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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 2087 (Senior)
User ID 56211
 
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News Comments > DOOM Eternal Gameplay Trailer
39. Re: DOOM Eternal Gameplay Trailer Aug 11, 2018, 22:10 ItBurn
 
Ant wrote on Aug 11, 2018, 21:29:
Icewind wrote on Aug 11, 2018, 12:24:
I'd like the old style DOOM too, as most people here keep saying, but you can modernize old DOOM a bit by grabbing the Doomsday engine and applying all the texture packs and 3D monster/item models. It won't look as nice as this, but it's as close as you're going to get. Unless you liked DOOM 3's engine/physics and download the classic level mods for that (Which aren't as good)
Ha. I still remember when old DOOMers were complaining about DOOM 3 like the darkness, no flashlights, etc. I still enjoyed DOOM 3 (still have its retail box) even though it wasn't good as original DOOM.

I liked Doom 3, but it's not Doom. I have a friend who actually doesn't like Doom 2016 because he wanted it to be like Doom 3.
 
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News Comments > Quake Champions Goes Free-to-Play
13. Re: Quake Champions Goes Free-to-Play Aug 11, 2018, 11:17 ItBurn
 
fawker wrote on Aug 11, 2018, 08:15:
I'm pretty sure they have a play vs bots mode now, and it's not just for training.

I don't know man, why wouldn't they make an announcement out of it? A month or more ago they said they were starting work on bots, but we never got a confirmation that it was done. Also they said that on first release, bots wouldn't be able to use abilities. Can they now or are they still incomplete?
 
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News Comments > Quake Champions Goes Free-to-Play
12. Re: Quake Champions Goes Free-to-Play Aug 11, 2018, 11:15 ItBurn
 
MattyC wrote on Aug 11, 2018, 05:09:
ItBurn wrote on Aug 11, 2018, 01:59:
I don't like this F2P setup. It sucks. Why don't they do like all the other good F2P models? Also, just add bots. Why is this whole project so half assed? At least Andrew Hulshult's music is good.

What is so wrong with this F2P model?

I haven't played all that much of it, but the beta (or whatever has been going on) seemed like pretty standard F2P to me.

Basic gameplay-affecting features are locked away (heroes). I don't think you can unlock them permanently if you don't pay. Look at the Path Of Exile model for good no BS F2P. You get everything. You can pay for cosmetics or for more stash tabs, which you already have more than enough of.
 
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News Comments > DOOM Eternal Gameplay Trailer
24. Re: DOOM Eternal Gameplay Trailer Aug 11, 2018, 11:09 ItBurn
 
I still play the original Doom to this day. I played it last week. I love it and I want more of it, which modders are providing. This new Doom isn't perfect, I would do many things differently, but it's definitely a Doom game that is faithful to the originals, but updated, as it should, because it's been 25 frickin years...  
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News Comments > DOOM Eternal Gameplay Trailer
6. Re: DOOM Eternal Gameplay Trailer Aug 11, 2018, 02:01 ItBurn
 
This is better than I expected. I don't understand how such a game is possible in today's AAA game industry. This is just no-BS and awesome.

Edit: I also hate the melee kills. I think it makes the game worse and that it's only there to accommodate gamepad users. Regardless, the game is so good that I don't care.
 
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News Comments > Quake Champions Goes Free-to-Play
3. Re: Quake Champions Goes Free-to-Play Aug 11, 2018, 01:59 ItBurn
 
I don't like this F2P setup. It sucks. Why don't they do like all the other good F2P models? Also, just add bots. Why is this whole project so half assed? At least Andrew Hulshult's music is good.  
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News Comments > Torchlight Frontiers Announced
7. Re: Torchlight Frontiers Announced Aug 9, 2018, 13:54 ItBurn
 
chickenboo wrote on Aug 9, 2018, 13:32:
Cram wrote on Aug 9, 2018, 11:49:
ItBurn wrote on Aug 9, 2018, 11:36:
Torchlight 2 is a terrible game. We just replayed it and gave it a fair chance, but after a while we just alt+f4'ed out of the game never to return. Because of that, I'm not too excited about this... They better have learned from their mistakes and competition.

I still go back and play Torchlight 1 with a few mods from time to time. Really enjoy that game, the music etc. However, agreed with you on Torchlight 2. I beat the game once, at launch, and I was done. I have tried playing it a couple times since then and can't even get past the first couple hours before giving up.

Torchlight 2 is an excellent game. Steam reports I have 151 hours logged in Torchlight 2, most of that played with mods to overhaul skills, items, and enemies. Still working towards level 100 with my Engineer and he's about level 85 or something now, so a ways to go yet. TL2 scratches my Diablo 2 itch, and the core designers behind Diablo 2 were the designers behind TL2. The musician too. And the art style holds up, but I know that doesn't jibe with everyone.

I'm cautiously optimistic about this new title, but if it deviates too much from the tried and true hack-and-slash backbone of the other two games in the series, I'll give it a pass.

I loved Fate and Torchlight 1, but 2 has serious flaws and the mods I've played don't fix them. While this is still fresh in my memory, the main problems are (don't be mad, it's just my opinion):
- Visibility during action is terrible.
- You pickup items you've filtered out unknowingly and your inventory fills up with crap you don't want
- There's too much loot being dropped and too many decisions to be made about what to equip. It's a time sink.
- The skills are incredibly boring, and you won't want to use any of them. This can't be understated. I mean, doing an action RPG where the most important thing, skills, suck isn't a good idea...
- Leveling skills is extremely slow because you need to gain 4-5 levels to put a single extra point in them. You're left accumulating points that you don't spend because you don't use the other shitty skills anyway.
- Leveling skills barely improves them and power progression is slow in general.
- Almost everything is extremely generic and the game fails to capture you with the story.
 
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News Comments > Torchlight Frontiers Announced
2. Re: Torchlight Frontiers Announced Aug 9, 2018, 11:36 ItBurn
 
Torchlight 2 is a terrible game. We just replayed it and gave it a fair chance, but after a while we just alt+f4'ed out of the game never to return. Because of that, I'm not too excited about this... They better have learned from their mistakes and competition.  
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News Comments > The Elder Scrolls Online Free Weekend
14. Re: The Elder Scrolls Online Free Weekend Aug 8, 2018, 17:16 ItBurn
 
Osc8r wrote on Aug 8, 2018, 17:01:
But hey, it's free so what has he got to lose. Let him make up his own mind.

My time, which is pretty precious. I hate mmos, I hate mmo gameplay and I hate infinite mundane quests and I haven't been convinced to try the game yet... I can't imagine a world where I'll make it a high enough priority that I'll make time to play it. Maybe if I fall into a huge depression and everyone I know leaves me :p
 
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News Comments > The Elder Scrolls Online Free Weekend
3. Re: The Elder Scrolls Online Free Weekend Aug 8, 2018, 02:08 ItBurn
 
My friend refuses to play MMOs. I hate them too actually, but I'm a huge Elder Scrolls fan. Do you have a way of convincing us to play this?  
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News Comments > etc.
1. Re: etc. Aug 3, 2018, 12:23 ItBurn
 
I was a fan of the flash sales, I'm glad they're coming back. There were some insane deals. I know Valve said that their data showed that it had no positive impact on sales, but I always disagreed. I actually think it was just too much trouble to deal with for them.  
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News Comments > Star Citizen Ground Battle Video
2. Re: Star Citizen Ground Battle Video Aug 3, 2018, 12:18 ItBurn
 
The fact that they took 50 people at a station, put them in various ships, some holding like 20 and flew them to another planet for Battlefield-like combat, all without loading screens is crazy impressive technically, regardless of the latency.  
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News Comments >
1. Re: GRIP: Combat Racing in November Aug 1, 2018, 11:33 ItBurn
 
What I liked about Rollcage was that you could destroy things off-track. It was awesome to make a building fall on other racers. This one doesn't appear to have that...  
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News Comments > Chasm Opens Up
7. Re: Chasm Opens Up Jul 31, 2018, 15:22 ItBurn
 
I love retro graphics, I think there's not enough good sidescrollers and I think that old first person level design is better in general than in modern games.

Edit: and about this game, I'm interested, but reviews seem to say that it's a bit better than mediocre, so I'm not going to run and buy it.
 
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs Jul 30, 2018, 21:41 ItBurn
 
Looks like EA's working on re-releasing a version SimCity 2000 that is going to be worse than the open source one in every way.  
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News Comments > Monster Hunter World PC Performance Explained
17. Re: Monster Hunter World PC Performance Explained Jul 30, 2018, 18:30 ItBurn
 
Agent.X7 wrote on Jul 30, 2018, 18:24:
Steele Johnson wrote on Jul 30, 2018, 16:34:
I remember a day when it was ok to release a game that pushed the graphics knowing that it wouldn't run that great on the latest hardware. I liked it because you got a cool bonus when you upgrade your pc and play the game again. It was as if the game got a graphics upgrade too!

I suppose those days are gone and devs need to make sure that all hardware gets similar performance (i.e. lowest common denominator). There's no wonder why most games that get release today seem to have graphics from 5 years ago.

Yep, everything is developed for console and the PC is an afterthought port. Everything runs well because it can only be as graphically complex as the Xbox or PS4 can handle, so our PCs are light years ahead of the game. Nobody is doing Crysis level games just for PC because console is where the money is at. Sometimes they throw us a bone and we get some effect or something you can't see on the console, or we can run it at a higher resolution, but that is about it.

Star Citizen is doing Crysis level tech
 
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News Comments > Monster Hunter World PC Performance Explained
4. Re: Monster Hunter World PC Performance Explained Jul 30, 2018, 11:58 ItBurn
 
I don't know if this game is optimized or not, but I don't understand why people expect that they can run every game at max settings. We can easily make a well optimized game where its max settings can't be run by modern PCs. The software has been ready for ages, we're just waiting for the hardware to catch up. Devs actually have to lower the quality of max settings in their games so that gamers won't complain they can't run them. This is the Crysis paradox.  
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News Comments > Evening Interviews
8. Re: Evening Interviews Jul 21, 2018, 02:56 ItBurn
 
jdreyer wrote on Jul 21, 2018, 01:33:
Kudos to Sean Murray and crew for making good on their initial promises despite a pretty rough launch. That's character.

I've got 50 or so hours in NMS, and have never found such a pure joy of exploration in a game before. The game's not perfect, but it certainly offers a compelling and unique experience.

Does the game contain significant challenges and difficulty, especially in the survival department. We're looking for good coop games, but it seems like this one has no real challenge and thus would end up boring us.
 
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News Comments > Enter the Gungeon: Advanced Gungeons & Draguns Released
6. Re: Enter the Gungeon: Advanced Gungeons & Draguns Released Jul 20, 2018, 11:33 ItBurn
 
Sepharo wrote on Jul 20, 2018, 04:55:
I liked Dunkey's hate/love review of this game...
https://www.youtube.com/watch?v=ryQpA86ZC8U

My experience was different. I have 7 hours in this game. I barely made progress and barely unlocked anything which led me to just give up. Not enough reward for the pain.
 
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News Comments > Enter the Gungeon: Advanced Gungeons & Draguns Released
1. Re: Enter the Gungeon: Advanced Gungeons & Draguns Released Jul 19, 2018, 20:48 ItBurn
 
This game is way too hard. It's such a painful grind because of that.  
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2087 Comments. 105 pages. Viewing page 1.
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