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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1694 (Pro)
User ID 56211
 
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News Comments > Elder Scrolls VI in Development
93. Re: Morning Mobilization Jun 16, 2016, 10:01 ItBurn
 
Beamer wrote on Jun 16, 2016, 09:51:
ItBurn wrote on Jun 16, 2016, 09:38:
Quboid wrote on Jun 15, 2016, 22:05:
Beamer wrote on Jun 15, 2016, 17:33:
I have fewer concerns about this than having people treat me like I just crawled out of a sewer when I'm the head of the Fighter's Guild, Mages Guild, and saved the entire damn city.

That's a worse example of the disconnect I mean.

"I am Sir Quboid, Champion of the Fighter's Guild, Master Thief, Silent Assassin, Learned Mage, and I am The Dragonborn. I have fought man and beast the likes of which you have never seen from Solitude to Riften. Move aside, guard!"

"No lollygagging."

"Hey fu ... how'd you like an arrow in the knee?!"

That's one thing I hate about the recent elder scrolls. The fact that you can be master of all guilds and be able to do all the quests. I think it's dumb and it makes the entire leveling up systems feel useless. I want to be refused some quests because of how I built my character. Let me start a new game where I'll make different choices and build my character a different way and experience a different game. Nowadays, every game is the same, there's no real reason to restart a new one and I HATE it. Vampire the masquerade Bloodlines did it right.

Disagreed. The game takes 80-100 hours. At this point in my life that's about as much gaming as I do in a year. I want to be able to see everything.

There's 0 chance I'll ever replay an 80+ hour game again. Those days died when I stopped being a student.

Which is why it's nice that some games cater to you and some to me.

I don't have time to play either, but you know, you don't need to do everything. Just stop playing when you're done. And restarting a game where choices matter is fun because it's a completely different experience every time. But whatever floats your boat, I'm in the minority, most people nowadays want to be an overpowered god. I just want to be immersed in a solid and believable(somewhat) simulation.
 
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News Comments > Elder Scrolls VI in Development
91. Re: Morning Mobilization Jun 16, 2016, 09:38 ItBurn
 
Quboid wrote on Jun 15, 2016, 22:05:
Beamer wrote on Jun 15, 2016, 17:33:
I have fewer concerns about this than having people treat me like I just crawled out of a sewer when I'm the head of the Fighter's Guild, Mages Guild, and saved the entire damn city.

That's a worse example of the disconnect I mean.

"I am Sir Quboid, Champion of the Fighter's Guild, Master Thief, Silent Assassin, Learned Mage, and I am The Dragonborn. I have fought man and beast the likes of which you have never seen from Solitude to Riften. Move aside, guard!"

"No lollygagging."

"Hey fu ... how'd you like an arrow in the knee?!"

That's one thing I hate about the recent elder scrolls. The fact that you can be master of all guilds and be able to do all the quests. I think it's dumb and it makes the entire leveling up systems feel useless. I want to be refused some quests because of how I built my character. Let me start a new game where I'll make different choices and build my character a different way and experience a different game. Nowadays, every game is the same, there's no real reason to restart a new one and I HATE it. Vampire the masquerade Bloodlines did it right.
 
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News Comments > Elder Scrolls VI in Development
85. Re: Morning Mobilization Jun 15, 2016, 15:47 ItBurn
 
Beamer wrote on Jun 15, 2016, 15:45:
Quboid wrote on Jun 15, 2016, 15:17:
ItBurn wrote on Jun 15, 2016, 13:56:
Beamer wrote on Jun 15, 2016, 13:49:
People seem to hate level scaling. I see both sides of the argument, and think it can be done just fine with both ways. Some areas scale, some areas don't.

But scaling is somewhat necessary. I mean, it would suck to start the Thieves Guild missions, get halfway through, then be too low a level and have to go do some Fighter's Guild to level up. I'd rather be able to plow through as I want to plow through, even if it means I end up getting great armor from bandits later in the game.

I agree. Level scaling is ok when some things scale and others don't. I disagree about the other part though. I absolutely want my progress to be hindered by my level at some points. That's what it's all about, growing stronger to be able to do things you couldn't before.

I like this sort of progression as long as I'm not being funnelled down a linear route. It's OK to be unable to continue in the Thieves Guild for a while, but it's not OK if a Fighter's Guild mission is the only way to get the XP/weapon/whatever I needed.

For me, it's more like it's ok to not be able to enter this part of the map, but don't make me stop the quest line I'm focusing on to go grind.

Oblivion had very, very little grinding. That's part of what makes SP games fun. If, in order to continue with the Thieves Guild, I had to go spend a few hours killing animals to collect 10 horns, or to be less snarky go do a bunch of other quests, I'd be annoyed. Now I'm grinding, not gaming.

I hated Oblivion's scaling. There was no point in leveling. It was broken too, staying level 1 was the best strategy. You had to pick the skills you wanted as lesser skills and keep garbage skills as the main skills.

You don't have to grind, there's always a ton of other activities to do. There's the thief guild repeatable quests for example. edit: I guess those quests are grinding... Just continue the main quest or do some side quests/exploration...
 
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News Comments > Elder Scrolls VI in Development
84. Re: Morning Mobilization Jun 15, 2016, 15:45 ItBurn
 
Quboid wrote on Jun 15, 2016, 15:17:
ItBurn wrote on Jun 15, 2016, 13:56:
Beamer wrote on Jun 15, 2016, 13:49:
People seem to hate level scaling. I see both sides of the argument, and think it can be done just fine with both ways. Some areas scale, some areas don't.

But scaling is somewhat necessary. I mean, it would suck to start the Thieves Guild missions, get halfway through, then be too low a level and have to go do some Fighter's Guild to level up. I'd rather be able to plow through as I want to plow through, even if it means I end up getting great armor from bandits later in the game.

I agree. Level scaling is ok when some things scale and others don't. I disagree about the other part though. I absolutely want my progress to be hindered by my level at some points. That's what it's all about, growing stronger to be able to do things you couldn't before.

I like this sort of progression as long as I'm not being funnelled down a linear route. It's OK to be unable to continue in the Thieves Guild for a while, but it's not OK if a Fighter's Guild mission is the only way to get the XP/weapon/whatever I needed.

Well yeah, but there's usually a ton of other activities for thieves that aren't the fighter's guild. Especially if the game is well made and most missions can be completed in a number of ways.
 
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News Comments > Elder Scrolls VI in Development
81. Re: Morning Mobilization Jun 15, 2016, 13:56 ItBurn
 
Beamer wrote on Jun 15, 2016, 13:49:
People seem to hate level scaling. I see both sides of the argument, and think it can be done just fine with both ways. Some areas scale, some areas don't.

But scaling is somewhat necessary. I mean, it would suck to start the Thieves Guild missions, get halfway through, then be too low a level and have to go do some Fighter's Guild to level up. I'd rather be able to plow through as I want to plow through, even if it means I end up getting great armor from bandits later in the game.

I agree. Level scaling is ok when some things scale and others don't. I disagree about the other part though. I absolutely want my progress to be hindered by my level at some points. That's what it's all about, growing stronger to be able to do things you couldn't before.
 
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News Comments > Elder Scrolls VI in Development
77. Re: Elder Scrolls VI in Development Jun 15, 2016, 09:36 ItBurn
 
VaranDragon wrote on Jun 15, 2016, 03:18:
Remember when we could fly or levitate in an Elder Scrolls game?? Yeah, Morrowind had that shit. Also quests with real consequences and tons of cool shit that wasn't so simple or easy to find. In my opinion Morrowind is still the best ES games, and even though Oblivion and Skyrim added some functionality they also took away a whole lot more. So what If I can become a god if I want to, whats wrong with that? It's an Elder Scrolls game for fucks sake. Mortals rising to Godhood is not even that rare their Lore.

What I worry about is that Bethesda will take their dumbing down to a whole other level, in their next Elder Scrolls game, and basically make it like Fallout4. All flash, no substance, no branching quest lines, no way to fail a quest, basically turn ES into an action adventure game. That would suck major balls.

Daggerfall was the best ES game
I share your concerns with the dumbing down, but Fallout 4 has a lot of substance still. In some ways, more than Skyrim. I'm talking mostly about the scavenging and building systems and how they tie directly into gameplay. The quests are garbage, but the game systems and world simulation are pretty cool.
 
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News Comments > Elder Scrolls VI in Development
70. Re: Elder Scrolls VI in Development Jun 14, 2016, 18:36 ItBurn
 
Razumen wrote on Jun 14, 2016, 18:30:
ItBurn wrote on Jun 14, 2016, 18:27:
wtf_man wrote on Jun 14, 2016, 18:20:
Maybe they will used the iD Tech 6 engine (If it renders outdoors well enough). I mean... the snap map stuff is very similar to how they build TES games... and why own a engine for just one studio?

id tech 6 engine is the opposite of an engine for an open world game. Mostly because of the character, texture and world size limitations. It could be modified to do it(maybe), but it didn't seem to have been designed for that.

What texture limitations? Megatextures is a streaming technology, the only limitation is your video card ram. The rest sounds like something you justt made up.

Every id tech engine game has had texture limitations. The new Doom has the worst texture streaming I've seen in a game. Now you're going to say, "no it isn't true, get gud, get a new PC.". Well you're wrong, I'm sorry and I have nothing further to say about that.

The id tech engine has a limit of 12 monsters on screen at once, and with 12, the performance tanks. This is why you never see more than something like 8 monsters at once in the campaign. Monsters respawn constantly. Open world games need to have way more entities loaded at once.

Id tech engine is made for corridors. Sure, there's some moderately big areas in some games, but they're mostly empty and full of invisible walls. An open world game needs to stream huge spaces. id tech seems to work with smaller single levels.

for the lulz : Snap map 100 000 revenants
Doom 2 100 000 revenants
 
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News Comments > Elder Scrolls VI in Development
69. Re: Morning Mobilization Jun 14, 2016, 18:31 ItBurn
 
Creston wrote on Jun 14, 2016, 18:29:
Scottish Martial Arts wrote on Jun 14, 2016, 18:13:
Creston wrote on Jun 14, 2016, 18:04:
For the record, once you got power armor and plasma weapons in Fallout, you would steamroll everything in your path as well. But there it was obviously just 'great writing?'

Edit : Apologies, I thought I was replying to Scottish, not you, Beamer. The Fallout One comment was more directed at him.

Hey, at least you don't find that power armor and plasma rifle in the crater of a bomb that didn't actually explode, all while asking people if they've seen your father, "a middle aged guy"!

Haha, fair enough.

You'll get no argument from me on Fallout 3's writing. It was abominable. I still loved the game, just because the exploration in it was so much fun, but the quests were absolutely fucking terrible. They HAVE gotten significantly better in FO4, though.


What?? FO3's quests had multiple ways of doing them. You could be an a-hole and all that. In FO4, there's no choice(other than the big main quest choice) and you have to be the good guy.
 
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News Comments > Elder Scrolls VI in Development
65. Re: Elder Scrolls VI in Development Jun 14, 2016, 18:27 ItBurn
 
wtf_man wrote on Jun 14, 2016, 18:20:
Maybe they will used the iD Tech 6 engine (If it renders outdoors well enough). I mean... the snap map stuff is very similar to how they build TES games... and why own a engine for just one studio?

id tech 6 engine is the opposite of an engine for an open world game. Mostly because of the character, texture and world size limitations. It could be modified to do it(maybe), but it doesn't seem to be designed for that.
 
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News Comments > Elder Scrolls VI in Development
43. Re: Elder Scrolls VI in Development Jun 14, 2016, 16:20 ItBurn
 
jdreyer wrote on Jun 14, 2016, 16:11:
ItBurn wrote on Jun 14, 2016, 16:05:
Beamer wrote on Jun 14, 2016, 15:52:
But even when it came out, Oblivion wasn't the best looking game. Far from it. But it was one of the biggest. Burnout Revenge, which came out the same time, was much prettier, but had so much less going on.

In my opinion, the forests in Oblivion were better than they are now in Skyrim. I realize that the screenshots below do a poor job of comparing both games, and that my mind may be playing tricks, but I feel that in general, the Oblivion forests that I remember were denser and the trees/grass fuller.

Oblivion
Skyrim

Just a couple of things.

1. Oblivion takes place in a lusher area, so you might expect that it'd be greener and fuller.

2. The screenshot you posted looks like the modded forest. Look at this image comparing vanilla Oblivion to modded Oblivion.

I'm pretty sure that that's a vanilla Oblivion screenshot. It's one of the first screenshots released for the game. Maybe there was a downgrade after that, but I feel that Oblivion delivered back then.

Yeah, it's one of the 2 "forests" screenshots Bethesda released close to the release of the game to hype us: Official screenshots
 
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News Comments > Elder Scrolls VI in Development
40. Re: Morning Mobilization Jun 14, 2016, 16:09 ItBurn
 
heroin wrote on Jun 14, 2016, 16:06:
Scottish Martial Arts wrote on Jun 14, 2016, 15:58:
Tachikoma wrote on Jun 14, 2016, 15:30:
stuff

were done better in the Ultima series nearly 30 years ago. I suppose the mainline Ultima games weren't first-person (except for dungeon exploration in I - V) but nearly all of the open world stuff you describe was front and center in Ultima V-VII.

This is very true. I wish Garriot were working on a single-player spiritual successor to Ultima 6 or 7. Instead, he's currently polishing the turd that is the spiritual successor to UO.

I miss the Ultimas so much. The elder scrolls don't scratch that itch. Not saying the elder scrolls are bad, I actually prefer them.
 
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News Comments > Elder Scrolls VI in Development
37. Re: Elder Scrolls VI in Development Jun 14, 2016, 16:05 ItBurn
 
Beamer wrote on Jun 14, 2016, 15:52:
But even when it came out, Oblivion wasn't the best looking game. Far from it. But it was one of the biggest. Burnout Revenge, which came out the same time, was much prettier, but had so much less going on.

In my opinion, the forests in Oblivion were better than they are now in Skyrim. I realize that the screenshots below do a poor job of comparing both games, and that my mind may be playing tricks, but I feel that in general, the Oblivion forests that I remember were denser and the trees/grass fuller.

Oblivion
Skyrim
 
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News Comments > Elder Scrolls VI in Development
15. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:46 ItBurn
 
Trevellian wrote on Jun 14, 2016, 11:39:
Razumen wrote on Jun 14, 2016, 11:26:
Hopefully they add coop support, having companions is okay...but adventuring with a friend would be priceless.

This is the only addition I've ever wanted in the new Elder Scrolls and Fallout games.
Not an MMO, just let me invite 3 friends and have a 4 person party. Up the difficulty ridiculously when they join, I don't care. Just let me play with them.

It would be awesome, but at the same time, it would take time away from improving the core game. Also, they'd probably have to make gameplay sacrifices to make it work in coop. I want my Elder Scrolls to stay single player.
 
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News Comments > Elder Scrolls VI in Development
14. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:44 ItBurn
 
I hope he's talking about procedural generation! But he's probably talking about the fact that we'll need much more powerful consoles to be able to render the Valenwood forests. Also, there's a good chance he's also talking about VR. This game is at least 4 years away guys.  
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News Comments > Quake Champions Announced
54. Re: Quake Champions Announced Jun 14, 2016, 11:31 ItBurn
 
Razumen wrote on Jun 14, 2016, 11:28:
ItBurn wrote on Jun 14, 2016, 10:49:
Razumen wrote on Jun 14, 2016, 10:25:
ItBurn wrote on Jun 14, 2016, 09:57:
Not just diehards and competitive deathmatchers, reviewers in general. Taken from the front page reviews on metacritic, every single one of them disliked multiplayer :
- the multiplayer feels a bit too much like it's chasing other contemporary online shooters
- the multiplayer is the worst part of the game
- DOOM is one of the best shooters of year. Shame it can't be said about the multiplayer
- disappointing multiplayer modes
- lame multiplayer
- weak multiplayer

Nice cherrypicking, I've read most of the first reviews and while they do have negative things to say about the multiplayer, the majority of them did also say it was still enjoyable. Even the ones that did most heavily criticize it weren't necessarily in favour of a straight up arena experience.

Frankly, there were a lot more interesting paths they could've taken the game's MP, and a vanilla FFA mode is one of the least interesting of those paths.

Cherry-picking? What did you want me to do? I just picked the first few reviews on their page. One of them gave the game a 100%! Regardless, I've read a lot of reviews and I haven't found a single one that said that the multi was good. The consensus is that the multi is boring and not worth it. My original point was that there's cause to be worried about the new Quake because of how id handled Doom's multi. I don't want my Quake to be boring and not worth it.

Then you didn't really read the reviews and just clasped on to the first few sentences you agreed with without going into context; again, cherry-picking.

Nope
 
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News Comments > Quake Champions Announced
52. Re: Quake Champions Announced Jun 14, 2016, 10:49 ItBurn
 
Razumen wrote on Jun 14, 2016, 10:25:
ItBurn wrote on Jun 14, 2016, 09:57:
Not just diehards and competitive deathmatchers, reviewers in general. Taken from the front page reviews on metacritic, every single one of them disliked multiplayer :
- the multiplayer feels a bit too much like it's chasing other contemporary online shooters
- the multiplayer is the worst part of the game
- DOOM is one of the best shooters of year. Shame it can't be said about the multiplayer
- disappointing multiplayer modes
- lame multiplayer
- weak multiplayer

Nice cherrypicking, I've read most of the first reviews and while they do have negative things to say about the multiplayer, the majority of them did also say it was still enjoyable. Even the ones that did most heavily criticize it weren't necessarily in favour of a straight up arena experience.

Frankly, there were a lot more interesting paths they could've taken the game's MP, and a vanilla FFA mode is one of the least interesting of those paths.

Cherry-picking? What did you want me to do? I just picked the first few reviews on their page. One of them gave the game a 100%! Regardless, I've read a lot of reviews and I haven't found a single one that said that the multi was good. The consensus is that the multi is boring and not worth it. My original point was that there's cause to be worried about the new Quake because of how id handled Doom's multi. I don't want my Quake to be boring and not worth it.
 
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News Comments > Quake Champions Announced
50. Re: Quake Champions Announced Jun 14, 2016, 09:57 ItBurn
 
Sepharo wrote on Jun 14, 2016, 03:01:
Razumen wrote on Jun 14, 2016, 02:14:
ItBurn wrote on Jun 13, 2016, 17:32:
NegaDeath wrote on Jun 13, 2016, 17:01:
Has everyone forgotten how down people were on New Doom and how amazing that turned out? Or how great Wolfenstein New Order was? I think they've earned at least at least a little good will to not declare it bad from a mere CG teaser.

Actually, it's Doom's single player that reviewers loved. The multiplayer was universally disliked. This new Quake is entirely multiplayer, so I think that people's concerns are valid. I think it might not be developed internally at id either from the post-show interview I saw, just like Doom's multi...

The multiplayer was not universally disliked, well, it was, but only by Quake diehards, which is like the minority of gamers these days.

Not just quake diehards but competitive deathmatchers in general.

Not just diehards and competitive deathmatchers, reviewers in general. Taken from the front page reviews on metacritic, every single one of them disliked multiplayer :
- the multiplayer feels a bit too much like it's chasing other contemporary online shooters
- the multiplayer is the worst part of the game
- DOOM is one of the best shooters of year. Shame it can't be said about the multiplayer
- disappointing multiplayer modes
- lame multiplayer
- weak multiplayer
 
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News Comments > Quake Champions Announced
38. Re: Quake Champions Announced Jun 13, 2016, 17:32 ItBurn
 
NegaDeath wrote on Jun 13, 2016, 17:01:
Has everyone forgotten how down people were on New Doom and how amazing that turned out? Or how great Wolfenstein New Order was? I think they've earned at least at least a little good will to not declare it bad from a mere CG teaser.

Actually, it's Doom's single player that reviewers loved. The multiplayer was universally disliked. This new Quake is entirely multiplayer, so I think that people's concerns are valid. I think it might not be developed internally at id either from the post-show interview I saw, just like Doom's multi...
 
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News Comments > Quake Champions Announced
30. Re: Quake Champions Announced Jun 13, 2016, 15:47 ItBurn
 
Quake live isn't a sequel to Quake 3, it IS Quake 3. Of course people don't play it anymore, it's frickin' old!  
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News Comments > Quake Champions Announced
15. Re: Quake Champions Announced Jun 13, 2016, 11:30 ItBurn
 
Trevellian wrote on Jun 13, 2016, 11:23:
SimplyMonk wrote on Jun 13, 2016, 11:20:
Trevellian wrote on Jun 13, 2016, 11:09:
Thanks for not making a Quake game, Bethesda.

In all honesty though, what is a Quake game? Quake 1 is nothing like Quake 2 is nothing like Quake 3. Even the fan base is divided just be responses in this thread. A lot of people liked Quake 3, but I hated it and much prefer the atmosphere and style of Quake 1.

I'd like an actual sequel to Quake 1. The strogg stuff was okay in 2 and 4. But I liked the Quake 1 aesthetic. I want gothic cathedrals and shotguns.

Not this mess, which I don't even have to play, just listen to the guy talk at the conference about how each character has it's own special abilities, just like Overwatch, to know it's not a Quake game and I don't care about it. They're just jumping on the Hero shooter bandwagon.

This is clearly the sequel to Quake 3, not Quake 1 and 2. Quake 3 had a wide array of "heroes". They all had the same abilities, so it wasn't a hero shooter, but it's not such a big jump from Q3 to give each of them a special ability. The fact that they said it would be PC only(so far), makes me believe that there's a chance it'll be a good sequel.
 
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