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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 2130 (Senior)
User ID 56211
 
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News Comments > Morning Tech Bits
14. Re: Morning Tech Bits Jan 2, 2018, 13:59 ItBurn
 
RedEye9 wrote on Jan 2, 2018, 13:18:
https://community.amd.com/thread/223615
Comments are priceless.
HOLY SHIT, check out this list. Crysis is on it, brings a whole new meaning to "but can it run x"

Ouch, not good publicity for AMD. Unless they take major steps to fix this, I no longer have a choice and must go with NVidia.
 
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Jan 2, 2018, 11:49 ItBurn
 
eRe4s3r wrote on Jan 2, 2018, 10:13:
Notepad++ is best notepad

Nope, I prefer UltraEdit. Notepad++'s search is a nightmare.
 
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News Comments > Survarium Holiday Update
3. Re: Survarium Holiday Update Dec 29, 2017, 23:33 ItBurn
 
jacobvandy wrote on Dec 29, 2017, 21:19:
Such a shame, what happened to STALKER. The only thing going on with it anymore are user mods like this one (updated last week): http://www.moddb.com/mods/lost-alpha


Yeah, there's a giant hole in my life for a new STALKER. There's the Metro games that are a bit more modern. They definitely have some of the atmosphere, but I find all of them shalow and boring.
 
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News Comments > etc.
4. Re: etc. Dec 25, 2017, 18:16 ItBurn
 
I'm sorry, but it just doesn't have anything to do with Contra. This is like saying that Skyrim is like Mario on the NES because you get coins in both games.  
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News Comments > Tom Clancy's The Division Sequel Possibilities
9. Re: Tom Clancy's The Division Sequel Possibilities Dec 25, 2017, 00:34 ItBurn
 
Flatline wrote on Dec 24, 2017, 23:24:
Cutter wrote on Dec 24, 2017, 21:50:
Flatline wrote on Dec 24, 2017, 17:45:
ItBurn wrote on Dec 24, 2017, 17:43:
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.

Dunno what you're talking about. I played casually and got almost 100 hours in. The single player story will take you almost 20 hours.

I mean, any reality-based shooter you can say shows you everything you'll see inside of 15 minutes essentially.

Yes, facing the same groups of enemies over and over and over again. You completely missed what we were saying.

No I understood completely. If taken literally you've made a completely useless point because almost *every* game gets repetitive within 15 minutes essentially as they are all, by necessity, systems of patterns that have some variation. If taken figuratively it's still inaccurate because you don't run out of new content and new variations on the Division until probably about 20 hours in, not 4-5.

I disagree. I think that the Division is MUCH more repetitive than >95% of loot-based action RPGs. Not enough enemy variety, not enough loot variety, not enough gameplay variety. The settings isn't a good excuse for the extreme repetition. I mean, this is my opinion, and you seem to love the game a whole lot more than me, but I believe that my opinion is much more representative of the majority. I still like the game. What is there is great. I just don't think it's worth full price.
 
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News Comments > Black Mesa Update; Sale
6. Re: Black Mesa Update; Sale Dec 24, 2017, 17:54 ItBurn
 
Solid remake. I think it's the definitive way of playing HL1 today. I wish they'd make a different version that would be less faithful, but more modern.  
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News Comments > Tom Clancy's The Division Sequel Possibilities
2. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 17:43 ItBurn
 
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.  
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News Comments > Squadron 42 Specs and Trailer; Star Citizen Selling Tanks
24. Re: Squadron 42 Specs and Trailer; Star Citizen Selling Tanks Dec 20, 2017, 23:34 ItBurn
 
I don't know about all the rest, but that "trailer" was good.  
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News Comments > Watch_Dogs Giveaway Joins ACIV: Black Flag and World in Conflict Freebies
10. Re: Watch_Dogs Giveaway Joins ACIV: Black Flag and World in Conflict Freebies Dec 20, 2017, 18:07 ItBurn
 
NKD wrote on Dec 20, 2017, 16:36:
eRe4s3r wrote on Dec 20, 2017, 08:51:
Maybe the 3rd game will not have us play a mass murdering terrorist nobody in any way sane can ever connect to. Wouldn't that be something....

;p

Of course, I dunno if that was intentional by Ubisoft to basically sabotage their entire plot this way in WD2, or if that was an accident.. But when behavior analysis flags him as a terrorist, then he becomes one after discovering this.... just.. wow. Tone deaf doesn't even begin to describe this plot..

At least in WD1, we played a genuine asshole, can get behind that. But in WD2 we play a terrorist, and I can't get behind that. Must be me

I've seen this criticism here before, but it doesn't make much sense. Yeah, Ubisoft The Game allows you to kill your enemies because it's a sandbox game, but you aren't forced to. I don't think there's a single person you have to kill in the game. If you're playing real stealthy, the number of people you even have to takedown at all, even with a taser, is pretty minimal. And canonically, Marcus isn't a killer.

Even if the crime prediction algorithm was able to predict Marcus' anarchist tendencies, does its accuracy make it ethical? And it's not even that accurate: Remember that Marcus got convicted of a crime he didn't commit based on that profile, before he even started looking into ctOS.

Also you're missing the dozens of other types of abuses of technology in the game, and how easily corruptable the system is. Even if it was 100% right about Marcus, which it wasn't, it still wouldn't be a vindication of the system.

The stealth/non-lethal is terrible in WD2. You can't move bodies, and when you knock someone out, they have these lengthy death animations/ragdolls and you can't predict where the body is going to end up. You can do everything perfect and the game will decide to place the body in view of other npcs and there's nothing you can do. Also, you're forced to physically go activate some things. Sometimes, you can't even use the remote controlled robots. Why??? It was awesome in WD1 when you could stand outside and never move an inch to complete the whole mission.
 
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News Comments > Far Cry 5 Montana Video
24. Re: Far Cry 5 Montana Video Dec 17, 2017, 12:10 ItBurn
 
Beamer wrote on Dec 17, 2017, 10:15:
Jerykk wrote on Dec 17, 2017, 04:10:
Quinn wrote on Dec 16, 2017, 12:22:
My favorite Far Cry order: 2, 3, 1, Primal, 4.

Far Cry 4 always felt like a Far Cry 3 DLC/expansion to me. I couldn't get myself to appreciate the game at all.

This game again looks like Far Cry 3 in a new setting. So far, though, it looks like I'll really love this setting.

Weird, 4 is easily better than FC3 in every way. Better enemies, better animals, better NPCs, better vehicles, better characters, better world-building, better story, more interesting terrain, better mission design. You also get the wing suit right away.

I think FC4 is in many ways the Fallout: New Vegas of the Far Cry series. FO3 left a better first impression than NV and FC3 left a better first impression than FC4. However, like FO:NV, FC4 got better the more you played it while FC3 got worse. If you didn't play much of FC4, you really ought to give it another shot.

You're 100% right, and I'd never thought about it in that way. FC4 did get better, and I remember later missions as being fun, and seriously enjoyed taking helicopters everywhere with a grenade launcher in my off-hand, just hovering and taking things out for fun.

FC3 started great, but was wearing out its welcome, and by the time I found out there was a second island I was over it. Still finished, still had fun, but I remember loving the game yet being so angry there was a second island.

For me, it's absolutely 4,3,1,2. 3 invented a new formula, 4 perfected it. We'll see what 5 does, but even a rehash will be fun for me. It'll get tiring quickly, but I would have 10 fantastic hours, if not 20, with a polished coat of paint over 4.

Well I disagree somewhat. I think that Vaas was the best character in the whole series and I think that FC3 was more focused and less all over the place than FC4 was, which made it more fun to me. It could be because I was kinda done with the FC3 formula and 4 was basically the same thing.

The thing is, I think that gameplay wise, FC3 is a step back from FC2. The economy in 3 and 4 is absolutely f***ed. Money is basically useless, your wallet is always full and you get all guns for free at the towers. You get the grenade launcher super early in FC4 and you're then an invincible god. I liked FC2's system way more with the gun jamming and the saving your money to get that shiny gun.

I also prefer FO3 over FNV
 
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News Comments > Far Cry 5 Montana Video
17. Re: Far Cry 5 Montana Video Dec 16, 2017, 12:29 ItBurn
 
Quinn wrote on Dec 16, 2017, 12:22:
My favorite Far Cry order: 2, 3, 1, Primal, 4.

Far Cry 4 always felt like a Far Cry 3 DLC/expansion to me. I couldn't get myself to appreciate the game at all.

This game again looks like Far Cry 3 in a new setting. So far, though, it looks like I'll really love this setting.

The story in Farcry 4 is probably my favorite though. It's not immediately clear after you've played the game, but when you put everything together, it's really cool. I won't get into it because spoilers.
 
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News Comments > Far Cry 5 Montana Video
8. Re: Far Cry 5 Montana Video Dec 15, 2017, 22:53 ItBurn
 
Jerykk wrote on Dec 15, 2017, 22:46:
ItBurn wrote on Dec 15, 2017, 17:17:
I'll definitely play it, but I fail to see what's different about this game gameplay wise. Looks like just a different coat of paint.

Pretty much. I definitely got that feeling from Primal, which is probably why I got bored of it so quickly. The Far Cry formula is getting stale. FC4 was the best one but at this point, I think they need to mix things up a lot more.

To be fair, Primal is probably the post-Farcry 1 Farcry with the most different gameplay. I got bored of it really quick too though. My favorites are in this order: 1,2,3,4... Not a good sign I guess...
 
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News Comments > Far Cry 5 Montana Video
2. Re: Far Cry 5 Montana Video Dec 15, 2017, 17:17 ItBurn
 
I'll definitely play it, but I fail to see what's different about this game gameplay wise. Looks like just a different coat of paint.  
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News Comments > Crytek Suing Cloud Imperium
8. Re: Crytek Suing Cloud Imperium Dec 13, 2017, 20:45 ItBurn
 
This is going to make other devs want to use the Cryengine...  
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News Comments > Tom Clancy's Rainbow Six Siege Year 3 DLC
4. Re: Tom Clancy's Rainbow Six Siege Year 3 DLC Dec 13, 2017, 14:12 ItBurn
 
SpectralMeat wrote on Dec 13, 2017, 14:04:
This is a great game and still lots of people playing it online. Good to see they are still supporting it instead of just releasing a new game every year with a shit load of DLC.
It's in the top 10 of most popular games on Steam 2 yrs after release

I still like it and the new free content is cool, but I wouldn't say that they do the best job. It could be because I only play terrorist hunt, but the game seems more buggy than it was a year ago. Every update seems to break something that never gets fixed. It got to the point where my friends got pissed at the game and refuse to play. "Operation health" is pretty ironic.
 
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News Comments > Tom Clancy's Rainbow Six Siege Year 3 DLC
2. Re: Tom Clancy's Rainbow Six Siege Year 3 DLC Dec 13, 2017, 13:08 ItBurn
 
Darks wrote on Dec 13, 2017, 10:56:
Seems to me they are trying to pimp out these operators. Is there really any difference between any of them? And I mean, is there really any difference that is noticeably different besides a new look.

What makes them so special that any the others cant do?

I recall playing this on a free weekend, and I really didn't care for the feel of the game, the weapons felt odd and very over sized from what I remember. It just didn't feel like the old Rainbow Siege games like Vegas and past games.

They feel different. They have different speeds, health and equipment. They all have different weapon choices and they each have one or two unique gadgets that can change the game completely. If you're extremely competitive, it's important to pay mind to which operator you choose, but at the same time, all operators are good enough and you're guaranteed to have great ones without spending any time or money on the game. Also, you don't need to get this season pass. You can unlock all operators for free by playing the game.
 
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News Comments > Assassin's Creed IV Black Flag Giveaway Underway
13. Re: Assassin's Creed IV Black Flag Giveaway Underway Dec 12, 2017, 00:32 ItBurn
 
It's probably the best pirate game there ever was. For most people anyway. It's not mine, because I was able to get into the Akella games, which is a pretty difficult feat.  
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News Comments > Path of Exile: War for the Atlas Launches
8. Re: Path of Exile: War for the Atlas Launches Dec 10, 2017, 00:28 ItBurn
 
It's the same POE. Now you can burn grass.  
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News Comments > In The Valley of Gods Announced
1. Re: In The Valley of Gods Announced Dec 8, 2017, 16:09 ItBurn
 
I liked Firewatch. A pretty good walking simulator with more interactivity than usual. I thought that the graphics were terrible though, even with the stylized look. In this one, the graphics look at least adequate and I really could go for exploring a pyramid.  
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News Comments > Witchfire Announced
11. Re: Witchfire Announced Dec 8, 2017, 16:03 ItBurn
 
Huge Painkiller fan and I also really like Ethan Carter, so I'm pretty excited for this.

As for co-op, the Build engine games had full co-op with absolutely no sacrifices made anywhere. That was a long time ago and it was even harder to do back then because of much greater limitations. The only reason co-op is so rare these days is because of arbitrary decisions made by developers.

I worked for an AAA dev, and in a meeting they told me that they wouldn't do full co-op because it was impossible... I told them that it was possible and that's literally all it took for them to change their mind and implement it.

Edit: by arbitrary choice, I meant choose/build an engine that supports co-op natively, and then actually support it.

This comment was edited on Dec 8, 2017, 17:14.
 
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2130 Comments. 107 pages. Viewing page 10.
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