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User information for Tessier Ashpoole

Real Name Tessier Ashpoole   
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Nickname Primalchrome
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Homepage http://
Signed On Apr 26, 2011, 18:32
Total Comments 456 (Amateur)
User ID 56308
 
User comment history
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News Comments > Steam Reviews Open Beta
1. Re: Steam Reviews Open Beta Nov 25, 2013, 14:00 Primalchrome
 
I wonder how this will stack up against Metacritic reviews since people will have to be somewhat accountable for what they post. Should be interesting.  
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News Comments > John Carmack Leaves id Software
64. Re: John Carmack Leaves id Software Nov 23, 2013, 10:48 Primalchrome
 
The dolts that are bagging on JC need to learn the difference between the guy who codes/optimizes the engine and the guys that design the playthrough itself. There is a reason why id's engines have been in demand for so many decades. The Quake engines in particular were the ONLY engines suitable to competitive FPS for so many years because they were crisp while pushing the graphical envelope....because of JC's obsessive approach to optimization.  
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News Comments > PC Speedball 2 HD Next Month
2. Re: PC Speedball 2 HD Next Month Nov 19, 2013, 14:43 Primalchrome
 
Man, I loved SpeedBall 2: Brutal Deluxe on my old Amiga 1000. Unlike Age of Empires II:HD, I don't think the minor graphical upgrade of SB2 is going to be enough to earn my dollars unless it's $5.  
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News Comments > DayZ Gameplay Trailer
39. Re: DayZ Gameplay Trailer Nov 17, 2013, 12:36 Primalchrome
 
Jerykk wrote on Nov 17, 2013, 05:31:
What are you talking about? Walking Dead Season 4 breaks rating records
Laugh. You realize that you ask for hard numbers...they're given...and you continue to try to refute them with a single months or years old bit of data, right? The season's viewership is down 25 percent in just a few weeks. That puts it lower than where the last season ended... But when it doesn't go your way...suddenly it's not applicable or the fault of the writers. Gotcha.

Regardless, you're going to continue wasting time with straw men, as in your silly FPS argument (a genre with a 20 year steady track record), so I think we're done. You won. Zombies are the new pinnacle of media (ignoring historical data and cyclical trends since they first hit pop culture). Thank you for enlightening me. In 18-24 months, you're welcome to come back and make me eat crow over the continuing thriving state of zombies in media. But we both know that won't be the case.
 
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News Comments > DayZ Gameplay Trailer
30. Re: DayZ Gameplay Trailer Nov 17, 2013, 02:49 Primalchrome
 
Sigh. Try to follow the current numbers/logic rather than looking at dev dreams or what the numbers were a year ago. The Walking Dead's numbers have dropped 24.7% in viewership since the current season started. Every other season has seen significant growth. At the current rate, this season will end with a lower viewership than the season prior. That isn't opinion...

Yes, there are plenty of sandbox games being released...and some are actually selling. Few are getting rave reviews, and NONE are even remotely close to the success of big sandbox games of a year ago (Minecraft or Terraria for example). You're seeing publishers flooding the market in the hopes of riding the hype train...but most consumers are looking for the next big thing.

I'm not saying these genres are gone....I'm saying that they have peaked. The fad will have fallen out of favor by the time DayZ releases. The numbers will be markedly less than what they would be if the game were decent and hit the market today. I dont' see what is so hard to understand about how the market is fickle and that hot ticket themes come and go.

I'm not bagging on your favorite genre...so quit trying to take my posts out of context or blow them wildly out of proportion. Personally I still enjoy zombie games...but I find how every FPS is trying to jump on the bandwagon to be a bit trite.
 
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News Comments > DayZ Gameplay Trailer
25. Re: DayZ Gameplay Trailer Nov 16, 2013, 22:08 Primalchrome
 
Jerykk wrote on Nov 16, 2013, 20:01:
According to who? Last I checked, zombie games are still popular. State of Decay, a port of a zombie game released for Xbox 6 months ago, just recently came out on Steam and has been doing well. It's getting new DLC soon, which will very likely do well too. Resident Evil 6, a zombie game released a year ago, sold over 5 million copies. If Left4Dead 3 ever comes out, I'm sure it will sell millions as well.

I love it when people make declarations that have no basis in reality.
...no basis in reality? And you're citing the stats for a franchise game released a year ago as being applicable to the success of a niche game that will come out in another 18 months? If DayZ would come out now and somehow overcome all of the buggy foundation code, it would probably do very well. In 18 months? With them showing this as a gameplay trailer? They'll be lucky to get 60% of the potential sales they could have had in mid 2013.

Take a look at how all the zombie themed media is trending....downward. Yes yes, it's still selling, however, it's not as hot as it was. They're still selling, but there is a downward trend. Just like right now it seems that a lot of indie rogue-like games are hot....while minecraft clones are on the wane.
 
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News Comments > DayZ Gameplay Trailer
18. Re: DayZ Gameplay Trailer Nov 16, 2013, 17:02 Primalchrome
 
Just in time for the zombie fad to have fallen out of favor. These guys just squandered the only real opportunity they'll ever have in the market.  
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News Comments > Activision Blizzard's Financials - WoW at 7.6M Subs
44. Re: Activision Blizzard's Financials - WoW at 7.6M Subs Nov 7, 2013, 15:51 Primalchrome
 
Krovven wrote on Nov 7, 2013, 12:35:
Primal, you are way overstating the difficulty of EQ. Breaking into Hate or even Fear was only difficult because it was so fucking buggy that it would chain aggro half the zone if someone stepped the wrong way.

Once they fixed (mostly) those problems it was no longer an issue to the extent it was before.

Most of the raids were also only difficult because of the bloated health on the bosses requiring 60-100 people, and had nothing to do with boss fight design. Most boss fights came down to 1-3 tanks, 3-5 clerics on healing rotation on those tanks and everyone else at standing there dealing damage for 15-45minutes. Yawn.

I played EQ for 4+ years and have many fond memories. But I completed all of the raids from classic EQ up to and including most of Planes of Power and looking back, most of it was a massive waste of time. Spending hours doing raid to get 2-4 pieces of gear to distribute to 60-80 raiders...fucking stupid.
Chuckle...you do realize your post backs up everything I said, right? Risk/reward ratios...how tough it was...etc...? I've never seen a single WoW raid get wiped and result in 40 people being online for the next 4 hours trying to perform a corpse run in secondary (or tertiary) equipment.

As to it being a massive waste of time....meh...that kind of describes most of the games out there whether it be MMO or console FPS. It's a rare gem that is really as fun as the hype would have you believe.....and even those are a waste if you spend all your time grinding them instead of having the self control to have a life.
 
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News Comments > Activision Blizzard's Financials - WoW at 7.6M Subs
34. Re: Activision Blizzard's Financials - WoW at 7.6M Subs Nov 7, 2013, 09:15 Primalchrome
 
Suppa7 wrote on Nov 7, 2013, 02:05:
Being hardcore at a casual game which is stat based is not something to be proud of. WoW is passive gear/stat based. Being a hardcore wow raider is like being a hardcore quick time eventer. Wow is a super casual game that's why it was so successful. Games have been so watered down because of games like wow.
Suppa, I'm right there with you on Final Fantasy....it's basically a 'press X for the next cutscene'. An interactive movie, if you will. WoW today is very similar in that it requires very little skill until higher end raids....but that was not always the case. In its earlier days a successful group at any level required strong teamwork and excellent timing. It wasn't fully reliant on twich reflexes...but it was very skill based. Quakeworld to WoW would be analogus to ping pong versus football. Both are competitive...and both can be hardcore....both stand on their own merits and do not need to be belittled.

Wetworks wrote on Nov 7, 2013, 02:14:
Wow had some of the hardest raids in the history of gaming. Raids that were so hard that 40 skilled, dedicated raiders couldn't beat the raids despite hundreds of attempts.
While WoW raids were challenging, fun, and stunningly beautiful, I think you're overstepping with how hard they were. No raid in WoW can come close to comparing to the timing and risk/reward ratios you would find in most of the original EverQuest planes. Just breaking INTO the Plane of Hate required more skill and creativity than most WoW raids.
 
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News Comments > Warhammer Online Goes Free Until Closure
5. Re: Warhammer Online Goes Free Until Closure Nov 3, 2013, 14:16 Primalchrome
 
D_K_night wrote on Nov 3, 2013, 13:08:
What exactly went wrong?
- Bad play balance based off whining in forums rather than real numbers...
- Horrible PvP grind fests where you basically only had one arena to play over and over.
- Slideshow castle sieges
- Amazing public quests that were impossible one month in due to upwardly mobile player base.

Those are the things that come to mind for me.
 
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News Comments > Oculus Rift 2014 Release Plans
3. Re: Oculus Rift 2014 Release Plans Nov 2, 2013, 12:42 Primalchrome
 
I really want to get my hands on one of these before I'll be willing to drop a few hundred. There are a shortlist of games (FEAR, HL2, Portal) that make me nauseous....and my fear is that the Rift will compound that problem.  
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News Comments > EverQuest II Giving Away Level 85 Characters
15. Re: EverQuest II Giving Away Level 85 Characters Oct 3, 2013, 13:00 Primalchrome
 
deqer wrote on Oct 3, 2013, 09:20:
I feel sorry for people that play games that never finish.
I feel sorry for people unable to comprehend a game beyond a begin and end binary. Sometimes enjoyment is about the journey, not the win/loss.
 
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News Comments > Blizzard: Killing Diablo III Auction House Would be "Complicated" (By Activision?)
32. Re: Blizzard: Killing Diablo III Auction House Would be Sep 6, 2013, 15:33 Primalchrome
 
Malachii wrote on Sep 6, 2013, 11:46:
What % of PC players are offline when they want to play a title like D3? REALLY?
Military personnel stationed overseas? People in rural areas that actually still have dial-up? Professionals whose career involves travel? There are any number of situations....but I think you're missing part of the point. Performance. D3 online particularly in the first month of release, had all sorts of performance and issues with lag. After that month, no problem....most gamers had finished it and/or quit realizing that it was a horrible game in what was once considered an amazing series.
 
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News Comments > Steam Hardware Survey & Linux
22. Re: Steam Hardware Survey & Linux Sep 4, 2013, 22:07 Primalchrome
 
Kitkoan wrote on Sep 4, 2013, 20:59:
As you said, it's all anecdotal, just you talking out your ass.

Many Linux projects have been very profitable. Red Hat comes to mind as they also give away Fedora which never killed them. Humble Bundle has shown time and time and time again that Linux users have no problems with paying or not having source code. Also, piracy is a problem on ALL OS's so to claim it on one group shows your talking out your ass. You want to talk out your ass and claim its somehow fact, even though facts like the Humble Bundle, Red Hat, and even SUSE (before Novell bought them).

And trying to claim to ignore support options for money is a crap excuse. You seriously don't think any business doesn't get/expect help from Microsoft or Apple when they buy their products? Support is a part of the price. If so, you have never been in any real computer company (and you're talking out your ass on that one too).

But wait, Primalchrome, continue your NERD RAGE TROLLING!!!!
>sigh< Humble Bundle? Really? Red Hat, SUSE, and a number of other corporate packages have been successful....but even that really doesn't have anything to do with the consumer or gaming. Corporate support from Microsoft and Apple products does not come free and is a different revenue stream than the profits made from the products/software themselves. Feel free to call right now reporting that your System Attendant service won't start for Exchange 2010....the first thing they'll ask for is your Technet subscription, Solution Provider information, or a credit card....

While I'm pleased we can agree that my observations/experience are just a drop in the bucket, the fact remains that gaming and Linux on the desktop is a marginal market at best and shows no real promise for large scale profitability or growth unless something like the Steam Console becomes provides a vehicle for that success. That will entail DRM and very specific libraries....both of which can be a major point of contention when you put that in front of the market you believe to be viable. If you can name a single AAA title that came out in any kind of exclusive release for Linux, then maybe I'm wrong.

At the end of the day, you've simply turned personal attacks and trolling rather than offering any solid examples pertaining to the subject of gaming on Linux. All you've proven is that you're making vain attempts to get a rise out of me about a topic that, quite frankly, is a sad joke. The only reason that I've spent the time replying is that I'm bored while cooking dinner....and I've been waiting to go pick up my kid from practice. It's been fun, and be pleased that you have been successful in one light... Your comments in other articles about supporting gaming on Android by using an emulator with pirated ROMs has simply given weight to my assertions.


 
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News Comments > Steam Hardware Survey & Linux
20. Re: Steam Hardware Survey & Linux Sep 4, 2013, 20:37 Primalchrome
 
Kitkoan wrote on Sep 4, 2013, 20:27:
Wow, the nerd rage I can feel just pouring out of you.

You still are ignoring your comments though. You claimed about Linux users being pirates, yada yada yada. Now you're trying to re-write what you said claiming that they want software to be free. Again with the subject change. So... any chance you'll stay on one subject? (looks back at your posts) Doubt it...

Free software and software piracy are completely different subject, but it seems to be a confusing concept for you.

I'll let you continue trolling out your ass though, it's ok. Let out that nerd rage.
Laugh. I'm trolling/raging? Not in the least. You asked me to explain and I did. I'll TLDR it for you...
"Oh sure, they spout the whole 'free as in beer' and 'piracy isn't stealing' mantras very well.... But at the end of the day, just about every single one felt they deserved it for free." IE, they were entitled to it...and so they felt their piracy was justified.

I apologize that I can't really make it much simpler than that. >shrug<
 
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News Comments > Steam Hardware Survey & Linux
18. Re: Steam Hardware Survey & Linux Sep 4, 2013, 20:19 Primalchrome
 
Kitkoan wrote on Sep 4, 2013, 19:26:
That really is a neat trick how you talk out your ass.

First it's mostly about claiming that Linux users are pirates and when you responded, you mentioned nothing about it.

I wonder, what's next out your ass? Aside from the obvious subject change.
Oh, it wasn't an intentional subject change....I simply didn't address the one item that apparently made you defensive. Sure, would be happy to address the sense of entitlement that pervades Linux fanbois. It's anecdotal, I agree. But I've been working in IT since the same time Torvalds released the first kernel. I've worked in admin jobs and in development companies. I've known a lot of geeks and a fair percentage of those that used Linux....so with real live, BBSes, newsgroups, and such it's not a bad cross section. With the exception of only a couple....most of them think they're entitled to software for free and that it's a moral outrage if the source is not made available.

Oh sure, they spout the whole 'free as in beer' and 'piracy isn't stealing' mantras very well.... But at the end of the day, just about every single one felt they deserved it for free. Oh...and without ads. Oh, and you'd better not share my information or browsing habits. Oh, and why the fuck can't you fix this bug that causes an artifact on level 23 of the game...if you really cared, you'd share the source adn I would have already fixed it for you!

That being said, every single one of those guys were very intelligent. Most of them were really good guys all around....and probably half involved in an OSS project on a semi-regular basis. Just because there was an overwhelming mindset doesn't mean I'm bagging on them. I still hang with some of them for social occasions. But that mindset causes repercussions, whether you want to recognize them or not.

Like I said...it's purely anecdotal. But at the end of the day, the proof is in the pudding. Just about every successful commercial venture on Linux that is not niche is driven by a group of brilliant individuals that found a real need that could be serviced....and just about every one of those groups co-oped open source to make that happen. Many of those companies have to make their profits off service or support agreements because of the pervading 'free as in beer' or 'geek elite' mindset of their target userbase.

And for that reason, there is no Exchange analog for Linux. Linux isn't on a significant number of end user desktops. ...and gaming on Linux is only being pushed by visionaries like Carmack or Newell. One is a true believer. One sees a way to cut costs on R&D for a console.
 
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News Comments > Steam Hardware Survey & Linux
11. Re: Steam Hardware Survey & Linux Sep 4, 2013, 17:12 Primalchrome
 
Beelzebud wrote on Sep 4, 2013, 16:07:
That's a neat trick being able to talk out of your ass like that.
Man, how I wish I were. Linux has served me well in a server capacity for very basic file server, web server, PHP app server, FTP server, automated scripting server....but beyond that it's a mess of bandit kingdoms. If the community and one distro would deflate their geek peens we could see real traction. Ubuntu has tried going there....Dell tried going there.... And what do they get? The hardcore RMS fanbois howling like rabid children from Lord of the Flies. Hell, I thought OSX was finally going to bring *NIX to the desktop in a meaningful way....but forgot about Apple's 'style over substance' business model. I've been hearing about the year of Linux on the desktop since around '98....and nothing so far.

It's great for devs. It's great for geeks. It's great if you lock it down and give it to grandma who only knows to click on the pretty icon to surf the interwebs for her email and cross stich... But for Joe Average? For the most part you need a non-production desktop UI to simplify it to almost a device, tablet, or Win8 interface (shudder).
 
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News Comments > Steam Hardware Survey & Linux
3. Re: Steam Hardware Survey & Linux Sep 4, 2013, 11:46 Primalchrome
 
Laugh. And Linux users still wonder why few companies want to make non-specialized software for the platform. Too much forking. Too many distros. No homogenized environment. Every Linux-primary desktop user I know feels like he's entitled to pirate all software. It's a personal affront if they have to pay for it.  
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News Comments > DayZ Delayed Again
28. Re: DayZ Delayed Again Aug 22, 2013, 18:53 Primalchrome
 
Dmitri_M wrote on Aug 22, 2013, 18:38:
I'm glad you guys got suckered into it so longtime ofp/arma (non-zombie style) players like myself who "get the game" could benefit

zombie type games attract casual gamers, bis got lucky with this mod
>rolling eyes< Whatever feeds your puerile little self delusion. I "get the game" and it doesn't change the fact that the engine is janky and unpolished. There have been a number of hardcore realism shooters over the years that provided the same feel and gameplay....but with an underlying framework that functioned efficiently. But, in the end, you are 100% correct, they got lucky. Without the DayZ mod, they wouldn't have had a quarter the sales they enjoyed. Let's just hope they don't pocket the money and run rather than investing it in a new and hopefully robust engine.
 
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News Comments > DayZ Delayed Again
6. Re: DayZ Delayed Again Aug 22, 2013, 10:51 Primalchrome
 
mch wrote on Aug 22, 2013, 09:48:
DelayZ? No? I'll see myself out.

I was interested in the original mod but never pulled the trigger on ARMA II because of the supposed bugs.

DelayZ...love it! I'm one of those that plunked down the cash for ARMA II just to play DayZ. I regret every cent. It was horribly buggy and the underlying ARMA platform just feels....I don't know...poorly thrown together. It made for an interesting, if not frustrating experience overall. I love the concept and really want a hardcore survival game like this, but preferably one built by a dev that really wants a solid release product. Before I pick this one up, there will be much digging in forums to get through all the fanboy bullshite and find out what people's actual experiences are.
 
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456 Comments. 23 pages. Viewing page 22.
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