you heard from the game, they changed name from Dirty Bomb. SD has much to do, they developed a f2p ios game called rad soldiers, roundbased. i played it, its fun. they founded their own publisher which i think is great and so they left the shadow of id software. i think they had the chance to get bethesda as publisher. they also plan 2 different new titles, 1 for pc, 1 for consoles. plus f2p extraction for pc.
well quakewars was based on rtcw/enemy territory with fast and skilled movement. so the movement needed to be fast to make a connection to rtcw/quake. quakewars failed for many reasons i think. too late patches, public server people didnt understand the asyncron gameplay, idtech 4 in multiplayer, rtcw/et players wanted infantery only and hated the vehicles. around 2007 was the time when game followers failed (quakewars, quake 4, unreal3) because the originals (enemy territory, quake 3, ut2k4) were just better and the communitys had built so many things over the years (maps, mods, tools) that a out of box game couldnt have. the followers fought with nearly perfect balanced games driven by the community.
brink suffered from the wrong console gaming design. jittery animations, 2nd fire modus like cod which quake/et players dislike, unprecise feeling, awfull comic graphics.
about extraction, some say it is a follower to rtcw/enemy territory, some say its a cod clone. im not sure if people already played it. splash damage is able to do great things, but its wise after the brink desaster not to get the hopes high. without knowing extraction i bet it wouldnt be a new et/quakewars. i stay open and only judge the result.
This comment was edited on Sep 18, 2013, 04:30.