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Real Name jacobvandy   
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Nickname jacobvandy
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Description
Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 3743 (Veteran)
User ID 56195
 
User comment history
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News Comments > Out of the Blue
6. Re: Out of the Blue Dec 8, 2015, 17:19 jacobvandy
 
Yeah she's crazy, but it's people like that who make actors like him into celebrities and line their pockets with these $100 a shot photo ops... Not that he should walk into "Walker Stalker Con" expecting to be assaulted, but I bet he wasn't surprised.  
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News Comments > EVE Online Updated
8. Re: EVE Online Updated Dec 8, 2015, 14:23 jacobvandy
 
This game has a storyline?  
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News Comments > Fallout 4 Patch Breaks Mod Support
45. Re: Fallout 4 Patch Breaks Mod Support Dec 8, 2015, 14:04 jacobvandy
 
Slashman wrote on Dec 8, 2015, 07:25:
Cutter wrote on Dec 7, 2015, 18:12:

Ooohm yeah. I'm gonna' have to sorta disagree with you there, Bob.

The only reason Bethsoft's games have the longevity they do is because of the PC and those self-same mods. I have 435 hours on Skyrim. Without mods it would have been 40'ish. Just go take a look at Nexus Mods mod numbers. Sky UI alone has been downloaded almost 11 million times. Look at the top 25 mods and each of them have been downloaded anywhere from 1 or 2 million plus to 25 million times! So yeah, it's very much about the mods.

OK fine. I just wonder how many times you have re-downloaded a mod when its version changed. I have probably downloaded Cloaks of Skyrim about 15 times. I've downloaded every version change of the Unofficial Skyrim patch mods for each expansion and main game. Same for SkyUI(which has had 15 revisions).

I've downloaded mods that were required to make mods I wanted to use work...and those multiple times.

So all of a sudden, several million downloads doesn't seem like such a huge number if the average mod user is always updating does it?

So if my modest 33 mods have had an average of 10-15 downloads not counting things like complete reinstalls of the game or system upgrades, 11 million downloads is a LOT less impressive for a single mod...and most mods number in the thousands of downloads.

You're correct, and Nexus happens to track the number of unique downloads along with total downloads. For example, SkyUI has 10.8 million downloads, but only 5.4 million unique. That means, on average, everyone who's downloaded it has done so twice. The highest number I've seen is for the 2K resolution texture mod at 8.3 million uniques. Which is, again, about half of its total download figure.

This comment was edited on Dec 8, 2015, 14:10.
 
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News Comments > Fallout 4 Patch Breaks Mod Support
28. Re: Fallout 4 Patch Breaks Mod Support Dec 7, 2015, 17:54 jacobvandy
 
If you opted into the beta patch and were playing with mods, you don't have to do anything, mods still work just fine. The patch doesn't "break" mods or the game's support for them, it's just that the launcher is resetting the load list every time, disabling any additional .esp files that didn't ship with the game. This has been happening since the beta patch first arrived, the only thing that changed today is that it's being applied to everyone, not just the ones who know what they're doing. Cue all the Chicken Littles.

Before there was a new Nexus Mod Manager and before there was discovered to be a hidden data loader menu in the launcher, people were activating mods by editing plugins.txt, found in the AppData/Local/Fallout4/ folder. You manually enter the names of the extra .esp files you want to load, and then set the file to read-only so that the launcher doesn't reset it.

The other work-around is to start using the newly-released Fallout 4 Script Extender. It bypasses the standard launcher, and thus doesn't give the game an opportunity to reset your load list.
 
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News Comments > Fallout 4 Patch Breaks Mod Support
15. Re: Fallout 4 Patch Breaks Mod Support Dec 7, 2015, 15:26 jacobvandy
 
Quboid wrote on Dec 7, 2015, 15:20:
Mods work fine for me using this custom launcher.

It's probably an oversight but it would really, really suck if they're locking down unofficial modding because they want mods to be console compatible.

Paranoid delusions... If that were their goal, it's far too late to do anything about it now. Even if the GECK were available already, there would still be plenty of mods completely unsuitable for use on consoles. They have no reason to "lock down" PC modding whatsoever.
 
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News Comments > Steam Top 10
3. Re: Steam Top 10 Dec 6, 2015, 16:19 jacobvandy
 
When I was checking out Amazon a couple days ago (they have the Pip-Boy Edition again, BTW), I noticed the regular FO4 game was the #1 seller on all platforms. Blops^3 edged it out on Xbox today because it's on sale, but still, that's pretty impressive.  
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News Comments > Half-Life 3 Rumor Fuel
3. Re: Half-Life 3 Rumor Fuel Dec 6, 2015, 16:07 jacobvandy
 
Couldn't any random dev have slipped that in as a joke?  
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News Comments > Paragon is a MOBA
3. Re: Paragon is a MOBA Dec 6, 2015, 16:05 jacobvandy
 
You mean this was supposed to be a secret, throughout all those hero reveals?  
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News Comments > Delete Steam Games
38. Re: Delete Steam Games Dec 5, 2015, 20:29 jacobvandy
 
Lol, I suppose you don't carry a wallet around with you anywhere, then? I know firsthand how much of a pain in the ass it is to lose one of those, and smartphones with sensitive data on them are no different. You get to a computer or another phone ASAP and tell Valve to lock your account, like you would be canceling cards and putting in ID theft alerts with the credit bureaus. That doesn't mean two-factor authentication isn't still the best way to secure any account of any kind, short of retinal scans and voice recognition, etc.

You can use one of the many Android emulators out there to access the Steam app on your computer. It's not as good as having that on a separate device, but it will save you the wait time when you give away trading cards.
 
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News Comments > Delete Steam Games
35. Re: Delete Steam Games Dec 5, 2015, 14:28 jacobvandy
 
jimnms wrote on Dec 5, 2015, 13:19:
jacobvandy wrote on Dec 5, 2015, 01:31:
jimnms wrote on Dec 4, 2015, 23:16:
I said it the other day, forcing forcing everyone to use the Steam Mobile Authenticator for trading had nothing to do with protecting users. They want to make it a pain in the ass to trade so more people will use the market instead. If they really wanted to protect users you wouldn't be able instantly delete games from your account easier than it is to trade stupid cards worth a few cents.

You're not forced... You can disable the trade confirmation emails if you're so inclined. They have it enabled by default to protect the ignorant, and the feature in itself was made to benefit those with significant value stored in their inventory. Feel free to throw caution to the wind (and forfeit your right to petition Support about lost items) if all you deal with is small potatoes among friends.

Have you been living under a rock the past few weeks? After December 9th you'll be required to use the Steam Mobile Authenticator or your trades will be held in escrow for 3 days. This is supposedly done to protect users from losing items if their accounts are hacked/stolen, but why aren't they extending this same protection to your games if they really want to protect their users?

Not a rock, per se... Have been spending a lot of time in the Commonwealth, though. I also don't do much actual trading. The marketplace was made for those high volumes of cheap items, so that's what I use for the cards. I don't get the argument you're trying to make, though; you're against having to use the authenticator for trades (takes 5 seconds to look up a code on a phone, it's not that much of a chore IMO), but you want them to force that on people for every game deletion request? If you have Steam Guard enabled, and there's no reason not to, you already have to use the authenticator to log in to the support site before you can access that function.

The important thing to note here is that the support site is a separate entity, on Steampowered.com, but your inventory and all that other stuff is on SteamCommunity.com. It requires two logins, and so two authentications as well, to access both from the same browser. You would never be logged in to the support site under normal circumstances, checking the store or your activity feed or forums or trading, especially not on a public computer. So as I said earlier in the thread, it's your own fault if you left that access open for a stranger or other ne'er-do-well to delete your games. Protecting that sort of thing is probably why they spun all the normal Steam features off into their own site to begin with.
 
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News Comments > Delete Steam Games
22. Re: Delete Steam Games Dec 5, 2015, 01:31 jacobvandy
 
jimnms wrote on Dec 4, 2015, 23:16:
I said it the other day, forcing forcing everyone to use the Steam Mobile Authenticator for trading had nothing to do with protecting users. They want to make it a pain in the ass to trade so more people will use the market instead. If they really wanted to protect users you wouldn't be able instantly delete games from your account easier than it is to trade stupid cards worth a few cents.

You're not forced... You can disable the trade confirmation emails if you're so inclined. They have it enabled by default to protect the ignorant, and the feature in itself was made to benefit those with significant value stored in their inventory. Feel free to throw caution to the wind (and forfeit your right to petition Support about lost items) if all you deal with is small potatoes among friends.
 
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News Comments > Delete Steam Games
4. Re: Delete Steam Games Dec 4, 2015, 20:51 jacobvandy
 
Rilcon wrote on Dec 4, 2015, 20:37:
Wait, why?

The only "use" I can see in this is in severely fucking people over that didn't log off their account somewhere another could access it. I'm hoping there's some sort of verification email or something to go along with something like this?

Enough people wanted the function that they created it, it seems. Aside from the fact that you probably deserve whatever happens to you if you log in to ANY important account on a public computer and leave it alone, I'm sure they'd restore your account to pre-fucked over status without much fuss.
 
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News Comments > Rock Band VR Announced
1. Re: Rock Band VR Announced Dec 4, 2015, 20:30 jacobvandy
 
with a first-person perspective of your guitar, which incongruously (or authentically) has plastic controller buttons.

Ugh, lol, I guess they did that because some people actually look down at the buttons... There are only five of them, it's not that hard to navigate by touch!

Ah, well, I've long since moved on to Rocksmith.
 
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News Comments > Psychonauts 2 Announced
17. Re: Psychonauts 2 Announced Dec 4, 2015, 20:12 jacobvandy
 
Their failings in the past several years are enough for me to write them off, but the fact that they're jumping to a new, unknown crowdfunding platform should be putting up red flags for anyone else... Especially if that bit about them being involved with running Fig Newton Enterprises is true. How is there supposed to be confidence in any sort of oversight?

Oh, I see it now: https://www.fig.co/about#advisors

Fargo and Urquhart are there, too, does that mean their future projects will go through Figgy Pudding, LLC as well?
 
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News Comments > etc., etc.
3. Re: etc., etc. Dec 3, 2015, 23:03 jacobvandy
 
Meh, only one worth testing was the last one with power armor vs. vertibird. Maybe also the pie thing, since most people assume they're just broken machines. The rest aren't so much "myths" as bits of trivia that are discovered through routine gameplay. Like being able to shoot a door bar to unlock it, that instance in the video is the ONLY instance of that being possible that I've come across, and it was fairly obvious that that's what you're supposed to do to get in that particular room. Maybe Part I is better...

This comment was edited on Dec 3, 2015, 23:08.
 
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Dec 2, 2015, 18:51 jacobvandy
 
Remote-controlled claptrap, though!  
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News Comments > Nova: Covert Ops Pre-purchases
3. Re: Nova: Covert Ops Pre-purchases Dec 2, 2015, 01:34 jacobvandy
 
So the first taste was free (Protoss prelude thing), and now they jack up the price... Better be some super awesome campaign missions for $2.50 a pop, lol.

Is there going to be any new, unique stuff in these, or will they be something like could be put together by anyone in the map editor?
 
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News Comments > Just Cause 3 Released; No Multi-GPU Support and Other Issues
25. Re: Just Cause 3 Released; No Multi-GPU Support and Other Issues Dec 1, 2015, 18:35 jacobvandy
 
NKD wrote on Dec 1, 2015, 17:04:
jacobvandy wrote on Dec 1, 2015, 16:59:
I'm more concerned with the online DRM causing interruptions than loading a huge open world taking a bit... I guess that means it's time to wait a few months for them to get their full value from inconveniencing paying customers to prevent piracy before they finally relent and remove it.

Not sure what online DRM you're talking about. Game runs fine offline.

Excuse me, "persistent online features." Several reviews mention how goddamned annoying it is because their servers suck, and the offline mode isn't really an offline mode as it frequently attempts to reconnect upon such common actions as opening the map or pausing. It's the early days of Uplay all over again.
 
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News Comments > Just Cause 3 Released; No Multi-GPU Support and Other Issues
21. Re: Just Cause 3 Released; No Multi-GPU Support and Other Issues Dec 1, 2015, 16:59 jacobvandy
 
I'm more concerned with the online DRM causing interruptions than loading a huge open world taking a bit... I guess that means it's time to wait a few months for them to get their full value from inconveniencing paying customers to prevent piracy before they finally relent and remove it.  
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News Comments > New GeForce Drivers
16. Re: New GeForce Drivers Dec 1, 2015, 16:36 jacobvandy
 
Well, it appears the potential of WaveWorks was just completely wasted on this game. Here's what it can do with stormy conditions on the open sea, which would have been perfect for Black Flag: https://youtu.be/iilqtDkeIBE?t=49

NVIDIA does the wave motion and determines where foam should appear. It's the artist's fault that the water looks plain old ugly.

This comment was edited on Dec 1, 2015, 16:44.
 
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3743 Comments. 188 pages. Viewing page 30.
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