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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1649 (Pro)
User ID 56211
 
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News Comments > Elder Scrolls VI in Development
77. Re: Elder Scrolls VI in Development Jun 15, 2016, 09:36 ItBurn
 
VaranDragon wrote on Jun 15, 2016, 03:18:
Remember when we could fly or levitate in an Elder Scrolls game?? Yeah, Morrowind had that shit. Also quests with real consequences and tons of cool shit that wasn't so simple or easy to find. In my opinion Morrowind is still the best ES games, and even though Oblivion and Skyrim added some functionality they also took away a whole lot more. So what If I can become a god if I want to, whats wrong with that? It's an Elder Scrolls game for fucks sake. Mortals rising to Godhood is not even that rare their Lore.

What I worry about is that Bethesda will take their dumbing down to a whole other level, in their next Elder Scrolls game, and basically make it like Fallout4. All flash, no substance, no branching quest lines, no way to fail a quest, basically turn ES into an action adventure game. That would suck major balls.

Daggerfall was the best ES game
I share your concerns with the dumbing down, but Fallout 4 has a lot of substance still. In some ways, more than Skyrim. I'm talking mostly about the scavenging and building systems and how they tie directly into gameplay. The quests are garbage, but the game systems and world simulation are pretty cool.
 
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News Comments > Elder Scrolls VI in Development
70. Re: Elder Scrolls VI in Development Jun 14, 2016, 18:36 ItBurn
 
Razumen wrote on Jun 14, 2016, 18:30:
ItBurn wrote on Jun 14, 2016, 18:27:
wtf_man wrote on Jun 14, 2016, 18:20:
Maybe they will used the iD Tech 6 engine (If it renders outdoors well enough). I mean... the snap map stuff is very similar to how they build TES games... and why own a engine for just one studio?

id tech 6 engine is the opposite of an engine for an open world game. Mostly because of the character, texture and world size limitations. It could be modified to do it(maybe), but it didn't seem to have been designed for that.

What texture limitations? Megatextures is a streaming technology, the only limitation is your video card ram. The rest sounds like something you justt made up.

Every id tech engine game has had texture limitations. The new Doom has the worst texture streaming I've seen in a game. Now you're going to say, "no it isn't true, get gud, get a new PC.". Well you're wrong, I'm sorry and I have nothing further to say about that.

The id tech engine has a limit of 12 monsters on screen at once, and with 12, the performance tanks. This is why you never see more than something like 8 monsters at once in the campaign. Monsters respawn constantly. Open world games need to have way more entities loaded at once.

Id tech engine is made for corridors. Sure, there's some moderately big areas in some games, but they're mostly empty and full of invisible walls. An open world game needs to stream huge spaces. id tech seems to work with smaller single levels.

for the lulz : Snap map 100 000 revenants
Doom 2 100 000 revenants
 
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News Comments > Elder Scrolls VI in Development
69. Re: Morning Mobilization Jun 14, 2016, 18:31 ItBurn
 
Creston wrote on Jun 14, 2016, 18:29:
Scottish Martial Arts wrote on Jun 14, 2016, 18:13:
Creston wrote on Jun 14, 2016, 18:04:
For the record, once you got power armor and plasma weapons in Fallout, you would steamroll everything in your path as well. But there it was obviously just 'great writing?'

Edit : Apologies, I thought I was replying to Scottish, not you, Beamer. The Fallout One comment was more directed at him.

Hey, at least you don't find that power armor and plasma rifle in the crater of a bomb that didn't actually explode, all while asking people if they've seen your father, "a middle aged guy"!

Haha, fair enough.

You'll get no argument from me on Fallout 3's writing. It was abominable. I still loved the game, just because the exploration in it was so much fun, but the quests were absolutely fucking terrible. They HAVE gotten significantly better in FO4, though.


What?? FO3's quests had multiple ways of doing them. You could be an a-hole and all that. In FO4, there's no choice(other than the big main quest choice) and you have to be the good guy.
 
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News Comments > Elder Scrolls VI in Development
65. Re: Elder Scrolls VI in Development Jun 14, 2016, 18:27 ItBurn
 
wtf_man wrote on Jun 14, 2016, 18:20:
Maybe they will used the iD Tech 6 engine (If it renders outdoors well enough). I mean... the snap map stuff is very similar to how they build TES games... and why own a engine for just one studio?

id tech 6 engine is the opposite of an engine for an open world game. Mostly because of the character, texture and world size limitations. It could be modified to do it(maybe), but it doesn't seem to be designed for that.
 
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News Comments > Elder Scrolls VI in Development
43. Re: Elder Scrolls VI in Development Jun 14, 2016, 16:20 ItBurn
 
jdreyer wrote on Jun 14, 2016, 16:11:
ItBurn wrote on Jun 14, 2016, 16:05:
Beamer wrote on Jun 14, 2016, 15:52:
But even when it came out, Oblivion wasn't the best looking game. Far from it. But it was one of the biggest. Burnout Revenge, which came out the same time, was much prettier, but had so much less going on.

In my opinion, the forests in Oblivion were better than they are now in Skyrim. I realize that the screenshots below do a poor job of comparing both games, and that my mind may be playing tricks, but I feel that in general, the Oblivion forests that I remember were denser and the trees/grass fuller.

Oblivion
Skyrim

Just a couple of things.

1. Oblivion takes place in a lusher area, so you might expect that it'd be greener and fuller.

2. The screenshot you posted looks like the modded forest. Look at this image comparing vanilla Oblivion to modded Oblivion.

I'm pretty sure that that's a vanilla Oblivion screenshot. It's one of the first screenshots released for the game. Maybe there was a downgrade after that, but I feel that Oblivion delivered back then.

Yeah, it's one of the 2 "forests" screenshots Bethesda released close to the release of the game to hype us: Official screenshots
 
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News Comments > Elder Scrolls VI in Development
40. Re: Morning Mobilization Jun 14, 2016, 16:09 ItBurn
 
heroin wrote on Jun 14, 2016, 16:06:
Scottish Martial Arts wrote on Jun 14, 2016, 15:58:
Tachikoma wrote on Jun 14, 2016, 15:30:
stuff

were done better in the Ultima series nearly 30 years ago. I suppose the mainline Ultima games weren't first-person (except for dungeon exploration in I - V) but nearly all of the open world stuff you describe was front and center in Ultima V-VII.

This is very true. I wish Garriot were working on a single-player spiritual successor to Ultima 6 or 7. Instead, he's currently polishing the turd that is the spiritual successor to UO.

I miss the Ultimas so much. The elder scrolls don't scratch that itch. Not saying the elder scrolls are bad, I actually prefer them.
 
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News Comments > Elder Scrolls VI in Development
37. Re: Elder Scrolls VI in Development Jun 14, 2016, 16:05 ItBurn
 
Beamer wrote on Jun 14, 2016, 15:52:
But even when it came out, Oblivion wasn't the best looking game. Far from it. But it was one of the biggest. Burnout Revenge, which came out the same time, was much prettier, but had so much less going on.

In my opinion, the forests in Oblivion were better than they are now in Skyrim. I realize that the screenshots below do a poor job of comparing both games, and that my mind may be playing tricks, but I feel that in general, the Oblivion forests that I remember were denser and the trees/grass fuller.

Oblivion
Skyrim
 
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News Comments > Elder Scrolls VI in Development
15. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:46 ItBurn
 
Trevellian wrote on Jun 14, 2016, 11:39:
Razumen wrote on Jun 14, 2016, 11:26:
Hopefully they add coop support, having companions is okay...but adventuring with a friend would be priceless.

This is the only addition I've ever wanted in the new Elder Scrolls and Fallout games.
Not an MMO, just let me invite 3 friends and have a 4 person party. Up the difficulty ridiculously when they join, I don't care. Just let me play with them.

It would be awesome, but at the same time, it would take time away from improving the core game. Also, they'd probably have to make gameplay sacrifices to make it work in coop. I want my Elder Scrolls to stay single player.
 
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News Comments > Elder Scrolls VI in Development
14. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:44 ItBurn
 
I hope he's talking about procedural generation! But he's probably talking about the fact that we'll need much more powerful consoles to be able to render the Valenwood forests. Also, there's a good chance he's also talking about VR. This game is at least 4 years away guys.  
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News Comments > Quake Champions Announced
54. Re: Quake Champions Announced Jun 14, 2016, 11:31 ItBurn
 
Razumen wrote on Jun 14, 2016, 11:28:
ItBurn wrote on Jun 14, 2016, 10:49:
Razumen wrote on Jun 14, 2016, 10:25:
ItBurn wrote on Jun 14, 2016, 09:57:
Not just diehards and competitive deathmatchers, reviewers in general. Taken from the front page reviews on metacritic, every single one of them disliked multiplayer :
- the multiplayer feels a bit too much like it's chasing other contemporary online shooters
- the multiplayer is the worst part of the game
- DOOM is one of the best shooters of year. Shame it can't be said about the multiplayer
- disappointing multiplayer modes
- lame multiplayer
- weak multiplayer

Nice cherrypicking, I've read most of the first reviews and while they do have negative things to say about the multiplayer, the majority of them did also say it was still enjoyable. Even the ones that did most heavily criticize it weren't necessarily in favour of a straight up arena experience.

Frankly, there were a lot more interesting paths they could've taken the game's MP, and a vanilla FFA mode is one of the least interesting of those paths.

Cherry-picking? What did you want me to do? I just picked the first few reviews on their page. One of them gave the game a 100%! Regardless, I've read a lot of reviews and I haven't found a single one that said that the multi was good. The consensus is that the multi is boring and not worth it. My original point was that there's cause to be worried about the new Quake because of how id handled Doom's multi. I don't want my Quake to be boring and not worth it.

Then you didn't really read the reviews and just clasped on to the first few sentences you agreed with without going into context; again, cherry-picking.

Nope
 
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News Comments > Quake Champions Announced
52. Re: Quake Champions Announced Jun 14, 2016, 10:49 ItBurn
 
Razumen wrote on Jun 14, 2016, 10:25:
ItBurn wrote on Jun 14, 2016, 09:57:
Not just diehards and competitive deathmatchers, reviewers in general. Taken from the front page reviews on metacritic, every single one of them disliked multiplayer :
- the multiplayer feels a bit too much like it's chasing other contemporary online shooters
- the multiplayer is the worst part of the game
- DOOM is one of the best shooters of year. Shame it can't be said about the multiplayer
- disappointing multiplayer modes
- lame multiplayer
- weak multiplayer

Nice cherrypicking, I've read most of the first reviews and while they do have negative things to say about the multiplayer, the majority of them did also say it was still enjoyable. Even the ones that did most heavily criticize it weren't necessarily in favour of a straight up arena experience.

Frankly, there were a lot more interesting paths they could've taken the game's MP, and a vanilla FFA mode is one of the least interesting of those paths.

Cherry-picking? What did you want me to do? I just picked the first few reviews on their page. One of them gave the game a 100%! Regardless, I've read a lot of reviews and I haven't found a single one that said that the multi was good. The consensus is that the multi is boring and not worth it. My original point was that there's cause to be worried about the new Quake because of how id handled Doom's multi. I don't want my Quake to be boring and not worth it.
 
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News Comments > Quake Champions Announced
50. Re: Quake Champions Announced Jun 14, 2016, 09:57 ItBurn
 
Sepharo wrote on Jun 14, 2016, 03:01:
Razumen wrote on Jun 14, 2016, 02:14:
ItBurn wrote on Jun 13, 2016, 17:32:
NegaDeath wrote on Jun 13, 2016, 17:01:
Has everyone forgotten how down people were on New Doom and how amazing that turned out? Or how great Wolfenstein New Order was? I think they've earned at least at least a little good will to not declare it bad from a mere CG teaser.

Actually, it's Doom's single player that reviewers loved. The multiplayer was universally disliked. This new Quake is entirely multiplayer, so I think that people's concerns are valid. I think it might not be developed internally at id either from the post-show interview I saw, just like Doom's multi...

The multiplayer was not universally disliked, well, it was, but only by Quake diehards, which is like the minority of gamers these days.

Not just quake diehards but competitive deathmatchers in general.

Not just diehards and competitive deathmatchers, reviewers in general. Taken from the front page reviews on metacritic, every single one of them disliked multiplayer :
- the multiplayer feels a bit too much like it's chasing other contemporary online shooters
- the multiplayer is the worst part of the game
- DOOM is one of the best shooters of year. Shame it can't be said about the multiplayer
- disappointing multiplayer modes
- lame multiplayer
- weak multiplayer
 
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News Comments > Quake Champions Announced
38. Re: Quake Champions Announced Jun 13, 2016, 17:32 ItBurn
 
NegaDeath wrote on Jun 13, 2016, 17:01:
Has everyone forgotten how down people were on New Doom and how amazing that turned out? Or how great Wolfenstein New Order was? I think they've earned at least at least a little good will to not declare it bad from a mere CG teaser.

Actually, it's Doom's single player that reviewers loved. The multiplayer was universally disliked. This new Quake is entirely multiplayer, so I think that people's concerns are valid. I think it might not be developed internally at id either from the post-show interview I saw, just like Doom's multi...
 
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News Comments > Quake Champions Announced
30. Re: Quake Champions Announced Jun 13, 2016, 15:47 ItBurn
 
Quake live isn't a sequel to Quake 3, it IS Quake 3. Of course people don't play it anymore, it's frickin' old!  
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News Comments > Quake Champions Announced
15. Re: Quake Champions Announced Jun 13, 2016, 11:30 ItBurn
 
Trevellian wrote on Jun 13, 2016, 11:23:
SimplyMonk wrote on Jun 13, 2016, 11:20:
Trevellian wrote on Jun 13, 2016, 11:09:
Thanks for not making a Quake game, Bethesda.

In all honesty though, what is a Quake game? Quake 1 is nothing like Quake 2 is nothing like Quake 3. Even the fan base is divided just be responses in this thread. A lot of people liked Quake 3, but I hated it and much prefer the atmosphere and style of Quake 1.

I'd like an actual sequel to Quake 1. The strogg stuff was okay in 2 and 4. But I liked the Quake 1 aesthetic. I want gothic cathedrals and shotguns.

Not this mess, which I don't even have to play, just listen to the guy talk at the conference about how each character has it's own special abilities, just like Overwatch, to know it's not a Quake game and I don't care about it. They're just jumping on the Hero shooter bandwagon.

This is clearly the sequel to Quake 3, not Quake 1 and 2. Quake 3 had a wide array of "heroes". They all had the same abilities, so it wasn't a hero shooter, but it's not such a big jump from Q3 to give each of them a special ability. The fact that they said it would be PC only(so far), makes me believe that there's a chance it'll be a good sequel.
 
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News Comments > Quake Champions Announced
8. Re: Quake Champions Announced Jun 13, 2016, 10:57 ItBurn
 
It's Quake as a hero shooter... It sounds bad, but I think it could be ok. As long as there's no loadout and that you can pickup weapons on the ground, it should be ok.  
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News Comments > Deus Ex: Mankind Divided Breach Mode Revealed
14. Re: Deus Ex: Mankind Divided Breach Mode Revealed Jun 9, 2016, 09:24 ItBurn
 
Beamer wrote on Jun 9, 2016, 09:09:
ItBurn wrote on Jun 9, 2016, 00:20:
Also, no interest in the Breach thing... I don't really understand why it's there.

A few reasons:

*[It's more content]*

*[People like digestible challenges to repeat and master.]*

*[It will likely force people to play a way they otherwise wouldn't and experience aspects of the game they otherwise wouldn't]*

*[Some of the devs had free time while other aspects of the game were polished and tweaked, and this gave them a way to keep busy and create valuable content while they waited on other parts.]*

They could have worked on more content in the base game, or started working on an expansion or did any number of other things, like adding polish that seems to be missing in the hub trailer. I want Deus Ex, not this random other game. I don't understand why it's there. I never asked for this...
 
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News Comments > Deus Ex: Mankind Divided Breach Mode Revealed
13. Re: Deus Ex: Mankind Divided Breach Mode Revealed Jun 9, 2016, 09:19 ItBurn
 
nin wrote on Jun 9, 2016, 08:37:
ItBurn wrote on Jun 9, 2016, 00:20:
Also, no interest in the Breach thing... I don't really understand why it's there.

I'm starting to think you're the new stinging velvet.


Googled "stinging velvet" and found nothing... It's not the worst superhero name I guess.
 
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News Comments > Deus Ex: Mankind Divided Breach Mode Revealed
5. Re: Deus Ex: Mankind Divided Breach Mode Revealed Jun 9, 2016, 00:20 ItBurn
 
I'm still very excited, but everything seemed a bit glitchy and unpolished to me. Also, no interest in the Breach thing... I don't really understand why it's there.  
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News Comments > Watch Dogs 2 SF Setting and November Release Revealed?
8. Re: Watch Dogs 2 SF Setting and November Release Revealed? Jun 8, 2016, 09:38 ItBurn
 
Creston wrote on Jun 7, 2016, 19:51:
nin wrote on Jun 7, 2016, 18:21:
Creston wrote on Jun 7, 2016, 17:34:
SF is a fun town as a setting, so I hope they fix the absolutely abysmal looking driving (especially on motorcycles) for WD2.

That was my biggest gripe as to why I couldn't get into it. Worse driving I've playing in a game, even worse than GTA4.


I never even played it because of that. I saw a video of a motorcycle slamming into a car, and the guy just stayed seated on the bike even though he spin like 16000 times and slammed into a wall. It was retarded. It looked like Outrun back in the 90s.

I thought that GTA IV had the best driving of any of those games and it was one of the best things about the game. It required a bit of getting used to, but to me it improved immersion and was more fun. Huge let down that GTA V changed it.
 
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