User information for Wraith

Real Name
Wraith
Nickname
Wraith
Email
Concealed by request - Send Mail
Description
Intolerant
Homepage
None given.

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Signed On
March 3, 2011
Total Posts
139 (Novice)
User ID
56201
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139 Comments. 7 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  ] Older
7.
 
Re: Elden Ring Passes 16.6M Sales
Aug 18, 2022, 15:31
7.
Re: Elden Ring Passes 16.6M Sales Aug 18, 2022, 15:31
Aug 18, 2022, 15:31
 
"Attempts to reach Take-2 executives for comment were unsuccessful due to a 7 year ongoing cocaine and hookers party financed by the proceeds of GTA Online. Individual contributors who asked to remain anonymous indicated that the GTA 6 release was timed to coincide with that of Half Life 2 Episode 3 - or whenever the GTA Online money ran out."
6.
 
Re: Elden Ring Passes 16.6M Sales
Aug 18, 2022, 15:27
6.
Re: Elden Ring Passes 16.6M Sales Aug 18, 2022, 15:27
Aug 18, 2022, 15:27
 
"Reached for comment, an anonymous EA executive remarked that - if *they* had published Elden Ring - the lack of microtransactions would represent a 'disappointing' design choice and would inevitably lead to the dissolution of the From Software studio."
5.
 
Re: Elden Ring Passes 16.6M Sales
Aug 18, 2022, 15:23
5.
Re: Elden Ring Passes 16.6M Sales Aug 18, 2022, 15:23
Aug 18, 2022, 15:23
 
"Reached for comment, an anonymous Square Enix executive indicated that - if *they* had published Elden Ring -16.6M unit sales would be considered a 'disappointing' result and would likely lead to the closure of the From Software studio."
9.
 
Re: Assemble CEO: Who I Don't Want as a Customer
Jul 26, 2021, 22:43
9.
Re: Assemble CEO: Who I Don't Want as a Customer Jul 26, 2021, 22:43
Jul 26, 2021, 22:43
 
I look forward to his company's inevitable decline.
Being a pompous, arrogant self-righteous asshole isn't a competitive advantage.
16.
 
Re: Out of the Blue
Jul 19, 2021, 23:52
16.
Re: Out of the Blue Jul 19, 2021, 23:52
Jul 19, 2021, 23:52
 
Mr. Tact wrote on Jul 18, 2021, 14:01:
The character was absolutely horrid at the beginning. But I have to say I did like the story line he finished the series with.
If only Wil himself wasn't a complete fucking tool.
10.
 
Re: Gone Gold - Mass Effect Legendary Edition
Apr 10, 2021, 10:17
10.
Re: Gone Gold - Mass Effect Legendary Edition Apr 10, 2021, 10:17
Apr 10, 2021, 10:17
 
Hey kids! Pay twice for the same game! Demonstrate what suckers you are and we'll do this for every property we own and put every developer we bought out of business!

Honestly people, you're morons if you pay for this.
3.
 
Re: Marvel's Avengers DLC Delayed
Oct 17, 2020, 07:37
3.
Re: Marvel's Avengers DLC Delayed Oct 17, 2020, 07:37
Oct 17, 2020, 07:37
 
I'm sure the five people still playing are devastated.
2.
 
Re: Activision Goes After Another Cheat Maker
Sep 14, 2020, 13:10
2.
Re: Activision Goes After Another Cheat Maker Sep 14, 2020, 13:10
Sep 14, 2020, 13:10
 
About bloody time. EA should go after this fucker and sue him into oblivion. I'd love to see him lose everything.
21.
 
Re: Halo: Reach PC Video and Piracy Warning
Jul 1, 2019, 08:24
21.
Re: Halo: Reach PC Video and Piracy Warning Jul 1, 2019, 08:24
Jul 1, 2019, 08:24
 
Beamer wrote on Jul 1, 2019, 07:22:
I wonder if there are any other product categories in which grown men dogpile on top of each other to demonstrate who cares least about a new release not necessarily aimed at them.
I dunno Beamer, are there other categories where a grown man vomits out his butthurt because people criticize something he likes?
16.
 
Re: Alien Game Tease?
Jan 6, 2019, 08:11
16.
Re: Alien Game Tease? Jan 6, 2019, 08:11
Jan 6, 2019, 08:11
 
RedEye9 wrote on Jan 5, 2019, 17:48:
Wallshadows wrote on Jan 5, 2019, 15:51:
Who is making it?
the lowest bidder
Fuck, not another Gearbox clusterfuck. When the fuck will Randy Pitchfork-tongue just go the fuck away?
15.
 
Re: Alien Game Tease?
Jan 6, 2019, 08:09
15.
Re: Alien Game Tease? Jan 6, 2019, 08:09
Jan 6, 2019, 08:09
 
CJ_Parker wrote on Jan 5, 2019, 17:15:
El Pit wrote on Jan 5, 2019, 16:28:
Please make it a game where we can actually FIGHT the aliens instead of constantly running away from them with the aliens magically finding you wherever you hide. Thank you very much, indeed.

But then it wouldn't be an Alien game anymore but just a random alien game.

Alien with the capital 'A' is all about the subtle, overwhelming horror that you can not see, hear or fight... until it's (almost) too late ("almost" being the case if your name is Ripley).

They wouldn't need the Alien brand if they wanted to make a random FPS where you shoot aliens in the nutsack. I'm not a huge fan of playing pussy hiding in the dark either but in case of Alien it is kind of a fictionally dictated necessity ya know.

Alien Isolation was a complete fucking waste of time. The Alien patrolled the map with military attention to detail while rubberbanded to the player's location. It sucked and didn't feel like a game you could win. I got stuck in a medical bay with no way to get out because the fucking alien just wouldn't go away.

All that potential ruined by a lazy implementation of the Alien itself.

Instead, they should have built a model for the Alien's behaviour which triggered off visual, sound and possibly smell cues. Something the players could understand and influence. Instead, we got a relentlessly patrolling line of site killer who hung around the player. To say Alien Isolation sucked is to understate the case.
9.
 
Re: 125K Find Super Seducer 2 Attractive; Sequel Announced
Sep 24, 2018, 18:13
9.
Re: 125K Find Super Seducer 2 Attractive; Sequel Announced Sep 24, 2018, 18:13
Sep 24, 2018, 18:13
 
Tavil wrote on Sep 24, 2018, 15:03:
This just makes me sick. This guy should be shamed, not rewarded.
Virgin alert!
80.
 
Re: Bethesda Blocks Used Game Sale
Aug 14, 2018, 11:50
80.
Re: Bethesda Blocks Used Game Sale Aug 14, 2018, 11:50
Aug 14, 2018, 11:50
 
DukeFNukem wrote on Aug 13, 2018, 08:37:
Wraith wrote on Aug 12, 2018, 13:08:
DukeFNukem wrote on Aug 11, 2018, 23:09:

Are you a developer? Is that why your putting this philosophical view forward? The laws of supply and demand don't ask the question of whether anything is "sustainable". The laws of supply and demand aren't moral laws that ensure justice or "equality" always prevail.
No, I'm a longtime gamer. And this has nothing to do with supply and demand. Thank you for playing.

Ummm, the article is not about supply and demand, you're right. It was a response to your comment about the sustainability of selling "used" games. For some odd reason you didn't quote that part. *sigh*. Funny thing is, your arguing against something that even Bethesda is now defending. The sale of "used" games. :)
That's not a supply and demand issue. I can only presume you don't get it.
Game Over. Thanks for playing though.
It's cute when you try and sound like me. Not particularly effective, but cute nonetheless.
79.
 
Re: Morning Mobilization
Aug 14, 2018, 11:48
79.
Re: Morning Mobilization Aug 14, 2018, 11:48
Aug 14, 2018, 11:48
 
Prez wrote on Aug 12, 2018, 22:57:
Wraith wrote on Aug 12, 2018, 19:23:
Prez wrote on Aug 12, 2018, 15:12:
Leave it to SMA to take the time to pen out a point-for-point rebuttal that systematically obliterates every fallacy in an argument. Bravo!
This tells me you don't really understand what a fallacy is.
Well simply put, the basis of your entire argument is a perfect illustration.
Shit dude, way to double-down on demonstrating your lack of understanding. You're definitely the comedy relief in this discussion.
71.
 
Re: Morning Mobilization
Aug 12, 2018, 19:23
71.
Re: Morning Mobilization Aug 12, 2018, 19:23
Aug 12, 2018, 19:23
 
Prez wrote on Aug 12, 2018, 15:12:
Leave it to SMA to take the time to pen out a point-for-point rebuttal that systematically obliterates every fallacy in an argument. Bravo!
This tells me you don't really understand what a fallacy is.
70.
 
Re: Morning Mobilization
Aug 12, 2018, 19:22
70.
Re: Morning Mobilization Aug 12, 2018, 19:22
Aug 12, 2018, 19:22
 
Scottish Martial Arts wrote on Aug 12, 2018, 14:33:
Wraith wrote on Aug 12, 2018, 13:14:
Apparently it is to you, because you completely failed to grasp the point.
No, I understand your argument just fine.
No, I'm afraid you really, really don't.
But given your response to my remarks, and your confusion of "Moral Hazard" with "Negative Externality" in a previous post, I do question how much you understand what you read.
Ho, ho. "Negative externality". Someone's read an economics textbook and now wants to play. You're talking nonsense.

There's multiple aspects to the moral hazard of allowing used games to participate in the marketplace including parasitical siphoning of resources by middlemen who don't actually provide any benefit. Your proposition is, frankly, absurd. The organised used games market produces exactly the same economic benefit to producers that piracy does. None. In fact, in both moral and economic turns there is absolutely no difference between buying a used game and simply pirating it.

Good I'm glad we're in agreement and I thank you for recapitulating what I just said.
Non sequitur. That's not recapitulation. Might wanna look that one up Sparky.

An author does not stand on a street corner selling photocopied manuscripts of his own book. He sells the publication rights to his work to a publisher, and collects a royalty based upon copies sold. The publisher in turn contracts a printer to actually physically print the books, and a distributor to get them to store shelves. A store in turn actually merchandises and sells the book to an end consumer. At each step along the way, people who are not the author make money on the production, distribution, and sale of an experience they had no hand in creating. This bears repeating: only the author created the experience contained within the book (with maybe an assist from an editor at the publisher) but many, many other people make money off of the sale of that experience.
This is where your somewhat pedestrian attempt at an argument goes off the rails. There are two main problems here.

A) You think book publication is a valid analogy. I've already explained why it's not, yet you persist in trying to conflate book publishing with game publishing.

B) At no stage did I argue that no other parties were involved in publishing a work, however in each case, those parties produce a net economic benefit to the author. Used game re-sellers do the opposite. They produce a negative economic benefit at the expense of the developer as "used" copies complete in the marketplace against real copies. They're a parasitical organism, pure and simple. If you have problems understanding why that's a bad thing, you may want to ask someone more forward thinking to explain it to you.

Additionally, in the United States at least, copyright law has evolved such that the aforementioned chain of companies and individuals are only entitled to the proceeds of the first sale of the media which contains the copyrighted experience.

Look, at this point, you're just embarrassing yourself. Copyright law has NOT evolved. The first sale doctrine is at least 150 years old and is clearly inadequate to the issues of dealing with large scale publishing of goods with an asymmetric development/reproduction cost.

In other words, our hypothetical author can and should enforce his copyright and the requirement that he be paid what he is contractually due, up until the point that a copy of his book is sold to a customer. Thereafter, the customer can lend that copy of the book to friends and family, donate it to a library, or sell it on the used book market, and copyright law (in the US) makes clear that the author cannot claim any money that results from that secondary sale.
Once again, the book analogy is invalid and I've already explained why.

Without enforcing that restriction, creators don't get paid.

Yes, they do. They get paid whatever they are contractually obligated to be paid when they negotiated their publication agreement.
Look, I realise you're not exactly playing with a full deck, but you might want to learn something about the subject you're discussing before you make a fool of yourself. Development teams get royalty credits on the basis of units sold. Not only that but the royalty RATE is dependent upon units sold. Used game sales plunder both of those returns and siphon off the proceeds to valueless entities who provide no benefit to anyone.

Typically, more well known and popular creators can command higher leverage, and therefore higher advances, royalties, etc., when negotiating such contracts. Very, very few creators earn 100% of the proceeds of their creation, and yet the developed world has been able to provide a livelihood for successful creators since the advent of the printing press.
Aside from stating the bleeding obvious, you're not actually supporting your argument and your own vaguely hand-waving counter-argument is replete with fallacies.

The fact that creators continue to exist does not mean no creators have been disadvantaged or sent broke by the used games market. Nor does the economics of book publishing constitute a valid analogy for the economics of game publishing.

You are confusing other parties having a claim on the proceeds of a sale (whether first sale or on the secondary used market) with the author or creator not being paid at all. The former is the reality, the latter is your fantasy. It would be nice from a creator's perspective if he were the only one to realize the proceeds of a sale, but it is neither necessary for him to make a living, nor how it works in practice.
You're confusing the economics of game development with the economics of book publishing, so you're really not in a position to make claims about my understanding.

But, creators do get paid. In the case of the copy of the Bethesda game in the OP, the secondary seller bought a new copy of the game at retail for the full retail price. Whatever royalty the developers are contractually obligated to receive for that sale, they will receive (unless their publisher tries to cheat them of royalty payments, but that's another issue entirely). By doctrine of first sale, the owner of that copy of the game can then legally sell the game on the secondary market.
Your argument is that creators get paid because the doctrine of first sale lets the game be sold a second time. Have you every tried to construct an actual argument? Try it, it'll be a novel experience for you.
Conceivably, a purchase on the secondary market could be considered a lost sale for the developer, but a secondary sale is only comparable to a first sale if they were to cost the same price. But games, and other media, on the secondary market always go for less than a sealed, new copy purchased at retail. That means the buyer in the secondary sale WAS NOT WILLING TO PAY FULL PRICE, and therefore cannot be considered a lost sale to the developer, at least not until time has passed and the game has been marked down at retail.
It means the buyer took advantage of the opportunity to not pay full price because the used games market gave them an option. That's the moral hazard you incoherent dipshit.

The regime which you are advocating, in which developers/creators can veto secondary sales of their work does not exist (at least in the US).
It does if you sell digital. Which is why digital storefronts are so damn popular. And it's no coincidence that GameSteal's stock price has plummeted in response to the ascendancy of digital storefronts.


Nor are creators cheated of what they are legally due by secondary sales:
Of course they are. You're just stuck in a rather limited "games are just books" mindset and lack the perception to understand the difference between the two.

secondary sales can only occur after the first sale has occurred, and creators are only entitled to the proceeds of the first sale.
As I've pointed out earlier, the cannibalization of DVD sales by used copies did receive some legislative attention.

Now, you can argue that creators deserve a bigger share of the proceeds of their sales, and I would probably agree with you. But it is absurd to argue that creators are the only ones that deserve any share: a lot of work that isn't creation goes into selling a created experience to a buyer, and that work has to be compensated too.
Christ, will you let go of this straw man? You're arguing against something I didn't say, so give it a rest. The problem is not that other parties are involved, it's that parasites are involved which provide no economic benefit to anyone but themselves.
And it is further absurd to argue that creators cannot make a living without receiving 100% of the proceeds of their sales, because the system you rail against is the one we've had for centuries, and yet a great many creators have made a living under it.

Non sequitur. The fact that the system has existed for centuries and that some have profited from it does nothing to undermine my argument.

You don't do this very often, do you.
65.
 
Re: Bethesda Blocks Used Game Sale
Aug 12, 2018, 13:28
65.
Re: Bethesda Blocks Used Game Sale Aug 12, 2018, 13:28
Aug 12, 2018, 13:28
 
HoSpanky wrote on Aug 12, 2018, 12:36:
Something tells me Wraith is an Indie dev whose game/games didn't sell well and he's absolutely sure it's down to people selling used copies.
This doesn't even begin to make sense.

Why would an Indie developer sell physical copies instead of digital? It requires more investment up front and you take a lower percentage from every sale.

No, I'm not an Indie developer. Obviously.
64.
 
Re: Morning Mobilization
Aug 12, 2018, 13:14
64.
Re: Morning Mobilization Aug 12, 2018, 13:14
Aug 12, 2018, 13:14
 
Scottish Martial Arts wrote on Aug 12, 2018, 11:29:
Dude, get over yourself: your argument isn't that fucking complicated or nuanced. Your argument just comes down to whether the purchase of media is the purchase of the media itself or the purchase of the contents of that media, i.e. the experience and/or ideas, and what that implies for reselling.
Apparently it is to you, because you completely failed to grasp the point.
To my mind, the purchase of media is primarily about the purchase of what the media contains, and this holds for "legacy" media like books and DVDs, just as much as it holds for video games.
The media is the mechanism for delivery. What you're actually purchasing is the experience. The only people who should - in both a moral and an economic sense - have the opportunity to sell that experience are those who invested the resources to create it.

Without enforcing that restriction, creators don't get paid. And when creators don't get paid, they go broke and stop creating. Does some light begin to dawn? Please tell me I don't have to break it down further.
The issue with your argument isn't that it's too nuanced: it's that it tries to make an unjustified distinction.

No, the primary issue is that people like yourself aren't smart enough to put long-term self-interest above short-term self-interest. You pretty much proved my point.
63.
 
Re: Bethesda Blocks Used Game Sale
Aug 12, 2018, 13:08
63.
Re: Bethesda Blocks Used Game Sale Aug 12, 2018, 13:08
Aug 12, 2018, 13:08
 
DukeFNukem wrote on Aug 11, 2018, 23:09:

Are you a developer? Is that why your putting this philosophical view forward? The laws of supply and demand don't ask the question of whether anything is "sustainable". The laws of supply and demand aren't moral laws that ensure justice or "equality" always prevail.
No, I'm a longtime gamer. And this has nothing to do with supply and demand. Thank you for playing.
62.
 
Re: Bethesda Blocks Used Game Sale
Aug 12, 2018, 13:06
62.
Re: Bethesda Blocks Used Game Sale Aug 12, 2018, 13:06
Aug 12, 2018, 13:06
 
KezClone wrote on Aug 11, 2018, 20:57:

This may be the stupidest post ever on Blues.
Oh, I don't know about that, because you're about to say...
Son, buy a used car lately? You expect us to only buy new and hang onto it forever?

Kid, do you know the difference between physical media and data?

Next time, might wanna do some of that unfashionable learnin' you keep hearing about before jumping in.

This comment was edited on Aug 12, 2018, 13:18.
139 Comments. 7 pages. Viewing page 1.
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