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User information for A.S.

Real Name A.S.   
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Nickname shiho
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Description
Homepage http://
Signed On Jul 18, 2011, 06:27
Total Comments 740 (Apprentice)
User ID 56986
 
User comment history
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News Comments > etc.
11. Re: etc. Jul 17, 2016, 19:24 shiho
 
I remember trying to play Dragon Age: Origins. Something about a satan who was pretending to be a mouse or something, and then the dream sequence ends and you walk thru a castle where all doors are locked except the one you need to go through in order to get some kind of paper to get a permission to go to a dungeon to kill spiders.

That SPELLED "excitement" for me, and I just couldn't wait to do more!

Oh wait. No. What I did actually was uninstall that dreadfulness.

By the way, I am old enough to remember Baldur's Gate being decline as well. Now that series is treated as something special, but really Bioware always produced uninspired mediocrity. Aged mediocrity that's less mediocre than contemporary mediocrity, is still mediocrity.

Dead Space is indeed the typical straitjacket AAA experience, however the second game was a real improvement over the first. DS1 had too much Doom3-style meniality to it, but DS2 was more inspired.

DS3 went back in the toilet because their main focus was microtransactions.
 
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News Comments > Call of Duty: Modern Warfare Remastered Trailer
13. Re: Call of Duty: Modern Warfare Remastered Trailer Jul 15, 2016, 06:22 shiho
 
I, for one, welcome the sci-fi angle of Infinite Warfare. I skipped the last couple of CODs because they actually got worse at everything, but this one I will likely purchase from some shady site for a discount.  
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News Comments > New GeForce Drivers
13. Re: New GeForce Drivers Jul 15, 2016, 06:00 shiho
 
Installed previous "new" driver today, found it defaults to "Optimal power", a new setting in addition to "Adaptive" and "High performance".

Then found posts about people complaining how ever since that setting was introduced, it fucks with their clock rates for no reason.

I also remember how the COD:Advanced Warfare "game-ready" driver made the game unplayable. Downgraded to previous version, fixed in-game stuttering and choppy cutscenes.

We are indeed eternal beta-testers. Never use even remotely new drivers.
 
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News Comments > New GeForce Drivers
10. Re: New GeForce Drivers Jul 15, 2016, 03:22 shiho
 
I would like to see a new PowerVR card, or perhaps S3 Virge, or uhm, Matrox Mystique.

You know why Tomb Raider accelerated version actually ran at all on 2mb version of Mystique? It's because of me talking to the developer on alt.forgotitsnamebecauseitsbeen20yearsgoddamnit newsgroup.
 
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News Comments > New GeForce Drivers
7. Re: New GeForce Drivers Jul 14, 2016, 23:39 shiho
 
Jivaro wrote on Jul 14, 2016, 23:36:
Good advice.

By the way..bought your game.

Thanks man
 
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News Comments > New GeForce Drivers
5. Re: New GeForce Drivers Jul 14, 2016, 23:29 shiho
 
As per usual with NVidia drivers, a sane person waits for a month before upgrading, in order to check for reports of people's computers melting and exploding their houses.  
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News Comments > DOOM Adds Vulkan Support
17. Re: DOOM Adds Vulkan Support Jul 12, 2016, 01:05 shiho
 
Vulkan API. It is the logical choice.  
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News Comments > Saturday Tech Bits
41. Re: Saturday Tech Bits Jul 10, 2016, 23:43 shiho
 
Win10 LTSB sounds interesting, but it still has the spyware active, looks like.  
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News Comments > Splash Damage (and Digital Extremes) Sales
11. Re: Splash Damage (and Digital Extremes) Sales Jul 10, 2016, 03:05 shiho
 
Quake Wars: Enemy Territory was a phenomenal game in every respect. Even an occasional cheater couldn't ruin the game for everyone, because of the amazing depth of the world and all the strategies you could use.

It looked great, it felt great, it sounded great, it had no bugs whatsoever, the netcode was stellar (esp. compared in retrospect to something like Tribes: Ass Scent).

I've had some truly amazing moments with that game - like when our team was clearly losing, and we had about 30 seconds until match ends, I used my Hail Mary approach, taking the ground vehicle and going on a zigzag hell ride down the side of the canyon, straight for the spaceship, jumping out of the burning vehicle, running into the ship, popping up shields, and then blowing it up.

I literally blew it up at the last second of the countdown, when my team felt all was lost, and the other team was getting snarky. Oh, that game. I even wrote a Quake Wars fanfic for an official competition once, and still have the T-shirt and dog tags they sent me as one of several winners.

Unfortunately Dirty Bomb is a bit of a mess. The basic gameplay is OK - it's "Quake Wars for toddlers". But they use random server ports, which means I can't play it at all, because I have to use traffic shaping on my home network. Super dumb decision.

And those fucking cards... jesus christ. The least intuitive interface I've ever seen. The simple goal of taking some guy and equipping him with what you want, has been inflated into a task more complex than filing a government petition in USSR.
 
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News Comments > Saturday Tech Bits
26. Re: Saturday Tech Bits Jul 10, 2016, 02:52 shiho
 
My "DEHACKED for dummies" utility for DOS version of Doom2, circa 1996, is still archived out there on the Intertubes.  
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News Comments > Saturday Tech Bits
19. Re: Saturday Tech Bits Jul 9, 2016, 21:22 shiho
 
Simon Says wrote on Jul 9, 2016, 21:04:
*Points to your router* You know... this thing which isn't subservient to your computer OS and can, OMG, BLOCK whatever it wants no matter what your OS does? Please... stop with the fearmongering. I had numerous problems with win 10, but none to do with its supposedly Orwellian tendencies. Those can be dealt with very easily, it just takes time and a bit of effort.

You are treating this as an OS issue, but it is the company issue. The internal policy on how to treat the user, has changed drastically, it is in the EULA you agreed to, and it will persist.

So, you're going to collect a block of IP addresses that Win10 contacts, and block them in your router? Great!

Then, one or more of the following things are going to happen. Maybe most won't, but at least one will.

* Win10 will start contacting some other addresses which were hardcoded all along, but with a pause, to make you feel like you got all the right ones blocked.

* At some point you will decide to re-enable Windows Update service in order to install an update you believe you actually need. That update will also alter the way Win10 sends your telemetry, and get around the block. Maybe it will also uninstall some "unauthorized" drivers and software, y'know, for your own safety, you big baby.

* At some point your Skype or another MS-dependent service or game will stop working entirely, because they will tie it to the spyware IP block.

Windows 10 has been known to revert people's settings already and mess with their software. It is a trojan horse that cannot be trusted. The obnoxious and patronizing attitude with which MS treats the user now, has been seen not only in Win10 itself, but in it installing the Win10 upgrade without user discretion.

As for you not experiencing problems with Win10 spyware... that's actually how spyware works. It's not there to "create problems" that you can see.
 
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News Comments > Saturday Tech Bits
14. Re: Saturday Tech Bits Jul 9, 2016, 20:23 shiho
 
Win10 EULA explicitly lets Microsoft take your files at any time they want, for any reason. It also lets it mess with the software and drivers you installed, without your consent.

Also, third-party utils which claim to disable Win10 spyware, appear powerless to completely stop Win10 from sending random data to Microsoft.

That is all a rational person should know about Win10.
 
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News Comments > Rise of the Tomb Raider DirectX 12 Patch
14. Re: Rise of the Tomb Raider DirectX 12 Patch Jul 9, 2016, 06:08 shiho
 
Slick wrote on Jul 9, 2016, 02:55:
well..

1) That's DX 12 you're talking about, getting lower-level access to the GPU is a big part of it

2) There haven't really been any games built from the ground up for DX12 yet. low-level "down to the metal" access doesn't make things easier for developers, it makes things much more complicated. It took 8 years to truly optimize the PS3, and that was with nearly every game released during that time frame coming out on that platform. With more power, is more responsibility. And especially with graphics architectures changing every 18 months, it's a shifting playing field. And you REALLY need to program from the design phase to accommodate these techs, most developers are not used to being able to handle 10,000 independent AI units at once, they haven't successfully built a game around the power that DX 12 gives you yet. It's like VR, the killer game or app is still a long ways off.

3) There aren't even any GPUs that fully support all the DX12 functions on the market yet. AMD is ahead because they support Async Compute. nVidia put some lipstick on the pig of Maxwell with Pascal and said that pixel-level interruptions was the same thing as true multi-threaded graphics. Which is grade-AAA bullshit, as being able to jump between serial tasks really fast is not parallel. Furthermore it can even introduce a total performance hit.

If it is true that DX12 low-level access is adapter-dependent, then nobody's ever going to use it. All the incredible performance gains that were hyped, never will see the light of day.

PCs are not consoles, they do not use fixed configurations, so it would be idiotic for any developer to spend time on chasing a moving target, all the while ensuring their game's rapid obsolescence when they stop patching it.

The whole point of DirectX was to be hardware-independent, and the whole point of DX12 was supposed to be that they got to have their cake, and eat it too.

Apparently not.

So like I said, it's a pile of ass.

This applies here:

"This guy walks over to the tree, he scratches the bark with his thumb, walks back over to me, and he says this, and I quote: "The core of this tree is still alive." I said, "Let me tell you what I'm looking for in a fuckin' tree. I'm looking for a tree that you can tell is alive even if you don't know shit about trees." - Ron White

 
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News Comments > Rise of the Tomb Raider DirectX 12 Patch
10. Re: Rise of the Tomb Raider DirectX 12 Patch Jul 8, 2016, 23:00 shiho
 
Remember all the hype about DX11/12 offering direct hardware access pipeline which would make PCs graphics output as optimized as on consoles?

What a pile of ass.
 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Jul 7, 2016, 05:44 shiho
 
It's amazing that regular SEP has been patched pretty fast, and the Business Edition is dragging its feet.
 
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News Comments > Heroes of the Storm DirectX 11 Patch on PTR
5. Re: Heroes of the Storm DirectX 11 Patch on PTR Jul 6, 2016, 01:03 shiho
 
DX11? I expect worse performance and glitches.
 
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News Comments > Josh Mosqueira Leaves Blizzard
25. Re: Morning Mobilization Jul 4, 2016, 03:28 shiho
 
Scottish Martial Arts wrote on Jul 4, 2016, 02:54:
shihonage wrote on Jul 3, 2016, 23:32:
Scottish Martial Arts wrote on Jul 3, 2016, 19:33:
words

Off-topic: SMA, you left the Codex?

Yup. Someone pissed me off last October/November-ish, which prompted some "why do I still visit this site when it only ever causes aggravation?"-type reflection, which in turn prompted me to send DU a message asking for a self-ban. Aside from reading through the "Why is SMA banned?" thread that popped up a few weeks later, I haven't been back.

Thanks for explaining. I quit countless forums for similar reasons
 
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News Comments > Josh Mosqueira Leaves Blizzard
23. Re: Morning Mobilization Jul 3, 2016, 23:32 shiho
 
Scottish Martial Arts wrote on Jul 3, 2016, 19:33:
words

Off-topic: SMA, you left the Codex?
 
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News Comments > New Diablo Plans Revealed?
7. Re: New Diablo Plans Revealed? Jul 2, 2016, 01:15 shiho
 
I have none of those qualifications but I would still make a better Diablo game than Diablo3.

I would start by importing the loot system, damage tables and timing data from Diablo2. By not killing Deckard Cain. Not throwing out a bunch of gameplay features. Not assuming that there's only one way people will play. Not creating a retarded storyline which stops the action with pointless yapping which you just learn to skip through. Not replacing original, intuitive character archetypes with designed-by-committee garbage. Not making the game look like Disneyworld. Not crippling the dungeon randomization. Not covering everything with an unremovable washed-out filter which erases texture detail and requires a third-party hack to half-assedly clean up. Not removing the synergistic co-op nature of character interaction in favor of retarded "One Man Army" philosophy.

Etc etc.

Diablo3 is broken forever. I have little faith that Blizzard remembers the origins of the franchise.
 
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News Comments > Left 4 Dead 3 Hint?
11. Re: Left 4 Dead 3 Hint? Jul 1, 2016, 02:23 shiho
 
Sempai wrote on Jun 30, 2016, 23:40:
Exactly.

Like, what is it they even do over there at Candyland?
Valve has become a fucking joke.

There's going to be a big expose at some point in Wall Street Journal called "The Cult", detailing inner workings of what's REALLY going on inside Valve.

It will be result of testimony of one of the female workers who were forced to sexually pleasure Gabe Newell. She was fortunate enough to escape, when pizza arrived and he got distracted, and she wrapped a chain around his neck and pulled really hard from behind.

Then she cut off his dick and pushed it into the biometric scanner, because everyone's access was authenticated by their genitalia.

Finally, she was free. But the events at Valve will stay with her forever. The daily worship. The exact replica of City 17, hidden away in a massive underground lair. The names of people she left behind - #18323, #28199 and #09283. The day she became bi.
 
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740 Comments. 37 pages. Viewing page 10.
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