User information for Kevin Burrows

Real Name
Kevin Burrows
Nickname
filelorf
Email
Concealed by request - Send Mail
Description
Homepage
None given.

Supporter
Silver – Founding
Duration
Since March 2, 2020

Signed On
April 26, 2011
Total Posts
3 (Suspect)
User ID
56311
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3 Comments. 1 pages. Viewing page 1.
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4.
 
Re: Activision Blizzard Lawsuit Complication
Oct 11, 2021, 17:56
4.
Re: Activision Blizzard Lawsuit Complication Oct 11, 2021, 17:56
Oct 11, 2021, 17:56
 
I never want to defend lawyers, but...
From what I heard/read, as part of the settlement agreement for the EEOC lawsuit, Activision Blizzard would delete or legally seal from any employee record anything having to do with the misconduct they are accused of. Since the DFEH lawsuits is still ongoing, the deletions would mean Blizzard would be using the settlement agreement of the EEOC lawsuit in order to destroy evidence related to the ongoing DFEH lawsuit.
IMO, it just looks like the two attorneys that worked at EEOC and DFEH didn't want the EEOC to settle the lawsuit for just $18 million, which is barely pocket change for Activision Blizzard. So, they left and starting a new lawsuit via the DFEH. That said, the lawyers get paid either way, so maybe they are just greedy bastards.
10.
 
Re: DOOM Eternal GeForce RTX Update
Jun 29, 2021, 16:55
10.
Re: DOOM Eternal GeForce RTX Update Jun 29, 2021, 16:55
Jun 29, 2021, 16:55
 
jacobvandy wrote on Jun 29, 2021, 14:53:
Nah, having ray-traced reflections is like taking off the horse blinders you've been wearing your whole gaming life. Once you're used to that, it's painful to go back to looking at the smudgy placeholders so many games frequently employ. Even the nicest screen-space mirroring loses its sheen when its limitations are made to look so obvious by comparison.

Full-on ray-traced lighting would be nice, but it takes a lot of work next to flipping a switch for RT reflections. You have to strip out all the fake light sources and then make sure every level still looks the way you want with only the real lights, which isn't easy to do for any game designed with the old way of thinking about illumination.

Personally, I think applying RT reflections should take as much work as RT lighting. Why? Because so many of the surfaces shown in the video are too mirror-like, IMO. Just as RT lighting needs to have an environment artist re-work the level in order to make sure it looks right, good RT reflections also needs an environment artist to adjust the object materials to account for how RT will affect the reflections. Industrial-looking military installations, like the ones shown in Doom, should not be covered in mirrored surfaces. For many of the scenes in the video, I prefer the "smudgy placeholders" because they look more appropriate for the environment.
66.
 
Re: Age of Empires Online Beta Key Giveaway
Apr 26, 2011, 16:05
66.
Re: Age of Empires Online Beta Key Giveaway Apr 26, 2011, 16:05
Apr 26, 2011, 16:05
 
I'd like a key, please Blue. The new cartoon-y style of the game both intrigues and worries me at the same time.
3 Comments. 1 pages. Viewing page 1.
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