DG wrote on Oct 25, 2017, 13:29:
this OK base game without any DLC? the season pass bundle is £18 which I'm balking at for a "on offer" price s I don't have much time for gaming anymore but I did like DX:HR.
On bit of an old machine too I guess, 2400+ @4ghx and a GTX970. I even had to run CPUID to check that
Tipsy McStagger wrote on Oct 19, 2017, 15:45:
I was playing through daggerfall a few months ago because I missed it on original release. It is pretty damn hard.
Anyways, I'm amazed at how complex and crazy their dungeons are.. It's insane how easily it is to get lost where you have to actually follow the "Right turns only" kind of logic.
Pepe wrote on Oct 17, 2017, 21:18:
Someone let those guys make the next duke nukem game.
HorrorScope wrote on Oct 14, 2017, 14:21:ItBurn wrote on Oct 14, 2017, 01:01:
Does it have first person monster control?
Unsure, but it does tout quite a few improvements on DK, which I would say are more important. But let's say if does have 1rst Person, what next? Point, it seems everyone loves DK, but all the attempts just get nitpicked for not be exactly the same and some are damn damn close. Dungeons 1 was bad, but 2 was a big step forward, hope for another step again. This game is doing things DK never did.
ItBurn wrote on Oct 11, 2017, 14:53:Verno wrote on Oct 11, 2017, 14:40:
Fast cuts are a symptom of both poor direction and the proliferation of PG13 movies. Hollywood always wants bigger office hauls through as wide an audience as possible which is code for PG-13. So you end up with watered down bullshit like most Marvel movies where fast cuts and jumps are inserted with sound effects to take the place of actual violence. They might as well go one step further and just insert some bubble captioned BAM POW OOF.
I don't know why imagined violence is somehow better than depicted violence but it makes Disney a lot of money so they keep doing it. Personally I think showing people some moderate respresentation of impact is probably better in the long run than showing kids that people can just punch each other through walls without any blood. But perhaps I'm not giving kids enough credit, I don't know. Either way I like my violence in movies, please stop fast cutting everything. Deadpool was so refreshing.
In my opinion(I also heard this from filmmakers...), fast cuts are done because doing real action is very hard. One, it's hard to direct and requires significantly more time to do single shots that depict the action sequence well. Two, most action actors aren't capable of doing what their characters do and it's also too risky for them to do it because if something were to happen to them, hundreds of jobs would be in jeopardy. Cutting constantly is much safer as the actor doesn't actually have to "really" do the stunt.
All is not lost, though. In the last few years, some of the best action movies of all time have come out. Practical effects, long takes, violence and actors doing their own stunts.
Verno wrote on Oct 11, 2017, 14:40:
Fast cuts are a symptom of both poor direction and the proliferation of PG13 movies. Hollywood always wants bigger office hauls through as wide an audience as possible which is code for PG-13. So you end up with watered down bullshit like most Marvel movies where fast cuts and jumps are inserted with sound effects to take the place of actual violence. They might as well go one step further and just insert some bubble captioned BAM POW OOF.
I don't know why imagined violence is somehow better than depicted violence but it makes Disney a lot of money so they keep doing it. Personally I think showing people some moderate respresentation of impact is probably better in the long run than showing kids that people can just punch each other through walls without any blood. But perhaps I'm not giving kids enough credit, I don't know. Either way I like my violence in movies, please stop fast cutting everything. Deadpool was so refreshing.