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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
Email Concealed by request - Send Mail
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 3470 (Veteran)
User ID 56195
 
User comment history
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News Comments > Fallout 4 Shipped 12M on Day One
46. Re: Fallout 4 Shipped 12M on Day One Nov 13, 2015, 13:25 jacobvandy
 
descender wrote on Nov 13, 2015, 13:10:
Oh no, not 2 dozen fake email addresses! Compared to 3200 reviews... this is not a real world problem. The POINT was that you can't just mass sign up accounts to post fake reviews easily.

Oh, well since you say you can't, I guess it's impossible.

3200 is a ridiculously small number when you're talking about perhaps 10+ million people having bought it already. You know Bethesda has a lot of haters, too (some of them post here!), so even just a tiny fraction of them could easily have fabricated that many reviews (or as I already mentioned, fanboys blindly posting 10s). My point is that you can't trust that aggregate at all. If you think all the 'pro' reviews are bought and paid for, how could you put any stock into the user reviews that can be posted completely anonymously?
 
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News Comments > Fallout 4 Shipped 12M on Day One
38. Re: Fallout 4 Shipped 12M on Day One Nov 13, 2015, 13:07 jacobvandy
 
For what it's worth, everyone, there is an in-game help menu. It explains most basic gameplay elements, including a lot of FAQs people have when they first start. I personally find it refreshing not to be forced through an exhaustive tutorial, and the information is there if you want it.

descender wrote on Nov 13, 2015, 12:01:
User scores mean nothing, when people can register and reviewbomb.

Maybe a few people can do that, but not 3000 of them (metacritic requires email verification).

Oh, no, not email verification! It's a good thing you're limited to only one email addre- Wait...

Lol, anyone who doesn't have at least 1 or 2 throwaway email accounts is using the internet in the wrong way. The kind of bored, angry people who review bomb probably have 1 or 2 dozen. I bet if you go through those user scores, they're almost all 10s and 0s, because the vast majority of people who submit them are only looking to influence that average to suit their keyboard warrior agenda.

This comment was edited on Nov 13, 2015, 13:13.
 
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News Comments > Evening Patches
2. Re: Evening Patches Nov 13, 2015, 00:51 jacobvandy
 
Seasons are NOT a waste of time. Everything you earn and collect rolls over into non-season.  
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News Comments > etc., etc.
1. Re: etc., etc. Nov 11, 2015, 23:11 jacobvandy
 
I'll never understand the people who are more interested in winning games than actually playing them...  
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News Comments > Call of Duty: Black Ops III Sales Soar
9. Re: Call of Duty: Black Ops III Sales Soar Nov 11, 2015, 15:17 jacobvandy
 
Movie theaters don't get to inflate their day one sales figures with who knows how many pre-orders they amassed by spending tens of millions in advertising throughout the months leading up to opening day, many of which were digital and so had next to no associated distribution cost or logistical consideration...  
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News Comments > Fallout 4 Popular
49. Re: Fallout 4 Popular Nov 11, 2015, 14:54 jacobvandy
 
Alamar wrote on Nov 11, 2015, 14:39:
Hmmm... Just checked, and I have no arrows on the left side for sorting MY stuff, but clicking on the name cycles through the types, so thanks for that ; )

Yeah, a little quirk, the arrows don't show when you "switch" from your inventory to the container or vice versa, which on PC is just moving your mouse to the other side of the screen. You're welcome.
 
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News Comments > Guild Wars 2 Raids Next Week
6. Re: Guild Wars 2 Raids Next Week Nov 11, 2015, 14:45 jacobvandy
 
SXO wrote on Nov 11, 2015, 08:27:
You forgot tons and tons of timesinks. You want a new sword skin? Be prepared to commit to hundreds of hours of grinding for the materials. Want that cool looking dungeon set? Spend weeks trying to find people willing to run the dungeon only to fail miserably because 2 members of the party never learned how to dodge. GW2 was the greatest bait and switch of all time. It was billed as "the MMO that respects your time" simply because it claimed that leveling didn't require grinding, and that there was no gear treadmill. What they failed to mention is that they replaced those timesinks with others instead. And then they later added the gear treadmill anyway by introducing "fractal" dungeons that are literally an endless gear treadmill.

Except grinding for those skins is 100% optional, they offer no statistical advantage. They put those tough-earned status symbols in because there are a lot of sadistic fucks out there who WANT TO GRIND. When GW2 came out and Exotic was the top tier, you didn't have to go out of your way at all to be decked out in the best stats there were by the time you hit 80 (Legendaries existed, but again, they're only skins). Enough people bitched about it being too easy that they later added Ascended tier, which is a 5% improvement in stats, and you have to put in a good deal of work to craft yourself a full set, let alone multiple sets. One tier of items does not a "gear treadmill" make...

Why are you so offended by completely optional content? Are you a conflicted sadistic fuck, compelled to grind but at the same time morally opposed to what you're forcing yourself to do?
 
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News Comments > Fallout 4 Popular
45. Re: Fallout 4 Popular Nov 11, 2015, 14:22 jacobvandy
 
Alamar wrote on Nov 11, 2015, 10:36:
So much scrolling... I'm having nightmares about it...

Carry around the usual 200 pieces of crap... Oh look, a T-45 Armor piece I can throw in my 'bank' for later... I should count, but I think I had to flick the mousewheel like 20 times to get down to T to click it, as container management lists every single item...

Like the previous games, you can click the little arrows to the left or right of where it says "My Inventory" or "<container name>" to switch from a full listing of contents to those categories that exist in your Pip-boy, weapons, apparel, aid, misc, ammo, etc. They've also directly implemented a sorting feature that we used to have to install a mod for, you can sort by weight and caps value, maybe a couple others.
 
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News Comments > Fallout 4 Popular
19. Re: Fallout 4 Popular Nov 11, 2015, 03:23 jacobvandy
 
Doma wrote on Nov 11, 2015, 03:04:
Oh and skills are out! (In a RPG!!!) and the Mass Effect dialogue wheel isnt exactly an upgrade.

Put it up against a proper RPG like The Witcher 3 that also came out this year, its just sad.

The perk tree in FO4 is no different than the way you unlock skills in the various trees upon level-up in The Witcher 3... It made me chuckle, the way you put those two contradictory statements together. What difference does it make to be rid of the extraneous 1-100 values, when all that mattered before was the 4-5 breakpoints we're left with now anyway?
 
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News Comments > Out of the Blue
22. removed Nov 10, 2015, 16:49 jacobvandy
 
* REMOVED *
This comment was deleted on Nov 10, 2015, 17:16.
 
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News Comments > Steamship Ahoy - Fallout 4
54. Re: Steamship Ahoy - Fallout 4 Nov 10, 2015, 16:45 jacobvandy
 
Kosumo wrote on Nov 10, 2015, 15:47:
- you can obtain power armor and high level mini-gun in first area of game and you can use it no sweat

Yes, but you can not then just use it all the time, you have 'fuel' for it. As well as it servers more as an item that you become invested in due to you slowly upgrading it over time.

People who haven't played the game are reading way too much into that fact... Yes, you get power armor and a minigun in what is basically the first story quest (the one they showed at E3). But power armor and minigun are not the same as they were in the past couple of games. The minigun is not that strong, and good luck finding or buying hundreds of 5mm rounds to keep using it beyond that initial encounter with the raiders and deathclaw...

Power armor is not end-game passive equipment anymore, so you don't just put it on and become the toughest you will ever be. You will still die to enemies at the same low level as you if you're reckless. It's an exoskeleton that increases your carry weight, boosts strength, and nullifies fall damage, with modular, upgradeable armor segments, however it requires a fusion battery to be useful. Without that fuel source (sprinting in the suit can drain it in just a few minutes), you can't use VATS, can't use any of the powered melee attacks, and you're stuck moving slowly like you're overencumbered.

On top of all that, there are at least 4 tiers of power armor, and the one you get to start with is the crappiest one (you can find multiple suits, and it is possible for an NPC to steal yours). All of them require significant material investment to improve their defensive attributes and repair them to preserve that basic usefulness... Power armor is a really cool playstyle choice, and it is possible to use it all the time if you're conservative with your energy use and diligent in your scavenging, but for someone to say it's something wrong with the game just proves they're completely ignorant of this core gameplay/progression mechanic and how it actually works.
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Nov 10, 2015, 14:04 jacobvandy
 
Cutter wrote on Nov 10, 2015, 13:21:
Tom Clancy's The Division Beta Signups

You're welcome.

Thanks, but looks like you need a key. I've gleaned you get one for pre-ordering, people on G2A are selling them for a couple bucks a piece, and I found a site that is giving them away for "free" (you need to complete one of those bullshit mailing-list-hell surveys)... I'll just keep an eye out for a legit giveaway somewhere.
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Nov 10, 2015, 13:01 jacobvandy
 
BobBob wrote on Nov 10, 2015, 12:21:
All zoos, in every form, should be closed.

Most ignorant statement of the morning! Many zoos/sanctuaries are saving the lives of animals and/or keeping them from extinction, and letting people pay a few bucks to come look at them helps pay for the self-less work they do. Don't throw the baby out with the [abusive corporate profiteering] bathwater...
 
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News Comments > Steamship Ahoy - Fallout 4
29. Re: Interior Lighting Sucks!! Nov 10, 2015, 12:37 jacobvandy
 
Orly wrote on Nov 10, 2015, 12:30:
Is it just me or does the interior lighting look horrible?? And is anyone else suffering from horrible brightness outside?? Its like a bloom nightmare. It just strikes me to not see anyone mention it. Im wondering if its just me. Any fix for that. There is no gamma or brightness adjustment to be seen anywhere?

There's a lot of different weather, the first day is bright and sunny on purpose, but it's not always that way. I was surprised as fuck to experience a radiation storm one day...
 
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News Comments > Fallout 4 GeForce Tweaking Guide
89. Re: Fallout 4 GeForce Tweaking Guide Nov 10, 2015, 04:57 jacobvandy
 
As his name implies, he's fucking high and has no idea what he's talking about... Probably not even playing Fallout 4 at all.  
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News Comments > Fallout 4 GeForce Tweaking Guide
59. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 18:56 jacobvandy
 
I just spent an hour and a half messing around with the base-building in your ruined neighborhood right outside the vault... As if Bethesda needed to add more reasons for you to sink endless hours into their game, lol, they injected it with fuckin' Minecraft!  
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News Comments > Game Reviews
16. Re: Game Reviews Nov 9, 2015, 13:14 jacobvandy
 
I wrote a 10,000+ word review of Skyrim a couple weeks after it came out, and probably a quarter of it was explaining various things I felt were wrong with it... Still gave the game a 97/100. Fact is, Bethesda's RPGs are just that good, and a smattering of flaws that would sink another title don't even come close to ruining the experience overall.

Anybody could take their favorite game and criticize the hell out of it, it's easy when you've become so familiar with it. But you still love it more than anything else.

This comment was edited on Nov 9, 2015, 13:20.
 
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News Comments > Fallout 4 GeForce Tweaking Guide
25. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 12:45 jacobvandy
 
theyarecomingforyou wrote on Nov 9, 2015, 12:26:
Gamers shouldn't have to edit .ini files to get around a restriction that shouldn't exist. If they want to limit the framerate it should be a in-game option. It's not like high refresh rate monitors or SLI are uncommon.

Gamers in general don't know or care what "60fps" even means... The restriction is there by default because the engine's physics tend to freak out at high framerates, and preventing that for the vast majority of people is a higher priority than relieving you of a small inconvenience. It's not an in-game option because it's not supported, they can't guarantee high framerates won't break things. If you want to take on the risk of causing glitches, shut the hell up and tweak it yourself, nobody's stopping you.
 
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News Comments > Sunday Crowdfunding Roundup
2. Re: Sunday Crowdfunding Roundup Nov 8, 2015, 20:50 jacobvandy
 
Cutter wrote on Nov 8, 2015, 17:04:
So how the hell is a game greenlit that hasn't even been made? Derp!

This is what it means to be Greenlit, quoted verbatim: "The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam."

I'm pretty sure most games on Greenlight are varying degrees of unfinished.
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Nov 8, 2015, 18:36 jacobvandy
 
Lol, you're joking, right? Thematically, hypothetically, maybe, but there is no tangible difference in gameplay regardless of the subtitle. Modern Warfare has sneaky sniper missions, Black Ops has you slaughtering dozens from the air during full frontal assault missions, they all have cybernetic shit now, and they're all chock full of mostly the same small-scale, measured and scripted encounters fed to you in sequence.

Speaking of Blops 3 in particular, your career in "wet work," as they say, is glossed over in a two-minute cinematic, and there are a few missions that could be considered somewhat low-key (until shit hits the fan, as it always does) before the latter 2/3 of the campaign plays out with you cooperating alongside a couple different foreign military forces to do things like repel an enemy invasion in the streets of Egypt, assault a heavily-fortified oil rig-like structure with a squadron of VTOL jets, and force your way through an army of robots in downtown Zurich. Advanced Warfare had more covert action than this game...

It's not an issue of setting or theme, though, but the scale of moment to moment FPS gameplay. With the amount of background noise and all the defenses on that oil rig you blow up before landing, having only a handful of enemy soldiers coming at you at once (in timed intervals for your defense objectives) is jarringly incoherent. Hop back in your jet to help your allies on the other side of the structure and hey, there are dozens of little hostiles swarming them! Where were they before, why are they only coming out now? Oh yeah, because now I have dual gatling guns and endless AOE missiles, which is the only way the average schmuck with a gamepad would be able to handle them.

I play these campaigns because they're still reasonably entertaining for what they are (war porn), and I will admit the zombie campaigns are a cool addition, but they're just not as satisfying on a base level as the OG Infinity Ward ones were. Granted, World War 2 as source material is pretty epic all-around (crossing the Volga and the Battle of Stalingrad!), but there's no reason why they shouldn't be able to come up with something original that's comparable now, especially with the creative license science fiction affords you.
 
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3470 Comments. 174 pages. Viewing page 19.
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