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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1865 (Pro)
User ID 56211
 
User comment history
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News Comments > Talos Principle 2 Revealed
2. Re: Talos Principle 2 Revealed May 20, 2016, 10:02 ItBurn
 
I loved the first game, but I can't see how they could make a sequel. It was all about finding out what was happening, now we know...  
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News Comments > Fallout 4 Far Harbor Released
18. Re: Fallout 4 Far Harbor Released May 19, 2016, 15:06 ItBurn
 
Darks wrote on May 19, 2016, 15:02:
ItBurn wrote on May 19, 2016, 13:45:
RedEye9 wrote on May 19, 2016, 13:42:
Peter M. Smith wrote on May 19, 2016, 13:23:
Cutter wrote on May 19, 2016, 13:01:
When you see someone referring to a price that's different from what you see, you can safely assume they're talking about their own currency.

I assume little when I'm having a discussion on the InterWebs. Especially when the changed number is the one adjacent on a keyboard to the number I expect to see.

I know where I'm from so it's only logical to assume that everyone knows where everyone else is from, NOT.

For me, it's completely natural when I read prices to assume it's not necessarily my currency. Maybe that's because I'm not from the US. Most people from the US have a bit of a "center of the world" mentality and I can understand that it would be natural for them to think that everyone talks about US currency. It's not an insult, it's just how it is.

Nothing against you itBurn, but in most cases, the US is pretty much the center of the world. Most games are developed here in the states. US Currency is an international currency. So that's why you see a lot of that going on here.

Case and point, you are from Europe most likely but here you are hanging out on a US gaming news server. Need I say more?

I'm Canadian. Is this really a US centric site? Like a lot of things, the US were first in the world at some point, but things change... In my opinion, Montreal is the real mecca of video games these days and that's in Canada.
 
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News Comments > Fallout 4 Far Harbor Released
15. Re: Fallout 4 Far Harbor Released May 19, 2016, 13:45 ItBurn
 
RedEye9 wrote on May 19, 2016, 13:42:
Peter M. Smith wrote on May 19, 2016, 13:23:
Cutter wrote on May 19, 2016, 13:01:
When you see someone referring to a price that's different from what you see, you can safely assume they're talking about their own currency.

I assume little when I'm having a discussion on the InterWebs. Especially when the changed number is the one adjacent on a keyboard to the number I expect to see.

I know where I'm from so it's only logical to assume that everyone knows where everyone else is from, NOT.

For me, it's completely natural when I read prices to assume it's not necessarily my currency. Maybe that's because I'm not from the US. Most people from the US have a bit of a "center of the world" mentality and I can understand that it would be natural for them to think that everyone talks about US currency. It's not an insult, it's just how it is.
 
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News Comments > Fallout 4 Far Harbor Released
13. Re: Fallout 4 Far Harbor Released May 19, 2016, 13:28 ItBurn
 
CJ_Parker wrote on May 19, 2016, 13:10:
The only real bargain is buying the GOTY for $4.99 on Steam one day. It's a single player game. The content ain't going nowhere. No need to rush shit.

While on paper it's true, I think that in some cases, timing can dramatically impact how much you enjoy a game. You can enjoy some media more if you consume it at the right time, leaving you with a higher level of overall happiness in your life Spoilers, the mood of the times, better games, too many games, the missed opportunity for discussion and other games copying the advances of the older one can all lead to a diminished experience.

I think the best strategy is to play what you're more excited about at all times. But yeah, that's not always easy to do, especially for financial reasons and because you have other things you're invested in.
 
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News Comments > DRAGON BALL XENOVERSE 2 Announced
2. Re: DRAGON BALL XENOVERSE 2 Announced May 17, 2016, 22:51 ItBurn
 
I love Dragonball Z. Xenoverse 1 was a bit shitty, but was still fun and essentially worth the asking price for fans. Also, it's rare we get DBZ stuff for PC. I'm interested in this one.  
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News Comments > DOOM Released
145. Re: DOOM Released May 15, 2016, 14:13 ItBurn
 
Quinn wrote on May 15, 2016, 04:54:
Honest question, you have played the multiplayer? Personally I find it hard to imagine another game of this day and age that would feel more like the old Doom/Quake. I'm honestly doubting if people's pink shades aren't blinding them. I simply think I'm not the only one who has moved on, whether most people realize it or not.

I could be wrong, of course, but this is how I feel about it

I played a couple hours of the multiplayer beta. I played the old doom multi AND quake 3 recently. I stand by what I say and from all the comments I read, people agree: it's halo + cod with no trace of doom or quake. People actually expected quake, because the original doom mp was a bit barren. It's an ID game, so it should push their multiplayer style(quake) further. It didn't. This is why people hate the MP so much. You haven't seen this??? The only thing in common with Quake is that they're both non-real world online competitive shooters...
 
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News Comments > DOOM Released
130. Re: DOOM Released May 14, 2016, 20:57 ItBurn
 
bigspender wrote on May 14, 2016, 20:53:
ItBurn wrote on May 14, 2016, 20:40:
Quinn wrote on May 14, 2016, 19:50:
Kosumo wrote on May 14, 2016, 19:31:
So any feed back on the multi player yet? Who ahs given it a try?

Well watch my vid in the link I posted earlier.

Multiplayer is much like the old days. And I'm talking early-mid '90s. It' s pew pew pew pew pew until one guy drops and besides that it's running around picking up armor, health and power-ups to make sure you keep the advantage. Nothing more. Nothing less.

My personal conclusion in the review is that I've "moved on". We all look back to those days as if they were perfect but that's nostalgia. After playing class-based MP like Enemy Territory, Dirty Bomb and the awesome Overwatch beta... I can no longer find my satisfaction in the pew pew mentioned above.

What? Everyone tried the multiplayer beta. It's NOTHING like the old game or early-mid 90's gameplay. It's a mix of the modern call of dutys and halos. The team who worked on it worked on call of duty and halo. There's absolutely no Doom in there.

Edit: with that said, if you like the gameplay and speed of Halo with the unlocks and loadouts of Call of Duty, you'll enjoy this. It's mostly bland though.


They've also mixed up Doom with Quake. It's a poor version of Quake 3 / Live. I don't know what they were thinking.

I really wish they just went for Co-op instead.

What? No... There's no Quake either in the new Doom. People wouldn't have complained if it was more like Quake. But this has no weapon pickups, projectiles don't affect physics, there's no gun specific ammo, it has slower speeds with no bunny hopping, etc...
 
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News Comments > DOOM Released
128. Re: DOOM Released May 14, 2016, 20:40 ItBurn
 
Quinn wrote on May 14, 2016, 19:50:
Kosumo wrote on May 14, 2016, 19:31:
So any feed back on the multi player yet? Who ahs given it a try?

Well watch my vid in the link I posted earlier.

Multiplayer is much like the old days. And I'm talking early-mid '90s. It' s pew pew pew pew pew until one guy drops and besides that it's running around picking up armor, health and power-ups to make sure you keep the advantage. Nothing more. Nothing less.

My personal conclusion in the review is that I've "moved on". We all look back to those days as if they were perfect but that's nostalgia. After playing class-based MP like Enemy Territory, Dirty Bomb and the awesome Overwatch beta... I can no longer find my satisfaction in the pew pew mentioned above.

What? Everyone tried the multiplayer beta. It's NOTHING like the old game or early-mid 90's gameplay. It's a mix of the modern call of dutys and halos. The team who worked on it worked on call of duty and halo. There's absolutely no Doom in there.

Edit: with that said, if you like the gameplay and speed of Halo with the unlocks and loadouts of Call of Duty, you'll enjoy this. It's mostly bland though.
 
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News Comments > People Can Fly FPS Plans
8. Re: People Can Fly FPS Plans May 14, 2016, 16:23 ItBurn
 
Beamer wrote on May 14, 2016, 15:53:
HoSpanky wrote on May 14, 2016, 14:08:
I thought Bulletstork was ridiculously over the top fun. Every level had something wild happen, and the dialogue was stupid and silly and cracked me up.

And I thought that Shadow Warrior and Hard Reset were remarkably dull and uninventive, so I'm learning to never talk recommendations with ItBurn, haha.

Well to be fair I thought that Hard Reset was terrible The shooting was solid though. Shadow Warrior was just a solid game overall and had more destruction than most games. It wasn't really innovative, just solid fun.
 
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News Comments > People Can Fly FPS Plans
4. Re: People Can Fly FPS Plans May 14, 2016, 13:03 ItBurn
 
Warskull wrote on May 14, 2016, 13:01:
ItBurn wrote on May 14, 2016, 12:47:
I loved painkiller. Especially the Black edition, damn. But I haaaate Bulletstorm. It's a terrible game in every way for me. So I don't know what to think about that announcement...

People Can Fly split up after it got bought by Epic. Their best talent seems to have gone to Flying Wild Hog. FWH made Hard Reset and the Shadow Warrior reboot.

Makes a lot of sense. Shadow Warrior reboot was great and I can't wait for the sequel.
 
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News Comments > DOOM Released
110. Re: DOOM Released May 14, 2016, 12:54 ItBurn
 
Is it possible to shoot only a single barrel of the super shotgun or are you forced to shoot both of them at once? This is actually super important for me  
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News Comments > People Can Fly FPS Plans
2. Re: People Can Fly FPS Plans May 14, 2016, 12:47 ItBurn
 
I loved painkiller. Especially the Black edition, damn. But I haaaate Bulletstorm. It's a terrible game in every way for me. So I don't know what to think about that announcement...  
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News Comments > DOOM Released
17. Re: DOOM Released May 13, 2016, 11:26 ItBurn
 
When you buy your games on these shady sites with huge discounts, you have to understand that you're shooting yourself in the foot. The developers get less money per sale and this affects the frequency and quality of games of that type. Vote with your wallet. Encourage the devs and games you like... I understand that these publishers aren't panhandlers and that you're not rich, but you're still affecting the game industry.  
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News Comments > DOOM Released
8. Re: DOOM Released May 13, 2016, 10:56 ItBurn
 
Comments seems to say that there's only ever 6 enemies on screen at once. Also, they say that it's all about "enter room, room locked, kill all enemies, room unlocked". Are these true?  
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News Comments > Morning Screenshots
2. Re: Morning Screenshots May 13, 2016, 10:52 ItBurn
 
ldonyo wrote on May 13, 2016, 10:41:
I really hope this is at least as good as Dark Corners of the Earth!

I hope it's better... I couldn't even finish it and I LOVE these types of games. The atmosphere was good, but the gameplay was pretty terrible in places.
 
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News Comments > Rainbow Six Siege Operation Dust Line Released
2. Re: Rainbow Six Siege Operation Dust Line Released May 12, 2016, 10:12 ItBurn
 
Rhett wrote on May 11, 2016, 22:03:
(A tumbleweed dashes across the landscape)

I play the game almost every day.
 
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News Comments > DOOM Trailers
1. Re: DOOM Trailers May 11, 2016, 21:24 ItBurn
 
Ugh, I really want to buy it, regardless of all the bad things about it. It takes willpower to wait for reviews.  
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News Comments > Civilization VI Announced
20. Re: Civilization VI Announced May 11, 2016, 14:46 ItBurn
 
Only one unit per tile of V was a complete deal breaker for me. Capturing a city was about bringing a constant stream of single units rather than attacking it with large forces. It wasn't fun. It looks like they improved that a bit, but I don't feel like it'll be enough.  
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News Comments > Microsoft Improving UWP Gaming
1. Re: Microsoft Improving UWP Gaming May 10, 2016, 21:20 ItBurn
 
No Microsoft, NO  
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News Comments > DOOM @ 200 FPS Under Vulkan
44. Re: Doom, verticality May 9, 2016, 17:15 ItBurn
 
Slick wrote on May 9, 2016, 17:09:
ItBurn wrote on May 9, 2016, 16:01:
Beamer wrote on May 9, 2016, 15:33:
I really never understood the M+b vs controller debate.

Ultimately, I just don't care. A fun game is fun. I play Rocket League using M+K, which is idiotic - I have a receiver for the Xbox 360 controller sitting in the Amazon shipping envelope in a drawer nearby; it'd take me 5 minutes to set it up. But I don't. M+K is fine for me. I've played plenty of other racing games with it, too, and done just fine in them, even though you're sometimes wiggling like crazy to get the right line.

And I play a ton of FPS games on consoles. Controllers work great there. The games are designed for it, and designed well for it, and every single other player is using a controller so no one is significantly better than you due to what you're using. If anything, it's a more even playing field because you don't have some guy with a super expensive setup destroying you.

I dunno, for me, both input methods are fine. Both have their purposes, but I find I can adapt to any input method fairly quickly. Using the wrong one in multiplayer is a disadvantage if others use the right one, but the less I game the less interested I am in multiplayer, so...

I don't care what other people use to control their games, but I do hate when my favorite control scheme is badly implemented. I don't agree with the argument that games are "designed for the controller". This means that on PC, you simply must support the mouse and keyboard, because that's all a lot of people have. Also, I absolutely can't stand controllers for first person shooters, even in single player, and I don't like how they design games around its limitations. Oh I died because I couldn't turn fast enough? That's fun... Or, enemies can't shoot for sh*t to compensate for the slow controller aiming? That's fun... This often/always bleeds into PC ports too, especially in the interface department. I've been playing fun games with mouse/keyb that were designed for the controller, but they'd be a lot more fun if the port was proper. How can you not be frustrated when you can see how better it could be?

"games designed for the controller" isn't an argument, it's a fact. It's a design choice. It's fairly obvious when they are, menus use a radial menu DESIGNED for an analog stick, the weapons/abilities are usually no higher a number than the number of buttons on a controller.

I'm not saying that I love it when a 3rd party dev does a half-assed port of an FPS game from console to PC without native mouse support. As I mentioned, most of the time the people doing the port is not the studio that designed the game. They might not even have a way to enable native mouse support, so have to hack together some analog stick emulation which is often the worst. That shit irritates me to no end.

But that doesn't mean that games aren't designed for controllers. If you don't have one on PC, then you're forgoing a big chunk of the available library out there. you can play a flight sim with KB/M, but it'll be the "bad" choice over a HOTAS, same with a racing sim and a wheel+pedals, same with a Vive game without the motion controllers, lol or the headset!

PC gaming is all about customizing peripherals. Customizing everything. So don't tell me that the most open gaming platform that's ever existed can only design games for ONE input method. That's how console peasants speak.

We agree about the games being designed for a controller thing. I just said that not properly supporting kb/m is not an excuse that I will accept. I've never played a PC game with a controller and while it was rough sometimes, I still preferred the improved aiming that kb/m afforded. Except with Dead Space, which was literally unplayable in every way, not only controls. I've never said that they should support *only* keyboard and mouse. I'm all for variety, but you should support kb/m, because everyone has them. It's the default controlling method, like gamepads for consoles.
 
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1865 Comments. 94 pages. Viewing page 21.
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