Gruntstein wrote on Jul 26, 2015, 23:13:
Doom wasn't solely about speed. It was also about methodically exploring your way through levels that often had branching paths. You could run into a room guns blazing, but you could also find cover and pick off enemies as they approached your position. Fighting your way through a typical Doom level was a very dynamic experience. This is why Serious Sam didn't really capture the feeling of Doom and why this game will probably feel more like Serious Sam than Doom.

Doom wasn't an arena. It was a maze.

Good, now I don't have to post this. This new Doom looks like it will fail to capture Doom gameplay just as the countless knockoffs did over the years.

Serious Sam series is a prime example of how nobody understands the ingredients which made Doom a classic series.
 
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News Comments > Hi-Rez Unveiling New Game at Gamescom
5. Re: Hi-Rez Unveiling New Game at Gamescom Jul 24, 2015, 20:34 shiho
 
Overon wrote on Jul 24, 2015, 18:06:
shihonage wrote on Jul 24, 2015, 15:30:
Even if it was Tribes 2, their netcode in the first remake was so horrible, the game was a competition of exploits. I say this as a level 50 player.
Tribes 2? Son, let me tell you about Tribes 2. Tribes 2 came out in 2001. You mean Tribes Ascend 2. No way is that coming out ever.

I said "remake".
 
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News Comments > Bombshell Trailer
16. Re: Bombshell Trailer Jul 24, 2015, 20:24 shiho
 
After 1 minute, when NPC started talking, I got strong Hellgate: London vibe. Also known as a "catastrophic failure" vibe.

Except they probably outsourced this to some people in India who used Unity to slap it together from generic assets in a month.
 
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News Comments > Hi-Rez Unveiling New Game at Gamescom
2. Re: Hi-Rez Unveiling New Game at Gamescom Jul 24, 2015, 15:30 shiho
 
Even if it was Tribes 2, their netcode in the first remake was so horrible, the game was a competition of exploits. I say this as a level 50 player.  
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News Comments > DOOM Multiplayer Beta Plans
8. Re: DOOM Multiplayer Beta Plans Jul 24, 2015, 04:56 shiho
 
In the 90s I allegedly made a AOHELL-style hack for DWANGO service which let you play Doom-engine games indefinitely for free.

Then I allegedly got served with a cease-and-desist letter because I allegedly was a stupid teenager who put his actual name into the program.
 
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News Comments > PC Rise of the Tomb Raider Plans
9. Re: PC Rise of the Tomb Raider Plans Jul 24, 2015, 04:51 shiho
 
"Lara must use her tits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider."

Had to do a double-take, because it made sense this way.
 
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News Comments > KOTOR 2 Patched; OS X & Linux Support Added
28. Re: KOTOR 2 Patched; OS X & Linux Support Added Jul 22, 2015, 03:27 shiho
 
Bought.  
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News Comments > No Man's Sky Trailer
4. Re: No Man's Sky Trailer Jul 21, 2015, 19:33 shiho
 
In before this game is retooled at the last minute into the world's most ambitious screensaver. Eat that, flying toasters!  
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Jul 21, 2015, 18:10 shiho
 
The Roslyn compiler doesn't extend to C++, therefore there's no reason for me to migrate in hopes of effective refactoring of old code.  
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News Comments > etc.
4. Re: etc. Jul 21, 2015, 17:02 shiho
 
The "study of the study" picked 100 fact checks from over 7000 the source actually checked since 2007.

The source officially condemned this selective misinterpretation of the results.

The link to said misinterpretation is now dead, because, well, it doesn't hold water.

Also, this.

As an immigrant from USSR, I've not seen people more deluded or brainwashed than American liberals - not since being brainwashed myself in Soviet academia into ideologies frighteningly similar to Obama's Statism and cultivation of class wars.

It takes one to know one. The brainwashing will defend itself at all costs - no wonder you people grasp at the flimsiest straws.

This comment was edited on Jul 21, 2015, 17:13.
 
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News Comments > Fallout 4 Trailer
53. Re: Fallout 4 Trailer Jul 20, 2015, 06:37 shiho
 
Quinn wrote on Jul 20, 2015, 05:48:
We have a huge difference of opinion. When a character would simply drop dead in battle, I'd just get pissed off due to dumb AI behavior and press the quickload button. On the other hand, when the written story leads to a possible death of a companion, all wrapped up in cinematic music and proper behavior of the protagonist.. Only that would move me. You see, when I'm blazing guns and move from cover to cover, I'm just having fun playing a GAME, and nothing can move me like a good book or movie would. But when the story that is told to me through the game is moving, it moves me like any other medium.

Sure, immortal NPCs are unrealistic, but the story that can be told because of this is worth it to me.

Imagine a game like Dragon Age or Mass Effect. It would have been impossible to write the story that they did with mortal companions. I was moved by Loghain's sacrifice. I was moved when I had to sacrifice one of the two companions in Mass Effect 1. I was annoyed in Gothic 1, when I killed an NPC and a red text told me I had killed a story critical NPC and could not continue said story.

I see RPGs as role-playing games, not cinematic emotioneering. A genuine RPG maintains a different kind of consistent immersion, one which is out of your frame of reference entirely.

The less you're involved in the gameplay, the less control you have over the gameworld, the less important events matter in the game. The illusion DOES NOT HOLD, so you're pushed out of the gameworld almost immediately, and it happens in every single so-called "RPG" these days, so people are used to it. The loss of discernment in modern gamers is indeed tragic.

As for the NPCs deaths locking out content...

You assume that the death of NPC necessarily locks out content in all cases. That's not always the case. In Arcanum you could sometimes find notes they left behind and continue. There are other ways. It's called "design".

In Fallout, one NPC remained invulnerable through 99.99% of the game - the Vault Overseer, who gave you the main two quests. However it didn't seem jarring or unnatural to me, because he sat in a shielded turret installation, defending the Vault. If you attacked, he cursed you and fired his minigun from up high. Naturally.

But even THAT is details.

The main point is, the whole idea of the player "seeing everything in one playthrough", is a dead-end.

The very concept of choice&consequence precludes this from happening!

C&C is a key quality of a proper RPG, and when it's present, it means you CANNOT experience ALL that the game has to offer, in one playthrough!

And killing an NPC is just another choice, which has its own consequences.

Real C&C means a game has depth, and therefore, replayability, as well.

Modern RPGs make sure that your choices are largely inconsequential, so you can "experience all the cool stories they want you to experience".

Too much ego, too much shoving of content in your face, too little understanding of the most promising gaming genre.

World reactivity is KEY to immersion. Being able to do things your way, and have the world behave as expected.

Streamlining, "cinematic experiences" - this is, indeed, the true decline. It is also lazy design, primitive framework, inability to innovate or learn from lessons of the past. Arrogance.

I never felt immersed in Mass Effect, not even a little. The walls closed in fast. Straitjacketed narrative, primitive content hubs, nonconsequential dialogue, crappy realtime combat which bleeds player skill into character skill...

I'm tempted to say, in Soviet Russia, RPG plays you! Because that's how it feels playing Bioware games... like I am the one being played. One checkpoint to the next.
 
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News Comments > Fallout 4 Trailer
51. Re: Fallout 4 Trailer Jul 20, 2015, 03:11 shiho
 
InBlack wrote on Jul 20, 2015, 02:13:
Well said. I agree 100%. The stupid immortal NPCs is just LAZY programming. Nothing else. "Hey this dude should be key to our story, he CANT die, lets make him Immortal". LAZY FUCKING GAME DESIGN.
"Hey, lets make all of our NPCs immortal, that way we can write all these cool stories for them and the player gets to see them all, high five bros!!!" LAZY FUCKING GAME DESIGN TIMES ONE MILLION!

If that was genuine agreement, great.
If that was sarcasm, it was misplaced.
 
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722 Comments. 37 pages. Viewing page 16.
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