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Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 3692 (Veteran)
User ID 56195
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News Comments > Sunday Crowdfunding Roundup
2. Re: Sunday Crowdfunding Roundup Nov 8, 2015, 20:50 jacobvandy
Cutter wrote on Nov 8, 2015, 17:04:
So how the hell is a game greenlit that hasn't even been made? Derp!

This is what it means to be Greenlit, quoted verbatim: "The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam."

I'm pretty sure most games on Greenlight are varying degrees of unfinished.
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News Comments > Steam Top 10
10. Re: Steam Top 10 Nov 8, 2015, 18:36 jacobvandy
Lol, you're joking, right? Thematically, hypothetically, maybe, but there is no tangible difference in gameplay regardless of the subtitle. Modern Warfare has sneaky sniper missions, Black Ops has you slaughtering dozens from the air during full frontal assault missions, they all have cybernetic shit now, and they're all chock full of mostly the same small-scale, measured and scripted encounters fed to you in sequence.

Speaking of Blops 3 in particular, your career in "wet work," as they say, is glossed over in a two-minute cinematic, and there are a few missions that could be considered somewhat low-key (until shit hits the fan, as it always does) before the latter 2/3 of the campaign plays out with you cooperating alongside a couple different foreign military forces to do things like repel an enemy invasion in the streets of Egypt, assault a heavily-fortified oil rig-like structure with a squadron of VTOL jets, and force your way through an army of robots in downtown Zurich. Advanced Warfare had more covert action than this game...

It's not an issue of setting or theme, though, but the scale of moment to moment FPS gameplay. With the amount of background noise and all the defenses on that oil rig you blow up before landing, having only a handful of enemy soldiers coming at you at once (in timed intervals for your defense objectives) is jarringly incoherent. Hop back in your jet to help your allies on the other side of the structure and hey, there are dozens of little hostiles swarming them! Where were they before, why are they only coming out now? Oh yeah, because now I have dual gatling guns and endless AOE missiles, which is the only way the average schmuck with a gamepad would be able to handle them.

I play these campaigns because they're still reasonably entertaining for what they are (war porn), and I will admit the zombie campaigns are a cool addition, but they're just not as satisfying on a base level as the OG Infinity Ward ones were. Granted, World War 2 as source material is pretty epic all-around (crossing the Volga and the Battle of Stalingrad!), but there's no reason why they shouldn't be able to come up with something original that's comparable now, especially with the creative license science fiction affords you.
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News Comments > Steam Top 10
4. Re: Steam Top 10 Nov 8, 2015, 14:00 jacobvandy
The campaign is passable, I guess, until the last couple of levels where it's just complete garbage. The story is god-awful and uninteresting, but they shove it down your throat anyway. The finale should be exciting, a crescendo of the best gameplay in the whole thing, but instead you're abusing me with boredom while you try to be artistic! Seriously, I yearn for the days when Call of Duty was about actual war, with more larger-scale battles.

The series was always at its best with dozens of soldiers on each side mowing each other down... All the nonsense of "shoot this handful of enemies, move forward, shoot another handful that just spawned, repeat 39 times and then you win" is really, really dull. Get off the Quake 3 engine already so you don't have to make a claustrophobic, linear game because you spent all your resources making a half-dozen actors look decent and covering up everything else with so much over-saturated lighting that the HDR craze of ten years ago pales in comparison.

Maybe then your cutscenes wouldn't be 90% super tight shots of cyber-soldiers holding their gun and looking around because even what are supposed to be open environments are walled in by a dense fog... But that's canon, right, pollution is just that out of control 50 years in the future? Ugh.
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News Comments > Diablo III Patch 2.4.0 Plans
5. Re: Diablo III Patch 2.4.0 Plans Nov 7, 2015, 18:37 jacobvandy
The Season Journey is just a interface that guides you through seasonal achievements and gives you rewards for completing sets of them, increasing in difficulty as you go. Well, even the last ones aren't really that difficult, they just require you invest the time playing to build a strong enough character and/or get a group together to cooperate in a specific task. A dedicated player can finish the whole thing in a week or two, but the season lasts several months, so it's plenty of time for anyone.

MoreLuckThanSkill wrote on Nov 7, 2015, 16:36:
Hrm, for the most part these changes look good, although I'd really appreciate a way to unlock Stash tabs in Non-Season, since I already have 12 characters I use and don't want to delete once, let alone several times over a year just to get the 'full' set of tabs.

Good choice to remove Exclusive items from seasons, that is really the best news from the pre-patch notes.

There's a new feature specifically made for your situation, which reverts an existing character to level 1 and puts them in the Season. You're not gonna be forced to delete and re-create anymore. No more excuses!
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News Comments > Overwatch Preorders & Details
9. Re: Overwatch Preorders & Details Nov 7, 2015, 13:38 jacobvandy
Ha, ha, no microtransactions? That's cute. They're already peddling costumes as an incentive to pre-order and go for the $60 version over the $40, you can guarantee they will have an in-game shop chock full of crap like that for $5-15 a piece.  
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News Comments > Fallout 4 Preloads
28. Re: Fallout 4 Preloads Nov 7, 2015, 13:20 jacobvandy
Kxmode wrote on Nov 7, 2015, 12:48:
Go compare Skyrim's graphics to Witcher 3's. Skyrim is definitely dated.

Er, yeah, unlike Witcher 3, Skyrim is literally dated by 4 years now.
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News Comments > Call of Duty: Black Ops III Released
32. Re: Call of Duty: Black Ops III Released Nov 7, 2015, 12:18 jacobvandy
Yeah, they've built in a lot of online profile progression stuff into every aspect of the game, including the campaign. I thought you could play offline, though... Or is it a case of you have to be online to set it to offline? :p  
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News Comments > Call of Duty: Black Ops III Released
9. Re: Call of Duty: Black Ops III Released Nov 6, 2015, 13:38 jacobvandy
I hope it's fine for you, really, but I did see that the current "most helpful" review on Steam says the full game runs worse than the beta.  
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News Comments > Call of Duty: Black Ops III Released
7. Re: Call of Duty: Black Ops III Released Nov 6, 2015, 13:18 jacobvandy
It doesn't take much to check the word on the street, not since somebody had the idea to connect all of our households together with wires that can transmit said words back and forth instantly... The Steam forums and reviews are chock full of people having issues with the game stuttering, freezing, crashing, failing to load, etc. If you're lucky enough to be playing it on a system similar to one of the few they tested, congrats, but that doesn't absolve them of the issues so many others are having. Your anecdotal evidence is no more valid or factual than any of theirs, get over it.

This comment was edited on Nov 6, 2015, 13:24.
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News Comments > etc.
5. Re: etc. Nov 6, 2015, 12:20 jacobvandy
Useless or not, they're valuable collector's items, worth at least 3-4x the sticker price. I'd be pissed, too...  
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News Comments > Fallout 4 Launch Trailer
58. Re: Fallout 4 Launch Trailer Nov 5, 2015, 21:55 jacobvandy
Red wrote on Nov 5, 2015, 20:03:
The main thing I don't like about the new perk system is that you can spend perk points to raise SPECIAL in lieu of actually picking a perk. This means there is a value ratio between perks and specials, and then that means there's potential to fuck up the balance of them. For example, Idiot Savant boils down to a net gain in experience. Well that's exactly what Intelligence does. And since you can spend a perk point on either.. does 1x Idiot Savant equate to 1x Intelligence (statistically averaged)? Hopefully more, since +Intelligence technically has a side benefit of unlocking an additional perk choice.

Is Bethesda proven at knowing how to balance stuff like this? Because if I spend a point on Idiot Savant, and later learn it's unequivocally inferior and that I should have added Intelligence instead, it will piss me off enough to stop playing (or at least start over). Just looking at the perk builder tool, I have some serious doubts that the various perks are anywhere close to balanced. And since it still hasn't been made clear that you can be successful via any approach that isn't somewhat fighter focused (this is an FPS first after all, not an RPG), I suspect that if I don't spend a hefty portion of my perks into combat, I'll be totally gimping myself. And being able to gimp yourself is bad design.

Can you just enjoy any game you ever play, or are you that consumed by this compulsion to min-max your character? You may need therapy, friend, and such a biased viewpoint is not a good one from which to judge the balance of any game, IMO. I agree with Peter, that the ability to build a character in a way that may not be the most effective in combat or any other aspect of the game is a perfectly valid option to have in a role-playing game. A "gimped" build is at least as deserving of inclusion as a potentially overpowered one.
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News Comments > New GeForce Drivers
2. Re: New GeForce Drivers Nov 4, 2015, 19:28 jacobvandy
I'm fairly confident there will be FO4 drivers next week, yes.  
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News Comments > Activision Buys King Digital; Releases Q3 Financials
20. Re: Activision Buys King Digital; Releases Q3 Financials Nov 3, 2015, 16:39 jacobvandy
fujiJuice wrote on Nov 3, 2015, 14:37:
They are buying the userbase, just like Microsoft did.

I think you're spot on. It's not billions of dollars just to own the games and earn back that much money or more, they're putting their name on them so that hundreds of millions of people -- many of which would be hearing about them for the first time -- might begin to associate Activision with the kind of freemium crap they like. Then maybe when they see an ad for Call of Duty or whatever else, they might give that a try, too. It's simple advertising, and that figure probably looks like peanuts compared to how much they're spending on all their other marketing every year, targeting a much smaller segment of people in the world.
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News Comments > Morning Screenshots
12. Re: Morning Screenshots Nov 3, 2015, 13:14 jacobvandy
LittleMe wrote on Nov 3, 2015, 12:16:
There's no proof yet these are PC ultra settings.

This. C'mon, people, it's a Steamworks game. Maybe a retail copy did make it into the wild, but it requires authentication and decryption before it works, possibly even the download of additional crucial files that weren't included on disc to prevent this very thing from happening...

If it is actually a PC version, some are saying it could be a review copy, we don't know what they're doing with the release day patch, either. We all know "going gold" doesn't mean shit anymore. I remember getting an early copy of Mafia 2 for review and it had a literally game-breaking glitch that prevented me from completing it until they sent me a custom patch, lol.

This comment was edited on Nov 3, 2015, 13:21.
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News Comments > Torment Next Year
18. Re: Torment Next Year Nov 2, 2015, 15:50 jacobvandy
Lol, I can see you're having some difficulty, CJ... it's not really so simple as you might think it is. Your super conservative estimate only works when you know how much money you're going to get. The only concrete figure of that type is the base fundraising goal. Anything beyond that is welcomed, but it changes the plan... you can't plan for stretch goals definitely being reached before the campaign starts unless you have a crystal ball. Most rational backers know this, and adjust their expectations accordingly.  
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News Comments > Torment Next Year
9. Re: Torment Next Year Nov 2, 2015, 13:22 jacobvandy
CJ_Parker wrote on Nov 2, 2015, 13:07:
Jerykk wrote on Nov 2, 2015, 12:33:
Does anyone actually believe the ETAs for any given Kickstarter, especially after stretch goals are added? Games get delayed all the time. Usually, these delays occur before release dates are announced but with KS, you don't have that luxury.

I want to believe in the dates because I want to believe that serious, reputable people with actual brains and a campaign plan as well as a project schedule are coming up with the dates (including all eventualities like the possibility of stretch goals and possible delays).

But I have learned that this is way too much to expect from most devs. Most devs are neither serious nor do they seem to have any kind of plan other than extort money from people.
They are only looking for a quick buck and dangling unrealistic dates to bait and switch the backers, conning them into backing by giving the illusion that the game is not that far away when in reality they fully well know that their dates are completely unrealistic.

And that is why I'm done with crowdfunding for the most part. For example, Obsidian, CIG or inXile: Never again in my whole life (well, I got WL2 as part of my PoE backer level so technically I never gave inX any money in the first place).
They all had their chance to prove they are better than publishers. They're not. End of story - for me.

On the other side of the coin, I say GOOD FOR THEM being able to dictate their own schedule, rather than be forced by a publisher to meet a deadline. Game development is a creative, iterative process, it's impossible to just insert discrete variables into a formula and determine an appropriate release date before you even get started. That's what big publishers do and we've seen the kind of disasters that can result from it... If you don't trust the team behind the project to get it done on their own terms, then don't fund it, fine, but to insist they should try to emulate the very corporations who have proverbially butt-fucked many of these guys is just idiotic.
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News Comments > Leaked Fallout 4 Footage
20. Re: Leaked Fallout 4 Footage Nov 2, 2015, 12:56 jacobvandy
I haven't seen the video(s), but from some of the reactions, whoever was recording hasn't reached any "dreary" areas yet. Bethesda has shown a bunch of different environments, including a major one that is your stereotypically devastated, covered in dense nuclear fog wasteland. People bitched to NO END about previous games being completely covered by that sort of atmosphere, so they took that criticism to heart and gave us a variety this time...  
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News Comments > Yet Another New Steam Record
4. Re: Yet Another New Steam Record Nov 2, 2015, 12:38 jacobvandy
It's not click bait if you can read the whole story without clicking... You only clicked because you had to open your mouth.  
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News Comments > Another New Steam User Record
22. Re: Another New Steam User Record Nov 1, 2015, 20:35 jacobvandy
Does anyone know if Valve has mentioned lately what their active account number has reached? They went from 75 million in January 2014 to 100 million the following September to 125 million in February of this year... If that kind of growth has even kept steady (more likely to have increased pace, IMO), we'd be at least 150 million by now. This jump in concurrent logins could just be a coincidental blip in the bigger picture of that keeping up with how big the overall user base is becoming.  
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News Comments > Steam Top 10
1. Re: Steam Top 10 Nov 1, 2015, 13:47 jacobvandy
We're into the single digits people! 9 more days...  
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3692 Comments. 185 pages. Viewing page 31.
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