User information for merloid

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merloid
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Signed On
May 2, 2011
Total Posts
31 (Suspect)
User ID
56479
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31 Comments. 2 pages. Viewing page 2.
Newer [  1  2  ] Older
3.
 
Re: Morning Consolidation
Jan 9, 2012, 10:46
3.
Re: Morning Consolidation Jan 9, 2012, 10:46
Jan 9, 2012, 10:46
 
Voldo's crotch!

That guy has been flaunting it since Soul Calibur..
5.
 
Re: StarDrive Announced
Dec 2, 2011, 03:23
5.
Re: StarDrive Announced Dec 2, 2011, 03:23
Dec 2, 2011, 03:23
 
The world needs more 4x space games! A genre in hibernation has suddenly been revived from its long slumber!
97.
 
Re: Diablo III DRM Problems
Sep 23, 2011, 22:03
97.
Re: Diablo III DRM Problems Sep 23, 2011, 22:03
Sep 23, 2011, 22:03
 
Prez wrote on Sep 22, 2011, 20:50:
This straw man argument is getting a bit old. At the very least it's an apples to oranges comparison...

... I played Diablo 2 on a computer not connected to the internet, and I played it over a LAN not connected to the internet. These were features that would still be features had they not been subsequently removed to accommodate Blizzard's new asinine DRM scheme, and for no other reason. Conversely, no one ever complained about Guild Wars' lack of LAN play because it was never designed for it.

Just a personal observation here - It seems like some of the Blizzard faithful are going out of their way to rationalize this nonsense to themselves so that they feel less like tools for buying into Blizzard's bullshit here...

Says the person who resorts to ad hominem. Well, to use your reasoning, Diablo III, clearly, was never designed for LAN play so then why are you complaining? I hadn't considered my argument to be a straw man in any respect and this is very much an apples to apples comparison. Guild Wars 2 is being designed as an online only game.. as is Diablo III.

Deal with it.

If they add an offline mode during their beta, then they add it. Make no mistake, I'll be happy. But the point is that this is no more a DRM scheme than anything Guild Wars 2 is giving you.. or any other game that requires you to play on a server. There's nothing to rationalize here.. it is merely a fact.

And none of this negates the lack of features Diablo III seems to be shipping without. Such _as_ a seemingly lackluster waypoint system and no method for pausing the game, both features than can and have been added to other online-only games. Perhaps reasons why it's not going to ship until 2012..?
63.
 
Re: Diablo III DRM Problems
Sep 22, 2011, 20:35
63.
Re: Diablo III DRM Problems Sep 22, 2011, 20:35
Sep 22, 2011, 20:35
 
I don't understand how the article's post has anything to do with the online versus offline debate. Diablo II had waypoints you had to trigger.. I imagine Diablo III has the same. If he's complaining that logging off cause his progress between waypoints to reset, well, duh. I recall re-clearing my way up the Arreat Summit countless times offline. In fact, I purposely re-farmed it for gear. Is that no longer the way of things?

If there's a lack of waypoints, then it has nothing to do with being online or offline; it has everything to do with a poor selection of waypoints.

I wonder.. are people going to hate on Guild Wars 2 because it has no single player mode? Has a persistent online connection for a title you don't have to pay a subscription for magically become some twisted form of DRM and a feature you want to leave off your packaging now?

The only legitimate complaint in that snip provided on Blues here is a lack of pausing. Star Trek Online has a 45 second pause for ground combat and that's an MMO. There's really no reason why Diablo III can't have Starcraft II's pausing capabilities.
2.
 
Re: DC Universe Online Green Lantern Add-on Live
Sep 8, 2011, 16:50
2.
Re: DC Universe Online Green Lantern Add-on Live Sep 8, 2011, 16:50
Sep 8, 2011, 16:50
 
Wasn't this supposed to cost $9.99?
41.
 
Re: Dead Island
Sep 8, 2011, 16:47
41.
Re: Dead Island Sep 8, 2011, 16:47
Sep 8, 2011, 16:47
 
So the guy who put that ability into the game, an ability who's name was never going to be in the shipping product and was well on its way to being changed already, is going to get fired.

But the guy who uploaded the pre-release build it to Steam isn't?
22.
 
Re: Bill Roper Joins Disney/Marvel
Jul 24, 2011, 01:36
22.
Re: Bill Roper Joins Disney/Marvel Jul 24, 2011, 01:36
Jul 24, 2011, 01:36
 
I must be the only one who's enjoyed every game he's had a hand in.
3.
 
Re: DC Universe Online Green Lantern DLC Plans
Jul 11, 2011, 22:45
3.
Re: DC Universe Online Green Lantern DLC Plans Jul 11, 2011, 22:45
Jul 11, 2011, 22:45
 
Too slow on the updates and too expensive. Thanks but no.
14.
 
Re: Hellgate's North American F2P Return
May 19, 2011, 14:09
14.
Re: Hellgate's North American F2P Return May 19, 2011, 14:09
May 19, 2011, 14:09
 
Woot! Hellgate!! I can't wait! I enjoyed it up until it sank.. I hope I won't be microtransactioned every step of the way though.. <_<
13.
 
Re: Atari Dropping Cryptic
May 18, 2011, 12:39
13.
Re: Atari Dropping Cryptic May 18, 2011, 12:39
May 18, 2011, 12:39
 
Just throwing this out there.. but wouldn't the creation of Neverwinter be a significant drain on fiscal resources? It's not earning any revenue being in development and, I imagine, has the largest share of developers behind it.
27.
 
Re: AoE Online Key Giveaway Continues
May 2, 2011, 11:21
27.
Re: AoE Online Key Giveaway Continues May 2, 2011, 11:21
May 2, 2011, 11:21
 
I would love a beta key. d('-' ) Thanks so much!
31 Comments. 2 pages. Viewing page 2.
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