User information for K.Kar

Real Name
K.Kar
Nickname
Harrowing
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
May 22, 2011
Total Posts
62 (Suspect)
User ID
56862
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62 Comments. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
6.
 
Re: Star Citizen Star Cast Revealed
Oct 11, 2015, 15:27
6.
Re: Star Citizen Star Cast Revealed Oct 11, 2015, 15:27
Oct 11, 2015, 15:27
 
BadIronTree wrote on Oct 11, 2015, 15:17:
You all love to hate lol. This video was epic, even with the bugs... Please never buy the game. Better few good poeple that love space sims....

They ultralove SC and hate all other games. SC community is one of the most toxic around.
14.
 
Re: Elite: Dangerous Free Powerplay Update
Jun 6, 2015, 08:23
14.
Re: Elite: Dangerous Free Powerplay Update Jun 6, 2015, 08:23
Jun 6, 2015, 08:23
 
Stormsinger wrote on Jun 5, 2015, 22:29:
Personally, I'd wait until it's about $5 or so. I wish I had, then I wouldn't feel so taken. It's boring as hell, both spaceflight and combat, with the most interesting part being trying to outguess the autopilot to avoid overshooting your destination. No "strategic" layer on top of that is going to help.

Good luck waiting until it's $5, considering it's doing very well and there's thousands of people playing it.

Also I don't find if boring at all, in fact quite the opposite.
It's very innovative and the feeling of "flying" is about as immersive at it gets.
11.
 
Re: Star Citizen Status Report
Jan 11, 2015, 15:59
11.
Re: Star Citizen Status Report Jan 11, 2015, 15:59
Jan 11, 2015, 15:59
 
Beelzebud wrote on Jan 11, 2015, 14:44:
What exactly is there available to play at the moment? I haven't been following development closely, and it's hard to tell what is actually there right now.

There's a "dogfight module" called Arena Commander.
It's absolutely garbage (imho) and it feels like playing a broken FPS in space. There's zero balancing whatsoever and you need to pay dollars to buy and try out the different ships.

Wait a few years until they actually implement some more gameplay elements.
80.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 16:48
80.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 16:48
Nov 16, 2014, 16:48
 
This is the 5000 pound backer's updated response. Of course this isn't included in the blues news news item...

Jack - I quite agree. The game is awesome - a good solid foundation.

FD just need some PR lessons (and I in some self control) Speaking of which my "stance" of demanding a refund will hurt forum members : I have a few +1s which I gave out and a refund would mean they can't go either. What is worth more - the money back into my hands (of which now FD won't even blink at) or the chance for others to meet DB ?

Sadly life out here in the UAE does things to your mind, more so with the job I have ... Whilst I am not looking for excuses I can feel the rages coming on which is messing with my thoughts. I have sent a PM to Michael asking that he suspend my account for a few weeks : a bit of enforced vacation is probably a good idea for me right now.

Things will turn out OK .. they always do.
74.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 16:19
74.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 16:19
Nov 16, 2014, 16:19
 
Julio wrote on Nov 16, 2014, 16:15:
Harrowing wrote on Nov 16, 2014, 15:17:
The vast majority of serious gamers are online all the time.

Guess I'm not a "serious gamer" by that definition. Braben really should have advertised it as online required from day one. So what happens when they shut the servers down at some point?

They'll probably release some kind of server software then. Don't you think he'd want the Elite legacy to continue?

Also as for advertising offline mode in the beginning, they expected to be able to make it. As development went on they slowly saw that they couldn't make it in time and it would need too much dev time to complete that would jeopardize the online version which the VAST majority of the buyers wanted to play.
It's not that they lied or didn't want to make an offline version.

They just should have communicated it sooner and not 1 month before release.
72.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 16:16
72.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 16:16
Nov 16, 2014, 16:16
 
clint wrote on Nov 16, 2014, 16:09:
Kickstarter, early access and 'paying for beta' is based on faith. The DEVs broke a promise and selling point to this game. It DOESNT matter if you can live with it or if that particular broken promise doesn't matter to you. It means another reason not to trust kickstarter/early access/paid beta. A few of these can easily destroy the whole thing. THAT should matter to you. Think beyond your own personal little 'oh i have internet, get over it' attitude and think a tid bit bigger.

I'll think bigger when you start thinking that devs promising complicated software are still human and live on this planet. Shit happens, all predictions aren't met.
They warn you of this BEFORE you pledge.

Ignoring the warning now just to unleash hate-diarrhea must be very convenient.
69.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 16:06
69.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 16:06
Nov 16, 2014, 16:06
 
jdreyer wrote on Nov 16, 2014, 15:59:
Harrowing wrote on Nov 16, 2014, 15:03:
jdreyer wrote on Nov 16, 2014, 15:00:
Yup.
1. I am often places where there is no internet connection when I play due to work.

2. I rarely play online games. I'm pretty much an SP player and have no desire to play with strangers.

So play solo online? That's what I do when I don't want to interact with other players.

Play solo online with no internet connection? How, exactly?

Play solo online when you have internet.
Don't play ED when you don't have internet.
There's a myriad of games you can play instead.
Then back to ED when you have internet again.
If that solution is so uncomfortable for you then ask for a refund.
60.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:36
60.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:36
Nov 16, 2014, 15:36
 
Ozmodan wrote on Nov 16, 2014, 15:31:
Harrowing wrote on Nov 16, 2014, 15:10:
Creston wrote on Nov 16, 2014, 15:07:
And another dipshit goes on the dipshit list. Bye dipshit!

Spot the educated SC fanboy.

Perhaps you should lose the invective and realize that despite your attempt to defend another lame developer everyone else is laughing at you.

Most of these kickstarters end up with unsupported promised features. The developers of Elite are no different. There are better space games out there, so in the end it is no big deal.

There are different space games out there.. what's better for you might not be better for me.
I'd love you to show me any another space sim that achieved what FD have done in 2 years dev time.

48.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:24
48.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:24
Nov 16, 2014, 15:24
 
Lorcin wrote on Nov 16, 2014, 15:22:
That said I think most of the "shitstorm" is down to people having knee-jerk reactions and throwing their toys out of their pram.

I agree.
I was always upset but I contained my spaghetti.
43.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:17
43.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:17
Nov 16, 2014, 15:17
 
Julio wrote on Nov 16, 2014, 15:13:
This one went from the "too expensive/risky to back" to "wish I had backed it" to now "glad I didn't back it" pile.

As an online only title, I'm now thinking there's other games I'd rather play - given I prefer single player games. (And no - forced single player online is not a single player game)

The vast majority of serious gamers are online all the time.
41.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:16
41.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:16
Nov 16, 2014, 15:16
 
MoreLuckThanSkill wrote on Nov 16, 2014, 15:10:
Harrowing wrote on Nov 16, 2014, 15:02:
MoreLuckThanSkill wrote on Nov 16, 2014, 15:00:
Hrm, interest in this game continues to drop. I am not a backer of this, so it just a minor annoyance so far, but I really have no desire to have other players, let alone thousands, in my world, so solo play was all I cared about in the first place.

I'll wait to hear more, but I'm leaning towards skipping this now.

You can still play solo online.

Well, sure, but your universe is STILL affected by the actions of other players, according to the little blurb there. That sounds like serious negative aspect to me, but as I said, I'll wait and see how it actually turns out.

You obviously know how big Elite's Universe is. If you want to be "affected" by other's players actions you can... if you don't, you go somewhere where you won't.
40.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:14
40.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:14
Nov 16, 2014, 15:14
 
D4rkKnight wrote on Nov 16, 2014, 15:08:
Harrowing wrote on Nov 16, 2014, 14:56:
It's meant to mirror the real Universe and it does it amazingly well.
Also PG doesn't mean random. Also it has more than enough content for release.

But let's say it didn't, how would they hide it with multiplayer?
You make zero sense.

They hide it with multiplayer by having you interact with other players who will claim certain areas of the universe and create clans which can engage in conflicts. Add a few overreaching features that tie it together and you have an infinite amount of free content. There is nothing wrong with this of course, but if you focus on this it means you don't focus on a single player element that requires more time and effort to flesh out.

As for PG not meaning random - again I've heard this before with games in the past and while on paper it doesn't, in application you get a lifeless universe filled with template stations with pre-staged defend/attack quests and little to no actual content.

Mirroring the universe sounds great and all - if you plan on spending 5 lifetimes exploring a gameworld. I was hoping for a more concise and reasonable amount of content that a development team can actually produce, this is more of a pretty sounding line to add to the feature list while it detracts from the actual experience by spreading their work thin.

Spreading their work thin? They've made this game in 2 years of development. Even the most psychotic hater has to give them credit for that. Also if you think the real universe is boring, you'll also feel Elite's Universe is boring.. since it's you know, mirrored realistically.
There's plenty of NPC interaction and missions and dynamic stuff is incoming. Development doesn't end at launch.

Also there's shitloads of people who have posted shitloads of videos of exploring the galaxy. So I guess it's not as boring as some people make it out to be.
If you'd rather have a sci fi hollywood hero kind of game then don't play Elite.
33.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:10
33.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:10
Nov 16, 2014, 15:10
 
Creston wrote on Nov 16, 2014, 15:07:
And another dipshit goes on the dipshit list. Bye dipshit!

Spot the educated SC fanboy.
30.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:03
30.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:03
Nov 16, 2014, 15:03
 
jdreyer wrote on Nov 16, 2014, 15:00:
DangerDog wrote on Nov 16, 2014, 14:46:
jdreyer wrote on Nov 16, 2014, 14:14:
Welp, they just lost my money. A shame, too. I was really looking forward to this.

Come on, for real? Having it be completely off-line is that big of a deal?

Yup.
1. I am often places where there is no internet connection when I play due to work.

2. I rarely play online games. I'm pretty much an SP player and have no desire to play with strangers.

So play solo online? That's what I do when I don't want to interact with other players.
29.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 15:02
29.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:02
Nov 16, 2014, 15:02
 
MoreLuckThanSkill wrote on Nov 16, 2014, 15:00:
Hrm, interest in this game continues to drop. I am not a backer of this, so it just a minor annoyance so far, but I really have no desire to have other players, let alone thousands, in my world, so solo play was all I cared about in the first place.

I'll wait to hear more, but I'm leaning towards skipping this now.

You can still play solo online.
28.
 
removed
Nov 16, 2014, 15:02
28.
removed Nov 16, 2014, 15:02
Nov 16, 2014, 15:02
 
* REMOVED *
This comment was deleted on Nov 17, 2014, 07:09.
24.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 14:56
24.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 14:56
Nov 16, 2014, 14:56
 
D4rkKnight wrote on Nov 16, 2014, 14:53:
From what I have seen this game is going to have very little actual content in terms of story/quests/characters and RPG development. You will explore a randomly generated (procedural nonsense) universe of emptiness. Having it multiplayer only allows them to hide this fact and this doesn't surprise me.

I never understood why people think an infinite number of star systems is a good thing - it's like Daggerfall's claim that their game world is half as big as the landmass of the UK. Real good that does me when its filled with randomly generated fluff.

It's meant to mirror the real Universe and it does it amazingly well.
Also PG doesn't mean random. Also it has more than enough content for release.

But let's say it didn't, how would they hide it with multiplayer?
You make zero sense.
19.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 14:48
19.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 14:48
Nov 16, 2014, 14:48
 
Aero wrote on Nov 16, 2014, 14:46:
I should also clarify my feelings about always-on online DRM (and I'm still not yet convinced piracy had anything to do with it in this case). If a game requires a constant connection to a server just to verify legitimate use, this is bullshit DRM. If it requires a constant connection, but uses that connection to provide features and enhancements that wouldn't be possible without that network connection, that's not the same thing at all. Give and take.


Oh look, logic.
15.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 14:44
15.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 14:44
Nov 16, 2014, 14:44
 
ASeven wrote on Nov 16, 2014, 14:41:
Harrowing wrote on Nov 16, 2014, 14:38:
ASeven wrote on Nov 16, 2014, 14:24:
Fuck Braben, you had everything in your favor and you've become too greedy.

How is the choice they made greedy, you utter nonce.

I don't know, maybe lying to all their kickstarter backers is a start, to the point the one who gave the most money for their KS project is demanding a refund?

Damn fanboys...

They thought they could bring the features they promised. Some they could, some they couldn't. Some features changed. Pretty much what happens with every single Kickstarter game.

It's why there's the warning before you pledge that features can be changed/removed/added by the time the game launches.

Now do you understand you silly billy?
10.
 
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
Nov 16, 2014, 14:38
10.
Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 14:38
Nov 16, 2014, 14:38
 
ASeven wrote on Nov 16, 2014, 14:24:
Fuck Braben, you had everything in your favor and you've become too greedy.

How is the choice they made greedy, you utter nonce.
62 Comments. 4 pages. Viewing page 1.
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