Beamer wrote on Jun 5, 2018, 13:09:Yifes wrote on Jun 5, 2018, 12:57:Beamer wrote on Jun 5, 2018, 12:34:
Don't be the delicate flower many gamers have morphed into elsewhere on the internet where saying anything other than "that's the best game ever!" is seen as an attack on a product they love. People have different priorities and different tastes, and what one sees as "depth" others can see as points of frustration.
Didn't you just say that Fallout fans who don't like FO4 aren't video game fans? Hypocrite much?
Go back to that thread. I had to explain my joke, which means it was a bad one, but it was mocking the gatekeeping I quoted, not doing actual gatekeeping. I've never played FO4 (I may get to it someday, but doubtful), but the idea that fans of Fallout 4 aren't real Fallout fans is ridiculous, and that's exactly how the original post was phrased.
MoreLuckThanSkill wrote on Jun 5, 2018, 11:48:Beamer wrote on Jun 5, 2018, 10:02:
Anyway, what should I buy for free Sunless Sea?
Will I hate Divinity: Original Sin? I feel like probably. Maybe Shadow Warrior II, even though I thought SW1 kind of sucked. Maybe Lego Harry Potter and try to convince the GF to play with me. Maybe West of Loathing, since I feel like I played Kingdom of Loathing a decent amount back in... 03?
Or just buy Megarace, Syndicate, and Interstate 82.
Will you hate D:OS !?!? Have you gone plum loco!? D:OS and D:OS2 are great RPGs, with great turn based combat systems. D:OS was a little rough on day one of release, but it's been remastered/patched/whatever quite a bit, and is a truly excellent RPG now.
All of those choices are great, although I'd give Shadow Warrior 2 the lowest priority, personally. I enjoyed it, but they tried to do too much with too low a budget, I think.
Jivaro wrote on Jun 4, 2018, 17:26:
It always amazes me the level of detail in your memories regarding games. I can't even remember my strategy in a game from last year let alone 1994. Like, I played XWING v TIE FIGHTER and the first couple Civ games endlessly for years. Now I couldn't tell you much about them now except that I loved them for 2 or 3 reasons each. My strategy or story details or things like that? Not a chance. At least I am old enough now at 44 to start blaming it on age. As good an excuse as any.
Beamer wrote on Jun 4, 2018, 16:06:ItBurn wrote on Jun 4, 2018, 15:41:
The first XCom was more about using the technologies you liked and to customize everything.
Do you mean the 1994 X-COM or the 2012ish XCom?
I feel like both were about abandoning old tech asap. In the original, rifles and HE went out the window to plasma then heavy plasma, maybe with a detour to laser if you had time (and I sometimes had a few units with laser just to blast holes everywhere.) In the newer one, more or less the same, though I remember it less well despite playing through 2.5 times.
I don't remember ever really using old tech in any game if I could help it, and in the original, I'd bypass tech like lasers more often than not.
Could be faulty memory of mine on the 2012 Xcom. Which I loved.
DangerDog wrote on Jun 4, 2018, 13:22:
cheat protection is going to have to be stepped up otherwise most of these improvements will just make the game even more frustrating.
shooting people through walls for example is just screaming for people to abuse that ability.
I wonder if they're planing on scaling back the player count on servers, adding so much more physics to the game is bound to have a negative effect.
KilgoreTrout wrote on Jun 4, 2018, 12:46:Although, I'm a little hesitant over their concept of completely removing random deviation for bullets... surely that can't mean that guns will be laser accurate? (With of course recoil, bullet drop and travel time, but still). Are they planning on having recoil make the cross-hairs jump around, but the bullets will still be 100% accurate to that moving cross-hair?
I was also thinking about that. It's a nice idea to have the gun fire where it is pointed, but at the same time that means the first shot is always on perfectly on target if you have the time to aim. My guess is maybe your crosshair/barrel is not still but always moving slightly to simulate breathing/involuntary hand movements. Inaccurate guns may move more, or perhaps zoom in much less in ADS. We'll have to wait and see I guess, but I think it is cool that they experiment a bit and not just copy-paste from earlier iterations.
chickenboo wrote on May 18, 2018, 15:18:
I'm waiting for stable release, but I'll give it a try. It's definitely not for all games, but for slower games like Into The Breach or Talos Principle or Hob, I think this might not be so bad to use given you have a tablet (or a phone) and wish to stream to it. I don't really use the feature as is, though, and we have a macbook and an Zenbook in our apartment. So streaming to my other devices isn't something I do anyway.
Still good features though.