User information for Bruno Beaudoin

Real Name
Bruno Beaudoin
Nickname
ItBurn
Email
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March 8, 2011
Total Posts
2196 (Senior)
User ID
56211
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2196 Comments. 110 pages. Viewing page 34.
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24.
 
Re: DOOM Demo Extended
Jun 21, 2016, 13:50
24.
Re: DOOM Demo Extended Jun 21, 2016, 13:50
Jun 21, 2016, 13:50
 
Wallshadows wrote on Jun 21, 2016, 13:39:
Game ran a lot better than I expected on Medium but the in-game performance tool leaves me a little confused. It doesn't seem to go from 1 - 100% usage because once my figures hit high teens they would turn red while my system was being stressed. Might have to run Afterburner and core temp for processor load to really get an idea and then crank up the settings to see what's bottle-necking what.

Either way, was surprised. I liked DOOM back in the day but I was never one of those hardcore fans who still play modded versions of the original and see it as the unholy grail to gaming. This, for me, is a solid deep sale / GOTY purchase.

The game generally ran well, but I had major performance issues when opening/leaving the menu and when entering/leaving challenges. FPS would drop below 1 for a couple of seconds/15 seconds. One time, it went below 1 and stayed there permanently. Even restarting the game didn't fix it. I had to reboot to fix it...
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15.
 
Re: DOOM Demo Extended
Jun 21, 2016, 11:32
15.
Re: DOOM Demo Extended Jun 21, 2016, 11:32
Jun 21, 2016, 11:32
 
Quboid wrote on Jun 21, 2016, 11:15:
I've read studies that confirm that demos do hurt sales, as well as being an expensive way to get publicity. There is an element that people are happy just playing the demo but it was more about people finding that the game just isn't what they hoped - it's a lot easier to make a game sound amazing on paper.

On the other hand, these studies were very general. I think there are cases were a demo could be beneficial and Doom is such a case. Plenty of us were pretty fed up with the FPS genre and had low expectations for another reboot, not helped by a generally badly received multiplayer beta. The demo will help word of mouth spread too.

Doom is mixed for me. I was talked into the Glory Kill system on paper (i.e. by people on here) but after trying the demo, I don't like that feature. Otherwise it is excellent. The demo has made me more likely to buy it.

I'll reiterate my opinion of the new Doom: Single player is great, but has important flaws.
- I don't want constant glory kills. They slow things down, remove that satisfying one-shot kill and halts your momentum (even though they claim it improves momentum).
- There's not enough open levels. There are some levels that are pretty close to the open old Doom levels, but most of them are linear.
- I don't want predictable constant door-locking arena battles with respawning enemies. Enemies should be all over the place and respawning should be rare as it's very cheap and lazy.
- I want more than 7-8 enemies on screen at once.
- Most weapons kinda suck. Not talking about damage and usefulness, just talking about the feel of use.
- The enemy design is bad. Most of them look like space aliens, not demons. Especially the cyberdemon. What
a let down.
- The end of the game loses it's freshness. You stop seeing new enemies very early and the difficulty and variety stops ramping up for no reason.
- I don't feel like replaying the game in another difficulty because it doesn't change the game in a meaningful way. I also don't want to search for all the secrets again. It's fun the first time, but it demands lots of concentration and it's very tedious when you have to do it again. Old Doom's secrets were easier to access and also you could skip them and you wouldn't gimp yourself too much. New Doom's secrets are pretty important I find, but maybe that's because I was playing it on hard.
- I had lots of crashes and game breaking bugs.
+ Loved the story, characters, voice acting and music.
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10.
 
Re: DOOM Demo Extended
Jun 21, 2016, 10:49
10.
Re: DOOM Demo Extended Jun 21, 2016, 10:49
Jun 21, 2016, 10:49
 
Beamer wrote on Jun 21, 2016, 10:47:
Looking back at my youth, when demos were more common and when I had far more time to play, I played a ton of demos and shareware. A ton. A huge, huge, huge, huge ton. I'd buy magazines for demo CDs. I'd say I bought, at most, 5% of the games I played the demos of. Even classics, like Doom, Carmageddon, Shadow Warrior, Blood, Grand Theft Auto, etc., games I objectively love and have monstrously fond memories of, I never actually bought. The demos had so much damn replay value that I never felt the need for the full version. I probably had 100 hours in the Doom demo. 40 in Carmaggedon, Shadow Warrior, Blood, Grand Theft Auto, Quarantine (loved that demo), etc.

Same for me. Demos were entire games back then. I don't understand how they made money.
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7.
 
Re: DOOM Demo Extended
Jun 21, 2016, 10:31
7.
Re: DOOM Demo Extended Jun 21, 2016, 10:31
Jun 21, 2016, 10:31
 
nin wrote on Jun 21, 2016, 10:26:
Studies show that demos slightly lower sales. (I don't have a study to show you and all I'm saying here is what I've heard in the past and may be partially wrong. Don't crucify me for not making a 500 hour study on this before making a post on this random gaming forum.)

Well, I mean you are the one making the claim...


Yeah, I wish I had time to look into this, but I don't and it's just my opinion. Feel free to dismiss it. The disclaimer is to try the dampen the venomous hate I usually get.
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5.
 
Re: DOOM Demo Extended
Jun 21, 2016, 10:22
5.
Re: DOOM Demo Extended Jun 21, 2016, 10:22
Jun 21, 2016, 10:22
 
Sure, some demos will equal sales, but I'm pretty sure you would have ended up buying the game anyway after seeing reviews or gameplay videos.

Studies show that demos slightly lower sales. (I don't have a study to show you and all I'm saying here is what I've heard in the past and may be partially wrong. Don't crucify me for not making a 500 hour study on this before making a post on this random gaming forum.) That's why you almost never see demos anymore. They can deter people who are on the line and deter people who like it, but not that much, because they're satisfied with just playing the demo. Fans will buy it regardless. If there's no demo, people who aren't sure will wait for reviews and will buy it if they seem good, but they might end up not liking the game, or not liking it enough for the price they paid. If there was a demo, they would have never bought the game. And with all that, demos demand resources and time that are better left for other things.

Demos are good for consumers, of course, but Beth is a company, definitely driven by money(as seen from their actions), and it's not good for them.
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1.
 
Re: DOOM Demo Extended
Jun 21, 2016, 09:49
1.
Re: DOOM Demo Extended Jun 21, 2016, 09:49
Jun 21, 2016, 09:49
 
Why are they doing this? It's been proven time and time again that demos don't work. Also, it's not Bethesda's habit to release demos. Seems like a waste of resources to me.
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15.
 
Re: New Turtle Rock Studios IP
Jun 20, 2016, 14:37
15.
Re: New Turtle Rock Studios IP Jun 20, 2016, 14:37
Jun 20, 2016, 14:37
 
Who wants to do bets?
- Team based casual multiplayer.
- Lots of heroes with skill cooldowns, a super skill and 1 or 2 guns.
- DLC up the wazoo
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8.
 
Re: It came from E3 2016, Part 3
Jun 18, 2016, 19:13
8.
Re: It came from E3 2016, Part 3 Jun 18, 2016, 19:13
Jun 18, 2016, 19:13
 
Bludd wrote on Jun 18, 2016, 17:40:
ItBurn wrote on Jun 18, 2016, 17:22:
Bludd wrote on Jun 18, 2016, 17:14:
1080 is nowhere near good enough. It's not good enough for work nor for games. For work, you need more vertical resolution and for games you need more resolution in general so you can avoid blurry multi-sample AA and AA-like filters.

For work, yeah definitely, but we were talking about gaming. You're right about AA and that's why I always disable AA. If we go to 4K, we won't need AA either because the pixels will be small enough. 4K gaming IS better, but I don't see it bringing any meaningful changes to games like VR could.
The Oculus Rift has a vertical resolution of 1200 same as the HTC Vive while the Samsung Gear VR has 1440. So even the VR guys don't think 1080 is good enough.

I never said it was ok for VR. Obviously you need it to be twice as wide, but who knows about VR, maybe you need it even higher too. OK guys, I never said it was a good resolution for android vision or prosthetic eyes either...
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6.
 
Re: It came from E3 2016, Part 3
Jun 18, 2016, 17:22
6.
Re: It came from E3 2016, Part 3 Jun 18, 2016, 17:22
Jun 18, 2016, 17:22
 
Bludd wrote on Jun 18, 2016, 17:14:
1080 is nowhere near good enough. It's not good enough for work nor for games. For work, you need more vertical resolution and for games you need more resolution in general so you can avoid blurry multi-sample AA and AA-like filters.

For work, yeah definitely, but we were talking about gaming. You're right about AA and that's why I always disable AA. If we go to 4K, we won't need AA either because the pixels will be small enough. 4K gaming IS better, but I don't see it bringing any meaningful changes to games like VR could.
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2.
 
Re: It came from E3 2016, Part 3
Jun 18, 2016, 13:00
2.
Re: It came from E3 2016, Part 3 Jun 18, 2016, 13:00
Jun 18, 2016, 13:00
 
WaltC wrote on Jun 18, 2016, 12:18:
Yep, 4k-5k gaming is the near future for PC gaming. VR is destined for the same tiny niche that stereoscopic 3d gaming now fills, imo, if even to that degree.

I disagree. Honestly, 1080 is good enough. I don't see what raising the resolution will do other than a linear improvement in graphics. VR will grow, improve and get an exponential boost.

edit: Also, The Verge is now in my list of shit flamebait/clickbait sites.
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34.
 
Re: Dead Rising 4 Win10 Exclusivity is 90 Days
Jun 17, 2016, 17:35
34.
Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 17:35
Jun 17, 2016, 17:35
 
HoSpanky wrote on Jun 17, 2016, 17:25:
ItBurn wrote on Jun 17, 2016, 17:05:
You guys are not good at history.

We're constantly accepting things that are slightly shittier, because it's not so bad, or because most people don't care. Now we have to pay 15$ for a DLC containing a new multiplayer map. Back then, maps were free and you had deep mod tools to make your own. That's ONE example.

That's a pretty terrible example. "Back then", the work involved in building a map was far, far less than it is now, UNLESS you want maps that look like shit. If that's your thing, well, then I'm super sorry for you. The level of polygonal and textural detail we now expect in a single map for a game exceeds what most games had in their entirety, "back then".

I dunno. It was really hard to make maps back then because the tools were so limited. Nowadays, it's pretty easy with the fully featured editors with deep scripting that we have. There's still some games with level editors and fans churn out tons of levels for free. Ugh, are you going to have me make a whole essay about how we got more and more shafted as years went? It's pretty obvious to me. I've lived it. I still play games and enjoy myself, but I know being a consumer was better back then. I don't have time right now to give more examples, so you'll have to find your own examples :p
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31.
 
Re: Dead Rising 4 Win10 Exclusivity is 90 Days
Jun 17, 2016, 17:05
31.
Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 17:05
Jun 17, 2016, 17:05
 
You guys are not good at history.

We're constantly accepting things that are slightly shittier, because it's not so bad, or because most people don't care. Now we have to pay 15$ for a DLC containing a new multiplayer map. Back then, maps were free and you had deep mod tools to make your own. That's ONE example.
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25.
 
Re: Dead Rising 4 Win10 Exclusivity is 90 Days
Jun 17, 2016, 15:39
25.
Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 15:39
Jun 17, 2016, 15:39
 
HoSpanky wrote on Jun 17, 2016, 15:38:
I really don't understand all the win10 hatred, aside from the overblown "they're spying on us!" shit. It tracks less about you than your phone does, and is a solid OS. I'm not excited about the Microsoft App Store crap, but that's mostly down to UWP games currently being unfriendly to high end tech (no SLI, fullscreen, or G-sync/freesync). Those issues are slowly going away, and if they get their shit straight by the time these games start rolling out, I might actually spend money on their store, specifically for Forza Horizon 3.
The exclusivity thing is a bit annoying, but whatever. It'll show up on steam in no-UWP form after that, and you'll all wait a year for it to be cheap during a steam sale anyway.

Ah, and to those who think you can weasel out of your phone tracking you: you can stop SOME of it, but not everything, same with win10. Really no difference.

From what I read, it'll show up on Steam WITH UWP.

Also, UWP has fundamental issues that can't be resolved. Mostly you can't do modding as we know it and it's basically a closed platform, like consoles.
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16.
 
Re: Dead Rising 4 Win10 Exclusivity is 90 Days
Jun 17, 2016, 14:01
16.
Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 14:01
Jun 17, 2016, 14:01
 
Creston wrote on Jun 17, 2016, 13:57:
This makes no sense whatsoever. Windows 10 and Xbone means it's a UWA, and then after 90 days I guess they have to redo the whole thing as a regular (whateveritscalled) regular Windows version??? (Unless of course, the whole UWA bullshit is just that: bullshit, and there is NO reason you need W10 for it.)


One thing is certain, you don't need W10 to do anything. They could put their app store on the other windows. And yeah, they have to produce a different "executable" for win 10 app store vs the other windows. But it's probably not too difficult to do.
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20.
 
Re: PC Destiny Still Possible
Jun 17, 2016, 13:24
20.
Re: PC Destiny Still Possible Jun 17, 2016, 13:24
Jun 17, 2016, 13:24
 
Numinar wrote on Jun 17, 2016, 13:15:
Flak wrote on Jun 17, 2016, 12:36:
All this for an overhyped, console shooter?

Really? Have PC players even played Bungie games? They're so overrated it's not even funny.

Halo is good....for a console game. Qualifying it like that doesn't do it any favors either.

This comment is patently false, since the prevailing attitude seems to align more with your take on these games than how I experience them, which is in the opposite sense.

Nobody seems to have a counter about how these games are bad and which PC alternatives do what they do but better.

I would put any of the Bungie shooters with the exception of the flawed but still awesome Halo 2 up against any PC game I've played. They have always been full of great encounter design, some awesome local and internet multiplayer/co-op and other neat stuff and are a breath of fresh air compared to the army of FPS clones with their 22 weapon inventory and sensation of being a disembodied gun floating in space that have haunted the PC world since B.J. set foot in the castle.

And until Destiny (Glorious mess that it is), Bungie's derivative B grade Sci-fi was still better than valve or anyone else's attempt at a coherent narrative. Destiny's mechanics, character and level design is still best in class though so hopefully the rest of that game can catch up.

This PC elitism smacks of some kind of unfounded persecution or inferiority complex, it seems so irrational. Or maybe it's a pissing contest thing like guys who have cars with large engines? Play Diablo, Metal Gear V, Doom or Overwatch on a console and it's still a great game, not as good but are really great experiences. Quality exclusives like Uncharted or Halo that don't compromise on having to play nice on other platforms are even better. You can't play Factorio or Kerbal on consoles (yet) but more of that stuff is making it's way there as time goes on. I have no hesitation in recommending these machines to people who want to play games and don't want to spend what it takes to get a decent 1400p PC going.

They are chump change compared to the cost of a decent PC/monitor combo and are worth it for the one or two games a year that don't come to PC (or don't travel well) and as entry level gaming devices do that job really, really well. And if you are lucky you will get something like Halo which doesn't really have an equal in the PC world in terms of feature set, game modes and quality of content.

I played the original Halo. It was the blandest, most generic shooter I had seen in a while. I played dozens(more?) of better shooters. It's fine that you really liked it, but it's nothing special really. What was special about it was that it was the first shooter that worked on consoles. Consoles had never seen this type of game executed well before, so it blew up. It's true that the new Halos have some unique features, mostly(only?) their multiplayer replay system. But there are a lot of shooters that have features that the new Halos don't have.

edit: I didn't name a PC game because there's just so many that are better. I can't understand why you can't see that... I'll name Half-life 1. It was much more unique, more immersive and had a way better story delivery.
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9.
 
Re: Dead Rising 4 Win10 Exclusivity is 90 Days
Jun 17, 2016, 12:32
9.
Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 12:32
Jun 17, 2016, 12:32
 
Razumen wrote on Jun 17, 2016, 12:11:
ItBurn wrote on Jun 17, 2016, 12:01:
Razumen wrote on Jun 17, 2016, 11:45:
PHJF wrote on Jun 17, 2016, 10:27:
It's launching on Xbone and Win10...

Yeah, not sure how he got 1 year out of this...

The fact they're going to allow support for other versions of Windows is surprising though, MS is making a LOT of good decisions lately, makes me suspicious they have something up their sleeve later though haha

The fact that you won't be able to play it on a version of windows other than 10 for 90 days is in no way a good thing.

Um yes it is, it a LOT better than never being able to play it on any other version of Windows. I rarely buy games at full price on release anyways, so it's not a big deal to me to wait to play a SP game.

Windows 10 isn't as nearly bad as people here make it out to be anyways.

Here you can have this candy bar, but first you have to let me slap you in the face. Thanks! That's a good candybar!
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7.
 
Re: Dead Rising 4 Win10 Exclusivity is 90 Days
Jun 17, 2016, 12:01
7.
Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 12:01
Jun 17, 2016, 12:01
 
Razumen wrote on Jun 17, 2016, 11:45:
PHJF wrote on Jun 17, 2016, 10:27:
It's launching on Xbone and Win10...

Yeah, not sure how he got 1 year out of this...

The fact they're going to allow support for other versions of Windows is surprising though, MS is making a LOT of good decisions lately, makes me suspicious they have something up their sleeve later though haha

The fact that you won't be able to play it on a version of windows other than 10 for 90 days is in no way a good thing.
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12.
 
Re: PC Destiny Still Possible
Jun 17, 2016, 11:17
12.
Re: PC Destiny Still Possible Jun 17, 2016, 11:17
Jun 17, 2016, 11:17
 
SpectralMeat wrote on Jun 17, 2016, 11:03:
Anybody that wanted to play Destiny, most likely already did on the consoles.
I don't see the point of releasing this game on the PC years after it's initial release.
Just keep your pocket change Bungie and erect a few more DLC instead of half assed pc port. It will probably be more profitable

I probably would have played the game if it had been on PC long ago, but I'm never going to buy a new console just for a game... I've had more great PC games to play than I have time to play them anyway. I wouldn't buy it if they released it now because it's too little too late. I'm going to encourage other companies who treat PC gamers better. Like others said, I won't be missing much anyway.
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2.
 
Re: PC Destiny Still Possible
Jun 17, 2016, 10:14
2.
Re: PC Destiny Still Possible Jun 17, 2016, 10:14
Jun 17, 2016, 10:14
 
At this point, you can shove it Bungie. But that's only me...
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1.
 
Re: Dead Rising 4 Win10 Exclusivity is 90 Days
Jun 17, 2016, 10:13
1.
Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 10:13
Jun 17, 2016, 10:13
 
I hate you too Microsoft. I'm not interested in Dead Rising anyway.
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