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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
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Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1704 (Pro)
User ID 56211
 
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News Comments > Dead Rising 4 Win10 Exclusivity is 90 Days
25. Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 15:39 ItBurn
 
HoSpanky wrote on Jun 17, 2016, 15:38:
I really don't understand all the win10 hatred, aside from the overblown "they're spying on us!" shit. It tracks less about you than your phone does, and is a solid OS. I'm not excited about the Microsoft App Store crap, but that's mostly down to UWP games currently being unfriendly to high end tech (no SLI, fullscreen, or G-sync/freesync). Those issues are slowly going away, and if they get their shit straight by the time these games start rolling out, I might actually spend money on their store, specifically for Forza Horizon 3.
The exclusivity thing is a bit annoying, but whatever. It'll show up on steam in no-UWP form after that, and you'll all wait a year for it to be cheap during a steam sale anyway.

Ah, and to those who think you can weasel out of your phone tracking you: you can stop SOME of it, but not everything, same with win10. Really no difference.

From what I read, it'll show up on Steam WITH UWP.

Also, UWP has fundamental issues that can't be resolved. Mostly you can't do modding as we know it and it's basically a closed platform, like consoles.
 
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News Comments > Dead Rising 4 Win10 Exclusivity is 90 Days
16. Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 14:01 ItBurn
 
Creston wrote on Jun 17, 2016, 13:57:
This makes no sense whatsoever. Windows 10 and Xbone means it's a UWA, and then after 90 days I guess they have to redo the whole thing as a regular (whateveritscalled) regular Windows version??? (Unless of course, the whole UWA bullshit is just that: bullshit, and there is NO reason you need W10 for it.)


One thing is certain, you don't need W10 to do anything. They could put their app store on the other windows. And yeah, they have to produce a different "executable" for win 10 app store vs the other windows. But it's probably not too difficult to do.
 
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News Comments > PC Destiny Still Possible
20. Re: PC Destiny Still Possible Jun 17, 2016, 13:24 ItBurn
 
Numinar wrote on Jun 17, 2016, 13:15:
Flak wrote on Jun 17, 2016, 12:36:
All this for an overhyped, console shooter?

Really? Have PC players even played Bungie games? They're so overrated it's not even funny.

Halo is good....for a console game. Qualifying it like that doesn't do it any favors either.

This comment is patently false, since the prevailing attitude seems to align more with your take on these games than how I experience them, which is in the opposite sense.

Nobody seems to have a counter about how these games are bad and which PC alternatives do what they do but better.

I would put any of the Bungie shooters with the exception of the flawed but still awesome Halo 2 up against any PC game I've played. They have always been full of great encounter design, some awesome local and internet multiplayer/co-op and other neat stuff and are a breath of fresh air compared to the army of FPS clones with their 22 weapon inventory and sensation of being a disembodied gun floating in space that have haunted the PC world since B.J. set foot in the castle.

And until Destiny (Glorious mess that it is), Bungie's derivative B grade Sci-fi was still better than valve or anyone else's attempt at a coherent narrative. Destiny's mechanics, character and level design is still best in class though so hopefully the rest of that game can catch up.

This PC elitism smacks of some kind of unfounded persecution or inferiority complex, it seems so irrational. Or maybe it's a pissing contest thing like guys who have cars with large engines? Play Diablo, Metal Gear V, Doom or Overwatch on a console and it's still a great game, not as good but are really great experiences. Quality exclusives like Uncharted or Halo that don't compromise on having to play nice on other platforms are even better. You can't play Factorio or Kerbal on consoles (yet) but more of that stuff is making it's way there as time goes on. I have no hesitation in recommending these machines to people who want to play games and don't want to spend what it takes to get a decent 1400p PC going.

They are chump change compared to the cost of a decent PC/monitor combo and are worth it for the one or two games a year that don't come to PC (or don't travel well) and as entry level gaming devices do that job really, really well. And if you are lucky you will get something like Halo which doesn't really have an equal in the PC world in terms of feature set, game modes and quality of content.

I played the original Halo. It was the blandest, most generic shooter I had seen in a while. I played dozens(more?) of better shooters. It's fine that you really liked it, but it's nothing special really. What was special about it was that it was the first shooter that worked on consoles. Consoles had never seen this type of game executed well before, so it blew up. It's true that the new Halos have some unique features, mostly(only?) their multiplayer replay system. But there are a lot of shooters that have features that the new Halos don't have.

edit: I didn't name a PC game because there's just so many that are better. I can't understand why you can't see that... I'll name Half-life 1. It was much more unique, more immersive and had a way better story delivery.
 
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News Comments > Dead Rising 4 Win10 Exclusivity is 90 Days
9. Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 12:32 ItBurn
 
Razumen wrote on Jun 17, 2016, 12:11:
ItBurn wrote on Jun 17, 2016, 12:01:
Razumen wrote on Jun 17, 2016, 11:45:
PHJF wrote on Jun 17, 2016, 10:27:
It's launching on Xbone and Win10...

Yeah, not sure how he got 1 year out of this...

The fact they're going to allow support for other versions of Windows is surprising though, MS is making a LOT of good decisions lately, makes me suspicious they have something up their sleeve later though haha

The fact that you won't be able to play it on a version of windows other than 10 for 90 days is in no way a good thing.

Um yes it is, it a LOT better than never being able to play it on any other version of Windows. I rarely buy games at full price on release anyways, so it's not a big deal to me to wait to play a SP game.

Windows 10 isn't as nearly bad as people here make it out to be anyways.

Here you can have this candy bar, but first you have to let me slap you in the face. Thanks! That's a good candybar!
 
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News Comments > Dead Rising 4 Win10 Exclusivity is 90 Days
7. Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 12:01 ItBurn
 
Razumen wrote on Jun 17, 2016, 11:45:
PHJF wrote on Jun 17, 2016, 10:27:
It's launching on Xbone and Win10...

Yeah, not sure how he got 1 year out of this...

The fact they're going to allow support for other versions of Windows is surprising though, MS is making a LOT of good decisions lately, makes me suspicious they have something up their sleeve later though haha

The fact that you won't be able to play it on a version of windows other than 10 for 90 days is in no way a good thing.
 
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News Comments > PC Destiny Still Possible
12. Re: PC Destiny Still Possible Jun 17, 2016, 11:17 ItBurn
 
SpectralMeat wrote on Jun 17, 2016, 11:03:
Anybody that wanted to play Destiny, most likely already did on the consoles.
I don't see the point of releasing this game on the PC years after it's initial release.
Just keep your pocket change Bungie and erect a few more DLC instead of half assed pc port. It will probably be more profitable

I probably would have played the game if it had been on PC long ago, but I'm never going to buy a new console just for a game... I've had more great PC games to play than I have time to play them anyway. I wouldn't buy it if they released it now because it's too little too late. I'm going to encourage other companies who treat PC gamers better. Like others said, I won't be missing much anyway.
 
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News Comments > PC Destiny Still Possible
2. Re: PC Destiny Still Possible Jun 17, 2016, 10:14 ItBurn
 
At this point, you can shove it Bungie. But that's only me...  
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News Comments > Dead Rising 4 Win10 Exclusivity is 90 Days
1. Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 10:13 ItBurn
 
I hate you too Microsoft. I'm not interested in Dead Rising anyway.  
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News Comments > etc.
6. Re: etc. Jun 16, 2016, 16:17 ItBurn
 
I don't want to buy windows 10 exclusives, even if they're on Steam. They're universal apps and some of their most important flaws have absolutely not been fixed. Buying them would be encouraging devs to support the app system only and that means less value for us gamers. You can kiss modding as we know it goodbye. Maybe one day I won't have a choice if I want to play PC games, but we're not there yet. There's no Win10 game announced from Microsoft I want yet either.  
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News Comments > Elder Scrolls VI in Development
95. Re: Morning Mobilization Jun 16, 2016, 13:48 ItBurn
 
Creston wrote on Jun 16, 2016, 13:36:
ItBurn wrote on Jun 16, 2016, 09:38:
That's one thing I hate about the recent elder scrolls. The fact that you can be master of all guilds and be able to do all the quests. I think it's dumb and it makes the entire leveling up systems feel useless. I want to be refused some quests because of how I built my character. Let me start a new game where I'll make different choices and build my character a different way and experience a different game. Nowadays, every game is the same, there's no real reason to restart a new one and I HATE it. Vampire the masquerade Bloodlines did it right.

I will never understand this complaint. Flat out locking people out of parts of the content because they "made the wrong choice" is the most god-awful game design possible. It virtually guarantees that some people will just shut your game off, mutter "FUCK YOU!" to the dev, and never again buy something from them.

Why can't you just stop yourself from playing those quests? If I play a mage character in Skyrim, I do the College of Magic quests, and usually the Thieves Guild quests, and that's it. I don't join the Companions as a mage.

Similarly if I play a warrior type, I don't go joining the College of Magic. (other than getting access to it so I can get access to the vendor who sells Daedric Hearts.)

I rarely even play the main quests beyond a certain point. It's so easy to have different experiences in Skyrim (or other games) by just sticking to a build and a style yourself.

You seem incapable of just stopping yourself from gobbling up every available quest, then bitching that you got too fat. How about you actually just start a different game, build a character differently, and then play a different part of the game?

I know, I know, logic.


Chill out there buddy, some people have different opinions that may still be accessed by thinking logically...

The fact that you can do these things that you character shouldn't be able to do breaks it for me. I don't want to have to "control" myself, I need my simulation to be solid. I don't want to have to think about how I could abuse it or what I should do and not do. A well designed game won't make you feel like you're missing content. It'll just make you feel like you need to play it again as soon as it's finished, because you'll have almost an entirely new game. Again, I'll mention Bloodlines. With Skyrim or Fallout, I don't want to start a new character, because it's not designed that way.
 
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News Comments > Elder Scrolls VI in Development
93. Re: Morning Mobilization Jun 16, 2016, 10:01 ItBurn
 
Beamer wrote on Jun 16, 2016, 09:51:
ItBurn wrote on Jun 16, 2016, 09:38:
Quboid wrote on Jun 15, 2016, 22:05:
Beamer wrote on Jun 15, 2016, 17:33:
I have fewer concerns about this than having people treat me like I just crawled out of a sewer when I'm the head of the Fighter's Guild, Mages Guild, and saved the entire damn city.

That's a worse example of the disconnect I mean.

"I am Sir Quboid, Champion of the Fighter's Guild, Master Thief, Silent Assassin, Learned Mage, and I am The Dragonborn. I have fought man and beast the likes of which you have never seen from Solitude to Riften. Move aside, guard!"

"No lollygagging."

"Hey fu ... how'd you like an arrow in the knee?!"

That's one thing I hate about the recent elder scrolls. The fact that you can be master of all guilds and be able to do all the quests. I think it's dumb and it makes the entire leveling up systems feel useless. I want to be refused some quests because of how I built my character. Let me start a new game where I'll make different choices and build my character a different way and experience a different game. Nowadays, every game is the same, there's no real reason to restart a new one and I HATE it. Vampire the masquerade Bloodlines did it right.

Disagreed. The game takes 80-100 hours. At this point in my life that's about as much gaming as I do in a year. I want to be able to see everything.

There's 0 chance I'll ever replay an 80+ hour game again. Those days died when I stopped being a student.

Which is why it's nice that some games cater to you and some to me.

I don't have time to play either, but you know, you don't need to do everything. Just stop playing when you're done. And restarting a game where choices matter is fun because it's a completely different experience every time. But whatever floats your boat, I'm in the minority, most people nowadays want to be an overpowered god. I just want to be immersed in a solid and believable(somewhat) simulation.
 
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News Comments > Elder Scrolls VI in Development
91. Re: Morning Mobilization Jun 16, 2016, 09:38 ItBurn
 
Quboid wrote on Jun 15, 2016, 22:05:
Beamer wrote on Jun 15, 2016, 17:33:
I have fewer concerns about this than having people treat me like I just crawled out of a sewer when I'm the head of the Fighter's Guild, Mages Guild, and saved the entire damn city.

That's a worse example of the disconnect I mean.

"I am Sir Quboid, Champion of the Fighter's Guild, Master Thief, Silent Assassin, Learned Mage, and I am The Dragonborn. I have fought man and beast the likes of which you have never seen from Solitude to Riften. Move aside, guard!"

"No lollygagging."

"Hey fu ... how'd you like an arrow in the knee?!"

That's one thing I hate about the recent elder scrolls. The fact that you can be master of all guilds and be able to do all the quests. I think it's dumb and it makes the entire leveling up systems feel useless. I want to be refused some quests because of how I built my character. Let me start a new game where I'll make different choices and build my character a different way and experience a different game. Nowadays, every game is the same, there's no real reason to restart a new one and I HATE it. Vampire the masquerade Bloodlines did it right.
 
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News Comments > Elder Scrolls VI in Development
85. Re: Morning Mobilization Jun 15, 2016, 15:47 ItBurn
 
Beamer wrote on Jun 15, 2016, 15:45:
Quboid wrote on Jun 15, 2016, 15:17:
ItBurn wrote on Jun 15, 2016, 13:56:
Beamer wrote on Jun 15, 2016, 13:49:
People seem to hate level scaling. I see both sides of the argument, and think it can be done just fine with both ways. Some areas scale, some areas don't.

But scaling is somewhat necessary. I mean, it would suck to start the Thieves Guild missions, get halfway through, then be too low a level and have to go do some Fighter's Guild to level up. I'd rather be able to plow through as I want to plow through, even if it means I end up getting great armor from bandits later in the game.

I agree. Level scaling is ok when some things scale and others don't. I disagree about the other part though. I absolutely want my progress to be hindered by my level at some points. That's what it's all about, growing stronger to be able to do things you couldn't before.

I like this sort of progression as long as I'm not being funnelled down a linear route. It's OK to be unable to continue in the Thieves Guild for a while, but it's not OK if a Fighter's Guild mission is the only way to get the XP/weapon/whatever I needed.

For me, it's more like it's ok to not be able to enter this part of the map, but don't make me stop the quest line I'm focusing on to go grind.

Oblivion had very, very little grinding. That's part of what makes SP games fun. If, in order to continue with the Thieves Guild, I had to go spend a few hours killing animals to collect 10 horns, or to be less snarky go do a bunch of other quests, I'd be annoyed. Now I'm grinding, not gaming.

I hated Oblivion's scaling. There was no point in leveling. It was broken too, staying level 1 was the best strategy. You had to pick the skills you wanted as lesser skills and keep garbage skills as the main skills.

You don't have to grind, there's always a ton of other activities to do. There's the thief guild repeatable quests for example. edit: I guess those quests are grinding... Just continue the main quest or do some side quests/exploration...
 
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News Comments > Elder Scrolls VI in Development
84. Re: Morning Mobilization Jun 15, 2016, 15:45 ItBurn
 
Quboid wrote on Jun 15, 2016, 15:17:
ItBurn wrote on Jun 15, 2016, 13:56:
Beamer wrote on Jun 15, 2016, 13:49:
People seem to hate level scaling. I see both sides of the argument, and think it can be done just fine with both ways. Some areas scale, some areas don't.

But scaling is somewhat necessary. I mean, it would suck to start the Thieves Guild missions, get halfway through, then be too low a level and have to go do some Fighter's Guild to level up. I'd rather be able to plow through as I want to plow through, even if it means I end up getting great armor from bandits later in the game.

I agree. Level scaling is ok when some things scale and others don't. I disagree about the other part though. I absolutely want my progress to be hindered by my level at some points. That's what it's all about, growing stronger to be able to do things you couldn't before.

I like this sort of progression as long as I'm not being funnelled down a linear route. It's OK to be unable to continue in the Thieves Guild for a while, but it's not OK if a Fighter's Guild mission is the only way to get the XP/weapon/whatever I needed.

Well yeah, but there's usually a ton of other activities for thieves that aren't the fighter's guild. Especially if the game is well made and most missions can be completed in a number of ways.
 
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News Comments > Elder Scrolls VI in Development
81. Re: Morning Mobilization Jun 15, 2016, 13:56 ItBurn
 
Beamer wrote on Jun 15, 2016, 13:49:
People seem to hate level scaling. I see both sides of the argument, and think it can be done just fine with both ways. Some areas scale, some areas don't.

But scaling is somewhat necessary. I mean, it would suck to start the Thieves Guild missions, get halfway through, then be too low a level and have to go do some Fighter's Guild to level up. I'd rather be able to plow through as I want to plow through, even if it means I end up getting great armor from bandits later in the game.

I agree. Level scaling is ok when some things scale and others don't. I disagree about the other part though. I absolutely want my progress to be hindered by my level at some points. That's what it's all about, growing stronger to be able to do things you couldn't before.
 
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News Comments > Elder Scrolls VI in Development
77. Re: Elder Scrolls VI in Development Jun 15, 2016, 09:36 ItBurn
 
VaranDragon wrote on Jun 15, 2016, 03:18:
Remember when we could fly or levitate in an Elder Scrolls game?? Yeah, Morrowind had that shit. Also quests with real consequences and tons of cool shit that wasn't so simple or easy to find. In my opinion Morrowind is still the best ES games, and even though Oblivion and Skyrim added some functionality they also took away a whole lot more. So what If I can become a god if I want to, whats wrong with that? It's an Elder Scrolls game for fucks sake. Mortals rising to Godhood is not even that rare their Lore.

What I worry about is that Bethesda will take their dumbing down to a whole other level, in their next Elder Scrolls game, and basically make it like Fallout4. All flash, no substance, no branching quest lines, no way to fail a quest, basically turn ES into an action adventure game. That would suck major balls.

Daggerfall was the best ES game
I share your concerns with the dumbing down, but Fallout 4 has a lot of substance still. In some ways, more than Skyrim. I'm talking mostly about the scavenging and building systems and how they tie directly into gameplay. The quests are garbage, but the game systems and world simulation are pretty cool.
 
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News Comments > Elder Scrolls VI in Development
70. Re: Elder Scrolls VI in Development Jun 14, 2016, 18:36 ItBurn
 
Razumen wrote on Jun 14, 2016, 18:30:
ItBurn wrote on Jun 14, 2016, 18:27:
wtf_man wrote on Jun 14, 2016, 18:20:
Maybe they will used the iD Tech 6 engine (If it renders outdoors well enough). I mean... the snap map stuff is very similar to how they build TES games... and why own a engine for just one studio?

id tech 6 engine is the opposite of an engine for an open world game. Mostly because of the character, texture and world size limitations. It could be modified to do it(maybe), but it didn't seem to have been designed for that.

What texture limitations? Megatextures is a streaming technology, the only limitation is your video card ram. The rest sounds like something you justt made up.

Every id tech engine game has had texture limitations. The new Doom has the worst texture streaming I've seen in a game. Now you're going to say, "no it isn't true, get gud, get a new PC.". Well you're wrong, I'm sorry and I have nothing further to say about that.

The id tech engine has a limit of 12 monsters on screen at once, and with 12, the performance tanks. This is why you never see more than something like 8 monsters at once in the campaign. Monsters respawn constantly. Open world games need to have way more entities loaded at once.

Id tech engine is made for corridors. Sure, there's some moderately big areas in some games, but they're mostly empty and full of invisible walls. An open world game needs to stream huge spaces. id tech seems to work with smaller single levels.

for the lulz : Snap map 100 000 revenants
Doom 2 100 000 revenants
 
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News Comments > Elder Scrolls VI in Development
69. Re: Morning Mobilization Jun 14, 2016, 18:31 ItBurn
 
Creston wrote on Jun 14, 2016, 18:29:
Scottish Martial Arts wrote on Jun 14, 2016, 18:13:
Creston wrote on Jun 14, 2016, 18:04:
For the record, once you got power armor and plasma weapons in Fallout, you would steamroll everything in your path as well. But there it was obviously just 'great writing?'

Edit : Apologies, I thought I was replying to Scottish, not you, Beamer. The Fallout One comment was more directed at him.

Hey, at least you don't find that power armor and plasma rifle in the crater of a bomb that didn't actually explode, all while asking people if they've seen your father, "a middle aged guy"!

Haha, fair enough.

You'll get no argument from me on Fallout 3's writing. It was abominable. I still loved the game, just because the exploration in it was so much fun, but the quests were absolutely fucking terrible. They HAVE gotten significantly better in FO4, though.


What?? FO3's quests had multiple ways of doing them. You could be an a-hole and all that. In FO4, there's no choice(other than the big main quest choice) and you have to be the good guy.
 
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News Comments > Elder Scrolls VI in Development
65. Re: Elder Scrolls VI in Development Jun 14, 2016, 18:27 ItBurn
 
wtf_man wrote on Jun 14, 2016, 18:20:
Maybe they will used the iD Tech 6 engine (If it renders outdoors well enough). I mean... the snap map stuff is very similar to how they build TES games... and why own a engine for just one studio?

id tech 6 engine is the opposite of an engine for an open world game. Mostly because of the character, texture and world size limitations. It could be modified to do it(maybe), but it doesn't seem to be designed for that.
 
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News Comments > Elder Scrolls VI in Development
43. Re: Elder Scrolls VI in Development Jun 14, 2016, 16:20 ItBurn
 
jdreyer wrote on Jun 14, 2016, 16:11:
ItBurn wrote on Jun 14, 2016, 16:05:
Beamer wrote on Jun 14, 2016, 15:52:
But even when it came out, Oblivion wasn't the best looking game. Far from it. But it was one of the biggest. Burnout Revenge, which came out the same time, was much prettier, but had so much less going on.

In my opinion, the forests in Oblivion were better than they are now in Skyrim. I realize that the screenshots below do a poor job of comparing both games, and that my mind may be playing tricks, but I feel that in general, the Oblivion forests that I remember were denser and the trees/grass fuller.

Oblivion
Skyrim

Just a couple of things.

1. Oblivion takes place in a lusher area, so you might expect that it'd be greener and fuller.

2. The screenshot you posted looks like the modded forest. Look at this image comparing vanilla Oblivion to modded Oblivion.

I'm pretty sure that that's a vanilla Oblivion screenshot. It's one of the first screenshots released for the game. Maybe there was a downgrade after that, but I feel that Oblivion delivered back then.

Yeah, it's one of the 2 "forests" screenshots Bethesda released close to the release of the game to hype us: Official screenshots
 
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