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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1892 (Pro)
User ID 56211
 
User comment history
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News Comments > First-Person Mode Within The Evil Within 2
2. Re: First-Person Mode Within The Evil Within 2 Oct 22, 2017, 15:12 ItBurn
 
I had zero interest in this game because of the perspective. Now I have some interest in this game.  
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News Comments > Steam Link on the Cheap
3. Re: Steam Link on the Cheap Oct 20, 2017, 14:55 ItBurn
 
Deathhead wrote on Oct 20, 2017, 12:06:
Unless it is just me, doesn't look like this is available in Canada?

Not just you.
 
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News Comments > Morning Patches
4. Re: Morning Patches Oct 19, 2017, 17:14 ItBurn
 
Tipsy McStagger wrote on Oct 19, 2017, 15:45:
I was playing through daggerfall a few months ago because I missed it on original release. It is pretty damn hard.

Anyways, I'm amazed at how complex and crazy their dungeons are.. It's insane how easily it is to get lost where you have to actually follow the "Right turns only" kind of logic.


I'm impressed you were able to play it nowadays, so I'm giving you props The key to dungeons is to use the mark and recall spell. If you don't and you don't have a backup save, you might just have to start a new character...
 
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News Comments > Op Ed
4. Re: Op Ed Oct 19, 2017, 10:38 ItBurn
 
You have to be insane/blind to say that AAA single player is dying.
Nope, this is EA's fault. Doesn't anyone remember what they did with Dead Space 3? It was transformed into a coop action game with microtransactions! That's what EA does. They take a franchise, they change it to cater to the lowest common denominator and then they add terrible business practices. Fans are disinterested and the mediocrity created by EA's practices doesn't pull in the others. After they made a quick buck for investors and the fans are all gone, they just close the studio and aim for another quick buck.
 
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News Comments > Morning Patches
1. Re: Morning Patches Oct 19, 2017, 10:30 ItBurn
 
I've seen a lot of videos of it and it's pretty awesome what they did. There's still so much to do though. If they ever finish it, I hope that they start improving it, because it always had major issues.  
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News Comments > The Talos Principle VR Released
1. Re: The Talos Principle VR Released Oct 17, 2017, 21:24 ItBurn
 
I loved that game. Excellent portal clone with an amazing story. It's a bit long though and is no cake walk.  
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News Comments > Wolfenstein II: The New Colossus Launch Trailer
3. Re: Wolfenstein II: The New Colossus Launch Trailer Oct 17, 2017, 21:21 ItBurn
 
Pepe wrote on Oct 17, 2017, 21:18:
Someone let those guys make the next duke nukem game.

I'd rather have the guys who did the Shadow Warrior remake handle Duke(or Blood). I think it's better in every way. The previous Wolfenstein was pretty good, but there were a lot of things that I found infuriating about it. Plus I can't stand their engine's texture limitations.
 
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News Comments > Dungeons 3 Breaks Out
4. Re: Dungeons 3 Breaks Out Oct 14, 2017, 15:36 ItBurn
 
HorrorScope wrote on Oct 14, 2017, 14:21:
ItBurn wrote on Oct 14, 2017, 01:01:
Does it have first person monster control?

Unsure, but it does tout quite a few improvements on DK, which I would say are more important. But let's say if does have 1rst Person, what next? Point, it seems everyone loves DK, but all the attempts just get nitpicked for not be exactly the same and some are damn damn close. Dungeons 1 was bad, but 2 was a big step forward, hope for another step again. This game is doing things DK never did.

The only thing I want is first person. I usually don't like RTS games, but I loved DK because of the first person view. It was atmospheric, immersive and awesome to walk around your creation and do the fighting yourself. It was pretty useful for exploration too.
 
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News Comments > Dungeons 3 Breaks Out
2. Re: Dungeons 3 Breaks Out Oct 14, 2017, 01:01 ItBurn
 
Does it have first person monster control?  
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News Comments > Steam VR Room Space Getting Roomier
5. Re: Steam VR Room Space Getting Roomier Oct 11, 2017, 14:59 ItBurn
 
Cutter wrote on Oct 11, 2017, 11:13:
Seems to me VR needs games more than it needs anymore tech atm.

I dunno man, it feels like I see a new VR game release almost every day.
 
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News Comments > etc., etc.
11. Re: etc., etc. Oct 11, 2017, 14:55 ItBurn
 
ItBurn wrote on Oct 11, 2017, 14:53:
Verno wrote on Oct 11, 2017, 14:40:
Fast cuts are a symptom of both poor direction and the proliferation of PG13 movies. Hollywood always wants bigger office hauls through as wide an audience as possible which is code for PG-13. So you end up with watered down bullshit like most Marvel movies where fast cuts and jumps are inserted with sound effects to take the place of actual violence. They might as well go one step further and just insert some bubble captioned BAM POW OOF.

I don't know why imagined violence is somehow better than depicted violence but it makes Disney a lot of money so they keep doing it. Personally I think showing people some moderate respresentation of impact is probably better in the long run than showing kids that people can just punch each other through walls without any blood. But perhaps I'm not giving kids enough credit, I don't know. Either way I like my violence in movies, please stop fast cutting everything. Deadpool was so refreshing.

In my opinion(I also heard this from filmmakers...), fast cuts are done because doing real action is very hard. One, it's hard to direct and requires significantly more time to do single shots that depict the action sequence well. Two, most action actors aren't capable of doing what their characters do and it's also too risky for them to do it because if something were to happen to them, hundreds of jobs would be in jeopardy. Cutting constantly is much safer as the actor doesn't actually have to "really" do the stunt.

All is not lost, though. In the last few years, some of the best action movies of all time have come out. Practical effects, long takes, violence and actors doing their own stunts.

Bonus related video : https://www.youtube.com/watch?v=gCKhktcbfQM
 
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News Comments > etc., etc.
10. Re: etc., etc. Oct 11, 2017, 14:53 ItBurn
 
Verno wrote on Oct 11, 2017, 14:40:
Fast cuts are a symptom of both poor direction and the proliferation of PG13 movies. Hollywood always wants bigger office hauls through as wide an audience as possible which is code for PG-13. So you end up with watered down bullshit like most Marvel movies where fast cuts and jumps are inserted with sound effects to take the place of actual violence. They might as well go one step further and just insert some bubble captioned BAM POW OOF.

I don't know why imagined violence is somehow better than depicted violence but it makes Disney a lot of money so they keep doing it. Personally I think showing people some moderate respresentation of impact is probably better in the long run than showing kids that people can just punch each other through walls without any blood. But perhaps I'm not giving kids enough credit, I don't know. Either way I like my violence in movies, please stop fast cutting everything. Deadpool was so refreshing.

In my opinion(I also heard this from filmmakers...), fast cuts are done because doing real action is very hard. One, it's hard to direct and requires significantly more time to do single shots that depict the action sequence well. Two, most action actors aren't capable of doing what their characters do and it's also too risky for them to do it because if something were to happen to them, hundreds of jobs would be in jeopardy. Cutting constantly is much safer as the actor doesn't actually have to "really" do the stunt.

All is not lost, though. In the last few years, some of the best action movies of all time have come out. Practical effects, long takes, violence and actors doing their own stunts.
 
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News Comments > etc., etc.
2. Re: etc., etc. Oct 10, 2017, 23:10 ItBurn
 
The script was absolute garbage and it should have been obvious to anyone who signed up on it. It blows my mind.  
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News Comments > Skyrim Creation Club Launches with Survival Mode
14. Re: Skyrim Creation Club Launches with Survival Mode Oct 4, 2017, 14:13 ItBurn
 
I don't understand why they make us pay for a survival mode when there's already free mods that do the same thing and more. Maybe they're just testing the waters to see what consumers will pay for. Beth does that a lot.  
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News Comments > etc.
4. Re: etc. Sep 30, 2017, 02:55 ItBurn
 
I think that Noclip documentaries are awful as documentaries. They leave out huge parts of stories in order to not hurt anyone's feelings. It's all positiveness all the time and the stuff you actually want to know about is skipped.  
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News Comments > Cuphead Released
7. Re: Cuphead Released Sep 29, 2017, 17:41 ItBurn
 
Slick wrote on Sep 29, 2017, 17:19:
So much shit that's taken for granted, UWP definitely has its work cut out for it to achieve feature parity with Win32.

UWP can never achieve feature parity with Win32 because it's an app.
 
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News Comments > Cuphead Released
3. Re: Cuphead Released Sep 29, 2017, 14:17 ItBurn
 
The art direction is absolutely amazing, but it looks kinda boring :p I think that it might be enough to make it worth the money.  
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News Comments > Volition Layoffs Reported
14. Re: Volition Layoffs Reported Sep 28, 2017, 14:51 ItBurn
 
Good space sims are stupid-rare, but if you're looking for one, you might want to try Everspace. It's incredibly solid for what it is. It's a linear rogue-lite though. The combat and controls are great, but it gets really repetitive a bit too fast. I got enough fun out of it for my money.  
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News Comments > Volition Layoffs Reported
5. Re: Volition Layoffs Reported Sep 28, 2017, 01:04 ItBurn
 
Their new game was badly explained, badly marketed, almost invisible and ... puzzling. How could someone think it had a chance to do good? I wouldn't want to be the person to blame for choosing/green-lighting this project.  
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News Comments > Skyrim Special Edition Adding Survival Mode
6. Re: Skyrim Special Edition Adding Survival Mode Sep 28, 2017, 00:57 ItBurn
 
Yeah, I played exactly this(and more) years ago with 3 mods. Mods can't really affect the interface much though, so it was a bit shitty how it showed your status. Maybe this could be superior if it's better integrated with features that mods can't have.  
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1892 Comments. 95 pages. Viewing page 1.
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