User information for Droniac

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Droniac
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May 12, 2011
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36 (Suspect)
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56657
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36 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
4.
 
Re: Evening Metaverse
Apr 13, 2021, 05:15
4.
Re: Evening Metaverse Apr 13, 2021, 05:15
Apr 13, 2021, 05:15
 
I hope it won't be as terrible as G-Saviour, but it's Netflix. The writing will probably be even worse, somehow...
16.
 
Re: Total War: WARHAMMER III Announced
Feb 3, 2021, 18:54
16.
Re: Total War: WARHAMMER III Announced Feb 3, 2021, 18:54
Feb 3, 2021, 18:54
 
Orogogus wrote on Feb 3, 2021, 14:08:
I'm not under the impression that there's any kind of exclusive licensing going on for any of GW's properties. So I assume it's negotiated on a game-by-game basis (or trilogy, in the case of the Total Warhammer series). If CA wanted to make a 40K game, they'd go to GW, say they want to make Total War: 40K, then sign a contract saying who gets how much of the profits.

That said, I don't really see what Total War brings to a 40K game. Why not just make another real-time strategy game? The Total War strategic layer doesn't seem particularly suited to a game set in modern or futuristic times. Dawn of War has a barracks spitting out Marines or whatever, and that's kind of fine in a video gamey way, but on a world map scale most of the armies really shouldn't be recruiting troops on-planet.

Yeah, it certainly isn't exclusive anymore. They're throwing Warhammer licenses at anyone with a design document these days. But 40K game licensing was exclusive during the THQ days, which was why CA/SEGA couldn't license 40K for a Total War game in 2012.

As for what 40K could bring to a Total War game. To a bog-standard Total War formula, probably not much. That likely wouldn't be a good fit, as you pointed out. Instead I'd imagine they'd shift the formula slightly in a way that has been done before. Namely, some developers of regular C&C-style RTS have made attempts to emulate Total War in the past, with sci-fi properties, to great success. Those games are Dawn of War: Dark Crusade and Star Wars: Empire at War. CA could certainly do a take similar to those titles and it'd be far less of a departure from the Total War formula than it was from the Dawn of War and Petroglyph (C&C) formulas. There's certainly ways to make 40K work and still largely keep Total War gameplay and design recognizable.

There could be great benefits to CA stepping out of their comfort zone a little. Triumph did it with Age of Wonders, and managed to make that formula work in space with Planetfall. And when Firaxis went outside their comfort zone and created a futuristic Civ game, they created one of the best Civ games to date: Alpha Centauri. Amplitude meanwhile took their rather mediocre 4X Endless Space 1 formula and created a wonderful and far superior fantasy/sci-fi mix in Endless Legend. Granted, such unusual diversions can also crash and burn like Sid Meier's Starships...
6.
 
Re: Total War: WARHAMMER III Announced
Feb 3, 2021, 13:45
6.
Re: Total War: WARHAMMER III Announced Feb 3, 2021, 13:45
Feb 3, 2021, 13:45
 
Braden wrote on Feb 3, 2021, 13:23:
Apparently they can't do 40k because they don't have the license. They had to clarify this back in 2012 when they announced the first game in the series.

That no longer applies.

At the time they made that statement, Games Workshop was being very stingy with their Warhammer licenses. Only THQ had a license for 40K.

A year later SEGA bought both Relic Entertainment and that 40K license when THQ went under. They're now the publishers on record for games like Space Marine and the Dawn of War franchise. Dawn of War 3 was even designed and developed entirely under SEGA Europe's watch. SEGA Europe is also the branch that Creative Assembly is part of. So if CA wants to make a 40K game, they can do so. I wouldn't be surprised if they do it after this fantasy one, as they only promised three fantasy games. You can see the same happening with the Vermintide developers, who made two fantasy variants and are now developing a 40K take on that franchise called Darktide.
4.
 
Re: Saturday Interviews
Jan 31, 2021, 09:35
4.
Re: Saturday Interviews Jan 31, 2021, 09:35
Jan 31, 2021, 09:35
 
This article is as far gone in the overly positive direction as the ones it criticizes are in the overly negative direction. In recent times there's also a lot to criticize on the VR front:

  • WMR is practically dead, at least in Europe. A year ago you could get cheap €200 WMR devices. Those are all gone now and no longer being produced. So when the article states "it's never been cheaper": that's bullshit, at least in Europe.
  • IPD has gone from a minor concern to a major one. Oculus has slightly recovered, but their Quest 2 is still inferior to the Rift CV1 in this regard. Pretty much the only safe purchase for non-standard IPD users is the €1000 Valve Index at this point.
  • Oculus has downgraded several aspects of their devices. The Rift CV1 still has the best audio solution (albeit with shoddy build quality), best IPD solution, and best controller tracking. Meanwhile Facebook tracking has become mandatory along with a Facebook account that can trivially be one-sidedly banned by their shitty algorithm that sees empty new accounts as bots, which also blocks access to the games you bought.
  • Nvidia's drivers have left the SteamVR experience in a broken state for months. It's since been mitigated somewhat, but is still an open issue in their drivers right now.
  • Nvidia's new generation of video cards no longer have USB-C ports for VR devices. I guess this may not be very relevant as new VR devices generally only require a single USB-A/C cable to a regular port on the motherboard now anyway.
19.
 
Re: Obsidian: Pillars of Eternity III Uncertain, Would Require Changes
Nov 12, 2019, 09:31
19.
Re: Obsidian: Pillars of Eternity III Uncertain, Would Require Changes Nov 12, 2019, 09:31
Nov 12, 2019, 09:31
 
All of these comments merely serve to point out that Sawyer is right to be hesitant. So many conflicting views and opinions with no means to verify which ones may be meaningful and which ones are irrelevant to sales numbers. The same goes for the negative or critical user reviews too. They all point in multiple different directions, contradicting one another or even themselves.

It's important to realize that the game has had a positive reception. Critics were more favorable about Deadfire than about PoE 1. Meanwhile user reviews are about equal between the two. So it seems rather unlikely that Deadfire's reception is why it would perform worse. Instead, external factors seem more likely. Some that I think might be relevant:

Perhaps the first game wasn't as well liked as Obsidian expected or the Steam user reviews indicated. Deadfire's crowdfunding campaign already had fewer backers than the first game did. And there were clearly plenty of reasons to be critical of the first game, even if overall you enjoyed the experience. In my opinion it always came across as less than the sum of its parts. I liked a lot of the components individually, but the game never grabbed me. Largely due to the unfocused and glacially paced narrative. As well as the emphasis on quantity over quality of content. The DLC did the opposite in those regards and were the best parts of the game for me.

The change in publishers may also have been a factor. The first game received a lot of attention at release, was shown at PDXcon, and got plenty of coverage from influential streamers and youtubers. Deadfire did not. It's hard to make a purchasing decision if you don't know the game exists.

Technical issues may have prevented people from playing it too, particularly after the first game changed and improved so much after all the patching. I still haven't played Deadfire through once, because I postponed my on-release playthrough due to major technical issues (and then DLC releases). Technical issues like imported save game states not being handled correctly or encounters not firing properly were all the talk of both Steam and Obsidian forums. Most of this has been fixed by now, but some other issues still haven't been. The game still has performance problems on high thread count CPUs that can only be circumvented by means of hooking into the game with modded DirectX libraries.

Yet these are again just possible factors. There's no way to know if they actually contributed meaningfully to poor sales or are just valid-sounding ideas but weren't actually meaningful in reality. They can't really base a sequel on any of this, or anyone else's comments here, without very extensive additional market research. Particularly since it's very likely that none of us commenting here are the average RPG consumer. So if you have this idea that it's "simple": you're wrong.

As for RTwP: almost certainly not a meaningful factor. The average RPG consumer doesn't care. Never forget that Dragon Age 2, an abomination of a RPG with the single worst RTwP implementation in the history of RPGs, sold amazingly well. And then Inquisition after it still sold well regardless! Moreover, Deadfire does have a turn-based mode now and even its positive reception clearly hasn't improved sales figures meaningfully.
2.
 
Re: The Settlers History Collection Released
Nov 16, 2018, 10:43
2.
Re: The Settlers History Collection Released Nov 16, 2018, 10:43
Nov 16, 2018, 10:43
 
Awesome! I've been waiting for this to come out.

They didn't just release the bundle. You can get the games individually if you're only interested in a specific few. Which is helpful, because this is Ubisoft's one franchise that keeps reinventing itself with almost every iteration. So there are lots of conflicting opinions about which ones are the best.

Numinar apparently holds to the view that the original 2D games (Settlers 1 & 2) were the pinnacle. I loved those games, but actually prefer the original 3D games (Settlers 3 & 4). There are people who swear by Settlers 7 too. And maybe, somewhere in a dark corner of the internet, you might be able to find someone who actually managed to enjoy Settlers 5 or 6 too.

I'm mostly just really happy for the Settlers 3 remaster. That's, without question, the game that will benefit most from this History Collection release. Its visuals still hold up remarkably well for a 1998 game, but it was always hampered by very low 4:3 resolution limitations. And it has online multiplayer again!? I still played it occasionally over LAN with friends because the multiplayer is so good.

I hope they've done a good job of this. Installing Settlers 3 now

This comment was edited on Nov 16, 2018, 11:03.
15.
 
Re: Quake Champions Spring Update Launches; Cheaper Mode Comes Tomorrow
Mar 16, 2018, 04:33
15.
Re: Quake Champions Spring Update Launches; Cheaper Mode Comes Tomorrow Mar 16, 2018, 04:33
Mar 16, 2018, 04:33
 
Sepharo wrote on Mar 16, 2018, 03:05:
edit: Nevermind, that shit ain't F2P you damn liars.
Forgot I was in the open beta, I ain't paying $30.00 to try out a new mode.

You can still play Quake Champions free via the (shitty) Bethesda launcher if you've played it in beta before. Otherwise it's in paid early access on Steam until they release it, when it will go F2P. That'll take a while yet, seeing as they still have to include CTF too.

As such, it having low player counts right now makes sense. Only people who REALLY want to play a new Quake have bought in (about 4x more than Lawbreakers at 285k). The rest will only try it when it actually releases for free, I'd imagine.
1.
 
Re: etc.
Dec 23, 2017, 13:17
1.
Re: etc. Dec 23, 2017, 13:17
Dec 23, 2017, 13:17
 
That article on "gaming disorder" seems to be a thrown-together piece of sensationalism. Among other things it's referencing statements from a guy who's no longer practicing and served time for sexual abuse of his clients. And references his Dutch "addiction center" that's been bankrupt for almost 6 years.

This comment was edited on Dec 23, 2017, 13:50.
22.
 
Re: Steam Winter Sale and Steam Awards Underway
Dec 22, 2017, 04:18
22.
Re: Steam Winter Sale and Steam Awards Underway Dec 22, 2017, 04:18
Dec 22, 2017, 04:18
 
Beamer wrote on Dec 21, 2017, 19:08:
Ubisoft really sucks at discounting

Well, the new South Park is already 50% off... seems more like their discounts for older games aren't quite as deep as a lot of people would like.
19.
 
Re: QUAKE Development History Dispute
Aug 31, 2017, 17:02
19.
Re: QUAKE Development History Dispute Aug 31, 2017, 17:02
Aug 31, 2017, 17:02
 
Suppa7 wrote on Aug 31, 2017, 16:21:
...

Are you Tim Willits?
Because that's quite an... unconventional... view of the history of FPS design.
9.
 
Re: Quake Champions Early Access
Aug 23, 2017, 10:26
9.
Re: Quake Champions Early Access Aug 23, 2017, 10:26
Aug 23, 2017, 10:26
 
aka_STEVE wrote on Aug 23, 2017, 08:36:
so,.. Free to play - but we are going to charge for every character , good gun, colors and possibly every new map that comes out that we can think of later ???


Free: everything is free.

Free to play: you can play the game for free, but don't necessarily have free/instant access to everything.

They're not charging for weapons or maps, only skins and characters, both of which can be unlocked through playing as well. The fact that it has a bundle that provides full access to all current & future characters actually puts Quake Champions in the category of free to play games that fucks its players over less than the vast majority of modern games.
13.
 
Re: BRINK Goes Free-to-Play
Aug 23, 2017, 06:39
13.
Re: BRINK Goes Free-to-Play Aug 23, 2017, 06:39
Aug 23, 2017, 06:39
 
A shame, it was always a decent game that didn't live up to its potential. Now it's free, but the gunplay is still distinctly sub-par and the map design is still not great.

There's not much point to playing this when Dirty Bomb, its superior spiritual successor, exists and is free-to-play. Dirty Bomb has superior map design, gunplay, class design and is in active development. It also has a lot more players. The only thing BRINK has over Dirty Bomb is a lack of micro-transactions, but even those have been tuned down significantly for free players in Dirty Bomb now. Well, that and more interesting character customization.
48.
 
Re: Lawbreakers Launches to Great Reviews, Poor Sales
Aug 10, 2017, 20:06
48.
Re: Lawbreakers Launches to Great Reviews, Poor Sales Aug 10, 2017, 20:06
Aug 10, 2017, 20:06
 
Interestingly the queue times seem to be really low, even compared to Overwatch, despite it topping at barely 2k concurrent today.

It's a shame that pretty much nobody who does still play arena FPS is going to touch it right now. Small as those various communities are, they still could've given this a boost into 5k concurrent range. But releasing shortly after Quake Champions went into open beta and in the midst of QC's World Championships? While Overwatch has an event on too? Not a chance.

Ah well, when this game eventually dies a quiet death, at least I can still boot it up to listen to its awesome soundtrack
7.
 
Re: JackHammer Announced
Jul 18, 2017, 17:24
7.
Re: JackHammer Announced Jul 18, 2017, 17:24
Jul 18, 2017, 17:24
 
How is this supposed to compete with Lawbreakers, Quake Champions, Unreal Tournament, Diabotical, etc? Based on the video and Steam page, this seems to be offering essentially just less of everything? Much smaller arenas that are entirely open, a single weapon, no pickups. The customization might be interesting, but if that affects gameplay, it also affects balance.

It reminds me a little of Shootmania. That also tried to strip down the arena FPS experience to much less than its base components. It didn't work.
4.
 
Re: Splash Damage and Wargaming Collaboration
Jul 18, 2017, 12:21
4.
Re: Splash Damage and Wargaming Collaboration Jul 18, 2017, 12:21
Jul 18, 2017, 12:21
 
grudgebearer wrote on Jul 18, 2017, 11:03:
I guess this means Splash Damage wants to make a game that will be worse than Dirty Bomb?

Dirty Bomb was made in collaboration with Nexon, which certainly doesn't rate any better than Wargaming...

Dirty Bomb still turned out to be a good game though. It just needs more work (mainly bug fixing and additional content). A bit silly that it's still in beta after so many years, but that beta tag is unfortunately still warranted.
26.
 
Re: Star Citizen Bank Loan Follow-up
Jun 26, 2017, 14:24
26.
Re: Star Citizen Bank Loan Follow-up Jun 26, 2017, 14:24
Jun 26, 2017, 14:24
 
Cutter wrote on Jun 26, 2017, 13:56:
Smart has actially managed to make and ship a few games. Roberts? Still sitting at ZERO.

You may wish to edit his Wikipedia page to reflect this, because it seems to disagree with you.
22.
 
Re: Star Citizen Bank Loan Follow-up
Jun 26, 2017, 13:50
22.
Re: Star Citizen Bank Loan Follow-up Jun 26, 2017, 13:50
Jun 26, 2017, 13:50
 
Timmeh wrote on Jun 26, 2017, 11:03:
Not me...

Derek Smart is well Derek Smart but he is a pretty straight shooter and he made and released games that didn't bilk suckers for 250m for virtual nothingness.

And before anyone "Smarts off" about his games. They are pretty fun if your into the space sim style.

You might want to look into things a little more deeply in future?

Star Citizen is nowhere near 250m (yet), although 152m is an incredible amount still.

Derek Smart has in fact worked on an ongoing early access production that's been in development for at least 3-4 years longer than Star Citizen's crowdfunding campaign has existed and is still nowhere near done. It was even sold on Steam and GamersGate at some point, until user reviews came in and it turned out that no one liked his product or thought it was anywhere near release, so he pulled it. It's still on sale on its own website though... raking in those sucker dollars.

This game is called Line of Defense and was announced in early 2011, for release later that year. It's a multi-platform combined arms MMO. In other words: it's multi-platform Star Citizen.

It's currently in worse state than what's playable of Star Citizen. Many of its promised features are still missing, several of which are already functional in Star Citizen or have already been seen in live demos for Star Citizen. Large parts of production are stopped and in terms of visuals it appears to be a strong competitor to PlanetSide 1. Production in the last year appears to have consisted predominantly of bug fixes and quality of life improvements, rather than finishing the game.

Really, if you read his rants about CIG/Star Citizen as misrepresented self-reflection pieces, then suddenly it all makes a lot more sense.
10.
 
Re: The Secret World to Relaunch
Mar 1, 2017, 21:17
10.
Re: The Secret World to Relaunch Mar 1, 2017, 21:17
Mar 1, 2017, 21:17
 
HorrorScope wrote on Mar 1, 2017, 17:43:
Creston wrote on Mar 1, 2017, 09:08:
As with any business model adjustments there is a significant risk attached to this change

You mean the risk of re-releasing a game that few people wanted to play originally? Yeah. I'm not sure I'd call it a "risk" so much as "probably setting money on fire."

Sounds like a call to players... this is the last chance and if you don't respond we're pullin the plug soon.

No, it doesn't look that way.

The financial report does seem to indirectly indicate Age of Conan and Anarchy Online entering a kind of maintenance mode. Specifically both games are mentioned with statements of: "No further significant work is expected to be done on this project going forward."

The revamp for The Secret World seems to be a genuine effort to appeal to a broader audience with their most profitable and interesting MMO. They've apparently invested heavily into this move (and Conan Exiles), which isn't very surprising. Business model & game revamps have worked well before in the MMO genre: Dungeons & Dragons Online, Lord of the Rings Online, Star Wars: The Old Republic, Star Trek Online, DC Universe Online, The Elder Scrolls Online, Final Fantasy XIV...
26.
 
Re: Pillars of Eternity II: Deadfire Announced
Jan 27, 2017, 05:38
26.
Re: Pillars of Eternity II: Deadfire Announced Jan 27, 2017, 05:38
Jan 27, 2017, 05:38
 
Cutter wrote on Jan 27, 2017, 00:13:
Sez who?

Steam user reviews. Over 8000 of them.

Cutter wrote on Jan 27, 2017, 00:13:
Most of the opinions I've seen on the matter agree it sucks.

Confirmation bias.

Reality:
The game is rated 89 on Metacritic. Most reviewers seem to say it's very good.
The game is rated Very Positive with 8000+ reviews on Steam. Most players seem to think it's good.

Cutter wrote on Jan 27, 2017, 00:13:
There's just been a real lack of real quality classic CRPGs IMO. Divinity was bleh, Wasteland 2 bleh, Tyranny bleh, PoE bleh. Nothing comes remotely close to classics like FO1/FO2, et al. On the 3D front at least there was Witcher 3 and FO4/Skyrim to some extent. Mass Effect, et al. are all sorta of bleh too.

I want them to be as good, but they just aren't.

They are good. They just don't emphasize what you prefer in a RPG.

Your references to FO1/FO2/NWN/FO4/Skyrim/Witcher 3 all seem to indicate that freedom [to explore/create] and open worlds and action combat are [most] important to you. They also indicate that quality scripted encounters, storytelling, party mechanics and writing aren't as important to you. The games you refer to as "meh bleh" emphasize the latter and don't do [much of] the former.

Fallout 4 is rated significantly lower [on Steam] than any other game you've mentioned, including ALL of those cRPGs. Fallout 4 is, in fact, the only truly divisive game you've mentioned. To the extent that it was actually rated "Mixed" on Steam for a long time after release.

Also, Mass Effect is more of a shooter with RPG elements.

Cutter wrote on Jan 27, 2017, 00:13:
Edit: Oh yeah, fuck real-time combat with pause already ... I guess what I'd really like to see atm is a new NWN style game.

This makes no sense.
NWN is practically synonymous with [uninvolved] real-time combat with pause. It's Diablo with a [barely relevant] party and a pause button.
9.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 16:39
9.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 16:39
Jul 9, 2016, 16:39
 
To all the people talking about Enemy Territory and its missing sequels:

Quake Wars was the sequel to Enemy Territory. No one bought or played it, because the original was free and more popular, not to mention superior. How exactly do you expect them to make a sequel to a free game and charge money for it without it failing? Obviously it doesn't work, because it didn't. Don't forget that Enemy Territory was originally just a failed expansion pack to Return to Castle Wolfenstein that was never released. The only reason they released the multiplayer for free as a stand-alone game was "why not?" because it was already finished.

They could release a 'free-to-play' version of ET now, but then that's exactly what Splash Damage has done. Dirty Bomb is essentially ET with a different setting and some modernization. It even plays better than their previous attempts (Quake Wars / Brink), albeit not quite on-par with Enemy Territory, which itself was never quite on-par with Return to Castle Wolfenstein.
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