User comment history
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News Comments > Morning Crowdfunding Roundup |
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10. |
Re: Morning Crowdfunding Roundup |
May 30, 2017, 14:32 |
jacobvandy |
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If you click through and see the logo, it looks like JUDGE but heavily stylized. They even pronounce it as "Judge" in the voiceover, so the text is just to differentiate it from the inspiration. |
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News Comments > Sunday Tech Bits |
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3. |
Re: Sunday Tech Bits |
May 28, 2017, 13:01 |
jacobvandy |
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I saw tweets from them advertising that they're selling all of their equipment, from shelving and displays to old trash cans, wet floor signs, and beat up clipboards, lol... |
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News Comments > On Destiny 2 Networking |
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17. |
Re: On Destiny 2 Networking |
May 28, 2017, 01:31 |
jacobvandy |
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ViRGE wrote on May 27, 2017, 23:18:
HoSpanky wrote on May 27, 2017, 22:57:
Suppa7 wrote on May 27, 2017, 15:18:
Creston wrote on May 27, 2017, 14:15: What's the tradeoff for client-server, exactly? That it works great and everyone has a smooth match?
Oh wait, cost-benefit analysis. So you ARE trying to save money. The whole thing is bullshit PR, anyone who knows how computers work know there is no reason not to give players control of servers. Quake and unreal had dedicated servers BUILT into the fucking game. But once game companies realized the average gamer is a fucking moron we got this shit of company controlled servers because the average gamer is grade A fucking tech illiterate. Quake and Unreal had NO persistent data. Any game with persistent characters CAN'T let people run their own servers. The very first thing that would happen is there'd be "get all legendary gear in 3 seconds!" servers. Eh, I don't know. You could very easily edit your inventory in Borderlands 2. In a purely PvE game, the only person you can cheat is yourself. With Destiny 2 however, the extra wrinkle is that it has PvP as well... Your character in BL2 is not persistent in the sense of an online game, it's just a local save file. A character linked to an account and stored server-side as in an MMO can't be manipulated in the same way. Same goes for Diablo 2, IIRC, which is why they went always-online with D3. |
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News Comments > On Destiny 2 Networking |
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6. |
Re: On Destiny 2 Networking |
May 27, 2017, 14:47 |
jacobvandy |
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To be fair, these days there are a lot more people with solid broadband connections than there were even ten years ago. When you have cable or fiber with 10 Mbps upstream, it makes for a more responsive game if you're connecting directly to other players. As we all know, even a tiny bit of added responsiveness makes a big difference in an online twitch shooter, so I assume that's what they're going for. Ultimately, I'd rather wait and see how well it actually works in the game before I start bitching. |
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News Comments > Out of the Blue |
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11. |
Re: Out of the Blue |
May 24, 2017, 15:04 |
jacobvandy |
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I don't have a problem with pay cosmetics, I just ignore the boxes and if I get a free skin, that's cool, maybe I'll use it. But there are clearly a TON of people who eat that shit up, which is why just about every major PVP-centric game has adopted that system in one way or another. It's been going on for nearly ten years now, though, lol...
jdreyer wrote on May 24, 2017, 13:42: I think BL2 had for-pay loot boxes, but just in town at one location IIRC. The vast majority of the game, you forgot there were microtransactions. If you're referring to the Golden Keys, they never had those available for purchase to my knowledge, they only gave them away on social media. Still do, actually, a couple times per month. There's a wiki page you can go to that lists dozens of codes you can redeem for them, many are expired by now but plenty still work. I think there are even more available for Pre-Sequel. |
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News Comments > Steam Top 10 |
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4. |
Re: Steam Top 10 |
May 21, 2017, 14:28 |
jacobvandy |
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Early Access.
EA the publisher doesn't release their stuff on Steam anymore, so with the context being the Steam Top 10... |
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News Comments > Destiny 2 Gameplay Trailer |
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11. |
Re: Destiny 2 Gameplay Trailer |
May 18, 2017, 21:34 |
jacobvandy |
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Cutter wrote on May 18, 2017, 20:43: That is interesting them going with Bnet. You'd think MS would have tied into their shitty Win10 initiative somehow and made you play it on their servers. I guess Actiblizz offered them a much better deal than the 30 points Valve charges. Activision publishes Destiny, bruh. They own their own company with an existing infrastructure for such things on PC.. There's no reason for them to look elsewhere. |
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News Comments > Destiny 2 Gameplay Trailer |
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9. |
Re: Destiny 2 Gameplay Trailer |
May 18, 2017, 19:07 |
jacobvandy |
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Showing a few first-person perspectives in your cinematic trailer hardly qualifies it to be a "gameplay trailer."
Anyway, I wasn't overly impressed by the first game when I rented it for PS3 back in the day... The controls definitely held back some of the enjoyment for me, so I might check this out eventually if the reviews are good. |
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News Comments > Morning Consolidation |
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4. |
Re: Morning Consolidation |
May 17, 2017, 18:23 |
jacobvandy |
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Jagacademy wrote on May 17, 2017, 15:25: A new system was the best selling during the month of it's release.
Uhhh.
I sure as hell hope so. It came out March 3rd. Mario Kart was April 28th and reportedly did more than a million worldwide just in that weekend. 280k consoles seems low though after the gangbusters first month... they had a good sized restock for the release of MK8, but apparently the shortages are still pretty serious overall.
Edit: I forgot they'd air-rushed more units to the U.S. in March, units that would have arrived normally by ship in April. So that explains some of the gap. |
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News Comments > Morning Mobilization |
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3. |
Re: Morning Mobilization |
May 15, 2017, 13:01 |
jacobvandy |
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UttiniDaKilrJawa wrote on May 15, 2017, 11:20: Hopefully that Zelda game will be a real Zelda game and not some mobile-style abomination. Don't hold your breath, their goal is to make mobile games appropriate for those platforms. They're not porting anything that already exists and they're not going to produce anything that might cannibalize sales on their dedicated systems. They're on mobile to broaden the reach of their brand and IPs, draw more people to what they call their premium gaming experiences on 3DS and Switch. |
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News Comments > Steam Top 10 |
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5. |
Re: Steam Top 10 |
May 14, 2017, 14:00 |
jacobvandy |
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Homefront 2 is on deep discount this week, so I picked it up and have been playing quite a bit the past few days. I'm liking the open-world design of this campaign WAY better than the first game's COD-clone linear scriptedness. Even having some flashbacks to the atmosphere of the early parts of HL2, where you're mingling with the down-trodden civvies while jackbooted thugs of an occupying force are patrolling everywhere... Except this time you can choose to stab them in the face when they try to go all "STOP RESISTING" on you. |
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News Comments > Saturday Metaverse |
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1. |
Re: Saturday Metaverse |
May 13, 2017, 15:33 |
jacobvandy |
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Season 4 wasn't a bad enough nosedive in show quality? Maybe they're hoping that won't be as noticeable after they drop 1-3 in a couple weeks... |
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News Comments > OVERKILL's The Walking Delayed |
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3. |
Re: OVERKILL's The Walking Delayed |
May 6, 2017, 22:33 |
jacobvandy |
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Overkill is the name of the studio making it (the guys known for Payday). If that's a part of the official title, it's either a licensing requirement of differentiation or a play on "AMC's The Walking Dead," I reckon. |
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News Comments > Morning Consolidation |
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6. |
Re: Morning Consolidation |
Apr 27, 2017, 18:32 |
jacobvandy |
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Also, don't forget this thing came out in March... NOBODY releases a new console outside of the holiday season anymore. GameCube, Xbox, PS3, Wii, 360, PS4, Wii-U, Xbone, PS4 Pro, and probably Scorpio will all have released in November because that's when everyone starts spending the most money.
It's pretty bonkers for Nintendo to put up competitive launch sales at a time of year when they don't have that inherent advantage. That means people are specifically looking to buy the Switch, not just whatever game console they find on the shelf when they're out Christmas shopping. Who knows how much bigger that number would be if they were actually keeping up with demand...
For comparison, PS4 and Xbone sold 4.2 million and 3 million respectively between their launch in mid-November and the end of December 2013. |
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News Comments > etc. |
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2. |
Re: etc. |
Apr 27, 2017, 13:40 |
jacobvandy |
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Yeah, that's a shame, I quite liked using that volcano as a base. Of course it does/did contain a ridiculous amount of metal up there with zero hostile spawns anywhere near it... |
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News Comments > Evening Consolidation |
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1. |
Re: Evening Consolidation |
Apr 27, 2017, 03:47 |
jacobvandy |
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Nintendo's fiscal year report is in, revealing that between March 3rd and March 31st:
- 2.74 million Switch consoles sold - 3.84 million copies of the new Zelda sold (2.76m Switch, 1.08m Wii-U) - 5.46 million total copies of Switch games sold (so Zelda was half)
For the next fiscal year (Apr '17 through Mar '18), they expect a total of 10 million more Switch consoles and 35 million Switch games sold.
Bonus: the latest full-fledged Pokemon games on 3DS, Sun and Moon, have sold more than 15 million copies since their release last November.
https://www.nintendo.co.jp/ir/pdf/2017/170427e.pdf |
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News Comments > etc. |
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5. |
Re: etc. |
Apr 23, 2017, 21:30 |
jacobvandy |
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They weren't even trying to make a whole game, just import the RDR map into the GTA V engine. It's been done with almost every other GTA game by now and they get away with it because they don't provide any of the actual game files, just a tool that pulls from copies of the games you provide. It almost makes you wonder why they're being especially protective of RDR... |
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3901 Comments. 196 pages. Viewing page 16.
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