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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1865 (Pro)
User ID 56211
 
User comment history
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News Comments > Duke Nukem Countdown
4. Re: Duke Nukem Countdown Aug 25, 2016, 19:05 ItBurn
 
If it's a new game, I hope Flying Wild Hog makes it... The website makes it look like it's more of a remaster or something, because of the 20 year thing.

I actually enjoyed DNF when it came out. I wasn't dumb and expecting the best game ever like everyone was. It was a 7/10. It had tons of variety and more interactivity than all shooters released that year, and most today. It was kinda funny too.
 
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News Comments > Deus Ex: Mankind Divided Patched
40. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 14:31 ItBurn
 
MajorD wrote on Aug 24, 2016, 14:18:
Acleacius wrote on Aug 24, 2016, 14:15:
They were far more insidious this time, most people could tell they screwed up Thief before it was released. Preventing them from preordering and supporting a crappy sequel. Now they added microtransactions with intent (whether they are shamed into fixing it later or not) to completely exploit their customers.

Not to mention, according to what I've read, basically just decided to cut content directly out of the game. Selling it as dlc, yet leaving gaping holes in the story as it is now. At least normally you could expect a cohesive story from a $60 game in the past.

Whaaat? Micro transactions in a single player game? It's bad enough in MP games, but a SP game? GFYs Square Enix!


One way to see it is that there's no direct problem with it, unless they affect the game like in free to play games. It's basically cheat code DLCs, like the game genie.

On the other hand though, that means that they don't want you to mod the game and that they want their games to go in the direction of closed platform apps. It's also not a problem it itself, lots of games don't have mods, but as a gamer, I'd much rather have it so I could mod all games. It's definitely a minus for consumers.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Aug 24, 2016, 13:36 ItBurn
 
Hey Blue. There's this new dinosaur ad in the comments and it's constantly crashing. It's a flash crash. It freezes my whole browser. It keeps crashing even if I stop the flash process.  
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News Comments > Deus Ex: Mankind Divided Patched
29. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 12:32 ItBurn
 
Jerykk wrote on Aug 24, 2016, 12:25:
I love how people are saying this game is unoptimized because they can't run it at max settings at 60 FPS. Max settings are not standardized between games. Just because you can run one game at max settings doesn't mean you can run another game at max settings. Also, just because you have a high-end GPU doesn't mean you will always be able to run games at max settings (see aforementioned lack of standardized max settings).

Honestly, reactions like this are likely to cause developers to simply remove their highest settings and rename their lower settings. If "High" was the highest setting available in DX:MD, nobody would be complaining.

Absolutely right. Exact same thing happened during the Crysis 1 days. The effect was that it took a long time after that for another game to be more demanding/look better. One may say that since then, devs stopped adding ultra-high-end settings to games to prevent the backlash.
 
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News Comments > Deus Ex: Mankind Divided Patched
18. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 11:30 ItBurn
 
Non-related, but I need to know. How is ghosting defined in this game? If you perform a non-lethal takedown without being seen, are you still ghosting? Also, you get rewards for non-lethal takedows without being seen, but are you MISSING rewards if you complete a mission if you don't even touch anyone? I mean without takedowns and without being seen?  
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News Comments > Deus Ex: Mankind Divided Released
17. Re: Deus Ex: Mankind Divided Released Aug 23, 2016, 11:49 ItBurn
 
CJ_Parker wrote on Aug 23, 2016, 11:45:
Well, it's a common theme across just about every single review out there and when even the mainstream reviewers notice that the story sucks then it must be really terribad...

Some reviewers actually loved the story. Most say it lacks high points. Rare are the ones who say it's bad.
 
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News Comments > Deus Ex: Mankind Divided Released
16. Re: Deus Ex: Mankind Divided Released Aug 23, 2016, 11:48 ItBurn
 
After reviewing the reviews, the consensus is that the game is very fun, but that it's a bit too similar to the previous one and the story is lacking. The PC port is reported to be good too. Must buy for fans of the first one. Others who want a good rpg or stealth game should get it too. The rest might want to wait for a discount.  
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News Comments > Star Citizen Gamescom Presentation
82. Re: Star Citizen Gamescom Presentation Aug 22, 2016, 00:13 ItBurn
 
I think that you guys are too blinded by your emotions or previous investments to realize how amazing the tech in that demo was. There's never been anything done at a level close to this. If you want a full simulation of a space game, this is the real deal. They took no shortcuts. Don't reply to my comment about how you think this is a scam or all that endlessly repetitive noise. Just appreciate the tech.  
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News Comments > Star Citizen Gamescom Presentation
67. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 15:41 ItBurn
 
Peeeling wrote on Aug 21, 2016, 15:25:
ItBurn wrote on Aug 21, 2016, 10:48:
This demo looked amazing. They're finally almost done with all the base features and can finally start content building. This technology is insane, absolutely insane. It might not look like it to a normal person though. Cannot wait to see what's next.

Oh good lord you are SO wrong. Like, 180 degrees incorrect. What they have GOT is some content. And you just saw it. All of it. What they do not have in any meaningful sense are the systems to support the kind of game they're selling to people.

Nah, I'm right, you're wrong.
 
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News Comments > Star Citizen Gamescom Presentation
65. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 13:04 ItBurn
 
VaranDragon wrote on Aug 21, 2016, 11:11:
All I wanted was some Squadron42 news.

At the end of the video he says that they're keeping all Squadron 42 things for Citizen Con, and apparently it'll be big. I expect they'll show an entire scenario or something.
 
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News Comments > Star Citizen Gamescom Presentation
60. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 10:48 ItBurn
 
This demo looked amazing. They're finally almost done with all the base features and can finally start content building. This technology is insane, absolutely insane. It might not look like it to a normal person though. Cannot wait to see what's next.  
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News Comments > Deus Ex: Mankind Divided Trailer
23. Re: Deus Ex: Mankind Divided Trailer Aug 19, 2016, 10:02 ItBurn
 
1badmf wrote on Aug 19, 2016, 05:52:
VaranDragon wrote on Aug 19, 2016, 03:20:
Looking forward to this. Also what Half Elf is referring to as the first game, is actually the third game.

I managed to ignore what was happening with Deus Ex until fairly recently (apart from the first one). The few trailers for this game got me to take a look at Human Revolution, and Im glad I did so. It's a fun game, even though the shooting mechanics and the cover system leave a lot to be desired. Let's hope this one fixes up some of those issues from the previous game and we will have a pure winner on our hands.

we all know DX:HR was the 3rd game. i'm pretty sure all of us played the 1st 1st game when it 1st came out. now that was a masterpiece of game design.

I actually hated the first game when it came out. It was a combination of bad controls/interface and the fact that there were other shooters with much better controls/interface. Sure the game had crazy features that no other game had, but I remember it not being very much fun to actually play. But that was so long ago...
 
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News Comments > Deus Ex: Mankind Divided Trailer
9. Re: Deus Ex: Mankind Divided Trailer Aug 18, 2016, 23:36 ItBurn
 
I really liked the "normal day on the job" start to the game(second start actually...). The low stress scenario got me easily invested in the game. I hope there's something like that in the sequel.  
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
22. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 15, 2016, 09:55 ItBurn
 
VaranDragon wrote on Aug 15, 2016, 05:19:
ItBurn wrote on Aug 14, 2016, 20:42:
I liked all the Witcher games, but nowhere near as much as VTMB.

I disliked all the Witcher games except the last one. The last one was brilliant. It raised the standard for story driven RPGs so high its ridiculous. People call it open world, and in a way it was, but basically it follows one (okay two if you count Siri) storyline and now any game that follows it and is character based is obviously going to be compared to it.

Sure. Witcher 3 was a 7.5 for me. The story, dialogue and characters were the high point of the game for sure, but I think VTMB had a better story, better characters and better dialogue. W3's dialogue feels static. Sure you have a couple of branches, but you basically have the same conversation anyway. In VTMB, it can drastically change and you really feel like you're really picking what to say. In W3, it feels more like you're a passenger in some ways. Compared to VTMB that is. It's much better than in Fallout 4 of course.

This comment was edited on Aug 15, 2016, 10:02.
 
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News Comments > Quantum Break Win10 Support Wanes?
35. Re: Quantum Break Win10 Support Wanes? Aug 15, 2016, 09:50 ItBurn
 
Wesp5 wrote on Aug 12, 2016, 03:18:
This was already tried on Kickstarter, but without the WoD brand it failed. But there is Project Dogmat MMO...

Kickstarter? I must have missed it. I did see one or two vampire projects, but they didn't look enough like VTMB.
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
15. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 14, 2016, 20:42 ItBurn
 
What??? 2D isometric game? Witcher-like? You guys are crazy. VTMB was amazing because it was what it was. Sure, some elements can be translated into other types of games, but you'll lose the sum of its parts. One thing's for certain: it needs to be first person. Being somewhat linear is also pretty important. Maybe if they make a successful sequel they can start thinking about making it open world or changing some aspects of the game. I liked all the Witcher games, but nowhere near as much as VTMB.  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Aug 14, 2016, 20:36 ItBurn
 
Ozmodan wrote on Aug 14, 2016, 19:29:
Just a quick note, I bought the pc version of No man's sky and let me tell you, the PC controls really suck. If you want to play this game get it on the PS4.

Played it on a friends PS4 and I immediately contacted steam for a refund. This game is just not designed to be played on a PC.

I've heard that "PC controls are unplayable" claim for many games before and it was revealed to be false 99% of the time. The aiming alone makes it extremely unlikely. gamepad.gif
 
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News Comments > Quantum Break Win10 Support Wanes?
30. Re: Quantum Break Win10 Support Wanes? Aug 11, 2016, 15:27 ItBurn
 
Wesp5 wrote on Aug 11, 2016, 15:03:
ItBurn wrote on Aug 11, 2016, 13:06:
Have you ever though about more significant graphical and gameplay updates, a full remake or maybe your own project based on VTMB?

As for a remake, when Project Vaulderie started to port the game to Unity 5, it was stopped by a C&D letter from CCP. I don't know if anything like this might be possible with the new IP owner Paradox! As for a bigger project, I am already helping with the Bloodlines Prelude, which is kind of a prequel to Bloodlines and will show how Jack and the Cabbie set the whole thing up!

Unsurprising. The trick is to just change the names of stuff and replace all the branding. You can have the vampire game everyone wants with none of the trademarks. I don't really care about the brand, I just want another amazing game in the same style.

Where can I get info on Prelude?
 
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News Comments > Quantum Break Win10 Support Wanes?
19. Re: Quantum Break Win10 Support Wanes? Aug 11, 2016, 13:06 ItBurn
 
Wesp5 wrote on Aug 11, 2016, 13:01:
RedEye9 wrote on Aug 11, 2016, 10:43:
How many games come to steam and don't get support and/or patched?

I don't know, but I do know that Steam sells VTM:Bloodlines in a version that will not run on modern PCs without a lot of tweaking and never cared about including my patch which fixes this and more. When GOG released the game, they contacted me and their version will run as promised...

Love your work man! Can't wait for my next playthroughs with your latest additions. Have you ever though about more significant graphical and gameplay updates, a full remake or maybe your own project based on VTMB?
 
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News Comments > Quantum Break Win10 Support Wanes?
12. Re: Quantum Break Win10 Support Wanes? Aug 11, 2016, 11:29 ItBurn
 
Creston wrote on Aug 11, 2016, 10:53:
That's quality right there. From both Remedy and Microsoft. Just fantastic.


Like.

I'm not saying that it's the case, but I hope that they won't be fixing the issue for the Win10 version because it's unfixable because of how shitty the UWP is.
 
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1865 Comments. 94 pages. Viewing page 14.
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