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User information for Droniac

Real Name Droniac   
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Nickname None given.
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Description
Homepage http://gamedrone.net
Signed On May 12, 2011, 07:42
Total Comments 27 (Suspect)
User ID 56657
 
User comment history
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News Comments > QUAKE Development History Dispute
19. Re: QUAKE Development History Dispute Aug 31, 2017, 17:02 Droniac
 
Suppa7 wrote on Aug 31, 2017, 16:21:
...

Are you Tim Willits?
Because that's quite an... unconventional... view of the history of FPS design.
 
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News Comments > Quake Champions Early Access
9. Re: Quake Champions Early Access Aug 23, 2017, 10:26 Droniac
 
aka_STEVE wrote on Aug 23, 2017, 08:36:
so,.. Free to play - but we are going to charge for every character , good gun, colors and possibly every new map that comes out that we can think of later ???


Free: everything is free.

Free to play: you can play the game for free, but don't necessarily have free/instant access to everything.

They're not charging for weapons or maps, only skins and characters, both of which can be unlocked through playing as well. The fact that it has a bundle that provides full access to all current & future characters actually puts Quake Champions in the category of free to play games that fucks its players over less than the vast majority of modern games.
 
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News Comments > BRINK Goes Free-to-Play
13. Re: BRINK Goes Free-to-Play Aug 23, 2017, 06:39 Droniac
 
A shame, it was always a decent game that didn't live up to its potential. Now it's free, but the gunplay is still distinctly sub-par and the map design is still not great.

There's not much point to playing this when Dirty Bomb, its superior spiritual successor, exists and is free-to-play. Dirty Bomb has superior map design, gunplay, class design and is in active development. It also has a lot more players. The only thing BRINK has over Dirty Bomb is a lack of micro-transactions, but even those have been tuned down significantly for free players in Dirty Bomb now. Well, that and more interesting character customization.
 
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News Comments > Lawbreakers Launches to Great Reviews, Poor Sales
48. Re: Lawbreakers Launches to Great Reviews, Poor Sales Aug 10, 2017, 20:06 Droniac
 
Interestingly the queue times seem to be really low, even compared to Overwatch, despite it topping at barely 2k concurrent today.

It's a shame that pretty much nobody who does still play arena FPS is going to touch it right now. Small as those various communities are, they still could've given this a boost into 5k concurrent range. But releasing shortly after Quake Champions went into open beta and in the midst of QC's World Championships? While Overwatch has an event on too? Not a chance.

Ah well, when this game eventually dies a quiet death, at least I can still boot it up to listen to its awesome soundtrack
 
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News Comments > JackHammer Announced
7. Re: JackHammer Announced Jul 18, 2017, 17:24 Droniac
 
How is this supposed to compete with Lawbreakers, Quake Champions, Unreal Tournament, Diabotical, etc? Based on the video and Steam page, this seems to be offering essentially just less of everything? Much smaller arenas that are entirely open, a single weapon, no pickups. The customization might be interesting, but if that affects gameplay, it also affects balance.

It reminds me a little of Shootmania. That also tried to strip down the arena FPS experience to much less than its base components. It didn't work.
 
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News Comments > Splash Damage and Wargaming Collaboration
4. Re: Splash Damage and Wargaming Collaboration Jul 18, 2017, 12:21 Droniac
 
grudgebearer wrote on Jul 18, 2017, 11:03:
I guess this means Splash Damage wants to make a game that will be worse than Dirty Bomb?

Dirty Bomb was made in collaboration with Nexon, which certainly doesn't rate any better than Wargaming...

Dirty Bomb still turned out to be a good game though. It just needs more work (mainly bug fixing and additional content). A bit silly that it's still in beta after so many years, but that beta tag is unfortunately still warranted.
 
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News Comments > Star Citizen Bank Loan Follow-up
26. Re: Star Citizen Bank Loan Follow-up Jun 26, 2017, 14:24 Droniac
 
Cutter wrote on Jun 26, 2017, 13:56:
Smart has actially managed to make and ship a few games. Roberts? Still sitting at ZERO.

You may wish to edit his Wikipedia page to reflect this, because it seems to disagree with you.
 
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News Comments > Star Citizen Bank Loan Follow-up
22. Re: Star Citizen Bank Loan Follow-up Jun 26, 2017, 13:50 Droniac
 
Timmeh wrote on Jun 26, 2017, 11:03:
Not me...

Derek Smart is well Derek Smart but he is a pretty straight shooter and he made and released games that didn't bilk suckers for 250m for virtual nothingness.

And before anyone "Smarts off" about his games. They are pretty fun if your into the space sim style.

You might want to look into things a little more deeply in future?

Star Citizen is nowhere near 250m (yet), although 152m is an incredible amount still.

Derek Smart has in fact worked on an ongoing early access production that's been in development for at least 3-4 years longer than Star Citizen's crowdfunding campaign has existed and is still nowhere near done. It was even sold on Steam and GamersGate at some point, until user reviews came in and it turned out that no one liked his product or thought it was anywhere near release, so he pulled it. It's still on sale on its own website though... raking in those sucker dollars.

This game is called Line of Defense and was announced in early 2011, for release later that year. It's a multi-platform combined arms MMO. In other words: it's multi-platform Star Citizen.

It's currently in worse state than what's playable of Star Citizen. Many of its promised features are still missing, several of which are already functional in Star Citizen or have already been seen in live demos for Star Citizen. Large parts of production are stopped and in terms of visuals it appears to be a strong competitor to PlanetSide 1. Production in the last year appears to have consisted predominantly of bug fixes and quality of life improvements, rather than finishing the game.

Really, if you read his rants about CIG/Star Citizen as misrepresented self-reflection pieces, then suddenly it all makes a lot more sense.
 
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News Comments > The Secret World to Relaunch
10. Re: The Secret World to Relaunch Mar 1, 2017, 21:17 Droniac
 
HorrorScope wrote on Mar 1, 2017, 17:43:
Creston wrote on Mar 1, 2017, 09:08:
As with any business model adjustments there is a significant risk attached to this change

You mean the risk of re-releasing a game that few people wanted to play originally? Yeah. I'm not sure I'd call it a "risk" so much as "probably setting money on fire."

Sounds like a call to players... this is the last chance and if you don't respond we're pullin the plug soon.

No, it doesn't look that way.

The financial report does seem to indirectly indicate Age of Conan and Anarchy Online entering a kind of maintenance mode. Specifically both games are mentioned with statements of: "No further significant work is expected to be done on this project going forward."

The revamp for The Secret World seems to be a genuine effort to appeal to a broader audience with their most profitable and interesting MMO. They've apparently invested heavily into this move (and Conan Exiles), which isn't very surprising. Business model & game revamps have worked well before in the MMO genre: Dungeons & Dragons Online, Lord of the Rings Online, Star Wars: The Old Republic, Star Trek Online, DC Universe Online, The Elder Scrolls Online, Final Fantasy XIV...
 
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News Comments > Pillars of Eternity II: Deadfire Announced
26. Re: Pillars of Eternity II: Deadfire Announced Jan 27, 2017, 05:38 Droniac
 
Cutter wrote on Jan 27, 2017, 00:13:
Sez who?

Steam user reviews. Over 8000 of them.

Cutter wrote on Jan 27, 2017, 00:13:
Most of the opinions I've seen on the matter agree it sucks.

Confirmation bias.

Reality:
The game is rated 89 on Metacritic. Most reviewers seem to say it's very good.
The game is rated Very Positive with 8000+ reviews on Steam. Most players seem to think it's good.

Cutter wrote on Jan 27, 2017, 00:13:
There's just been a real lack of real quality classic CRPGs IMO. Divinity was bleh, Wasteland 2 bleh, Tyranny bleh, PoE bleh. Nothing comes remotely close to classics like FO1/FO2, et al. On the 3D front at least there was Witcher 3 and FO4/Skyrim to some extent. Mass Effect, et al. are all sorta of bleh too.

I want them to be as good, but they just aren't.

They are good. They just don't emphasize what you prefer in a RPG.

Your references to FO1/FO2/NWN/FO4/Skyrim/Witcher 3 all seem to indicate that freedom [to explore/create] and open worlds and action combat are [most] important to you. They also indicate that quality scripted encounters, storytelling, party mechanics and writing aren't as important to you. The games you refer to as "meh bleh" emphasize the latter and don't do [much of] the former.

Fallout 4 is rated significantly lower [on Steam] than any other game you've mentioned, including ALL of those cRPGs. Fallout 4 is, in fact, the only truly divisive game you've mentioned. To the extent that it was actually rated "Mixed" on Steam for a long time after release.

Also, Mass Effect is more of a shooter with RPG elements.

Cutter wrote on Jan 27, 2017, 00:13:
Edit: Oh yeah, fuck real-time combat with pause already ... I guess what I'd really like to see atm is a new NWN style game.

This makes no sense.
NWN is practically synonymous with [uninvolved] real-time combat with pause. It's Diablo with a [barely relevant] party and a pause button.
 
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News Comments > Splash Damage (and Digital Extremes) Sales
9. Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 16:39 Droniac
 
To all the people talking about Enemy Territory and its missing sequels:

Quake Wars was the sequel to Enemy Territory. No one bought or played it, because the original was free and more popular, not to mention superior. How exactly do you expect them to make a sequel to a free game and charge money for it without it failing? Obviously it doesn't work, because it didn't. Don't forget that Enemy Territory was originally just a failed expansion pack to Return to Castle Wolfenstein that was never released. The only reason they released the multiplayer for free as a stand-alone game was "why not?" because it was already finished.

They could release a 'free-to-play' version of ET now, but then that's exactly what Splash Damage has done. Dirty Bomb is essentially ET with a different setting and some modernization. It even plays better than their previous attempts (Quake Wars / Brink), albeit not quite on-par with Enemy Territory, which itself was never quite on-par with Return to Castle Wolfenstein.
 
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News Comments > OUTCAST - Second Contact Announced
16. Re: OUTCAST - Second Contact Announced May 30, 2016, 15:21 Droniac
 
Tachikoma wrote on May 30, 2016, 10:47:
Failed Kicksatrter? Didn`t that HD remake materialize after all? I thought it`s for sale on GOG or some such...

Nah, that was just a 1.1 patch with bug fixes & high-res/controller support. Nice, but no remake.
 
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News Comments > OUTCAST - Second Contact Announced
4. Re: OUTCAST - Second Contact Announced May 30, 2016, 02:25 Droniac
 
Cutter wrote on May 29, 2016, 21:02:
Enh, I sorta kinda remember this one. Cult classic? That's stretching it a lot methinks.

Outcast released to great review scores. It has a fairly sizable cult following: it was one of the most requested games on GoG. It's consistently regarded as one of the better games ever made (e.g.: PC Gamer Top 100, every year). I don't see any stretching here? A cult classic is exactly what Outcast is.
 
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News Comments > Op Ed
34. Re: Op Ed Apr 18, 2016, 02:50 Droniac
 
You guys realize that arguing the point, especially to him, isn't going to accomplish anything right? He's clearly not sane. His entire rant screams of Narcissistic Personality Disorder.  
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News Comments > On Gratuitous Space Battles 2 Support
6. Re: On Gratuitous Space Battles 2 Support Nov 25, 2015, 12:22 Droniac
 
Eirikrautha wrote on Nov 25, 2015, 11:14:
The reason to keep working on it has to do with reputation. If I know you are going to release a game and support it, I'm likely to buy based on what the game could be rather than what it is at launch. But if I know you are going to drop support for your games quickly, especially if they don't sell well (which happens most frequently with buggy games), then I'm not buying anything that isn't pristine at launch. So you are not supporting for the money you make off this game, but the money you hope to make on the next game.

And this entitled twat has pretty much guaranteed that many people won't bother with his next game at all. Because he can't be trusted to support his flops along with his successes, and we're not willing to take that chance. He's so the poster-child for the spoiled, entitled generations that live now, unwilling to defer gratification for future rewards...

Wut?

GSB2 has been out for many months. It's seen dozens of updates, including the release of brand new features and significant overhauls free of charge.


Most highly profitable games that have season passes planned out get less support than this sort-of-flop did. So I have no idea what you're whining about exactly, but it's certainly not this game, or cliffski.
 
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News Comments > Sid Meier's Civilization: Beyond Earth Free Weekend
8. Re: Sid Meier's Civilization: Beyond Earth Free Weekend Jan 16, 2015, 08:58 Droniac
 
eRe4s3r wrote on Jan 16, 2015, 01:25:
What makes you think this game will get expansions?

Since release it had 1 patch, and that patch didn't add any features nor fix any of the major complaints. The game is still what its 54% rating on Steam suggests. A massive fail

A massive fail would imply a game released in an unplayable state, like Rome 2 or Sword of the Stars 2.
A fail would imply a game released in a bad - barely playable - state, like Civilization 5.

Beyond Earth is absolutely playable and even reasonably balanced since the patch you mentioned. It isn't riddled with bugs like all of the aforementioned games, so a constant barrage of patches isn't needed. Indeed by any reasonable measure Beyond Earth is merely a disappointingly mediocre game.

So why exactly would Firaxis not release any expansions for it? When comparing it to its predecessor, Beyond Earth only requires some tweaking to make it as good a game. That and a healthy dose of atmosphere.
 
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News Comments > Guild Wars 2 Free Trial This Week
6. Re: Guild Wars 2 Free Trial This Week Sep 24, 2014, 08:56 Droniac
 
Jonjonz wrote on Sep 24, 2014, 07:33:
If you like console platform jumping games mashed together with free for all open world follow the mob to the next timed event, hurry on down! If your new to MMO's try WOW's free to level 20 trail, if you want the real deal.

Or if you'd like active combat, an actual story, decently written lore that you don't need to read 30+ books to even remotely comprehend, decent graphics, frequent updates, plenty of new content, no sub fee, no server down times, rewards rather than punishment for helping out other players, no killstealing, no corpsecamping, no constant competitive tag/DPS-the-mob PvE but free cooperative PvE, solid rewards for pretty much any playstyle (PvP/dungeons/WvW/PvE/even jumping puzzles), large-scale PvP / PvE, fully unified servers that let you play with anyone at any time, a world that rewards you for exploring it, and a game that doesn't require you to enjoy the braindead grindfest that is 'end-game raiding' in order to get anything at all out of it because everything else is neglected garbage - then you might want to try GW2 instead of WoW.

As to jamiedj99's notion that this would be because the game is faring badly. How about you take a look at those quarterly earning reports NCSoft publishes? In an extremely weak quarter for GW2 with no major updates and no gem store promotions, it nearly beat Wildstar's launch month. Since then player activity has seen a huge uptick with living world season 2, the recent feature pack, the new WvW season, PvP tournaments, as well as numerous gem store promotions. Also that China launch kinda brought in millions of new players.

The reason for this trial is simple: they just adjusted the new player experience and improved the leveling system. This is the ideal time for them to promote the game and they'd be stupid not to take advantage of it.

The stripped down mechanics were probably needed to start to get new players understanding the game on their own terms. Prior to the feature pack a vast majority of new players needed constant guidance to understand even the most basic mechanics. But it totally screws up the experience for any current player. Making an alt feels like shooting yourself in both feet for the first 20-ish levels. It's awful.

And it doesn't help that they crippled the game's performance with these auto-spawning miniatures. You'd think they'd at least add an option to cull miniatures before launching this trial, but no. So now any large-scale fight (world bosses, world vs world) or city sees the framerate tank to 1/3rd or 1/4th of what it used to be unless you set player visibility to VERY LOW. That's not exactly the experience I'd try to sell GW2 on...

That doesn't change the fact that most of the feature pack was actually pretty good though. The leveling rewards are great, the new low-level super items are kinda cool, the new trading post is way better, collections are nice, crafting backpacks was long overdue, megaserver guilds were long overdue, etc. I wouldn't say it's a bad patch overall, but there are some major changes in it that aren't a net positive for most existing players.
 
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News Comments > Unreal Tournament Pre-Alpha
20. Re: Unreal Tournament Pre-Alpha Sep 11, 2014, 15:42 Droniac
 
Beamer wrote on Aug 20, 2014, 10:52:
Droniac wrote on Aug 20, 2014, 10:14:
Reckless wrote on Aug 19, 2014, 19:04:
UT is from a bygone era and should be left as such.

Ah yes, the bygone era of competently executed shooters. Much better to stay mired in today's muck of total inferiority.

Bring on Call of Destiny: Serious Slaughterfield ManFace Ultimate Rip-off Edition I say! + season pass plz.

Ah, here's a guy completely overlooking that, back in the UT days, there was probably 4 or 6 shooters coming out every single month. And he's forgotten them because they weren't competent.

Meanwhile, he ignores all the shooters today that are actually pretty damn good and infinitely more complex than anything back then and focuses on the franchise he dislikes.

Great arguments there: assumption + assumption == I must be wrong! Boy, you sure showed me!
Next time do some research before replying - and come with arguments backed by fact, not assumption.

Now here's why you don't base comments on assumptions you just pulled from your ass: you tend to get things wrong. I did bother to do some research, by grabbing a few of my gaming magazines from 1999 and doing some Googling. Thus I've arrived at a complete list of shooters released from September 1999 to November 1999. And since you don't know the significance of those dates: that would be the month of UT's demo to the month of UT's release, thus "the UT days". Here's the list: Descent 3, Expendable, GTA 2, Half Life: Opposing Force, Kingpin, MechWarrior 3, Medal of Honor, Omikron: The Nomad Soul, System Shock 2, SWAT 3, Unreal: Return to Na Pali, Unreal Tournament, and X: Beyond the Frontier.

There are 2 merely decent games among them: Expendable and Unreal: Return to Na Pali. The remaining 11 games are all outright classics. Revered and played to this day by a great many gamers (thanks to GOG, mostly). There are exactly zero incompetent trash releases in there.

Now let's look at this year thus far in PC shooters. That list would be: Rekoil, Loadout, Thief, Resident Evil 4 HD, Titanfall, Deus Ex: The Fall, Luftrausers, Tom Clancy Ghost Recon Phantoms, Wolfenstein: The New Order, Watch Dogs, Transformers: Rise of the Dark Spark, Sniper Elite 3, FireFall, Metro 2033 redux, Metro: Last Light redux, and Dead Rising 3.

Not a single potential classic to be found. The best games in that list are remakes (albeit of some arguable classics). And the only other good games are a small indie game (Luftrausers) and a very well-polished, but extremely simplistic and restrictive scripted shooter (Wolfenstein: The New Order). The rest is mostly trash or on the lower scale of decent.

I'm not saying there are zero good shooters nowadays, but they're extremely rare. And even then they're usually not quite the outright classics that those older games tended to be, even when you compare them side-by-side today. Which is easy to do, mainly thanks to GOG. Deus Ex and System Shock 2 are more mechanically rich than their modern successors Deus Ex: Human Revolution and BioShock Infinite, for example.

Indeed many of the good shooters today, of which there are few, tend to be seen as good for something other than their actual shooter elements. Planetside 2 for its online elements, BioShock Infinite/Deus Ex: Human Revolution for their character progression/story, Borderlands 1/2 for their emphasis on loot and levels. The latter of those are even infamous for their outright awful gunplay.

As to your 'complexity' cop out: you can't just throw something like that in there and expect anyone to understand what you mean. What are you referring to when you say modern games are 'infinitely more complex' than anything from the UT era? Do you mean in terms of environmental detail and character detail? Sure. Absolutely. Games back then didn't look anything like modern games. Conversely they had A LOT more room to experiment with new and different game mechanics. Which is why games of that era tend to be a lot more complex when it comes to the actual gameplay.

Lastly, my sentence comprised of 4 games, not one franchise. Since you can't seem to find them I'll spell them out for you: Call of Duty, Destiny, Battlefield, and Warface. I've played most shooters released since Wolfenstein 3D. The quality for a vast majority of shooter releases today is abysmal compared to what it used to be. And the offerings are VERY uniform, with very nearly every shooter (including the good ones) featuring the exact same gunplay: machineguns + pistols + snipers and nothing innovative or fast-paced, ever. Not to mention the universal horizontal maps, excessive scripting, completely linear level design, etc. There are a few tiny exceptions, but they're barely a drop in the ocean.
 
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News Comments > Star Trek: Alien Domain Announced
6. Re: Star Trek: Alien Domain Announced Sep 11, 2014, 11:37 Droniac
 
Yeah that sounds awful. It'll probably be cancelled just like the last Star Trek browser MMO.

There have been some good Star Trek games though. Armada, Starfleet Command, Elite Force... even Star Trek Online is pretty good nowadays.
 
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News Comments > Unreal Tournament Pre-Alpha
13. Re: Unreal Tournament Pre-Alpha Aug 20, 2014, 10:14 Droniac
 
Reckless wrote on Aug 19, 2014, 19:04:
UT is from a bygone era and should be left as such.

Ah yes, the bygone era of competently executed shooters. Much better to stay mired in today's muck of total inferiority.

Bring on Call of Destiny: Serious Slaughterfield ManFace Ultimate Rip-off Edition I say! + season pass plz.
 
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27 Comments. 2 pages. Viewing page 1.
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