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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 3674 (Veteran)
User ID 56195
 
User comment history
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News Comments > Magic: The Gathering RPG Plans
2. Re: Magic: The Gathering RPG Plans Jun 7, 2017, 12:48 jacobvandy
 
So is it gonna be like Pokemon, wandering around an overworld until you lock eyes with an opponent and engage in a turn-based creature battle?  
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Jun 5, 2017, 16:53 jacobvandy
 
Headline is overstating it, even according to the data provided, but they do have a point. I don't watch eSports but I don't really watch traditional ones, either, since I don't have broadcast TV hooked up in my home... My little brother is in college now, and he's solidly into that target audience of those who have always had zero interest in watching sports, yet keep a second monitor with streamers or competitions showing on it pretty much all the time.

I don't think it's a stretch at all to say that traditional sports are in for a big crash before they get to Super Bowl C. Their hardcore fans will continue dying off and so will they as an industry if they don't figure out how to spark that interest in more young people.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Jun 5, 2017, 11:57 jacobvandy
 
Yup, they're definitely overcompensating, but it's better than the alternative.  
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News Comments > etc.
3. Re: etc. Jun 3, 2017, 15:35 jacobvandy
 
Haha, forget the head bob, what about seeing the fierce ballet of Geralt during combat in first person? They don't show any of that in the videos, but it's gotta be pretty awful.  
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News Comments > etc.
6. Re: etc. Jun 2, 2017, 15:53 jacobvandy
 
Yeah, looking at their list of titles and working backwards, you can see they do plenty of newer and different things. Just because their formulaic open-world action games (and Just Dance) are the most popular, that doesn't mean the rest don't exist. In the past few years they've done For Honor, South Park, Eagle Flight (VR), Grow Up/Home, Steep, The Crew, Child of Light, and my personal favorite, Rocksmith.  
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News Comments > They Are Billions Announced
4. Re: They Are Billions Announced Jun 1, 2017, 23:59 jacobvandy
 
Holy shit... A town-building strategy game with thousands of units that take up physical space (chokepoints!) on-screen at once? Yeah, this is going on the wishlist.  
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News Comments > Diablo III Necromancer Cinematics
6. Re: Diablo III Necromancer Cinematics Jun 1, 2017, 23:47 jacobvandy
 
I got into the beta last week and played a couple hours so far. Blowing up corpses and the chain reactions you can set up is as fun as ever, but I wasn't expecting them to go old school with the generic "Corpse" props appearing after an enemy dies. I thought maybe they'd let you manipulate the actual corpses (or even have varying effects for the type or size of monster it used to be), since they are physical objects in the game world now that are capable of persisting for a while. In that case they'd probably need to tone down the way they fly across the screen after big damage bursts, but still, I think it would have been cool.  
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News Comments > Dungeon Defenders II This Month
2. Re: Dungeon Defenders II This Month Jun 1, 2017, 18:27 jacobvandy
 
A lot has changed in the past year, gameplay-wise. I haven't been keeping up with it very closely, but it seems I get newsletters pretty frequently about big balance passes and new major features. It's a bit different because they seem to be actively avoiding making it possible to AFK farm like so many people used to do, but still loads of fun, IMO.

I don't think free-to-play is a negative here, though... They sell new characters just like they did for the first game, except now you can also earn them with in-game currency if you want to. Other than that it's mostly just costume stuff (also like the first game) and extra inventory space for the hoarders. As far as I know, they won't be selling new levels or anything like they used to, either.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Jun 1, 2017, 16:58 jacobvandy
 
Enahs wrote on Jun 1, 2017, 16:28:
jacobvandy wrote on Jun 1, 2017, 14:01:
Bing may be so horrible that Microsoft has been needing to pay people to use it for years, but I do miss the good old days of getting real prizes in exchange for inflating their traffic numbers. I was too late to get a free Xbox (or two, or three, as it was apparently not too difficult to do), but I did get several retail copies of Vista Ultimate, a couple of wireless 360 controllers, a pretty nice webcam, a few DVD versions of MS-published PC games of the era... Just for running macros on their stupid mini-games all day.

What is wrong with the 2-3, $5 Amazon gift cards a month?!

Nothing, I guess, if you like to use Bing and Edge all the time anyway. It's just nothing compared to the hundreds or thousands of dollars of swag you used to be able to get in the same span of time, lol.
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Jun 1, 2017, 14:01 jacobvandy
 
Bing may be so horrible that Microsoft has been needing to pay people to use it for years, but I do miss the good old days of getting real prizes in exchange for inflating their traffic numbers. I was too late to get a free Xbox (or two, or three, as it was apparently not too difficult to do), but I did get several retail copies of Vista Ultimate, a couple of wireless 360 controllers, a pretty nice webcam, a few DVD versions of MS-published PC games of the era... Just for running macros on their stupid mini-games all day.  
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News Comments > Ex-PAYDAY Devs: GTFO
7. Re: Ex-PAYDAY Devs: GTFO Jun 1, 2017, 13:31 jacobvandy
 
The guy's bio says he left Overkill in 2015, and Payday 2 jumped the shark in October of that year. Maybe he got out while the gettin' was good? Looks like the only other ex-Overkill guys involved (three) were doing art and music.  
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News Comments > The Elder Scrolls: Legends Launches
2. Re: The Elder Scrolls: Legends Launches May 31, 2017, 22:20 jacobvandy
 
Elder Scrolls VI isn't gonna happen for a while. They've said as recently as last year's E3 that it wasn't in development, only that it's something they'll be doing someday. According to a quote I've seen from Todd Howard, they don't even have the technology they need to do what they want to do with the next game. We know they're working on at least two other major projects that will be released first, which aren't Elder Scrolls or Fallout.  
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs May 30, 2017, 14:47 jacobvandy
 
eRe4s3r wrote on May 30, 2017, 11:53:
Is this a joke? Before the law, all are equal. What's next, passports removed from annoying reporters? Opposition party members?

That smells of fascism.

In fact, let me re-phrase that, this smell like Australia wants to become the 2nd Turkey.

You must be the one who's joking, there are already TONS of special restrictions that apply to sex offenders, not only in Australia but all over the world. This is just another one to add to the pile. Most people would say they deserve it, even though all sex offenders are generally treated the same regardless of the type or severity of the crime. It's actually kind of nice to see some of the worse ones being singled out here.

Did you read the article, though? They're looking to prevent people convicted of child sex offenses (currently 20,000 registered) from leaving the country, where they may try to abuse more children outside of their jurisdiction. Apparently many countries in south-east Asia have asked the Australian government to do something like this, in the wake of a major court case where an Aussie citizen was convicted of abusing 11 Indonesian girls. I'm not sure if he was a sex offender previous to that, but obviously they can only put restrictions on those who have already proven themselves to be that sort of scumbag.
 
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News Comments > Morning Crowdfunding Roundup
10. Re: Morning Crowdfunding Roundup May 30, 2017, 14:32 jacobvandy
 
If you click through and see the logo, it looks like JUDGE but heavily stylized. They even pronounce it as "Judge" in the voiceover, so the text is just to differentiate it from the inspiration.  
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News Comments > Sunday Tech Bits
3. Re: Sunday Tech Bits May 28, 2017, 13:01 jacobvandy
 
I saw tweets from them advertising that they're selling all of their equipment, from shelving and displays to old trash cans, wet floor signs, and beat up clipboards, lol...  
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News Comments > On Destiny 2 Networking
17. Re: On Destiny 2 Networking May 28, 2017, 01:31 jacobvandy
 
ViRGE wrote on May 27, 2017, 23:18:
HoSpanky wrote on May 27, 2017, 22:57:
Suppa7 wrote on May 27, 2017, 15:18:
Creston wrote on May 27, 2017, 14:15:
What's the tradeoff for client-server, exactly? That it works great and everyone has a smooth match?

Oh wait, cost-benefit analysis. So you ARE trying to save money.

The whole thing is bullshit PR, anyone who knows how computers work know there is no reason not to give players control of servers. Quake and unreal had dedicated servers BUILT into the fucking game. But once game companies realized the average gamer is a fucking moron we got this shit of company controlled servers because the average gamer is grade A fucking tech illiterate.

Quake and Unreal had NO persistent data. Any game with persistent characters CAN'T let people run their own servers. The very first thing that would happen is there'd be "get all legendary gear in 3 seconds!" servers.
Eh, I don't know. You could very easily edit your inventory in Borderlands 2. In a purely PvE game, the only person you can cheat is yourself. With Destiny 2 however, the extra wrinkle is that it has PvP as well...

Your character in BL2 is not persistent in the sense of an online game, it's just a local save file. A character linked to an account and stored server-side as in an MMO can't be manipulated in the same way. Same goes for Diablo 2, IIRC, which is why they went always-online with D3.
 
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News Comments > On Destiny 2 Networking
6. Re: On Destiny 2 Networking May 27, 2017, 14:47 jacobvandy
 
To be fair, these days there are a lot more people with solid broadband connections than there were even ten years ago. When you have cable or fiber with 10 Mbps upstream, it makes for a more responsive game if you're connecting directly to other players. As we all know, even a tiny bit of added responsiveness makes a big difference in an online twitch shooter, so I assume that's what they're going for. Ultimately, I'd rather wait and see how well it actually works in the game before I start bitching.  
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News Comments > Far Cry 5 in February
11. Re: Far Cry 5 in February May 26, 2017, 11:38 jacobvandy
 
Bring back the weapon degradation and environmental destruction!  
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News Comments > Out of the Blue
11. Re: Out of the Blue May 24, 2017, 15:04 jacobvandy
 
I don't have a problem with pay cosmetics, I just ignore the boxes and if I get a free skin, that's cool, maybe I'll use it. But there are clearly a TON of people who eat that shit up, which is why just about every major PVP-centric game has adopted that system in one way or another. It's been going on for nearly ten years now, though, lol...

jdreyer wrote on May 24, 2017, 13:42:
I think BL2 had for-pay loot boxes, but just in town at one location IIRC. The vast majority of the game, you forgot there were microtransactions.

If you're referring to the Golden Keys, they never had those available for purchase to my knowledge, they only gave them away on social media. Still do, actually, a couple times per month. There's a wiki page you can go to that lists dozens of codes you can redeem for them, many are expired by now but plenty still work. I think there are even more available for Pre-Sequel.
 
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News Comments > Steam Top 10
4. Re: Steam Top 10 May 21, 2017, 14:28 jacobvandy
 
Early Access.

EA the publisher doesn't release their stuff on Steam anymore, so with the context being the Steam Top 10...
 
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3674 Comments. 184 pages. Viewing page 4.
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