JaguarUSF wrote on Apr 30, 2011, 15:45:
OK, I just didn't give the game a good score, so I assumed I wasn't being accusatory or anything; I just thought I might have missed something (goodness knows I'm not perfect).
My main problem with the cover system is that there were objects that I felt should be used for cover that couldn't be (some concrete barricades, wooden pallets, etc), which kind of destroyed my faith in the system.
I thought the game had a great level of detail; it was just too dark.
Yeah I should have been more specific, sorry again.
I didn't even think about the cover being missing from the bottom of windows, it would have been better if it was there. The biggest issue is the windows though. It can be tricky seeing out of them. But if you compare to other games like Rainbow Six Vegas or Mafia 2 that have good cover systems they don't have many windows you can fire out of. Still need to go back and see what Vegas did, haven't played that in a while (maps get boring after the 50th time).
That said, have you played another game where the cover system is key after Shadow Harvest. If you haven't give it a go, you may be missing the snap-to/snap-off cover system
Great level of detail? The palace is good but I felt they could have added much more detail especially to Dubai.
3/8 is around 4/10? Seems a bit low considering what you've said about the graphics. Did you really not enjoy the overall experience that much? Do you prefer stealth or action? Did you enjoy the mixture?