Axis wrote on Aug 20, 2015, 17:27:
Not sure what reality you guys are living in, but "video games" in the 80s was magical and evolutionary. We're talking TI99 and C64 time, when most people didn't even know what one of those were, let alone any "saturation", and BBs's and 75 baud modems were all the rage...
Talk about rewriting history... none of you must have been around then, hell 90% of those here on blues were likely not even born.
Retired wrote on Aug 19, 2015, 13:18:
The bag most likely leaked. I keep ours in the basement and only bring up a few at a time. It is surprising how fast potatoes go bad. The liquid that the things excrete is noxious. I would wipe the area with a bleach solution, then water.
Kxmode wrote on Aug 19, 2015, 00:07:
This is like the scene in "A Few Good Men" when Jessep admits to ordering the death of PFC Santiago in a court of law.![]()
Task wrote on Aug 11, 2015, 09:58:
FPS/RTS/RPG combine all the things! I'm assuming they have other sources of income - for 6+ studio to operate off 12,500 would be quite a feat.
killer_roach wrote on Aug 10, 2015, 18:47:saluk wrote on Aug 10, 2015, 17:44:
Come on Tom Hall get your pitch together!
Damn, beat me to it. (I know he'd rather buy the IP outright, but if Squeenix is willing to take a pitch seriously...)
Task wrote on Aug 7, 2015, 10:14:
Would anyone like to hedge bets how long the DS game is going to last on Steam?![]()
eRe4s3r wrote on Aug 5, 2015, 20:13:
To me yes, the loading screens are the worst part.
Why did you have to bring back that memory..
nin wrote on Aug 3, 2015, 20:38:
I'm still pissed they're dropping keyboards, to the point that I'm leaning towards not buying it...
jdreyer wrote on Aug 2, 2015, 14:35:
Also, are there patches out there that "fix" what's overly consoly about this game?
jacobvandy wrote on Jul 28, 2015, 15:12:
With that being said, I'm not convinced removing skills would really be a bad thing. If everything relies on your SPECIAL stats, and leveling provides you with one or a few perk point(s) each ding to progress through an expanded perk tree, all you've really done is remove the arbitrary requirement that you must have hacked 100 easy systems before you can hack medium ones, or used a pistol for 3 hours before you can use a rifle. Why should that matter if I rolled my character to be super intelligent and/or agile from the beginning?
dj LiTh wrote on Jul 28, 2015, 13:55:
Couldnt disagree more, and i had a few thousand hours playing multiplayer ladder 1v1, 2v2 in SC1, people who focused on defense fromt he beginning already lost. The game was being dicated to them and controlled the entire way through. You watch any player with a modicum of skill and you will see that defensive play style beyond protecting your own workers was always a losing strategy
InBlack wrote on Jul 28, 2015, 02:23:
SC2 was just more of the same old SC formula, which is actually good. The reason none of us play it anymore or have the stomach for it is because we got burned out on SC1 and Brood War all those years ago, and it's not like we are getting any younger or our APM is getting any faster.
BadIronTree wrote on Jul 21, 2015, 12:00:
You must be new![]()
All the videos (10 for the chairman & Around the verse etc) are paid voluntarily from people that subscribe for an extra 10$ or 20$ per month. And all the promotional stuff are from there.
They did this so people will not complain, that they used their money for Promotions video ads etc...
BadIronTree wrote on Jul 21, 2015, 11:31:Tipsy McStagger wrote on Jul 21, 2015, 10:18:
These damage control statements and videos are actually more worrying than the people causing them.
Soon trolls will ask for CIG to stop giving free coffee to the programmers because "it's their money"![]()
SpectralMeat wrote on Jul 21, 2015, 09:51:“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”
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Comet wrote on Jul 20, 2015, 16:45:
Actually, they do have oversight. The same kind of oversight in fact.
Microsoft invested $90 Million in Halo MMO before cancelling it.
How does a publisher enforce its position? By not sending more funds unless results are shown.
Exactly the same thing happens with crowdfunding.
The pressure is the same if not higher. Because not only do they have to convince the crowd but they also have to face the public pressure a developer under a publisher deal doesn't suffer.