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Real Name LurkerLito   
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Nickname LurkerLito
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Signed On Jul 16, 2011, 20:27
Total Comments 265 (Amateur)
User ID 56985
 
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News Comments > Morning Metaverse

6. Re: Morning Metaverse Dec 11, 2019, 17:29 LurkerLito
 
5G for your broadband for the home? Enjoy blazing fast speeds till you hit your datacap 20 minutes later and feel the throttle send you back in time to relive your dial up days. Laugh2  
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News Comments > Facebook Buys Beat Games

7. Re: Facebook Buys Beat Games Nov 27, 2019, 09:43 LurkerLito
 
Dam well that's a kick in the nuts. I love beat saber, but I know I won't be buying any of their new games. I refuse to buy any Oculus store only games. Unless Oculus officially support revive, any games on their store might as well not exist in my eyes. It's really a shame there are like 2 games there I am pretty sure I'd like but as far as I am concerned they haven't been released yet. Thumbsdown  
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News Comments > Diablo IV Confirmed as Online-Only

55. Re: Diablo IV Confirmed as Online-Only Nov 4, 2019, 09:05 LurkerLito
 
"We are not going to support an offline mode," Del Priore said. "But as I said before, nothing in Diablo 4 is going to require partying up. You can play solo and dungeons are private. Campaign quest areas will remain private."

In other words..."We are getting people use to the idea that being online to play is normal, so when we pull the rug out of them down the line, we can make our 'game streaming' option w/ a monthly subscription access fee along with an initial game 'subscription' cost the only way to play."

Thanks Blizzard, hard pass for me just like with Diablo 3.
 
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News Comments > French Court Says Steam Should Allow Game Resales

34. Re: French Court Says Steam Should Allow Game Resales Sep 20, 2019, 10:22 LurkerLito
 
I say the ruling if fine, but just remember, that there is NO stipulation that it has to be easy to use or not be riddled with extra processing fees. If I were valve or any other digital distributor, I'd just say, yes you have the ability to re-sell your games but the processing fee is 85% of the price you set that will be split between the devs and the digital platforms. You won't find a whole lot of takers when people see oh I am selling my old game for $10 and getting back $1.50 if it even sells. Since it's digital, steam can basically say they don't have to pay you till someone buys your particular copy that's put into a queue of other potential sellers. Add in all the other safe guards, like requiring a linked bank account to even be able to even enable reselling and you can basically make it so that almost no one uses the resale feature.  
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News Comments > What Happens to Purchases if Google Kills Stadia?

8. Re: What Happens to Purchases if Google Kills Stadia? Jul 19, 2019, 11:04 LurkerLito
 
Eventually all of our games will be safely in the cloud too
That is the funniest statement I have read. There is no less safe place for your games than the cloud. Just look at steam, "oh you know that game you bought a few years back, well we had a dispute with the music publishers so we had to remove a bunch of tracks from your game. You probably won't miss them." So yeah cloud gaming, yeah fuck that shit completely. Those games aren't worth a buy at $0.01 much less anything more in line with today's prices.
 
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News Comments > Bloodstained: Ritual of the Night Dawns

2. Re: Bloodstained: Ritual of the Night Dawns Jun 18, 2019, 11:31 LurkerLito
 
I like it so far. If you played Castlevania SOTN, this game seriously feels just like it to me.  
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News Comments > Two Worlds II: Shattered Embrace Announcement

13. Re: Two Worlds II: Shattered Embrace Announcement Apr 21, 2019, 01:14 LurkerLito
 
I reinstalled it today and got pretty far finally lol. It's weird because at first I couldn't stand it like before because it kept making me nauseous every 30 or so minutes. That was just weird because 3rd person games almost never make me motion sick, so I looked up if there was a FOV fix and there was, but that made it worse. I noticed that the game stupidly does a left/right tilt then back to center after every camera move and that was the cause. So I found out there were console commands to stop it and I can now play the game without getting motion sick. I am pretty sure that was one of the main causes for me to stop playing this game. Well maybe now I'll try to finish it if I don't get bored of it.

Just in case anyone is interested the fix was simply:
  • Go to the install directory

  • make a directory called "parameters" without the quotes

  • make a text file called "autoexecGame2.con"

  • edit the file in notepad and add the following lines:

    engine.FOV 90
    cam.bank.move 0
    cam.bank.rotate 0

  • and that should do it. Change the FOV to whatever you want.
     
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    News Comments > Star Wars Jedi: Fallen Order in November

    11. Re: Star Wars Jedi: Fallen Order in November Apr 13, 2019, 16:42 LurkerLito
     
    Sounds like Star Wars: Jedi Tomb Raider.  
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    News Comments > Evening Metaverse

    6. Re: Evening Metaverse Dec 22, 2018, 10:50 LurkerLito
     
    Prime 2 day is most definitely not dying. I haven't had an issue with it except one time when the delivery person dropped a package off at my neighbor's house by mistake. Not really Amazon's fault. The article seems more than a little whiny. One missed 2 day prime delivery during the Christmas holiday rush means 2 day delivery is dying? WTF man, you write an article like that after it's happened to you 10x in a row, but after one miss and an inconvenient trip to your local drug store, seriously STFU.  
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    News Comments > The Last Remnant Sales Ending

    5. Re: The Last Remnant Sales Ending Aug 25, 2018, 01:08 LurkerLito
     
    Have had the game since 2013 and haven't installed it yet. Sweatdrop  
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    News Comments > MONSTER HUNTER WORLD Sales Rise, Reviews Fall

    13. Re: MONSTER HUNTER WORLD Sales Rise, Reviews Fall Aug 13, 2018, 16:55 LurkerLito
     
    Darks wrote on Aug 13, 2018, 12:49:
    For me, its the slow assed movement. Monsters constantly charge at you and you are not able to dodge or move out of the way quick enough. And on top of making your movement slow, its all based on Stamina, and weapons use stamina too. So guess what? When you are fighting your stamina constantly bottoms out and you are unable to dodge.
    That's not how it works at all. Stamina usage depends on your type of weapon. The switch axe uses 0 stamina when using the Y button attack (on a controller) or Y + B attack, but constantly swinging using the B button attack does use stamina. Weapons like the bow constantly use stamina so it won't be a spam fest from a distance, but a weapon like the bowgun uses no stamina, but has to be reloaded constantly and that's where you will be hit as you move even slower as you reload. Maybe that is more of a weapon you want. The great thing about this game is no matter how you want to play there is a weapon that will probably fit that style, but each weapon is a completely different from each other and how the stamina pool is used. I personally don't like to block with a shield I like to play offensively with lots of dodging, so most of the sword and shield ones are out, but I do really like the fast movements of the charge blade. It also IIRC doesn't use stamina for it's main attack either. You have to balance and be patient, this is not like a Ninja Gaiden game with lightning quick reflexes will help you, it's a Dark Souls like game that you have to wear down the beasts you battle. In most of my playing of this game I rarely run out of stamina except when using the Bow.

    My biggest issue with the game is the complete and utter lack of a pause button. Everything respawns, stuff you killed could just respawn, or another beast in the game could just wander to your location if you go AFK to use the bathroom and your being attacked when you get back. I am not thrilled about, after the quest is done, a timer comes up that will whisk you away, sometimes other minor creatures are surrounding you so you have to take care of them before you can loot the monster you just took down, but you got 60 seconds to take them all out and gather the materials. It was very tight in some situations. It would be all but impossible if a big beast came in and interrupted you at the end, but thankfully that hasn't happened to me yet. During expeditions, you can have a dying monster on the run and poof they disappear off the map, that is not a fun thing to happen and it has happened 3-4x to me now and with each fight going anywhere from 8-20 minutes that is a real big annoyance to fight them and get nothing.

    Still overall I love the game. I was hesitant to get it but for some reason I am just really into it.
     
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    News Comments > Bethesda Blocks Used Game Sale

    50. Re: Bethesda Blocks Used Game Sale Aug 12, 2018, 09:45 LurkerLito
     
    Beamer wrote on Aug 12, 2018, 08:41:
    A used game is exactly identical to a new one. There is no difference at all.

    Maybe or maybe not. A used game may come with scratched discs which might make it harder to read in some consoles. So for me there is a big difference between new and used for console games. When I buy a game or even a movie disc and it's new, I expect it in perfect condition, and I have returned items sealed in box if I shake the box and hear the disc rattling around being scratched.
     
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    News Comments > No Man's Sky NEXT Multiplayer Delay on GOG.com

    10. Re: No Man's Sky NEXT Multiplayer Delay on GOG.com Jul 25, 2018, 13:45 LurkerLito
     
    RedEye9 wrote on Jul 25, 2018, 10:37:
    GOG rocks!

    It certainly does. It lets you control your purchased games. Don't want to update, you don't have to do that. Want to rollback to a earlier version you can do that. No forced updates and control of your games is a more important feature for me.

    Don't get me wrong, I am a bit upset they don't have it ready the same time as the steam version but I would still pick the GoG version of any game over the steam version, with the exception of any game I might want to mainly play multiplayer (but that is a rare exception for me so it would be a lot if it happened once every decade ).
     
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    News Comments > GOG.com Tweet Backlash

    4. Re: GOG.com Tweet Backlash Jul 19, 2018, 11:20 LurkerLito
     
    Don't read VG247, I don't care about social media, and I buy as many of my games from GoG.com as possible even if I can get a cheaper version of the same game from GMG for steam, so it doesn't matter to me at all what they tweeted, they are basically the only one selling DRM-free games that are supported. Yeah Humble Bundle does also sell some DRM-Free games, but their DRM-Free titles get updates but no DLC support. So you can't buy it for your DRM-Free copy (Aragami). Though to be fair, many of their DRM-Free games do give you a Steam key also so there are advantages buying at humble for titles that won't be expanded anymore like GOTY/Complete versions.  
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    News Comments > etc., etc.

    17. Re: etc., etc. May 2, 2018, 09:48 LurkerLito
     
    Burrito of Peace wrote on May 2, 2018, 07:12:
    jdreyer wrote on May 2, 2018, 03:39:
    I do take solace that, as a race, we continue to improve our technology, and that someday, death from cancer will no longer be a thing.

    It will continue to be a thing so long as medicine and healthcare are profit driven. There is far more money, currently, in treating cancer than in curing it. No cure will be forthcoming so long as treating it is a billions per year cash cow.

    Unfortunately so true. There won't be a cure for anything anymore because cures are just not profitable. If a company ever found a cure they would hide it in some deep dark hole and then find a way to make it into a treatment that people pay over a lifetime on a daily basis. Don't think that drug companies aren't like every other company out there that wants you to pay them a monthly fee. IIRC the last cure invented was polio.

    As far as TB goes, I am saddened by the news. While I haven't watched his reviews much recently, I did use to watch it a while back. My condolences to him and and his family.
     
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    News Comments > Super Monday Night Combat Closing

    5. Re: Super Monday Night Combat Closing Apr 30, 2018, 23:31 LurkerLito
     
    I have it in my list and never installed it. I also have 4 copies of it to gift. lol  
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    News Comments > Get F1 2015 for Free

    6. Re: Get F1 2015 for Free Apr 28, 2018, 00:11 LurkerLito
     
    Yeah it was free before from humble but I couldn't even get it to run on my Win 10 1950x box at all. No black screen, nothing at all. It just dies immediately with no error messages. So good luck to anyone giving it a try.  
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    News Comments > NVIDIA GeForce Partner Program Illegal?

    9. Re: NVIDIA GeForce Partner Program Illegal? Mar 10, 2018, 17:23 LurkerLito
     
    It seems not everyone has actually read the full article.

    The bottom line is this and was pointed out in the article:
    For example, if ASUS Republic of Gamers (their brand) is in the GPP then ASUS cannot make a Republic of Gamers brand AMD card. Does this mean ASUS cannot have AMD cards? NO it does not. It just cannot be associated with their "Gaming" brand (RoG). The legal question becomes what happens if say for instance ASUS makes a second AMD gaming brand like say Federation of Gamers (this example is from the full article), does this break the GPP agreement because the wording is "Gaming Brand Aligned Exclusively With GeForce" so that basically can imply that ASUS might still be able to sell an ASUS AMD card, but maybe it cannot be branded a Gaming card or be associated with any Gaming related brand from the company to fully comply and get the benefits of being in the GPP. That there is dicey shit. Remember ASUS Republic of Gamers is also a motherboard, and if that brand were to comply with the GPP then they would need to disable or rebrand any board that supported an intel chip with a built in AMD graphics on board.
     
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    News Comments > More on Crytek's Star Citizen Lawsuit

    36. Re: Re: More on Crytek's Star Citizen Lawsuit Jan 21, 2018, 10:07 LurkerLito
     
    Jerykk wrote on Jan 21, 2018, 06:55:
    Flatline wrote on Jan 20, 2018, 18:21:
    The exact language is: During the Term of the License, or any renewals thereof, and for a period of two years thereafter, Licensee, its principals, and Affiliates shall not directly or indirectly engage in the business of designing, developing, creating, supporting, maintaining, promoting, selling or licensing (directly or indirectly) any game engine or middleware which compete with CryEngine.

    IANAL but the exact language says that you cannot develop, design, create, support maintain, promote sell, or license any game engine or middleware which compete with CryEngine.

    The language says "in the business" of doing those things. Engine development is not the business of CIG. If CIG were selling/licensing their version of the engine, they would be violating that clause. But they aren't.
    IANAL, but my interpretation is definitely different. That is basically a non-compete clause so while CIG themselves are not "in the business" of making a game engine, they are barred from indirectly engaging in it and promoting a competing one.

    At the very least, CIG absolutely promoted Amazon's Lumberyard engine over CryEngine when they were switching to it. The Dec 23, 2016 Star Citizen Newsletter pretty much broke the contract especially the last 3 paragraphs of the following:
    There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon’s Lumberyard Engine. Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came ‘out of the box’. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.

    When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon’s AWS Cloud Services and their Twitch streaming platform. Amazon’s focus aligns perfectly to ours as we’ve been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.

    As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.

    Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!

    I can't see anything else in the last 3 paragraphs but a clear Lumberyard is so much better than CryENGINE and it's free so if you are building a game use it.
     
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    News Comments > Street Fighter 30th Anniversary Collection Announced

    2. Re: Street Fighter 30th Anniversary Collection Announced Dec 11, 2017, 10:40 LurkerLito
     
    Dam, definitely going to get this. I haven't played the original SF since college. And I probably spent more than the price of this game in quarters with the original SF2 in the arcade way back. OMFG I am old.  
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