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Real Name Droniac   
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Signed On May 12, 2011, 07:42
Total Comments 19 (Suspect)
User ID 56657
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News Comments > The Secret World to Relaunch
10. Re: The Secret World to Relaunch Mar 1, 2017, 21:17 Droniac
HorrorScope wrote on Mar 1, 2017, 17:43:
Creston wrote on Mar 1, 2017, 09:08:
As with any business model adjustments there is a significant risk attached to this change

You mean the risk of re-releasing a game that few people wanted to play originally? Yeah. I'm not sure I'd call it a "risk" so much as "probably setting money on fire."

Sounds like a call to players... this is the last chance and if you don't respond we're pullin the plug soon.

No, it doesn't look that way.

The financial report does seem to indirectly indicate Age of Conan and Anarchy Online entering a kind of maintenance mode. Specifically both games are mentioned with statements of: "No further significant work is expected to be done on this project going forward."

The revamp for The Secret World seems to be a genuine effort to appeal to a broader audience with their most profitable and interesting MMO. They've apparently invested heavily into this move (and Conan Exiles), which isn't very surprising. Business model & game revamps have worked well before in the MMO genre: Dungeons & Dragons Online, Lord of the Rings Online, Star Wars: The Old Republic, Star Trek Online, DC Universe Online, The Elder Scrolls Online, Final Fantasy XIV...
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News Comments > Pillars of Eternity II: Deadfire Announced
26. Re: Pillars of Eternity II: Deadfire Announced Jan 27, 2017, 05:38 Droniac
Cutter wrote on Jan 27, 2017, 00:13:
Sez who?

Steam user reviews. Over 8000 of them.

Cutter wrote on Jan 27, 2017, 00:13:
Most of the opinions I've seen on the matter agree it sucks.

Confirmation bias.

The game is rated 89 on Metacritic. Most reviewers seem to say it's very good.
The game is rated Very Positive with 8000+ reviews on Steam. Most players seem to think it's good.

Cutter wrote on Jan 27, 2017, 00:13:
There's just been a real lack of real quality classic CRPGs IMO. Divinity was bleh, Wasteland 2 bleh, Tyranny bleh, PoE bleh. Nothing comes remotely close to classics like FO1/FO2, et al. On the 3D front at least there was Witcher 3 and FO4/Skyrim to some extent. Mass Effect, et al. are all sorta of bleh too.

I want them to be as good, but they just aren't.

They are good. They just don't emphasize what you prefer in a RPG.

Your references to FO1/FO2/NWN/FO4/Skyrim/Witcher 3 all seem to indicate that freedom [to explore/create] and open worlds and action combat are [most] important to you. They also indicate that quality scripted encounters, storytelling, party mechanics and writing aren't as important to you. The games you refer to as "meh bleh" emphasize the latter and don't do [much of] the former.

Fallout 4 is rated significantly lower [on Steam] than any other game you've mentioned, including ALL of those cRPGs. Fallout 4 is, in fact, the only truly divisive game you've mentioned. To the extent that it was actually rated "Mixed" on Steam for a long time after release.

Also, Mass Effect is more of a shooter with RPG elements.

Cutter wrote on Jan 27, 2017, 00:13:
Edit: Oh yeah, fuck real-time combat with pause already ... I guess what I'd really like to see atm is a new NWN style game.

This makes no sense.
NWN is practically synonymous with [uninvolved] real-time combat with pause. It's Diablo with a [barely relevant] party and a pause button.
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News Comments > Splash Damage (and Digital Extremes) Sales
9. Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 16:39 Droniac
To all the people talking about Enemy Territory and its missing sequels:

Quake Wars was the sequel to Enemy Territory. No one bought or played it, because the original was free and more popular, not to mention superior. How exactly do you expect them to make a sequel to a free game and charge money for it without it failing? Obviously it doesn't work, because it didn't. Don't forget that Enemy Territory was originally just a failed expansion pack to Return to Castle Wolfenstein that was never released. The only reason they released the multiplayer for free as a stand-alone game was "why not?" because it was already finished.

They could release a 'free-to-play' version of ET now, but then that's exactly what Splash Damage has done. Dirty Bomb is essentially ET with a different setting and some modernization. It even plays better than their previous attempts (Quake Wars / Brink), albeit not quite on-par with Enemy Territory, which itself was never quite on-par with Return to Castle Wolfenstein.
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News Comments > OUTCAST - Second Contact Announced
16. Re: OUTCAST - Second Contact Announced May 30, 2016, 15:21 Droniac
Tachikoma wrote on May 30, 2016, 10:47:
Failed Kicksatrter? Didn`t that HD remake materialize after all? I thought it`s for sale on GOG or some such...

Nah, that was just a 1.1 patch with bug fixes & high-res/controller support. Nice, but no remake.
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News Comments > OUTCAST - Second Contact Announced
4. Re: OUTCAST - Second Contact Announced May 30, 2016, 02:25 Droniac
Cutter wrote on May 29, 2016, 21:02:
Enh, I sorta kinda remember this one. Cult classic? That's stretching it a lot methinks.

Outcast released to great review scores. It has a fairly sizable cult following: it was one of the most requested games on GoG. It's consistently regarded as one of the better games ever made (e.g.: PC Gamer Top 100, every year). I don't see any stretching here? A cult classic is exactly what Outcast is.
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News Comments > Op Ed
34. Re: Op Ed Apr 18, 2016, 02:50 Droniac
You guys realize that arguing the point, especially to him, isn't going to accomplish anything right? He's clearly not sane. His entire rant screams of Narcissistic Personality Disorder.  
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News Comments > On Gratuitous Space Battles 2 Support
6. Re: On Gratuitous Space Battles 2 Support Nov 25, 2015, 12:22 Droniac
Eirikrautha wrote on Nov 25, 2015, 11:14:
The reason to keep working on it has to do with reputation. If I know you are going to release a game and support it, I'm likely to buy based on what the game could be rather than what it is at launch. But if I know you are going to drop support for your games quickly, especially if they don't sell well (which happens most frequently with buggy games), then I'm not buying anything that isn't pristine at launch. So you are not supporting for the money you make off this game, but the money you hope to make on the next game.

And this entitled twat has pretty much guaranteed that many people won't bother with his next game at all. Because he can't be trusted to support his flops along with his successes, and we're not willing to take that chance. He's so the poster-child for the spoiled, entitled generations that live now, unwilling to defer gratification for future rewards...


GSB2 has been out for many months. It's seen dozens of updates, including the release of brand new features and significant overhauls free of charge.

Most highly profitable games that have season passes planned out get less support than this sort-of-flop did. So I have no idea what you're whining about exactly, but it's certainly not this game, or cliffski.
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News Comments > Sid Meier's Civilization: Beyond Earth Free Weekend
8. Re: Sid Meier's Civilization: Beyond Earth Free Weekend Jan 16, 2015, 08:58 Droniac
eRe4s3r wrote on Jan 16, 2015, 01:25:
What makes you think this game will get expansions?

Since release it had 1 patch, and that patch didn't add any features nor fix any of the major complaints. The game is still what its 54% rating on Steam suggests. A massive fail

A massive fail would imply a game released in an unplayable state, like Rome 2 or Sword of the Stars 2.
A fail would imply a game released in a bad - barely playable - state, like Civilization 5.

Beyond Earth is absolutely playable and even reasonably balanced since the patch you mentioned. It isn't riddled with bugs like all of the aforementioned games, so a constant barrage of patches isn't needed. Indeed by any reasonable measure Beyond Earth is merely a disappointingly mediocre game.

So why exactly would Firaxis not release any expansions for it? When comparing it to its predecessor, Beyond Earth only requires some tweaking to make it as good a game. That and a healthy dose of atmosphere.
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News Comments > Guild Wars 2 Free Trial This Week
6. Re: Guild Wars 2 Free Trial This Week Sep 24, 2014, 08:56 Droniac
Jonjonz wrote on Sep 24, 2014, 07:33:
If you like console platform jumping games mashed together with free for all open world follow the mob to the next timed event, hurry on down! If your new to MMO's try WOW's free to level 20 trail, if you want the real deal.

Or if you'd like active combat, an actual story, decently written lore that you don't need to read 30+ books to even remotely comprehend, decent graphics, frequent updates, plenty of new content, no sub fee, no server down times, rewards rather than punishment for helping out other players, no killstealing, no corpsecamping, no constant competitive tag/DPS-the-mob PvE but free cooperative PvE, solid rewards for pretty much any playstyle (PvP/dungeons/WvW/PvE/even jumping puzzles), large-scale PvP / PvE, fully unified servers that let you play with anyone at any time, a world that rewards you for exploring it, and a game that doesn't require you to enjoy the braindead grindfest that is 'end-game raiding' in order to get anything at all out of it because everything else is neglected garbage - then you might want to try GW2 instead of WoW.

As to jamiedj99's notion that this would be because the game is faring badly. How about you take a look at those quarterly earning reports NCSoft publishes? In an extremely weak quarter for GW2 with no major updates and no gem store promotions, it nearly beat Wildstar's launch month. Since then player activity has seen a huge uptick with living world season 2, the recent feature pack, the new WvW season, PvP tournaments, as well as numerous gem store promotions. Also that China launch kinda brought in millions of new players.

The reason for this trial is simple: they just adjusted the new player experience and improved the leveling system. This is the ideal time for them to promote the game and they'd be stupid not to take advantage of it.

The stripped down mechanics were probably needed to start to get new players understanding the game on their own terms. Prior to the feature pack a vast majority of new players needed constant guidance to understand even the most basic mechanics. But it totally screws up the experience for any current player. Making an alt feels like shooting yourself in both feet for the first 20-ish levels. It's awful.

And it doesn't help that they crippled the game's performance with these auto-spawning miniatures. You'd think they'd at least add an option to cull miniatures before launching this trial, but no. So now any large-scale fight (world bosses, world vs world) or city sees the framerate tank to 1/3rd or 1/4th of what it used to be unless you set player visibility to VERY LOW. That's not exactly the experience I'd try to sell GW2 on...

That doesn't change the fact that most of the feature pack was actually pretty good though. The leveling rewards are great, the new low-level super items are kinda cool, the new trading post is way better, collections are nice, crafting backpacks was long overdue, megaserver guilds were long overdue, etc. I wouldn't say it's a bad patch overall, but there are some major changes in it that aren't a net positive for most existing players.
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News Comments > Unreal Tournament Pre-Alpha
20. Re: Unreal Tournament Pre-Alpha Sep 11, 2014, 15:42 Droniac
Beamer wrote on Aug 20, 2014, 10:52:
Droniac wrote on Aug 20, 2014, 10:14:
Reckless wrote on Aug 19, 2014, 19:04:
UT is from a bygone era and should be left as such.

Ah yes, the bygone era of competently executed shooters. Much better to stay mired in today's muck of total inferiority.

Bring on Call of Destiny: Serious Slaughterfield ManFace Ultimate Rip-off Edition I say! + season pass plz.

Ah, here's a guy completely overlooking that, back in the UT days, there was probably 4 or 6 shooters coming out every single month. And he's forgotten them because they weren't competent.

Meanwhile, he ignores all the shooters today that are actually pretty damn good and infinitely more complex than anything back then and focuses on the franchise he dislikes.

Great arguments there: assumption + assumption == I must be wrong! Boy, you sure showed me!
Next time do some research before replying - and come with arguments backed by fact, not assumption.

Now here's why you don't base comments on assumptions you just pulled from your ass: you tend to get things wrong. I did bother to do some research, by grabbing a few of my gaming magazines from 1999 and doing some Googling. Thus I've arrived at a complete list of shooters released from September 1999 to November 1999. And since you don't know the significance of those dates: that would be the month of UT's demo to the month of UT's release, thus "the UT days". Here's the list: Descent 3, Expendable, GTA 2, Half Life: Opposing Force, Kingpin, MechWarrior 3, Medal of Honor, Omikron: The Nomad Soul, System Shock 2, SWAT 3, Unreal: Return to Na Pali, Unreal Tournament, and X: Beyond the Frontier.

There are 2 merely decent games among them: Expendable and Unreal: Return to Na Pali. The remaining 11 games are all outright classics. Revered and played to this day by a great many gamers (thanks to GOG, mostly). There are exactly zero incompetent trash releases in there.

Now let's look at this year thus far in PC shooters. That list would be: Rekoil, Loadout, Thief, Resident Evil 4 HD, Titanfall, Deus Ex: The Fall, Luftrausers, Tom Clancy Ghost Recon Phantoms, Wolfenstein: The New Order, Watch Dogs, Transformers: Rise of the Dark Spark, Sniper Elite 3, FireFall, Metro 2033 redux, Metro: Last Light redux, and Dead Rising 3.

Not a single potential classic to be found. The best games in that list are remakes (albeit of some arguable classics). And the only other good games are a small indie game (Luftrausers) and a very well-polished, but extremely simplistic and restrictive scripted shooter (Wolfenstein: The New Order). The rest is mostly trash or on the lower scale of decent.

I'm not saying there are zero good shooters nowadays, but they're extremely rare. And even then they're usually not quite the outright classics that those older games tended to be, even when you compare them side-by-side today. Which is easy to do, mainly thanks to GOG. Deus Ex and System Shock 2 are more mechanically rich than their modern successors Deus Ex: Human Revolution and BioShock Infinite, for example.

Indeed many of the good shooters today, of which there are few, tend to be seen as good for something other than their actual shooter elements. Planetside 2 for its online elements, BioShock Infinite/Deus Ex: Human Revolution for their character progression/story, Borderlands 1/2 for their emphasis on loot and levels. The latter of those are even infamous for their outright awful gunplay.

As to your 'complexity' cop out: you can't just throw something like that in there and expect anyone to understand what you mean. What are you referring to when you say modern games are 'infinitely more complex' than anything from the UT era? Do you mean in terms of environmental detail and character detail? Sure. Absolutely. Games back then didn't look anything like modern games. Conversely they had A LOT more room to experiment with new and different game mechanics. Which is why games of that era tend to be a lot more complex when it comes to the actual gameplay.

Lastly, my sentence comprised of 4 games, not one franchise. Since you can't seem to find them I'll spell them out for you: Call of Duty, Destiny, Battlefield, and Warface. I've played most shooters released since Wolfenstein 3D. The quality for a vast majority of shooter releases today is abysmal compared to what it used to be. And the offerings are VERY uniform, with very nearly every shooter (including the good ones) featuring the exact same gunplay: machineguns + pistols + snipers and nothing innovative or fast-paced, ever. Not to mention the universal horizontal maps, excessive scripting, completely linear level design, etc. There are a few tiny exceptions, but they're barely a drop in the ocean.
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News Comments > Star Trek: Alien Domain Announced
6. Re: Star Trek: Alien Domain Announced Sep 11, 2014, 11:37 Droniac
Yeah that sounds awful. It'll probably be cancelled just like the last Star Trek browser MMO.

There have been some good Star Trek games though. Armada, Starfleet Command, Elite Force... even Star Trek Online is pretty good nowadays.
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News Comments > Unreal Tournament Pre-Alpha
13. Re: Unreal Tournament Pre-Alpha Aug 20, 2014, 10:14 Droniac
Reckless wrote on Aug 19, 2014, 19:04:
UT is from a bygone era and should be left as such.

Ah yes, the bygone era of competently executed shooters. Much better to stay mired in today's muck of total inferiority.

Bring on Call of Destiny: Serious Slaughterfield ManFace Ultimate Rip-off Edition I say! + season pass plz.
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News Comments > CD Projekt RED Roadmap
26. Re: CD Projekt RED Roadmap Mar 22, 2013, 07:50 Droniac
Slick wrote on Mar 22, 2013, 02:00:
you can't be seriously trying to debate me on this? can you???

name me one PC gamer who's never heard of torrentz, let alone doesn't pirate most of their games. now name me one Console gamer that even understands how it would be possible to pirate a game for the PS3...

logic much? i don't have to listen to wtf a publisher says, i know from my own eyes and ears that %90 of the PC gamers i know pirate their stuff, while i know of exactly 1 console gamer who has a modded xbox 360.

lol, i guess i'm just a shill for the publishing companies though right? and unable to make my own conclusions with my own judgement from my own personal experience...


There are tens of millions of PC gamers who have never heard of torrents. Many people play Facebook games, web games, solitaire, The Sims, MMOs, etc.

Also, while this should have been covered in elementary school, you should know that your "logic" is based on the most stupid kind of fallacious reasoning. You're taking your own, small, marginal, experience to be the reality for the entire industry.

Face reality kid: your personal experience is not even a blip of a blip of a blip of a blip of a blip of a blip of a blip on the radar of the piracy situation for the games industry. And that's not exclusive to you: it's true for every individual, including myself. My, entirely opposite to your, personal experience is equally invalid when it comes to describing the full picture.

The knowledge that personal experience counts for absolutely nothing in arguments like these is such a basic fact of reasoning that to have you shouting "LOGIC" is the most hilarious thing I've seen in quite a while. It's almost as bad as the CoD kiddies whining at (a completely correct) TotalBiscuit on Twitter yesterday, proclaiming their "godlike intelligence" and then proceeding to not understand that their saying "you're entitled to head-butt a knife" actually qualifies as a death-threat.
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News Comments > Ad Says Guild Wars 2 Next Month
23. Re: Ad Says Guild Wars 2 Next Month May 16, 2012, 03:55 Droniac
PropheT wrote on May 16, 2012, 00:44:
The magic release day patch, ah yes. It's a mythical creature commonly mentioned on message boards leading up to the release date of a game that's clearly not done yet. "Don't you realize we're just testing an outdated version?!?" is my personal favorite version of this.

In general I'd agree with this. With ArenaNet, I'm not so sure. They're the one company I can recall who did implement a miracle patch between final beta weekend event and release for the original Guild Wars. Granted, some of the chances weren't positive (skill purchases for PvP), but they changed A LOT and had way more content than could've been expected based on the public beta weekends.

That being said, Guild Wars didn't really even need a miracle patch in the first place. Even the original open alpha event was very playable and solid. Guild Wars 2 on the other hand clearly still needs a fair bit of work, particularly in terms of performance. I'd be surprised if they release it in June. August or September would seem more likely as earliest estimates.

It's also important to note that ArenaNet started Guild Wars beta weekend events some 7-8 months prior to the game's eventual release. Guild Wars 2 only had its first beta weekend a couple of weeks ago. So if their Guild Wars development process is anything to go by, then we've certainly still got some waiting to do.
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News Comments > Sword of the Stars II Launch Issues
24. Re: Sword of the Stars II Launch Issues Oct 31, 2011, 18:37 Droniac
They released a massive patch today that fixed the most critical issues. The game now starts properly in 64-bit Windows and the most common crashes have been eliminated. I just played 3 hours straight without a single crash.

They still NEED to fix the sluggish interface, the inaccessible options menu, the sound cutting out randomly, and the lack of tooltips (which has now been partially remedied) but otherwise it's playable and almost enjoyable. The sluggish interface makes things unbearably slow, but there seems to be a good game here.
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News Comments > Might & Magic Heroes VI Beta This Month
12. Re: Might & Magic Heroes VI Beta This Month Jun 3, 2011, 05:47 Droniac
It's a given that M&M:H VI will not have always-online DRM. As far as I know UbiSoft has now dropped that system completely and the last game to use it was Prince of Persia: The Forgotten Sands.

The DRM employed in their most recent PC games:
R.U.S.E. - Steamworks DRM
Assassin's Creed: Brotherhood - 1 time online activation on install

So it's likely to be one of those two systems.
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News Comments > Capcom DRM Follow-up
30. Re: Capcom DRM Follow-up May 27, 2011, 11:32 Droniac
There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try.

He should have replaced defeatist with realistic.

One can try, but will almost certainly fail to stop game piracy with DRM. I can only think of two DRM implementations that effectively secured their respective games for longer than a week. Those are BioShock's SecuROM and the first few games using UPlay. Both implementations gathered a great deal of flack from the PC community and likely those games lost far more sales from such harsh DRM implementations than they 'gained' from stopping day one piracy.

What irks me about this emphasis on day-one piracy is that such a matter really isn't vital to the PC games industry. Most sales for PC games do not occur until after the first month, when sales start to pick up (if it's a good game and getting reasonable positive reviews / word-of-mouth). This is a fact that has been demonstrated time and time again with every single successful PC game to date... and it directly contradicts the use of strict DRM measures aimed at day-one piracy. In the short-term such measures might gain a few additional sales during the first week, if you're successful at combating day-one piracy, which almost every DRM system is not. In the long-term such measures hurt your sales due to overwhelmingly negative feedback that actively discourages users from buying your games in the period when they're most profitable: after the first month of release.

The fact that PC games ramp up in sales after the initial weeks is well documented and can be illustrated with virtually every successful PC game. That includes Crysis, Unreal Tournament series, StarCraft series, Dawn of War series, Half Life series, Company of Heroes, The Orange Box, Left 4 Dead, The Witcher, Guild Wars, World of WarCraft, Titan Quest, Sacred, Team Fortress 2, Recettear, F.E.A.R., MineCraft, The Sims, and so on. All of these games shifted far more copies in subsequent months than the first few weeks. For reference you can look up Crysis and UT3 for instance, which went from 30K in 2 weeks to 1+ million in 3 months.

I understand that publishers want to secure their investments and that securing the product is the most obvious, but not very effective, solution. In the short-term it might increase revenue very slightly, although that's never been proven, but in the long-term harsh DRM systems always hurt sales, especially during the most profitable period of a successful PC game. It's much better to stick to CD-key checks to prevent mass-consumer piracy, and active checking for multiplayer only. Those systems are proven to work and aren't particularly intrusive for the paying customer.

I'll still buy a game if it's of good quality and merely suffers from restrictive DRM, but quite a few PC gamers I know won't (they won't pirate it either, a game pirate is not a PC gamer in my book). I have Settlers 7, Assassin's Creed 2, Splinter Cell: Conviction, BioShock, and Anno 1404. I love those games, but their respective DRM implementations are inexcusable and testify of utterly atrocious customer service. The DRM also prevents me from recommending those games to my friends, because many of them refuse to purchase such half-functional products.

The worst thing is that such restrictive DRM systems have only ever proven to not work. Harsh DRM does not prevent piracy in the slightest, at best - in a few rare cases - it marginally postpones piracy. Harsh DRM also does not appear to increase sales figures, all such games have shown relatively disappointing PC sales figures, presumably due to the massive consumer backlash against strict DRM. As such there's no actual reason to implement such measures beyond satisfying ill-informed shareholders.

Note that I don't claim a lack of strict DRM will attract any pirates to start purchasing games. Instead it will attract the fence-sitters who would otherwise spend their money on other games that don't actively punish the paying customer. Most PC game pirates are habitual liars who will realistically never spend money on a PC game in their life unless it's strictly necessary for multiplayer access. They'll claim the contrary all the way to their grave, but that doesn't make it any less a lie. There's no hope for these individuals and they shouldn't be counted as lost sales, because even if piracy were to be made completely impossible most of them still wouldn't spend money on games. Or at least that's the impression I've been left with after interacting with the several hundreds of PC game pirates I've met over the years.
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News Comments > The Witcher 2 DLC Will Be Free, Combat Trailer
21. Re: The Witcher 2 DLC Will Be Free, Combat Trailer May 14, 2011, 04:13 Droniac
El Pit wrote on May 14, 2011, 02:08:
Sure will, if you offer to pay me back the 13 Euro difference.

CD Projekt sort of already does that. The version comes with a free RPG from the selection as well as $16 store credit for EU customers, which lets you get two more good old games. On top of that it's DRM-free, comes with the 200 page artbook from the Collector's Edition, and includes a few of those standard bonus items.

I understand if you aren't able to pay that much, but if you can scrape together enough funds then this is definitely the best version. You get four great games for the same price (here in The Netherlands at least) that they charge for the inferior version that contains just one game in stores, the GOG version is worth it for that alone. Obviously it costs a little less in foreign web shops, but even then I'd say that even just the three additional games make up for that marginal price difference.

This comment was edited on May 14, 2011, 04:45.
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News Comments > The Witcher 2 Preloads
8. Re: The Witcher 2 Preloads May 12, 2011, 03:55 Droniac
NKD wrote on May 12, 2011, 01:48:
And by generous you mean purchase at a 10% discount.

That 10% discount brings it on par with retail prices, so it's not much of a discount.

Besides, if you pre-order the version then you could still call it being generous: all of the proceeds go straight to CD Projekt. That compared to some 5-10% of retail sales (outside of Poland) and probably 20-30% of digital sales on other sites.
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