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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1604 (Pro)
User ID 56211
 
User comment history
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News Comments > Team Fortress 2 Ban Wave Catches Pros
2. Re: Team Fortress 2 Ban Wave Catches Pros Apr 30, 2016, 13:54 ItBurn
 
The best feeling  
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News Comments > DOOM Single-Player Video
43. Re: DOOM Single-Player Video Apr 29, 2016, 10:52 ItBurn
 
jdreyer wrote on Apr 29, 2016, 02:54:
ItBurn wrote on Apr 28, 2016, 22:35:

The main flaw with console ports isn't the options(it's still important), it's the changes made to the game to cater to the lowest common denominator. No amount of options will remove that.

Wait, wut? That's the very definition of options. If they've done them right, they can totally remove that.

I was talking about gameplay, not specs. They simplify the gameplay, or make the gameplay more generic, to satisfy the lowest common denominator, of people's tastes and experience in gaming. It has nothing to do with options.
 
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News Comments > DOOM Single-Player Video
41. Re: DOOM Single-Player Video Apr 29, 2016, 10:50 ItBurn
 
descender wrote on Apr 29, 2016, 10:28:
how many areas will be "kill all the demons before a door opens"? That's not Doom.

Be honest now... Did you ever even play Doom? Because they use exactly that mechanic, repeatedly... in both games.

Nope. Doom 1 and 2 are about finding keys and opening new sections of the level to reach the exit. Killing enemies is entirely optional. It's more fun to kill them, but you can absolutely ignore them in 95% of the cases. I know this because I've replayed them very recently with Brutal Doom. Such a blast. Makes me miss good level design.
 
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News Comments > DOOM Single-Player Video
18. Re: DOOM Single-Player Video Apr 28, 2016, 23:57 ItBurn
 
eRe4s3r wrote on Apr 28, 2016, 23:46:
Fantaz wrote on Apr 28, 2016, 23:21:
i'm actually kinda excited to play Doom single-player... i'm sure it will be more fun than Duke Nukem Forever

But every dentist appointment ever would also classify for that comparison....

That said, it doesn't look as horrible as it looked in the trailer, not sold on this weird 4th wall breaking challenge/skill points nonsense though. Why is it not all part of the game world?

zomg going to the dentist is the thing I hate the most in the entire world. As for Duke Nukem Forever, I really liked it... It has crazy amounts of interactivity and some pretty interesting features. It also has lots of variety and I thought it was just fun... I wasn't expecting anything special, so maybe that's why I liked it.
 
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News Comments > DOOM Single-Player Video
13. Re: DOOM Single-Player Video Apr 28, 2016, 22:35 ItBurn
 
PixelScuba wrote on Apr 28, 2016, 21:58:
Not JUST the indicators; they showed a whole host of options in the menu. Crosshairs, HUD, markers, enemy flashing, notifications... you can play the game as a mainstreamed shooter or essentially strip the game to a bare-bones fps on both PC AND console. There is even a FOV slider on the console version of the game.

I think this is a pretty high water mark for fps gaming features on both PC and console since you can enable all the modern amenities we've come to expect from fps genre... or essentially set the FOV slider to 100+, turn off every helper setting and effect, and play a classic shooter.

I mean, PC gamers love to bitch and bemoan consoles... but this seems to be the best of both worlds; console features that can be entirely disabled on PC (AND consoles, too!)

The main flaw with console ports isn't the options(it's still important), it's the changes made to the game to cater to the lowest common denominator. No amount of options will remove that. Maybe you don't think it's that bad, but I have imagination and memory and I can see it done better. It's not the best of both worlds.
 
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News Comments > DOOM Single-Player Video
5. Re: DOOM Single-Player Video Apr 28, 2016, 20:49 ItBurn
 
A lot of the problems that were present in the last gameplay video still seem to be here, but one thing that seems a bit better than I expected is the executions. It seems that monsters go into "execution mode" only if your shot doesn't kill them. It's like, if they're close enough to death, they'll go into this "staggered" mode where you can use the melee if you want. It doesn't sound like it'll stop gameplay as much as I thought. It still kinda sucks and breaks the immersion that they flash red and blue and stuff.

Also, it looks like there's no textures, just colored polygons, like all the Id engine games. The art style is also pretty generic.

I think it'll probably be fun, but the flaws and visual style look like they'll make this just an average, forgettable game.
 
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News Comments > Fallout 4 Mods Open Beta
20. Re: Fallout 4 Mods Open Beta Apr 28, 2016, 14:57 ItBurn
 
Dunkirk wrote on Apr 28, 2016, 14:37:
I think this comment arises because there's really no way to play the game as a "bad guy." All of the dialog choices basically move you along the same path of being a hero.

There's indeed very little RPG left in Fallout 4 and I think this is agreed by almost everyone. Not saying it's a bad game.
 
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News Comments > Ori and the Blind Forest: Definitive Edition Launches
4. Re: Ori and the Blind Forest: Definitive Edition Launches Apr 28, 2016, 13:18 ItBurn
 
The Half Elf wrote on Apr 28, 2016, 12:19:
ItBurn wrote on Apr 28, 2016, 11:50:
I've watched the trailer and read the announcement, but I still have no idea what this edition has that is new.

I love metroidvanias, but I dunno, I don't like the look of this one and I'm not sure about the mechanics and how it seems to play.

If you actually WATCHED the trailer it flat out TELLS you what is new.

Watched the intro and damn..... beautiful game, sad story start.

OK, I watched it again. I guess I was expecting more... It's basically the exact same game, but with DLC I guess, not really a remaster like they claim.
 
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News Comments > Ori and the Blind Forest: Definitive Edition Launches
2. Re: Ori and the Blind Forest: Definitive Edition Launches Apr 28, 2016, 11:50 ItBurn
 
I've watched the trailer and read the announcement, but I still have no idea what this edition has that is new.

I love metroidvanias, but I dunno, I don't like the look of this one and I'm not sure about the mechanics and how it seems to play.
 
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News Comments > Fallout 4 Mods Open Beta
17. Re: Fallout 4 Mods Open Beta Apr 28, 2016, 10:18 ItBurn
 
The system is nice because it's actually ingame. There's a menu option for it. You go through mods, select one and the game downloads it and installs it live. It's pretty good.

It's probably going to be limited though. I doubt it'll support the script extender, which is used in every good mod. But I have no idea.

I'm guessing that they'll prevent some mods from being listed for various reasons though, so you'll still probably need to get some mods an other way.
 
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News Comments > More BioWare Teasing
9. Re: More BioWare Teasing Apr 27, 2016, 14:12 ItBurn
 
Bioware update livestream up now  
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News Comments > Paragon Beta Weekend
14. Re: Paragon Beta Weekend Apr 26, 2016, 18:16 ItBurn
 
Beamer wrote on Apr 26, 2016, 18:02:
ItBurn wrote on Apr 26, 2016, 16:52:
Beamer wrote on Apr 26, 2016, 16:39:
Slick wrote on Apr 26, 2016, 15:10:

I've played all of them, and so far battleborn is the clear winner.

Has anyone played Strafe yet?

Strafe has nothing to do with these games... I did play an early version of Strafe. It was ok. Unless Strafe is some kind of Battleborn character?

Isn't Paragon just a throwback, team based FPS?

In any case, as far as throwback styles go, Strafe looks more fun.

Paragon is a multiplayer moba with modern 3rd person arcade shooting. Strafe is a somewhat old-school single player first person shooter rogue-like . They could hardly be more different and I really don't see what's "throwback" about Paragon.
 
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News Comments > Paragon Beta Weekend
11. Re: Paragon Beta Weekend Apr 26, 2016, 16:52 ItBurn
 
Beamer wrote on Apr 26, 2016, 16:39:
Slick wrote on Apr 26, 2016, 15:10:

I've played all of them, and so far battleborn is the clear winner.

Has anyone played Strafe yet?

Strafe has nothing to do with these games... I did play an early version of Strafe. It was ok. Unless Strafe is some kind of Battleborn character?
 
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News Comments > Paragon Beta Weekend
7. Re: Paragon Beta Weekend Apr 26, 2016, 15:03 ItBurn
 
Cutter wrote on Apr 26, 2016, 12:12:
Christ, I can't keep up with all these MOBAs and FPS/Team-shooter moba dealies. It's as bad as the perioed we went through when it was WWII games out the wazoo.

I hate these games! Everyone is doing one too. It's just like the MMO orgy we had years ago. It's all about making a quick buck. Such a waste of talent.
 
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News Comments > Grand Theft Auto Online Bonuses; New Maps
8. Re: Grand Theft Auto Online Bonuses; New Maps Apr 24, 2016, 11:56 ItBurn
 
Whiskers wrote on Apr 24, 2016, 11:52:
ItBurn wrote on Apr 24, 2016, 11:47:
I didn't play much Online. I'm looking for a good coop game to play with some friends. Is that a good option? There seems to be character progression and some kind of storyline?
Coop in GTA 5 is a blast. The heist are usually pretty fun (you need 4 people), and there are a lot of little one of missions you can do for various people. You can also just run around and cause chaos and do goofy things. Might want to play in a private lobby though, as public ones are usually full of hackers, at least they were a month or so ago when I last played

We're going to be 3, so I guess heists are out of the question.
 
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News Comments > Grand Theft Auto Online Bonuses; New Maps
6. Re: Grand Theft Auto Online Bonuses; New Maps Apr 24, 2016, 11:47 ItBurn
 
GTAV was a 7/10 for me. I enjoyed 4 a LOT more. It's mostly the 3 main characters thing and the effects it has on everything.

I didn't play much Online. I'm looking for a good coop game to play with some friends. Is that a good option? There seems to be character progression and some kind of storyline?
 
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News Comments > New Borderlands Confirmed
6. Re: New Borderlands Confirmed Apr 22, 2016, 23:06 ItBurn
 
I hope they actually improve the game this time instead of just slapping a number 3 on it...

Borderlands 2 fixed almost no issues from the first game and the pre-sequel fixed none. There's serious issues in there. There's barely anything new either. Just samey new characters and a new story. The history shows that they probably won't do much.
 
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News Comments > RUINER Announced
20. Re: RUINER Announced Apr 21, 2016, 17:51 ItBurn
 
Creston wrote on Apr 21, 2016, 17:48:
ItBurn wrote on Apr 21, 2016, 14:43:
NetHead wrote on Apr 21, 2016, 14:36:
Jerykk wrote on Apr 21, 2016, 12:21:

I don't really feel that every genre needs to have RPG elements. Hotline Miami had none and it was great.

...wall of text...

I agree. It would be amazing if it was a Diablo clone with automatic weaponry.

I think that was called Star Siege, and it was pretty bad...

It's not because one game failed that no other game with similar ideas can succeed.
 
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News Comments > RUINER Announced
9. Re: RUINER Announced Apr 21, 2016, 14:43 ItBurn
 
NetHead wrote on Apr 21, 2016, 14:36:
Jerykk wrote on Apr 21, 2016, 12:21:

I don't really feel that every genre needs to have RPG elements. Hotline Miami had none and it was great.

...wall of text...

I agree. It would be amazing if it was a Diablo clone with automatic weaponry. If not, I can't see how it can keep my interest.
 
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News Comments > RUINER Announced
3. Re: RUINER Announced Apr 21, 2016, 09:59 ItBurn
 
I usually have zero interest in these games, but this trailer was badass.  
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1604 Comments. 81 pages. Viewing page 10.
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