NV was basically Obsidian making due with the Gamebryo engine as best they could. I think they did so greatly, even though that engine is really, really unsuited for the original 'tactical' nature of combat itself from the original fallout games.
Being able to choose how combat played out was the big winner for from the original games - I loved the pause tactical turn-based style for strategizing what my dude and my followers were going to do. Trying to do that in FO3 is a PAIN in the ass, since Elder Scrolls/Gamebryo is also totally unsuited for that type of game-play with followers.
And like what was said in these comments Todd Howard is definitely a Dude Bro. "Dude Bro Fallout FPS? Dudebro!"
If FO4 is made by Obsidian, then cool-beans - but purely by Bethesda, no thanks - I would rather buy "Bethesda FO4" when its 10 bucks on a steam sale
If they want to surprise us and try something different, then by all means. But Todd Howard being a Dude Bro and saying the game shouldn't have choices in game styles is a huge let down for me - like a top-down tactical/pause view along WITH a choice for first person pseudo real-time, like say... Dragon Age (Tactical/Pause and/or 3PV Real-Time/Pause).
And I think someone made a comment about Witcher should be skyrim like open-world, hopefully you have been following Witcher 3, because that's exactly whats its touted to be like.This comment was edited on Nov 18, 2013, 19:14.