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Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 3797 (Veteran)
User ID 56195
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News Comments > Diablo III Season 5 Overview
7. Re: Diablo III Season 5 Overview Dec 23, 2015, 01:03 jacobvandy
Rhett wrote on Dec 22, 2015, 20:06:
It is a fun game, but they should just move on already. It's had a fantastic run (since the AH was taken out), but it needs more features. And necromancers, dammit. Screw the witch doctor!

I don't know what you're going on about, as these last few major patches have cumulatively added near as many new features as the expansion did. And they're still working on another full-size content expansion (which might bring a Necromancer class, who knows?). I have no problem with them continuing the frankly excellent and FREE content updates for as long as they're willing to.
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News Comments > Steam Winter Sale
12. Re: Steam Winter Sale Dec 22, 2015, 14:41 jacobvandy
Yep, I hope y'all are happy, refunds have ruined Steam sales!  
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News Comments > Division Leaked Alpha Footage
11. Re: Division Leaked Alpha Footage Dec 21, 2015, 14:51 jacobvandy
ledhead1969 wrote on Dec 21, 2015, 14:23:
Sempai wrote on Dec 21, 2015, 12:11:
I played and finished the story missions on the X1 version. It's been dialed way back in terms of fidelity, to the point of city skyscrapers in the distant drawing flat with no textures at all. I'm fairly certain the game runs a non synced(some tearing)30fps@900p.

It now looks more akin to Watch Dogs than the amazing spectacle we saw from E3 2013. We'll see what the pc looks like, but if we know Ubisoft, it will not only be a stark downgrade, but it'll also be a stuttering bug ridden mess of a pc client.

I will say it hooked me enough to finish the sparse single player content they have you play in the beta. Reminds me of Destiny in new york. I will also mention the gun sounds were tinny, weak and generally terrible. I'd say more, but i don't want my home ransacked by angry French programmers in the middle of the night..

Will it have raiding? Destiny desperately needs some competition to force its improvement.

They were flaunting DayZ-style open world PVP at first, but now I believe they've confined that to specific zones that you don't have to enter unless you want that kind of action.
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News Comments > French Steam Lawsuit
9. Re: French Steam Lawsuit Dec 18, 2015, 14:16 jacobvandy
NetHead wrote on Dec 18, 2015, 11:00:
Valve claims ownership of the rights of any user-created content uploaded to Steam.

This monetising mods thing is even more insidious than I thought if they're trying to take ownership of any user created content uploaded to them.

They, and some laws, may even see that as ground to have mods removed from other places making them legally exclusive to Valve/Steam.

They're locking things down and locking people in more than ever, I'm not sure if Microsoft or even Apple has gone this far. Yet so many still follow them zealously, throwing money at them, mumbling Gabe, going on about how "Steam saved PC gaming", oh please. This is going nowhere good.

You're getting ahead of yourself, here. The developer/publisher owns any mods made for their specific game(s), regardless of any Valve involvement, which is why any modder who cries about their work being used without permission is doing so out of a completely ignorant and erroneous assumption that they have any sort of ownership whatsoever. They don't, they never did, and they never will. People don't understand that what Bethesda tried to do with paid mods was a relatively kind thing, when they have every legal right to simply take mods and sell them without any compensation to the creator at all.

Valve doesn't claim ownership rights to all mods on the workshop (except for their own games), the "user-created content" here is referring to all the crap people upload to the Steam community. Screenshots, fan art, videos, etc., and it is a non-exclusive license for Valve to use, reproduce, modify, create derivative works of, blah blah blah, "in connection with the operation and promotion of the Steam site." They don't claim sole ownership with all commercial privileges and then you can't ever use that image again without them suing you... I'm pretty sure that actually would be illegal. You can even submit notice to terminate that license if you feel they are in breach of the terms they set forth.

Of course, everyone is warned of this stipulation when they create an account, and possibly again when they go to upload anything, but nobody cares. Not until they see their precious drawing or whatever the hell used in a TF2 newsletter or something, *gasp*, without their permission! No, idiot, you granted them permission when you put it on their servers.

As for Workshop content, specifically, if you choose to remove something that you uploaded there, it revokes Valve's non-exclusive license similar to what I just described, except that they won't take it out of a game if it's been officially incorporated (meaning you were paid a fee) and they won't take it away from people who subscribed to it.

Here is the relevant passage from the SSA:


A. General Provisions

"User Generated Content" means any content you make available to other users through your use of multi-user features of Steam, or to Valve or its affiliates through your use of the Content and Services or otherwise.

You grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation and promotion of the Steam site. This license is granted to Valve for the entire duration of the intellectual property rights and may be terminated if Valve is in breach of the license and has not cured such breach within fourteen (14) days from receiving notice from you sent to the attention of the Valve Legal Department at the applicable Valve address noted on this Privacy Policy page. The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works. If you use Valve cloud storage, you grant us a license to store your information as part of that service. We may place limits on the amount of storage you may use.

If you provide Valve with any feedback or suggestions about Steam, the Content and Services, or any Valve products or services, Valve is free to use the feedback or suggestions however it chooses, without any obligation to account to you.

B. Content Uploaded to the Steam Workshop

Some games or applications available on Steam ("Workshop-Enabled Apps") allow you to create User Generated Content based on or using the Workshop-Enabled App, and to submit that User Generated Content (a “Workshop Contribution”) to one or more Steam Workshop web pages. Workshop Contributions can be viewed by the Steam community, and for some categories of Workshop Contributions users may be able to interact with, download or purchase the Workshop Contribution. In some cases, Workshop Contributions may be considered for incorporation by Valve or a third-party developer into a game or into a Subscription Marketplace.

You understand and agree that Valve is not obligated to use, distribute, or continue to distribute copies of any Workshop Contribution and reserves the right, but not the obligation, to restrict or remove Workshop Contributions for any reason.

Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section. In particular, where Workshop Contributions are distributed for a fee, App-Specific Terms will address how revenue may be shared. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions.

  • Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions.

  • Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay.

  • You may, in your sole discretion, choose to remove a Workshop Contribution from the applicable Workshop pages. If you do so, Valve will no longer have the right to use, distribute, transmit, communicate, publicly display or publicly perform the Workshop Contribution, except that (a) Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game, and (b) your removal will not affect the rights of any Subscriber who has already obtained access to a copy of the Workshop Contribution.

  • Except where otherwise provided in App-Specific Terms, you agree that Valve’s consideration of your Workshop Contribution is your full compensation, and you are not entitled to any other rights or compensation in connection with the rights granted to Valve and to other Subscribers.
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    News Comments > Remastered Turok Released
    2. Re: Remastered Turok Released Dec 17, 2015, 18:25 jacobvandy
    Yeah... $20 is a bit much for a port. You can play at higher resolution and it looks like the wall of fog is a bit further off, but all the assets look the same as they were almost 20 years ago. They play it off like that was intentional, so they're using the term "remastered" very loosely here.  
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    News Comments > Dragon's Dogma: Dark Arisen Date, Specs
    1. Re: Dragon's Dogma: Dark Arisen Date, Specs Dec 17, 2015, 17:29 jacobvandy
    AND it's only $30! No excuse not to pick this up, it's one of the best games of recent memory.  
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    News Comments > Dying Light The Following Story Trailer
    6. Re: Dying Light The Following Story Trailer Dec 16, 2015, 19:48 jacobvandy
    There are weapon maintenance skills that make them last plenty long enough, let you repair them more times, AND give you a chance to not consume one of those limited repairs whenever you do fix it up... It's more likely your weapon will just fall behind in damage and be replaced anyway before it actually breaks. And then you max out your skills and do so much damage anyway, no matter what weapon you have, that it really doesn't matter. Modding the game to make it even easier than that is going a bit overboard, I think.

    But then, I don't mind weapon degradation in general. It's bad enough that guns in this game are immune to it and have very little variation in their stats, so once you find one of the type you want (they're all a dime a dozen by the time you reach the second map), that's it, you're done looting guns. To wish melee weapons were more like that, too, is taking a lot of the fun out of the game, IMO. They're temporary so that you are always on the look-out for new ones. And on the rare occasion that you completely run out of usable weapons, it's a refreshing challenge to have to rely more on your wits and the environment to survive.
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    News Comments > Assassin's Creed Syndicate Jack the Ripper 360º Trailer
    9. Re: Assassin's Creed Syndicate Jack the Ripper 360º Trailer Dec 15, 2015, 18:30 jacobvandy
    Parallax Abstraction wrote on Dec 15, 2015, 17:46:
    The writing was also weak and while I liked Evie, they went the sitcom hyper stereotype route of making the woman character smart, thoughtful and strategic while the male was is a brash idiot whose lack of forethought into anything literally sets back their plans on multiple occasions. Heaven forfend Ubisoft not wildly overcompensate for last year's offendatron brigade of Unity not having a playable female character. Now we have one but they had to make the male an idiot to compensate and they also made half the gang enemies women, throwing any attempts at period accuracy aside because hey, we wouldn't want to offend anyone with things being how they actually were in the time we're supposed to be reliving.

    Don't forget the token transgendered character! I also noticed they updated their PC disclaimer displayed when you first start the game to include "various... sexual orientations and gender identities." Rolleyes
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    News Comments > Assassin's Creed Syndicate Jack the Ripper 360º Trailer
    2. Re: Assassin's Creed Syndicate Jack the Ripper 360º Trailer Dec 15, 2015, 14:03 jacobvandy
    Lol, those aren't AI, they're wallpaper. It was a neat effect, sure, but the fact is it didn't work in the real world nearly as well as they thought it did in their own tests. The limit of 40 active NPCs means that, in your scene there, only the policemen and key scene/quest actors are doing anything, while 95% of the crowd are basically props like crates and barrels. Which, combined with the limit of 120 high-res character models, caused the many decidedly UN-immersive issues with fugly pop-in as you moved about the city, or even through a single crowd:

    Syndicate is hardly empty, anyone who's done any amount of carriage driving knows there are PLENTY of people and other vehicles who get in your way. That's a big reason the streets are clearer, though, is they pretty much have to be to make room for driving. And though they have fewer NPCs about in general (most I've seen is about 100 in one of those scripted crowds), all of them react to you, running away screaming when you kill someone, mumbling milder concerns when you're holding someone hostage or sneaking about, etc. That behavior isn't limited to just the ones nearest to you that you're bumping into, and the scenes that creates when you've infiltrated an enemy gang operation and finally "go loud" are plenty immersive.

    They're better off keeping the huge crowds on the back burner until they get them better sorted, IMO. Maybe they're working on that for the next major game. But even without them, most people agree Syndicate is an improvement. I really don't know if I could go back to any previous AC game, since the grappling hook is that much of a game-changer.
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    News Comments > Happy Birthday Commander Keen; PC SM3 Video
    2. Re: Happy Birthday Commander Keen; PC SM3 Video Dec 14, 2015, 19:31 jacobvandy
    Yeah, it sure does. Completely lacking any of the subtle finesse that Nintendo put into Mario's movements (acceleration, momentum, gravity, etc.):

    But I suppose that's expecting too much of a tech demo only meant to prove they could do side-scrolling graphics.
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    News Comments > Out of the Blue
    11. Re: Out of the Blue Dec 11, 2015, 16:36 jacobvandy
    descender wrote on Dec 11, 2015, 15:16:
    Or you can just be a man and take your chances.

    The true purpose of immunization is not really to stop young healthy people from getting the flu...

    That's fine and dandy, but I was razzing Blue because he said that really is his reason for getting the shot. Which, let's be frank here, is a way more common reason than any sort of greater good.
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    News Comments > Out of the Blue
    7. Re: Out of the Blue Dec 11, 2015, 15:05 jacobvandy
    Fion wrote on Dec 11, 2015, 14:25:
    Technically you do have a case of the arm flu as that is the point of infection where your body is fighting the small amounts of common strains of influenza (anticipated for this flu season) so that you will build antibodies against them.

    It amazes me how most people don't realize this. You literally are making yourself sick with the flu at a specific time in order to reduce your chances of getting sick at another, unspecific time. Or you can just be a man and take your chances.
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    News Comments > Counter-Strike: Global Offensive Gun Nerfed
    5. Re: Counter-Strike: Global Offensive Gun Nerfed Dec 11, 2015, 14:13 jacobvandy
    Dagnamit wrote on Dec 11, 2015, 10:47:

    Yeah, it was pretty good. LOL

    Meh, right there he just got really lucky in how they lined up, any gun would have mowed them down with headshots like that. Maybe it shouldn't kill in one hit to the torso (was that one wearing armor, though?) but if it pierces and hits the other guy in the face, I don't see anything wrong with him being dead.
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    News Comments > Valve on Steam Trade Changes
    13. Re: Valve on Steam Trade Changes Dec 11, 2015, 02:05 jacobvandy
    This mobile authenticator seems less secure to me. I don't have a smart phone, but I'm using Steam Desktop Authenticator which emulates the mobile authenticator. When I logged into Steam from a new device, all I had to do was enter the code from the mobile authenticator and I was in. That's only a single point of authentication. Before this I had to enter a code sent by SMS to my phone and click a confirmation link sent to my email.

    You keep saying this, but it's simply not true. Emulating it on your PC is less secure compared to having it on an actual mobile device, but a code that expires after about 10 seconds is way more secure than SMS and/or email. The point of binding an authenticator to your account is that it can't simply be removed or changed like those other things can. You either have to have an authenticator code (which would require physical possession of the mobile device) or the special recovery code that is shown to you one time only for 30 seconds, which you should write down and keep in a safe non-digital place. Otherwise you go into support to reset it and your account is locked out of trading and all that for a week anyway.

    Where your primary email is used to manage your password and SMS functions, the authenticator app requires access to a specific piece of hardware for which its codes are uniquely generated. They can't get that via phishing or trojan.

    This comment was edited on Dec 11, 2015, 02:11.
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    News Comments > Out of the Blue
    6. Re: Out of the Blue Dec 8, 2015, 17:19 jacobvandy
    Yeah she's crazy, but it's people like that who make actors like him into celebrities and line their pockets with these $100 a shot photo ops... Not that he should walk into "Walker Stalker Con" expecting to be assaulted, but I bet he wasn't surprised.  
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    News Comments > EVE Online Updated
    8. Re: EVE Online Updated Dec 8, 2015, 14:23 jacobvandy
    This game has a storyline?  
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    News Comments > Fallout 4 Patch Breaks Mod Support
    45. Re: Fallout 4 Patch Breaks Mod Support Dec 8, 2015, 14:04 jacobvandy
    Slashman wrote on Dec 8, 2015, 07:25:
    Cutter wrote on Dec 7, 2015, 18:12:

    Ooohm yeah. I'm gonna' have to sorta disagree with you there, Bob.

    The only reason Bethsoft's games have the longevity they do is because of the PC and those self-same mods. I have 435 hours on Skyrim. Without mods it would have been 40'ish. Just go take a look at Nexus Mods mod numbers. Sky UI alone has been downloaded almost 11 million times. Look at the top 25 mods and each of them have been downloaded anywhere from 1 or 2 million plus to 25 million times! So yeah, it's very much about the mods.

    OK fine. I just wonder how many times you have re-downloaded a mod when its version changed. I have probably downloaded Cloaks of Skyrim about 15 times. I've downloaded every version change of the Unofficial Skyrim patch mods for each expansion and main game. Same for SkyUI(which has had 15 revisions).

    I've downloaded mods that were required to make mods I wanted to use work...and those multiple times.

    So all of a sudden, several million downloads doesn't seem like such a huge number if the average mod user is always updating does it?

    So if my modest 33 mods have had an average of 10-15 downloads not counting things like complete reinstalls of the game or system upgrades, 11 million downloads is a LOT less impressive for a single mod...and most mods number in the thousands of downloads.

    You're correct, and Nexus happens to track the number of unique downloads along with total downloads. For example, SkyUI has 10.8 million downloads, but only 5.4 million unique. That means, on average, everyone who's downloaded it has done so twice. The highest number I've seen is for the 2K resolution texture mod at 8.3 million uniques. Which is, again, about half of its total download figure.

    This comment was edited on Dec 8, 2015, 14:10.
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    News Comments > Fallout 4 Patch Breaks Mod Support
    28. Re: Fallout 4 Patch Breaks Mod Support Dec 7, 2015, 17:54 jacobvandy
    If you opted into the beta patch and were playing with mods, you don't have to do anything, mods still work just fine. The patch doesn't "break" mods or the game's support for them, it's just that the launcher is resetting the load list every time, disabling any additional .esp files that didn't ship with the game. This has been happening since the beta patch first arrived, the only thing that changed today is that it's being applied to everyone, not just the ones who know what they're doing. Cue all the Chicken Littles.

    Before there was a new Nexus Mod Manager and before there was discovered to be a hidden data loader menu in the launcher, people were activating mods by editing plugins.txt, found in the AppData/Local/Fallout4/ folder. You manually enter the names of the extra .esp files you want to load, and then set the file to read-only so that the launcher doesn't reset it.

    The other work-around is to start using the newly-released Fallout 4 Script Extender. It bypasses the standard launcher, and thus doesn't give the game an opportunity to reset your load list.
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    News Comments > Fallout 4 Patch Breaks Mod Support
    15. Re: Fallout 4 Patch Breaks Mod Support Dec 7, 2015, 15:26 jacobvandy
    Quboid wrote on Dec 7, 2015, 15:20:
    Mods work fine for me using this custom launcher.

    It's probably an oversight but it would really, really suck if they're locking down unofficial modding because they want mods to be console compatible.

    Paranoid delusions... If that were their goal, it's far too late to do anything about it now. Even if the GECK were available already, there would still be plenty of mods completely unsuitable for use on consoles. They have no reason to "lock down" PC modding whatsoever.
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    News Comments > Steam Top 10
    3. Re: Steam Top 10 Dec 6, 2015, 16:19 jacobvandy
    When I was checking out Amazon a couple days ago (they have the Pip-Boy Edition again, BTW), I noticed the regular FO4 game was the #1 seller on all platforms. Blops^3 edged it out on Xbox today because it's on sale, but still, that's pretty impressive.  
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